Quote:
The Gameboard
Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.
But, a six sided die? That’s different.
While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.
That's okay.
Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.
It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.
A line of squares unwind in front of you, each clearly marked.
You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.
Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.
You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.
Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.
Though, judging by the tension in the air, it’s probably not going to be anything good.
Destiny City is a large place, with a large population. It’s not uncommon to find a lost item here or there. Maybe a keychain, an earring, a book.
But, a six sided die? That’s different.
While traveling through Destiny City, you find a strange little object. It looks like old, stained wood, but something shiny in it catches your eye. How could you resist picking it up? But then, maybe you've found one of these dice before. Maybe you remember the Gameboard, already.
That's okay.
Even if you know better than to pick it up, all you have to do is look at it, and it's ensnared you. Again.
It looks like a normal die in terms of shape, and each side has a gilded number, one through six, carved into it. The most interesting part of it all is that the dice seems to be made of old, stained wood with fossilized opal throughout the whole piece. Something about it called to you, and now that it has your attention, a harsh wind slams into you. Darkness falls all around you–and then, slowly, a path illuminates. It’s black all around you; there’s no light, but you can see clearly marked spaces.
A line of squares unwind in front of you, each clearly marked.
You can’t see anything around you, can’t feel anything else–just the gameboard. And the die. Whether its in your hand or on the ground where you left it, it's there with you.
Even if you don’t recognize the game, you don’t really need instructions to know how to play–you have a die, and you have a path. In the distance, you can barely make out a dark wooden platform at the end of the path, but it seems to have the same fossilized opal inlay as the die–and pretty golden symbols along the rim.
You can’t step out of your square. Trying to leave the gameboard results in you walking to an invisible barrier and it feels like slamming into a glass wall. You cannot leave your space–unless the die says you can. If you want to get out of here, you’re going to have to roll your way there–but it isn’t so easy.
Strange gold markings differ from one square to the next. There’s no telling what they mean–you’re going to have to land on them to find out.
Though, judging by the tension in the air, it’s probably not going to be anything good.
In a human guise, Daesva--Storm, wandered, hands in the pockets of her jacket as she watched the spooky holiday decorations that lined the city streets and lit up the shops and restaurants. It was fun. She enjoyed the spooky season, she'd decided, because momentary fear in a safe environment was... actually very fun. Plus? The cartoonish renditions were very, very cute.
She especially liked the bats.
So being out in the city, enjoying the sights and slight chill of the evening, all was... very good to her. She felt comfortable, and that awed her. Was she becoming too comfortable on Earth?
That wasn't such a cheery thought, and her brows furrowed as she shook her head lightly to clear the heavier contemplation. Kick it into the back of her mind for now. Focus on the cute and the fun for now.
Opening her eyes, though, she frowned to find... oh. She'd seen these before. Carefully, she crouched, aware of extremely few people along the section of road she was on, enabling her to feel comfortable to discretely consult her ComTech... yes! A die! A traditional tool used in many games all over Earth, from gambling to innocent fun.
Curious, she reached for it, unsure if perhaps someone had dropped it. But it was very pretty...
She hadn't exactly planned for another... whatever sort of relocation this was. She jerked back up to her feet, staring about at the emptiness around her. Immediately, she dropped the guise of Storm and reverted to Daesva, scowling and cursing as she tried to use her ComTech... but it wasn't getting any readings.
She'd dropped the die, having no use for it. Or so she assumed, until the die stopped rolling, and more of the illuminated ground she stood on... extended. It was easy to connect the number of spots to the number on the die.
".....I didn't agree to a game."
