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Noir Songbird rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Mon Oct 27, 2025 1:02 am
The little die had seemed so innocuous. Galaxite had noticed it in a corner on a rooftop--strange, of course, but people came up onto rooftops for all sorts of reasons. Perhaps two employees from the building below had played a dice game and lost one of the pieces, or something. Perhaps it had been dropped by someone else magical. Perhaps gremlins. Any number of possibilities, really.
Still, it was a nice die, and Galaxite moved over to examine it.
That, he found, was a mistake, because suddenly he was not on a peaceful rooftop.
Suddenly, he was in the dark.
And there was a game to be played before he could get out.
How utterly annoying.
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Noir Songbird rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Mon Oct 27, 2025 1:04 am
Quote: Space 4: Something smells rotten. You can’t see very far into the darkness, but if you squint closely a dark form seems to be dragging itself along the ground. Sometimes you see a pale hand almost close enough to grab you–or, maybe something does grab you. It’s cold, and frightening, and it’s trying to drag you out of bounds. His first roll took him four squares forward, and Galaxite had his bow out and an arrow at the ready just in case there was some sort of danger. Nothing jumped out to attack him--but when he paused, he found a strange fog and the smell of rot.
And movement. Scraping, dragging, reeking movement.
There was something here with him. Something strange and dead.
Galaxite jumped when a hand came out of the fog, grasping for him, and fired off an arrow--but it disappeared, and it didn't seem to affect the thing. The hand, still grasping for him.
Galaxite rolled the dice and ran.
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Noir Songbird rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Oct 27, 2025 1:07 am
Quote: Space 7: Something is twitching and flapping above you, and while you might be minding your own business, something is a little too invested in what you’re doing. You can’t see them, but you suddenly hear shrill, high pierced noises that are disorienting and confusing. They can bring about dizziness and pain and can cause vertigo if you’re stuck in them for too long. This time, there was a distant flapping, and Galaxite very seriously considered shooting up into the dark to see what would happen. Then again, he'd had no success with that before--perhaps this game couldn't be fought, only played.
And, anyway, any thoughts of trying to fight or shoot or anything were suddenly obliterated by awful, awful screeching. Galaxite staggered, suddenly dizzy, and his bow slipped from his grasp to clatter onto the ground, but he barely noticed.
The awful sound kept coming, undiminished, and all he could do was fumble with his die and hope he got out before his eardrums broke or some other horrible consequence.
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Noir Songbird rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Mon Oct 27, 2025 1:12 am
Quote: Space 12: The smell of smoke is in the air. You can’t see what’s burning, but you can hear distant screams, and–carnival music? It feels like people are running past you, and the air fills with panic and alarm–but there’s nowhere for you to go, and the smoke is so thick. You’d better roll quickly so you can get out of here. The awful sound was gone as soon as he left the square, and Galaxite was glad for it. As soon as he could think again, though, he realized his bow lay abandoned--he frowned, and focused on it, summoning it to hand, but apparently he stood around long enough for the gameboard itself to start pushing him forward.
"Whoa, okay, I'm going!" He said, and he moved forward at a swift walk, not at all eager to find out what was coming next.
He crossed the barrier into his new square, and immediately choked on the smoke in the air.
A carnival or a party or a festival on fire--at least this was an assault on different senses, but he felt dizzy and sick, and it did not seem like a good idea to linger here, either.
Galaxite hoped this was over swiftly. He was not eager to stay here long.
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Noir Songbird rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Oct 27, 2025 1:16 am
Quote: Space 16: As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet. Perhaps he had moved too quickly. Perhaps he should have taken more caution. Every square before had encouraged Galaxite to move across it as swiftly as possible--and perhaps that was still true here, or perhaps he was doomed whether he was careful or quick.
Either way, he was only a bit across when the ground under him cracked. Horrible and loud. He picked up his pace, but it was too late--it shattered below him, plunging him into freezing water. Galaxite cried out in fear and shock, and distantly, realized that if this was at all real he was definitely going to be ill--but that barely felt like it mattered, because the illness he would have if he wasn't swift in getting free would be a case of frozen to death.
He scrambled for the edge of the water, hauling himself onto some ice and throwing his die.
"Please just get me out of here," he begged it, as if it could hear or care.
At least it opened a way forward.
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Noir Songbird rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Oct 27, 2025 1:19 am
Quote: Space 17: Something howls in the distance. It’s loud and echoes with such ferocity it seems to shake you. On the other side of you–another howl. Closer. This one is loud enough to hurt your ears. The ground trembles with the force of something charging at you. A growl, a snarl. Yellow eyes staring you down. There’s not just one monster out there–there’s several, and they’re all coming for you. Galaxite was still shivering by the time he made it to his next square. There wasn't immediate danger, so he let himself relax for just a moment--and then the howling began. Distant at first, but closer and closer, louder and louder--and then there were eyes in the dark.
He swallowed, and took off running. There was no time. No reason to linger anywhere. This place seemed to want to hurry him along, with its strange dangers. Frankly, he was happy to oblige it by getting out as fast as possible.
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Noir Songbird rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Oct 27, 2025 1:21 am
Quote: Space 19: You’re so close! Almost at the end! But the space you’re standing on shifts and shakes and seems to crumble beneath you. You have to hold on; there’s nowhere to fall but down into the deep abyss. If you manage to hang on for long enough, you find some invisible purchase and can pull yourself back up, but it’s quite the ordeal. Make sure you don’t get cut on falling spaces! The ground restores itself once you roll again. This time, when Galaxite stopped, he could only see one square in front of him. A single, final golden symbol, and freedom on the other side.
He had to be fast. He could feel the floor shifting under him, crumbling, breaking away. One last challenge, one last break for the other side, one last roll just to be sure.
He was going to make it. He would get free.
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Posted: Mon Oct 27, 2025 1:22 am
Quote: Space 20: The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best. Finally, the end. A warm light waiting for him. And as he stepped onto the square, he felt as if the burdens of his race across the board were lifted. No more shivering, no more aches, no more worries.
Galaxite let out a relieved breath and let it take him back to the rooftop where he'd found that strange little die. It was time to go home.
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