If Janggunite had his way, he wouldn’t be caught in any fights with the White Moon. It was simply not an activity he found enjoyable or rewarding (and frankly, he felt uncomfortable with the… sensations brought on by adrenaline, which should be negative... but did not often feel that way in the moment, and Janggunite did not want to pick apart the weird relief of ripping a soul from its body or digging his teeth into flesh and tasting iron). But he rarely had his way. He still had to go out and try to be useful for the Negaverse. The methods of harvest were becoming more streamlined, but perhaps it was the Creature merged to him that compelled Janggunite to want More than just ‘enough.’
The man across from him was no more human than Jan was, with pointed ears and greyish skin. And the peculiar little grin on his face made the half-Youma Captain confident that he was not going to ‘mind his business.’ Which was a shame, since Jan really hadn’t intended to hurt anyone- but he could see that he was going to have to now (and probably come a little closer to analyzing those aforementioned sensations that he didn't really want to think about).
Janggunite’d had his claws sunk into the shirt of some nobody civilian. He hadn’t wanted their starseed, only their energy, and he wasn’t going to leave them collapsed out in the middle of a winter night. He would've taken care of it quietly and peaceably and with no one worse for wear. He considered himself decent. Usually.
But now he had this guy in front of him, and that made Janggunite significantly less amenable to concerns about random strangers.
He dropped the civilian from his hold, turning to face the more dangerous enemy. Janggunite didn’t have any weapons, but neither would a Senshi, and his own fangs and claws looked to be much sharper than anything a White Moon could wield. A weaker aura, physical abilities that would surely be lesser than his own, magic that would surely be lesser than his own... But still an unknown. Jan didn't think he was reckless...
And in all fairness, Lovas was not planning on minding his own business-
"You might have minded yours," Lovas offered in reply, gesturing to the civilian that had slipped out of the creature's claws. "But I'm familiar with how difficult it is for your ilk not to steal vitality that doesn't belong to you."
But he had also never seen anyone so… creaturely. This agent wasn’t an alien, like Lovas himself was, but a human that had been warped by Chaos into something entirely different. At least he had significant experience in dealing with the likes of people like that… And so despite the strength of the aura, despite the menacing glint of fangs and claws, Lovas felt no trepidation.
He didn’t like to wait and see what dangers he faced before acting on his own, so the Captain barely had the opportunity to turn toward him before Lovas called his magic.
...Which had never been his most reliable form of combat, and it probably wasn't starting now, but having some sort of effect in play was better than nothing, and if it made his enemy hesitate for even a second, one single second, Lovas could crack his fist so hard into the Agent's face that they wouldn't recover quickly enough for Lovas not to ruin the entire rest of their night.
Kallysto
(Just fixing a typo, sorry!)
Sailor Scout Attack -- Take care, or you might break something~
For thirty seconds, targets in a ten-foot radius around Lovas will believe that their bones are just a touch more fragile, thinking a stray step may risk a broken ankle, or a misswing could cause a broken wrist. Taking a hit may crack a rib. While the magic doesn’t cause any actual broken bones, the fear of it inspires caution and deliberate care. All sensations end when the magic does, but at player discretion, characters may take more damage than they usually would. Three uses.
Sailor Scout Attack -- Take care, or you might break something~
For thirty seconds, targets in a ten-foot radius around Lovas will believe that their bones are just a touch more fragile, thinking a stray step may risk a broken ankle, or a misswing could cause a broken wrist. Taking a hit may crack a rib. While the magic doesn’t cause any actual broken bones, the fear of it inspires caution and deliberate care. All sensations end when the magic does, but at player discretion, characters may take more damage than they usually would. Three uses.
