Hello and welcome to the Orientation thread! Here we have some useful tidbits of info to help you navigate and understand what the different threads and sub-forums are for.
So lets get down to business!

Shop Concept:
A B/C Shop based completely around Dragons. Dragons, Dragons and more Dragons!
There will be10 species, each with their own set of lines.
It will be based in a world without humans, created by ancient Dragonic beings called the Primascales long ago and is called Serathen.
Roleplay is strongly suggested but not required and will yield a lot of perks more than just extra babies from breeding.
There are Job classes to be had, Races and Gauntlets to run and Battles to be won! There is more you can do with your Dragons than just rp, collect and breed, so very much more!

The Dragons:
The species names are as follows:
Omni (Adaptive, can have any of the other elements)
Terravyn (Earth and flora)
Pyrrath (Fire)
Zephyrae (Air)
Tideris (Water)
Crythar (Ice)
Voltaris (Electric)
Astraen (Cosmic)
Lumeris (Light)
Umbrith (Dark)
The Dragons that were the result of the Primascale's creation of this universe are sentient, intelligent and able to do things from being magic wielders to inventing Magitech, from being savage and wild to being educated and they can have many job classes.
The wild Dragons are without a colony but that doesn't always mean they are savage or have to stick with a specific alignment of personality. They can also join to the Shop's colony(s), or can join to a user made colony as well, giving them access to schools and colleges, breeding perks and job classes.
The Dragons can have small stat sheets that users will keep up with in their own journals after they have rolled for the stats, that will aid the Dragons with many aspects.
Each species will have a base set of abilities that go along with their element or heritage to pick from by users which is also noted in their stats and is selected from the Stats rolling thread located HERE! (Stat rolling and Abilities thread)
The Dragons gain the ability of flying once they are in the Teen stage, and thats the age where they are old enough for stats (Providing the user Roleplays. Does not have to be the same dragon, Just any roleplay activity will do) however they aren't the best at it and can't fly for very long periods. (The Astraen and the Zephyrae can float a little bit upon Hatching but not very fast nor very high, maximum of 3 feet)

gaia_diamond Breeding gaia_diamond
All of the species are interbreed-able and depending on what species the parents are, will greatly effect how the babies look and what elements/abilities they have available.
Dragons do not have to be in a Colony or roleplays or have stats in order to breed.
However the Fertility stat greatly helps you get more genetics to come out in the offspring. Without Stats, it is Colorist choice how your babies end up when breeding 2 different species.
Breeding Dragons will yield a basic of 2 offspring even if they are owned by the same user.
Breeding Dragons that are in a colony will give +1 offspring.
Breeding Dragons that have been RPed will give +2 offspring, so if a breeding pair of dragons are in a colony and are RPed, they potentially could have up to 5 offspring! Number of babies are rolled for by the colorist with an automatic +2.
The shop will have breedings in seasons, roughly every 3-4 months.
gaia_diamond Growing gaia_diamond
Once the eggs are dropped by the colorist or an egg is acquired, they grow in the times as follows:
Egg: 2 weeks to hatch into a baby
Baby: 3 weeks to grow into a teen
Teen: 3 weeks to grow into an adult
Adult: Eternal (might make "Elder" Stage later on, haven't decided how they become one yet)
So from start to finish it will take 2 months (8 weeks) total.
gaia_diamond Colonies gaia_diamond
All Dragons that are from Events and customs are Wild and are not automatically part of a colony, you have to join one to have the perks available for being in a colony.
The Shop will own one main colony called the Heartspire that will serve as their "capitol" so to speak.
Later the Shop may make a couple more shop owned ones but the rest of the colonies will be user made.
Colonies yield a +1 to breeding as long as one of the dragons is in one or both are.
Colonies do not give automatic access to jobs, schools and such, you have to have Stats for the dragon to participate in the Arena, Training, Schools and Jobs.

gaia_diamond Shop Currency gaia_diamond

The shop Has its own shop currency that is earn-able and winnable. It can be used for a lot of things, Breedings, Unedtied customs, the magic shop and Specefied events.
The currency is called Scale or Scales.
Jobs yield Product/hours/tokens, Product/hours/tokens from Jobs Yield Scale once turned in.
You turn in hours worked/producs/tokens at the Trade thread.(LOCATED HERE)
Some times Scale can be won in games or events.
gaia_diamond Job Classes gaia_diamond

Job classes are available to those that RP and are a great way of making Shop currency called Scale or Scales. Different jobs pay out in different ways, The available jobs is an ever changing and growing frontier so more classes will be added in the future, but for now these are the starting jobs classes, their pay and how to get payed.
Basic Job Classes:

Farmer's Hand - Pays 1 Scale per harvested crop -Turned in monthly in the Trade thread, from rolling for how many crops are harvested daily in the Sundrop Farming thread (roll 1 d6 daily then add with STM stat to effect how many crops per day are harvested).
Ranch Hand - Pays 1 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for what products are harvested daily in the Simmerstone Ranching thread(roll 1 d6 daily then add with STM stat to effect how many hours per day are worked).
Arborist's Helper - Pays 1 Scale per 5 logs - Turned in monthly in the Trade thread, from rolling for how many Logs are harvested daily in the Emerald Arboring thread (roll 1 d6 daily then add with STR stat to effect how many logs per day are harvested).
Mining Assistant - Pays 1 scale per ore mined - Turned in monthly in the Trade thread, from rolling for how many ores are harvested daily in the Heart Mines thread.(roll 1 d6 daily then add with STR stat to effect how many ores per day are harvested).
Blacksmith's Apprentice - Pays 1 Scale per Ingot smelted - Turned in monthly in the Trade thread, from rolling for how many Ingots are created daily in the Ironhide Crucible thread.(roll 1 d6daily then add with STR stat to effect how many Ingots per day are smelted).
Store Clerk - Pays 1 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are Worked daily in the Bazaar thread.(roll 1 d6 daily then add with STM stat to effect how many hours per day are worked).
Arena Cleaner - Pays 1 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Coliseum thread.(roll 1 d6 daily then add with STM stat to effect how many hours per day are worked).
Inventor's Assistant - Pays 1 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Innovation Workshop thread.(roll 1 d6 daily then add with INT stat to effect how many hours per day are worked).
Alchemist's Apprentice - Pays 1 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many hours are worked daily in the Spiretop Sanctum thread.(roll 1 d6 daily then add with INT stat to effect how many hours per day are worked).
Mage's Apprentice - Pays 1 scale per Hour worked - Turned in monthly in the Trade thread, from rolling for how many hours are worked daily in the Crystalline Study thread.(roll 1 d6 daily then add with MAG stat to effect how many hours per day are worked).
Advanced Job Classes: (Requires active Basic Job class and rolling at least 16 days out of the month or more in use of the class for at least 6 months)

Farmer - Pays 3 Scale per harvested crop -Turned in monthly in the Trade thread, from rolling for how many crops are harvested daily in the Sundrop Farming thread (roll 1 d10 daily then add with STM stat to effect how many crops per day are harvested).
Rancher - Pays 3 Scale per product yielded - Turned in monthly in the Trade thread, from rolling for what products are harvested daily in the Simmerstone Ranching thread(roll 1 d10 daily then add with STM stat to effect how many hours per day are worked).
Arborist- Pays 3 Scale per tree regrown - Turned in monthly in the Trade thread, from rolling for how many Trees are regrown daily in the Emerald Arboring thread (roll 1 d10 daily then add with STR stat to effect how many trees per day are regrown).
Miner - Pays 3 scale per ore mined - Turned in monthly in the Trade thread, from rolling for how many ores are harvested daily in the Heart Mines thread.(roll 1 d10 daily then add with STR stat to effect how many ores per day are harvested).
Blacksmith - Pays 3 Scale per Equipment created - Turned in monthly in the Trade thread, from rolling for how much Equipment are created daily in the Ironhide Crucible thread.(roll 1 d10 daily then add with STR stat to effect how many Ingots per day are smelted).
Store Manager - Pays 3 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are Worked daily in the Bazaar thread.(roll 1 d10 daily then add with STM stat to effect how many hours per day are worked).
Arena resetter - Pays 3 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Coliseum thread.(roll 1 d10 daily then add with STM stat to effect how many hours per day are worked).
Inventor - Pays 3 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Innovation Workshop thread.(roll 1 d10 daily then add with INT stat to effect how many hours per day are worked).
Alchemist - Pays 3 Scale per Potion Created - Turned in monthly in the Trade thread, from rolling for how many Potions are created daily in the Spiretop Sanctum thread.(roll 1 d10 daily then add with INT stat to effect how many hours per day are worked).
Mage - Pays 3 scale per Hour worked - Turned in monthly in the Trade thread, from rolling for how many hours are worked daily in the Crystalline Study thread.(roll 1 d10 daily then add with MAG stat to effect how many hours per day are worked).
Champion Job Classes: ( These are specialized job classes that are different from the others and are more complex, achievable after 12 months of an advanced job class, can be held at the same time as an Advanced Job class)

Gladiator - Pays 25 scale per won battle - Turned in every 2 weeks in the Trade thread, Battle takes place in the Arena with another user as the opponent (Cap 3 battles a week). ( Still working on the battle system, will utilize stats)
After winning a battle, the winner gets a Token which is traded in, worth 25 scale
Gauntlet Runner - Pays 25 scale per won Gauntlet - Turned in every 2 weeks in the Trade thread, Gauntlet is ran by Beating another user to the end of the Gauntlet (Cap 3 times a week) ( Still working on the Gauntlet system, will utilize stats)
After winning a Gauntlet, the winner gets a Token which is traded in, worth 25 scale
Racer - Pays 25 scale per won race - Turned in every 2 weeks in the Trade thread, Race takes place in the Arena with another user (up to 5) as the opponent(s). ( Still working on the racing system, will utilize stats)
After winning a Race, the winner gets a Token which is traded in, worth 25 scale
Explorer - Pays 25 scale per Succesful Exploration - Turned in every 2 weeks in the Trade thread, Exploring is done in the Wilds thread with no opponent, but other users can explore with you.(Cap 3 times a week) ( Still working on the Exploring system)
After returning from exploring, the winner gets a Token which is traded in, worth 25 scale.
Professor - Pays 25 scale per lecture - Turned in every 2 weeks in the Trade thread, Lecturing is done in the Primascale Institute thread. (Cap 3 times a week) ( Still working on the Lecturing system)
After a lecture, the Professor gets a Token which is traded in, worth 25 scale.
Gemologist - Pays 25 scale per Appraisal - Turned in every 2 weeks in the Trade thread, Appriasals are held in the Prismatorium thread with no opponent. (Cap 3 times a week) ( Still working on the Appraisal system)
After an Appraisal, the Gemologist gets a Token which is traded in, worth 25 scale.

Job related threads Are as follows:

Trade thread(LOCATED HERE) (Where you trade in your monthly accumulated hours/product or bi-weekly Tokens for scale)
Sundrop Farming thread (LOCATED HERE)( Where you roll daily for Farming Job classes to get your accumulated hours/stockto turn in monthly for Scale)
Simmerstone Ranching thread(LOCATED HERE) ( Where you roll daily for Ranching Job classes to get your accumulated Hours/stock to turn in monthly for Scale)
Emerald Arboring thread(LOCATED HERE) ( Where you roll daily for Arboring Job classes to get your accumulated stock/trees grown to turn in monthly for Scale)
Heart Mines thread (LOCATED HERE) ( Where you roll daily for Mining Job classes to get your accumulated Ores to turn in monthly for Scale)
Ironhide Crucible thread(LOCATED HERE) ( Where you roll daily for Blacksmithing Job classes to get your accumulated Ingots/Equipment to turn in monthly for Scale)
The Bazaar thread (LOCATED HERE)( Where you roll daily for Shop Clerk/Store Manager Job classes to get your accumulated Hours to turn in monthly for Scale)
Coliseum thread(LOCATED HERE) ( Where you roll daily for Arena Job classes to get your accumulated Hours to turn in monthly for Scale)
Innovation Workshop thread(LOCATED HERE) ( Where you roll daily for Inventor Job classes to get your accumulated Hours to turn in monthly for Scale)
Spiretop Sanctum thread(LOCATED HERE) ( Where you roll daily for Alchemy Job classes to get your accumulated Hours/Potions to turn in monthly for Scale)
Crystalline Study thread (LOCAED HERE)( Where you roll daily for Mage Job classes to get your accumulated Hours to turn in monthly for Scale)
The Hardened Battle Arena (LINK COMING SOON WHEN ARENA OPENS) ( Where battles are held by users)
The Heartspire Trials (COMING SOON)( Where Users take their dragons to Run Gauntlets)
The Pulseway(COMING SOON) (Where Users take their dragons to race)
The Wilds(LOCATED HERE) (Where Users take their dragons to Explore)
Primascale Institute(LOCATED HERE) (Where Users take their Dragons for give lectures)
Prismatorium(LOCATED HERE) (Where Users take their Dragons to appraise gems as a Gemologist)
So lets get down to business!

Shop Concept:
A B/C Shop based completely around Dragons. Dragons, Dragons and more Dragons!
There will be10 species, each with their own set of lines.
It will be based in a world without humans, created by ancient Dragonic beings called the Primascales long ago and is called Serathen.
Roleplay is strongly suggested but not required and will yield a lot of perks more than just extra babies from breeding.
There are Job classes to be had, Races and Gauntlets to run and Battles to be won! There is more you can do with your Dragons than just rp, collect and breed, so very much more!

The Dragons:
The species names are as follows:
Omni (Adaptive, can have any of the other elements)
Terravyn (Earth and flora)
Pyrrath (Fire)
Zephyrae (Air)
Tideris (Water)
Crythar (Ice)
Voltaris (Electric)
Astraen (Cosmic)
Lumeris (Light)
Umbrith (Dark)
The Dragons that were the result of the Primascale's creation of this universe are sentient, intelligent and able to do things from being magic wielders to inventing Magitech, from being savage and wild to being educated and they can have many job classes.
The wild Dragons are without a colony but that doesn't always mean they are savage or have to stick with a specific alignment of personality. They can also join to the Shop's colony(s), or can join to a user made colony as well, giving them access to schools and colleges, breeding perks and job classes.
The Dragons can have small stat sheets that users will keep up with in their own journals after they have rolled for the stats, that will aid the Dragons with many aspects.
Each species will have a base set of abilities that go along with their element or heritage to pick from by users which is also noted in their stats and is selected from the Stats rolling thread located HERE! (Stat rolling and Abilities thread)
The Dragons gain the ability of flying once they are in the Teen stage, and thats the age where they are old enough for stats (Providing the user Roleplays. Does not have to be the same dragon, Just any roleplay activity will do) however they aren't the best at it and can't fly for very long periods. (The Astraen and the Zephyrae can float a little bit upon Hatching but not very fast nor very high, maximum of 3 feet)

gaia_diamond Breeding gaia_diamond
All of the species are interbreed-able and depending on what species the parents are, will greatly effect how the babies look and what elements/abilities they have available.
Dragons do not have to be in a Colony or roleplays or have stats in order to breed.
However the Fertility stat greatly helps you get more genetics to come out in the offspring. Without Stats, it is Colorist choice how your babies end up when breeding 2 different species.
Breeding Dragons will yield a basic of 2 offspring even if they are owned by the same user.
Breeding Dragons that are in a colony will give +1 offspring.
Breeding Dragons that have been RPed will give +2 offspring, so if a breeding pair of dragons are in a colony and are RPed, they potentially could have up to 5 offspring! Number of babies are rolled for by the colorist with an automatic +2.
The shop will have breedings in seasons, roughly every 3-4 months.
gaia_diamond Growing gaia_diamond
Once the eggs are dropped by the colorist or an egg is acquired, they grow in the times as follows:
Egg: 2 weeks to hatch into a baby
Baby: 3 weeks to grow into a teen
Teen: 3 weeks to grow into an adult
Adult: Eternal (might make "Elder" Stage later on, haven't decided how they become one yet)
So from start to finish it will take 2 months (8 weeks) total.
gaia_diamond Colonies gaia_diamond
All Dragons that are from Events and customs are Wild and are not automatically part of a colony, you have to join one to have the perks available for being in a colony.
The Shop will own one main colony called the Heartspire that will serve as their "capitol" so to speak.
Later the Shop may make a couple more shop owned ones but the rest of the colonies will be user made.
Colonies yield a +1 to breeding as long as one of the dragons is in one or both are.
Colonies do not give automatic access to jobs, schools and such, you have to have Stats for the dragon to participate in the Arena, Training, Schools and Jobs.

gaia_diamond Shop Currency gaia_diamond
The shop Has its own shop currency that is earn-able and winnable. It can be used for a lot of things, Breedings, Unedtied customs, the magic shop and Specefied events.
The currency is called Scale or Scales.
Jobs yield Product/hours/tokens, Product/hours/tokens from Jobs Yield Scale once turned in.
You turn in hours worked/producs/tokens at the Trade thread.(LOCATED HERE)
Some times Scale can be won in games or events.
gaia_diamond Job Classes gaia_diamond
Job classes are available to those that RP and are a great way of making Shop currency called Scale or Scales. Different jobs pay out in different ways, The available jobs is an ever changing and growing frontier so more classes will be added in the future, but for now these are the starting jobs classes, their pay and how to get payed.
Basic Job Classes:
Farmer's Hand - Pays 1 Scale per harvested crop -Turned in monthly in the Trade thread, from rolling for how many crops are harvested daily in the Sundrop Farming thread (roll 1 d6 daily then add with STM stat to effect how many crops per day are harvested).
Ranch Hand - Pays 1 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for what products are harvested daily in the Simmerstone Ranching thread(roll 1 d6 daily then add with STM stat to effect how many hours per day are worked).
Arborist's Helper - Pays 1 Scale per 5 logs - Turned in monthly in the Trade thread, from rolling for how many Logs are harvested daily in the Emerald Arboring thread (roll 1 d6 daily then add with STR stat to effect how many logs per day are harvested).
Mining Assistant - Pays 1 scale per ore mined - Turned in monthly in the Trade thread, from rolling for how many ores are harvested daily in the Heart Mines thread.(roll 1 d6 daily then add with STR stat to effect how many ores per day are harvested).
Blacksmith's Apprentice - Pays 1 Scale per Ingot smelted - Turned in monthly in the Trade thread, from rolling for how many Ingots are created daily in the Ironhide Crucible thread.(roll 1 d6daily then add with STR stat to effect how many Ingots per day are smelted).
Store Clerk - Pays 1 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are Worked daily in the Bazaar thread.(roll 1 d6 daily then add with STM stat to effect how many hours per day are worked).
Arena Cleaner - Pays 1 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Coliseum thread.(roll 1 d6 daily then add with STM stat to effect how many hours per day are worked).
Inventor's Assistant - Pays 1 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Innovation Workshop thread.(roll 1 d6 daily then add with INT stat to effect how many hours per day are worked).
Alchemist's Apprentice - Pays 1 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many hours are worked daily in the Spiretop Sanctum thread.(roll 1 d6 daily then add with INT stat to effect how many hours per day are worked).
Mage's Apprentice - Pays 1 scale per Hour worked - Turned in monthly in the Trade thread, from rolling for how many hours are worked daily in the Crystalline Study thread.(roll 1 d6 daily then add with MAG stat to effect how many hours per day are worked).
Advanced Job Classes: (Requires active Basic Job class and rolling at least 16 days out of the month or more in use of the class for at least 6 months)
Farmer - Pays 3 Scale per harvested crop -Turned in monthly in the Trade thread, from rolling for how many crops are harvested daily in the Sundrop Farming thread (roll 1 d10 daily then add with STM stat to effect how many crops per day are harvested).
Rancher - Pays 3 Scale per product yielded - Turned in monthly in the Trade thread, from rolling for what products are harvested daily in the Simmerstone Ranching thread(roll 1 d10 daily then add with STM stat to effect how many hours per day are worked).
Arborist- Pays 3 Scale per tree regrown - Turned in monthly in the Trade thread, from rolling for how many Trees are regrown daily in the Emerald Arboring thread (roll 1 d10 daily then add with STR stat to effect how many trees per day are regrown).
Miner - Pays 3 scale per ore mined - Turned in monthly in the Trade thread, from rolling for how many ores are harvested daily in the Heart Mines thread.(roll 1 d10 daily then add with STR stat to effect how many ores per day are harvested).
Blacksmith - Pays 3 Scale per Equipment created - Turned in monthly in the Trade thread, from rolling for how much Equipment are created daily in the Ironhide Crucible thread.(roll 1 d10 daily then add with STR stat to effect how many Ingots per day are smelted).
Store Manager - Pays 3 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are Worked daily in the Bazaar thread.(roll 1 d10 daily then add with STM stat to effect how many hours per day are worked).
Arena resetter - Pays 3 Scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Coliseum thread.(roll 1 d10 daily then add with STM stat to effect how many hours per day are worked).
Inventor - Pays 3 scale per hour worked - Turned in monthly in the Trade thread, from rolling for how many Hours are worked daily in the Innovation Workshop thread.(roll 1 d10 daily then add with INT stat to effect how many hours per day are worked).
Alchemist - Pays 3 Scale per Potion Created - Turned in monthly in the Trade thread, from rolling for how many Potions are created daily in the Spiretop Sanctum thread.(roll 1 d10 daily then add with INT stat to effect how many hours per day are worked).
Mage - Pays 3 scale per Hour worked - Turned in monthly in the Trade thread, from rolling for how many hours are worked daily in the Crystalline Study thread.(roll 1 d10 daily then add with MAG stat to effect how many hours per day are worked).
Champion Job Classes: ( These are specialized job classes that are different from the others and are more complex, achievable after 12 months of an advanced job class, can be held at the same time as an Advanced Job class)
Gladiator - Pays 25 scale per won battle - Turned in every 2 weeks in the Trade thread, Battle takes place in the Arena with another user as the opponent (Cap 3 battles a week). ( Still working on the battle system, will utilize stats)
After winning a battle, the winner gets a Token which is traded in, worth 25 scale
Gauntlet Runner - Pays 25 scale per won Gauntlet - Turned in every 2 weeks in the Trade thread, Gauntlet is ran by Beating another user to the end of the Gauntlet (Cap 3 times a week) ( Still working on the Gauntlet system, will utilize stats)
After winning a Gauntlet, the winner gets a Token which is traded in, worth 25 scale
Racer - Pays 25 scale per won race - Turned in every 2 weeks in the Trade thread, Race takes place in the Arena with another user (up to 5) as the opponent(s). ( Still working on the racing system, will utilize stats)
After winning a Race, the winner gets a Token which is traded in, worth 25 scale
Explorer - Pays 25 scale per Succesful Exploration - Turned in every 2 weeks in the Trade thread, Exploring is done in the Wilds thread with no opponent, but other users can explore with you.(Cap 3 times a week) ( Still working on the Exploring system)
After returning from exploring, the winner gets a Token which is traded in, worth 25 scale.
Professor - Pays 25 scale per lecture - Turned in every 2 weeks in the Trade thread, Lecturing is done in the Primascale Institute thread. (Cap 3 times a week) ( Still working on the Lecturing system)
After a lecture, the Professor gets a Token which is traded in, worth 25 scale.
Gemologist - Pays 25 scale per Appraisal - Turned in every 2 weeks in the Trade thread, Appriasals are held in the Prismatorium thread with no opponent. (Cap 3 times a week) ( Still working on the Appraisal system)
After an Appraisal, the Gemologist gets a Token which is traded in, worth 25 scale.
Job related threads Are as follows:
