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[Q] Amelia DiMarto

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Sara Draconia

Wheezing Loiterer

PostPosted: Tue Sep 02, 2025 9:14 pm


Name: Amelia Dimarto

Nickname: (Optional)

Gender/Pronoun: She/Her

Age: How dare you ask? (49)
Birthday: 02/14/1976

Sign: Aquarius

Gemstone: Amythest

Blood Type: O+

Fav. Food: Fresh caught salmon pan-seared with light garnish and a glass of white wine.

Hated Food: Fast food of any sort, as well as anything spicy that might give her voice and throat trouble

School/Occupation: Opera Singer and professional voice coach. DCU Alumni

Hobbies:

Singing: While this is also her profession, Amelia has always been one for singing and showing off her range and talent when able. Though she doesn't go to open mic nights in places she feels are beneath her, she will still perform as a surprise or favor for those in high society or at charitable events that would also fit her public image.

Yoga: To keep thin and fit, Amelia attends various yoga classes and spends time working with a personal trainer to keep the signs of ageing at bay as best as she can without having to deal with the downtime that comes with going under a knife. While some of her sessions are private, she does also attend classes with others who are in her tax bracket.

Virtues:

Determined: -- Amelia strives for her goals no matter what roadblocks may come up. Her determination to continue to succeed and stay in her position in high society is nothing short of extraordinary, considering how things had fallen after the disappearance of Victor Sharp after her divorce from him. While others may have cracked under the pressure, she continued on and made sure she

Reliable --

Flaws:

Manipulative:

Egocentric --

PHYSICAL DESCRIPTION


Eyes: Light blue, like ice

Hair: Long-ish, past mid-back chestnut brown hair with some sparse strands of grey. Usually done up with various expensive garnishes in a bun or braided over her shoulder, sometimes with decorations tied into it.

Face: Heart-shaped but with a small beauty mark beneath her eye.

Skin Tone: Pale ish but can slightly tan in summer

Body Type: Petite and slightly curvy, though she holds herself with the stance of someone much taller than she is.

Clothes: Dresses, usually in high-end fashion or expensive and professional clothing that she wears, usually when not performing.
PostPosted: Sun Sep 28, 2025 6:58 pm


Knight Title: Foresta di Violini or Paneveggio, Page of Cybele

Wonder Description: N/A

Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information Thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing from that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! You can incorporate white or gray into your design in moderation, Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform! These things, and more information about uniform guidelines, can be found in the Knight Information Thread and the Custom Procedures Thread! Links to these threads can be found below in the ‘Tips’ below the form!

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!

Top -- Thigh-length traditional side-fastened coat? Shorter? Longer? Exposed undershirt? Cropped? Buttons? Toggles? Long sleeves, or short sleeves? Sleeves at all? What's the collar like? Is it a dress? You are generally as basic as it gets here and should be something you can be very active in.
Bottoms -- Skirt? Pants? Shorts? Culottes?
Gloves -- Got any?
Belt -- Belt? No belt?
Shoes -- What kind?
Shoulders -- Epaulettes? Shoulderpads?
Accessories -- What kind? Pages and Squires cannot have capes, so please keep this in mind!

Weapon & Magic

Knights fight with a magical artifact that they can channel magic through once they reach their second stage. This artifact is called a ‘weapon’, though it cannot be bladed or lethal, cannot be anything that could not be reasonably held, and must be a single item. They cannot be a pair of items (such as a pair of gloves) ; magic can only be channeled through one item. As they grow in power, their weapon will grow, and their magic will as well. Knight weapons will have three forms and should always be timeless. These are ancient antiques that have been passed down through each incarnation. At second stage, a weapon can have magic themed on the planetary powers of the world their Wonder is located on. Tips about writing magic can be found below the form!

Page Weapon: This should be a broken or weak object, or a toy or accessory. A Page Weapon might be a necklace, a broken hilt, or a basic item themed on the planet the Knight serves. A Neptune Knight, who has a power theme of ‘music’, might have an old musical instrument, such as a wooden flute. You have no magic at this stage.

Squire: At this stage the weapon grows into something more useful. It can do damage but it should not be immensely powerful or lethal. From the examples above, a Squire Weapon might evolve into a heavy chain, a dull ceremonial sword, and a pretty flute.You gain access to your magic pool at this stage. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for Squire magic pool is typically between 30-45 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about ten to fifteen feet at this stage but this may vary depending on effects.

Knight Weapon: At this stage the weapon grows into its final, most useful stage. It can do damage but it should not be immensely powerful or lethal. The weapon can become more ornate, or capable of doing more damage. From the examples above, a Knight Weapon might evolve into a heavy chain with a lantern at the end, a dull, but extravagant ceremonial sword, and an ornate flute.Your magic may become more powerful at this stage, and you gain a longer channeling time. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for a Knight’s magic pool is typically between 45-60 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about fifteen to twenty feet at this stage but this may vary depending on effects.

Sara Draconia

Wheezing Loiterer

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