Welcome to Gaia! ::

The Mermaid Princess

Back to Guilds

A love story between Land & Sea 

Tags: Mermaids, Magic, Drama, Adventure, Sitcom 

Reply OOC PSAs, Games and Specials
OOC Filler: JumpStart Assessment Test Scoring Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 1:54 pm



User Image

Hello, everyone. In this Filler, since I talked about the JumpStart Grade School Games from Preschool to 6th Grade.

I plan to give the Assessment Tests from 1998 to 2001 the Minimum and Maximum Score Treatment or to ask the Question: What is the Max Score for Each Level as it wasn't hard me to find out about it.

This way, you can understand what the optimization scores mean for the actual games when you play them and how you can set the levels.

One thing to keep in mind is that using an early Virtual Machine build that can run Windows NT Operating Systems such 2000 or XP to ME (ME 2nd Edition) may work as running them on Newer Computers won't work

Another Thing worth mentioning is that Optimizing the Personalized Leveling can be done Manually or Automatically using the Set Levels Feature that can be found in the Updated Releases of the JumpStart Games for the Most Part.

After looking the JumpStart Learning System, I've determined that number of Assessment Tests we need to examine as there's a total of 11 Assessment Tests (JumpStart Advanced excluded) to determine the Assessment Scores for all 3 Difficulty Levels ranging from Minimum, Standard & Maximum along with determining the Accuracy & Rank Translations.

JumpStart Grade School Library*
Preschool = 1 Test
Pre-K = 1 Test
Kindergarten = 1 Test
1st Grade = 2 Tests
2nd Grade = 1 Test
3rd Grade = 1 Test
4th Grade = 2 Tests
5th Grade = 1 Test
6th Grade = 1 Test

User Image
PostPosted: Thu Jun 12, 2025 2:08 pm


JumpStart Preschool Updated 1999
User Image

Starting with JumpStart Preschool 1999 Edition. Pierre Polar Bear has 8 Subjects to go through being:
= Colors, Shapes, Sizes
= Quantities
= Listening
= Phonics
= 123s
= ABCs
= Differences
and
= Matching
One thing to note is about these Assessment Tests is that when going for a good Personalized & Optimized Score to be used to set levels in the actual game is that each subject has 3 Difficulty Levels and the player has a single attempt to get all 3 Consecutive Correct Answers before proceeding to the next Subject. Which means if a person answers wrong on a question during a Subject the JumpStart Assessment Tests, that person would need to proceed to the next subject and start over from scratch.

So after completing all the Subjects in an Assessment Test, a Result Screen would be shown which each Subject and how many Questions are answered Correctly. Since Each Correct Answer is worth a Point, its not hard to add up the points all together.


*JumpStart Preschool 1999 Scoring Factors*
User Image
Level 1 = 8 Points
Level 2 = 16 Points
Level 3 = 24 Points
Optimization Method: Automatic by Set Levels Option

User Image

Quote:

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 2:16 pm


JumpStart Pre-K 1996
User Image

Starting with JumpStart Pre-K Edition. Kisha Koala has 9 Subjects to go through being:
= ABC Order
= Counting
= Numbers
= Letter Sounds
= ABCs
= Sequencing
= Shapes, Sizes, Colors
= Visual Memory
and
= Sorting

One thing to know about Manual Personalization and Level Optimization for some Jumpstart Grade School Products as in most is the case with Classic Versions that a parent would be prompted to print out the Results Screen or Write Results down on a Notepad then go into the game itself. Taking a screenshot of the Test Results also helps too.
While in the actual game, as a parent would go from Game to Game, they would use the Level Indicator shown In-Game Directly or on the Game's Toolbar Screen to set the appropriate levels for each subject which will personalize the game's customization.


*JumpStart Pre-K 1996 Scoring Factors*
User Image
Level 1 = 9 Points
Level 2 = 18 Points
Level 3 = 27 Points
Optimization Method: Manual

User Image

Quote:
PostPosted: Thu Jun 12, 2025 2:49 pm


JumpStart Kindergarten Updated 1998
User Image

For JumpStart Kindergarten 1998 Edition. Mr. Hopsalot has 10 Subjects to go through being:
= ABCs
= ABC Order
= Word Pairs
= Phonics
= Visual Discrimination
= Sorting by Size
= Comprehension
= Numbers
= Counting
and
= Sequences
Like JumpStart Pre-K Classic's Manual Optimization, a parent would be prompted to print out the Results Screen, Write Results down on a Notepad, take a Screenshot then go into the game itself.
While in the actual game, as a parent would go into the Progress Report Screen followed by the individual Skill & the Subject Specific Screen so that the parent can adjust the level indicators shown which will personalize the game's customization.


*JumpStart Kindergarten 1998 Scoring Factors*
User Image
Level 1 = 10 Points
Level 2 = 20 Points
Level 3 = 30 Points
Optimization Method: Manual

User Image

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 3:02 pm


JumpStart 1st Grade: Part 1-2 - Classic 1995 Edition
User Image

For JumpStart 1st Grade, this is where things start to get complicated because of the first instances of a JumpStart Grade School Product having 2 Versions with the First being in 1995 and the Second being the Updated Version was in 2000. Both of which feature Frankie the Dog. Starting with the 1995 Classic Version, our friendly & silly mascot has 10 Subjects being
= Vocabulary & Spelling
= Letters
= Numbers
= Numbers & Counting
= Adding & Subtacting
= Money Value
= Fractions
= Time
= Phonics
and
= Visual Discrimination
Sometimes during the Assessment Test, a person would need to use a keyboard to enter their answer not the mouse.
To Intergrate the results into JumpStart 1st Grade 1995 Classic Edition, a parent would be prompted to print out the Results Screen or Write Results down on a Notepad then go into the game itself. Taking a screenshot of the Test Results also helps too.
While in the actual game, as a parent would go from Game to Game, they would use the Level Indicator shown In-Game Directly or on the Game's Toolbar Screen to set the appropriate levels for each subject which will personalize the game's customization.


*JumpStart 1st Grade 1995 Classic Scoring Factors*
User Image
Level 1 = 10 Points
Level 2 = 20 Points
Level 3 = 30 Points
Optimization Method: Manual
User Image
PostPosted: Thu Jun 12, 2025 3:10 pm


JumpStart 1st Grade: Part 2-2 - Updated 2000 Edition
User Image

For JumpStart 1st Grade 2000, Frankie the Dog has 18 Subjects being:
= Alphabetizing
= Synonyms
= Antonyms
= Parts of Speech
= Phonics
= Reading Comprehension
= Rhyming Words
= Sentences
= Singles & Plurals
= Spelling
= Adding & Subtracting
= Math Symbols
= Measuring
= Money
= Sequencing
= Time
and
= Science


*JumpStart 1st Grade 2000 Updated Scoring Factors*
User Image
Level 1 = 18 Points
Level 2 = 36 Points
Level 3 = 54 Points
Optimization Method: Automatic by Set Levels Option
User Image

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 3:30 pm


JumpStart 2nd Grade 1996 Classic
User Image

For JumpStart 2nd Grade 2000, CJ the Frog has 5 Subjects being:
= Phonics
= Types of Numbers
= Adding & Subtracting
= Multiplication
and
= Logic
To Integrate the results into JumpStart 2nd Grade 1996, a parent would be prompted to print out the Results Screen or Write Results down on a Notepad then go into the game itself. Taking a screenshot of the Test Results also helps too.
While in the actual game, as a parent would go from Game to Game, they would use the Level Indicator shown In-Game Directly or on the Game's Toolbar Screen to set the appropriate levels for each subject which will personalize the game's customization.


*JumpStart 2nd Grade 1996 Scoring Factors*
User Image
Level 1 = 5 Points
Level 2 = 10 Points
Level 3 = 15 Points
Optimization Method: Manual

User Image
PostPosted: Thu Jun 12, 2025 3:40 pm


JumpStart 3rd Grade 1996
User Image

Starting with JumpStart 3rd Grade to 6th Grade, its at this point where the Assessment Tests get more Difficult despite the fact that JumpStart 3rd Grade is my favorite JumpStart Game, so proofreading a question is recommended before giving an answer. For JumpStart 3rd Grade, Botley has 7 Subjects being:
= Grammer
= Numbers, Value & Measurements
= Adding & Subtracting
= Multiplication & Division
= Logic
= Earth Science
and
= Visual Arts
To Integrate the results into JumpStart 3rd Grade 1996, a parent would be prompted to print out the Results Screen or Write Results down on a Notepad then go into the game itself. Taking a screenshot of the Test Results also helps too.
While in the actual game, as a parent would go from Game to Game, they would use the Level Indicator shown In-Game Directly or on the Game's Toolbar Screen to set the appropriate levels for each subject which will personalize the game's customization.


*JumpStart 3nd Grade 1996 Scoring Factors*
User Image
Level 1 = 7 Points
Level 2 = 14 Points
Level 3 = 21 Points
Optimization Method: Manual

User Image

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 5:25 pm


JumpStart 4th Grade Part 1-2: 1996 Haunted Island
User Image

For JumpStart 4th Grade, this is where the Automatic & Manual Leveling gets complicated in the Classic Versions.
In Haunted Island's Final Years before it was replaced by Sapphire Falls, the Last Version of had a Map of Haunted Island in the Toolbar along with the Wicked Witch's Hat which acts as the Level Indicator while in the 1996 Original Release of Haunted Island, there was no Map Scroll and Witch's Hat on the Toolbar which made the game more frightening and more challenging. In order words, to access the Level Indicator in the Original Release of Haunted Island, it required a Key Combination on the Keyboard to be entered which was to hold down the CTRL Key & Press L to bring up the Level Indicator.
Other than that, Flap the has 8 Subjects being:
= Spelling
= Grammar
= Adding & Subtracting
= Long Division
= Decimals
= Logic
= History
and
= Geography
To Integrate the results into JumpStart 4th Grade 1996, a parent would be prompted to print out the Results Screen or Write Results down on a Notepad then go into the game itself. Taking a screenshot of the Test Results also helps too.
While in the actual game, as a parent would go from Game to Game, they would use the Level Indicator shown In-Game Directly, on the Game's Toolbar Screen or using the CRTL-L Hotkey to set the appropriate levels for each subject which will personalize the game's customization.


*JumpStart 4th Grade 1996 Scoring Factors*
User Image
Level 1 = 8 Points
Level 2 = 16 Points
Level 3 = 24 Points
Optimization Method: Manual (CTRL-L Command included)

User Image
PostPosted: Thu Jun 12, 2025 5:35 pm


JumpStart 4th Grade Part 2-2: 2000 Sapphire Falls
User Image

For JumpStart 4th Grade 2000, Flap was replaced by TJ Adams & Sally Chu for a lighter toned successor of JumpStart 4th Grade 2000 which became Sapphire Falls. TJ Adams has 12 Subjects being:
= Spelling
= Parts of Speech
= Adding & Subtracting
= Multiplication & Division
= Estimating & Rounding
= Prime Numbers, Fractions, Decimals
= History
= Geography
= Science
= The Arts
= Musical Notes
and
= Vocabulary Skills


*JumpStart 4th Grade 2000 Scoring Factors*
User Image
Level 1 = 12 Points
Level 2 = 24 Points
Level 3 = 36 Points
Optimization Method: Automatic by Set Levels Option

User Image - Blocked by "Display Image" Settings. Click to show.

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 5:43 pm


JumpStart 5th Grade 1997
User Image

For JumpStart 5th Grade, Jo Hammet, being a Tomboy Girl Detective, has 9 Subjects being:
= Spelling
= Adding
= Subtracting
= Multiplaction
= Division
= Fractions
= Decimals
= Pattern Recognition
= Sequencing
and
= History & Science
To Integrate the results into JumpStart 5th Grade 1997, a parent would be prompted to print out the Results Screen or Write Results down on a Notepad then go into the game itself. Taking a screenshot of the Test Results also helps too.
While in the actual game, as a parent would go into the Progress Report Screen followed by the individual Skill & the Subject Specific Screen so that the parent can adjust the level indicators shown which will personalize the game's customization.


*JumpStart 5th Grade Scoring Factors*
User Image
Level 1 = 9 Points
Level 2 = 18 Points
Level 3 = 27 Points
Optimization Method: Manual

Fun Fact: For Some reason, Jo Hammet's voice reminds me of Venti from Genshin Impact even though Jo Hammet is not voiced by Erica Harlacher.

User Image
PostPosted: Thu Jun 12, 2025 5:51 pm


JumpStart 6th Grade 1998
User Image

For JumpStart 6th Grade, Jess, being an EarthQuest Operative, has 11 Subjects being:
= Adding & Subtracting
= Multiplication & Division
= Complex Numbers
= Data Interpretation
= Science
= Anicent History
= Idiom Expressions
= Literature
= Grammer & Vocabulary
= Geography
and
= Fine Arts


*JumpStart 6th Grade Scoring Factors*
User Image
Level 1 = 11 Points
Level 2 = 22 Points
Level 3 = 33 Points
Optimization Method: Automatic by Set Levels Option

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 6:14 pm


Overall Scoring Values

So by adding up all the Assessment Test Scores together by Levels and Grade Subjects in the JumpStart Grade School Computer Software, I was able to come up with these total numbers along with its Accuracy Rating Translation...
Remember, each Question on Each Level per JumpStart Assessment Test is worth 1 Point a piece up to a Maximum of 3 Points for all 3 Consecutive Questions answered correctly in a row within a subject.
My advice for doing all 11 Assessment Tests from the JumpStart Grade School Library is to listen up and take notes when you reach the 3th to 6th Grade Assessment Tests from their 1998 to 2001 Game Releases.


*JumpStart Grade School Library*
User Image
= Level 1 Scores
Preschool 99
Pre-K
Kindergarten 98
1st Grade 1995
1st Grade 2000
2nd Grade
3rd Grade
4th Grade
4th Grade 2000
5th Grade
6th Grade
Overall Max Score for Level 1: 107 Points [Below 40% Accuracy Rating]

User Image
= Level 2 Scores
Preschool 99
Pre-K
Kindergarten 98
1st Grade 1995
1st Grade 2000
2nd Grade
3rd Grade
4th Grade
4th Grade 2000
5th Grade
6th Grade
Overall Max Score for Level 2: 214 Points [60% to 69% Accuracy Rating]

User Image
= Level 3 Scores
Preschool 99
Pre-K
Kindergarten 98
1st Grade 1995
1st Grade 2000
2nd Grade
3rd Grade
4th Grade
4th Grade 2000
5th Grade
6th Grade
Overall Max Score for Level 3: 321 Points [97% to 100% Accuracy Rating]

After adding up the Overall Assessment Test Scores for the JumpStart Grade School Assessment Tests, the Maximum Score is 321 Points while the Minimum Score is 107 Points. So it is possible to get the Maximum Score on ALL the JumpStart Assessment Tests.

However, its super hard to pull off to do so when you reach the JumpStart 3rd Grade to 6th Grade Assessment Tests in the 1998 to 2001 Releases.

So the reason behind it I enjoy figuring out stuff like this. So having fun with Pro Examining the JumpStart Learning System was quite a side project.

Anyway, that will be all for this filler. I apologize if I forgot to mention anything as I'm rushing this filler at certain times. I have to get to a wedding trip this weekend and along with gatherings and Post-Wedding Trip Recovery that's 2-3 Weeks long afterwards.


Queentintin
PostPosted: Thu Jun 12, 2025 7:13 pm


woah, a lot to read, read most, how interesting, and thanks , well have a good trip and time off afterwards =)

Queentintin
Vice Captain

Fashionable Delight

33,250 Points
  • Sweetest Romantic 250
  • The Sweetest 250
  • Alchemy Level 7 100

CrystBalfast
Captain

11,050 Points
  • Statustician 100
  • Member 100
  • Gaian 50
PostPosted: Thu Jun 12, 2025 7:15 pm


Queentintin
woah, a lot to read, read most, how interesting, and thanks , well have a good trip and time off afterwards =)


YW. I counted all of its subjects and its Level Scoring Values.
Reply
OOC PSAs, Games and Specials

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum