Name: Henrietta

Nickname: Hattie

Gender/Pronoun: Hat/She

Fav. Food: (Optional; youma do not need to eat food and consuming food can make them sick. Some youma may choose to eat, and may still be able to enjoy it)

Hated Food: (Optional; youma do not need to eat food and consuming food can make them sick. Some youma may choose to eat, and may still be able to enjoy it)

Hobbies: What does your character do outside Negaverse duties? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however players are allowed to have solitary hobbies as well. Youma are severely limited in what they can do as they have a difficult time acting like normal humans; they cannot usually pass for civilians even though they can take a human glamour. These should be hobbies they could reasonably do as a youma.

Example:

Exploring -- Matte has always been a curious creature and seems to enjoy scouting out new areas to find unique locations. He is not afraid of intruding on dangerous or claimed territory and is fascinated by the ever-changing landscape of the Rift. Sometimes he will sneak into the Dark Kingdom and try to explore dilapidated houses, or see who is doing what within the city limits. He can become distracted when wandering Destiny City because he can’t keep up with the ever-changing terrain and often winds up in places he shouldn’t be.

Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other. Youma personalities are typically more animalistic or basic; they are often shells of who they used to be and take on more feral traits.

Example:

Fearless -- Matte is not afraid of anything and will tackle any task bravely. He thrives on situations that might ordinarily scare others and the boost of adrenaline makes him feel alive. He will engage in any task without hesitation and will even enter combat against dangerous opponents without concern for his own well-being. He is capable of acting quickly and without hesitation.

Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other. Youma personalities are typically more animalistic or basic; they are often shells of who they used to be and take on more feral traits.

Example:

Savage -- Matte doesn’t know how to hold back in any capacity. When given a command, he tackles it ferociously. He is merciless and does not know how to show compassion. When in battle, he is fierce and relentless and doesn’t care who gets hurt--himself, or allies--as long as the enemy is handled. This level of brutality makes him a danger when in groups; sometimes he cannot focus on delicate tasks because he goes into a rage when confronted with a threat.

Outfit: (Some youma may not wear clothes at all, depending on their body type, but some may have the remnants of the outfit they wore before youmafying. There are very few concrete guidelines for what a youma can wear, but they cannot wear something that could be mistaken for another faction, and they cannot wear armor. Players will need to work with their artists and get GM approval on all WIPs of their art.

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it! If you are writing a description, please include as much detail as possible in paragraph form here.)

Physical Appearance: She looks like if you stuck the cone part of Eriovixia gryffindori onto the the webbed legs of a vampire squid, it looks essentially like a very large witch hat that floats around and propels itself in a way similar to a jellyfish. Her face is on the cone and looks a happy jack-o-lantern with pointy teeth (not like a pumpkin, just in the general vibe of the face). Her whole body is a dark purple and her eyes and mouth are a yellow-orange.

Youma Type: Humanoid (but not particularly human looking)

Abilities: In addition to a unique body type, Youma have two special abilities. Abilities can have either physical abilities or magical abilities; Youma can have one of each or two physical, or two magical abilities. Physical Abilities should be things that give them an advantage in battle due to their unique build. Sometimes, certain physical traits can be combined to only count as one ability, allowing them to have a magical ability as well. Magical abilities usually have a finite set of uses, range, and abilities. Information about the parameters of Youma abilities can be found in the ‘Tips’ below the form!

Ability 1 : Henrietta perches on the head of her target and siphons their energy. Once attached, she is very difficult to remove.

Ability 2 : (Physical or Magical)