⸻ CHARACTER DOSSIER ⸻
“The Arc Code is not just in your blood. It’s your story—rewritten every time you bleed.”
“The Arc Code is not just in your blood. It’s your story—rewritten every time you bleed.”
BASIC INFORMATION
Name: Dirk Savage
Alias / Codename: Dirk the Hunter
Age: 30's? Who knows but him?
Pronouns: Male
Face Claim / Visual Reference:

Faction Alignment: Council of Order
District of Origin: Somewhere in "The Fringe"
PHYSICAL PROFILE
Height / Build: 6 foot. Athletic build.
Notable Features: missing one eye
Style / Gear: (Will add very soon)
ARC CODE PROFILE
Arc Expression:"Judgment Protocol: Sinner’s Brand"
Dirk’s Arc manifests through a brutal blend of spiritual fervor and techno-ritual. When activated, glowing glyphs in the shape of judgmental sigils appear over his target—often seared into flesh or projected like holy targeting reticles from his remaining eye. These marks serve as divine designations: Sinner, Heretic, or Unclean—each one triggering a specific combat protocol or psychic backlash.Sinner's Brand causes increasing neural pain and disorientation in Arc-Bearers the longer they stay in Dirk’s line of sight.
Heretic Lock temporarily disables the Arc abilities of his marked target.
Unclean Directive sends Dirk into a controlled berserker state, ignoring pain and Arc corruption for a short time to “cleanse” the unworthy.
His expression is enhanced by a bio-glyphic targeting system hardwired into his neural cortex, and dangerously amplified by his corrupted connection to the Arc. Every use brings him closer to total collapse—but he sees that as martyrdom. Dirk does not consider himself a mage or a mutant. He believes he is an instrument—a blade sharpened by God to cull the false prophets.
Arc Tier: Fragmented – Dirk's use of the Arc Code is intense but unstable. Once devout and disciplined, he overclocked his implants and burned out his own eye in a sacrificial overload—believing it was God's will. His connection to the Arc is still potent, but it's fraying at the edges. Glyphs flicker erratically across his skin, and his dreams bleed with data-stained prophecy. He believes his suffering is proof of righteousness. Others see it as a slow descent into madness.
Mutation / Side Effects: Dirk’s overuse of the Arc Code has left permanent scars—both physical and neurological.
One Eye Sacrificed: His right eye was consumed in a glyph overload years ago during a high-tier activation of the Judgment Protocol. What remains is a sunken socket wrapped in metal filament and etched with dormant sigils—painfully reactive when exposed to high Arc fields. It now houses a volatile targeting implant that occasionally "sees" things not visible to others: ghost-code, past echoes, and divine hallucinations. Cruciform Neural Scarring: Glyphs resembling crucifixion marks burn beneath his skin, especially on his palms and back. When his Arc surges, they sometimes bleed or emit low-frequency hums. The pain is constant—interpreted by Dirk as divine penance.
Arc Fever: Extended use of his abilities triggers seizures, fever, and prophetic whispers that Dirk believes are commands from Heaven. These fugue states make him unpredictable, prone to violence, or entranced mid-combat.
Reality Fractures: Dirk occasionally glitches between locations during high stress—short-range "jumps" that he cannot fully control. Each jump leaves behind a faint echo or mirage of himself screaming scripture, often delayed by a few seconds.
Dirk believes these side effects are divine signs—proof that he is not only chosen, but already halfway sacrificed in the eyes of a silent God.
How Did Their Arc Awaken?: Dirk’s Arc awakened in the ruins of a failed heretic purge.
He was just a zealot then—young, loyal, brutal—part of a sanctioned Council kill-squad hunting Arc-Bearers in the Black Sprawl. The target: a child prophet whose mere presence warped surveillance feeds and caused drones to pray in reverse audio. The mission collapsed the moment they breached the perimeter. The child didn't fight. She only spoke: one word, in a voice that harmonized with every wall, wire, and weapon in the zone.
“Awaken.”
Glyphs erupted in the air. Concrete became scripture. Dirk’s squad was torn apart by light and data storms. He alone survived—but not unchanged. The Arc Code carved its commandments directly into his neural thread. His right eye burst into radiant fire. He could hear a choir that no longer existed.
And yet—he didn't see it as a curse. He believed it was proof. That God had marked him to destroy the Arc-Bearers by becoming what they feared most: one of their own.
He dragged himself from the wreckage half-dead, one eye blind, body covered in burning sigils. When the Council found him days later, Dirk was reciting scripture that no one had ever written. They called it divine transmission. He called it the first day of his true service. From that moment forward, Dirk has hunted with fanatical devotion—his Arc a blasphemous weapon re-forged into holy judgment.
PSYCHE & MOTIVE
Personality: Dirk is a grim zealot cloaked in righteous fury. Cold, calculated, and unwavering in his faith, he speaks with the weight of scripture and the precision of a trained killer. He sees himself not as a murderer, but as a purifier—God’s scalpel cutting out corruption. Though he rarely smiles and never jokes, there’s a quiet, haunted nobility to him—like a knight who’s lost the light but not the war. Beneath the armor of dogma is a man constantly at war with doubt… and terrified of what might happen if he ever listens to it.
Beliefs About God / The Silence: Dirk believes the Silence is a divine punishment—a test of faith meant to separate the righteous from the impure. He sees the Arc-Bearers as blasphemous anomalies, proof that humanity has strayed from God's path. To him, God has not abandoned the world—He is watching silently, waiting for his chosen to cleanse it. Dirk kills in the belief that each purified soul is a step toward rekindling divine favor, even if he must walk through hell to see Heaven restored.
Goals: Dirk seeks to cleanse Edenfall of all rogue Arc-Bearers, believing their existence is what keeps God silent. He hopes that by proving his loyalty and eliminating corruption, he can trigger a second divine broadcast—one that will restore order, awaken God's voice, and redeem humanity. Deep down, he also hopes for personal absolution for the sacrifices he's made… and the one he fears he'll still have to make.
Fears: Dirk fears that the Silence is permanent—that God has turned away for good and nothing he does will ever be enough to bring Him back. He dreads the idea that he's been killing innocents, mistaking divine will for institutional control. Most of all, he fears losing the last pieces of himself to the Arc—the eye was just the beginning. He's afraid the next time it takes something, it will be his soul.
Secrets: Dirk hides the truth about how he lost his eye—not just a sacrifice to the Arc Code, but the result of a forbidden ritual that almost consumed him. He also secretly doubts the Council of Order’s true intentions but suppresses these doubts, fearing what the truth might mean. Deep down, he harbors a hidden compassion for some Arc-Bearers, but he masks it with ruthless efficiency.
CONNECTIONS
Important NPCs:Elias Vorn — Dirk’s former mentor and senior enforcer within the Council of Order who pushed him to embrace ruthless methods. They have a complicated, strained relationship.
Mira “Shade” Calen — A rogue Arc-Bearer Dirk secretly spared during a mission; their paths may cross again.
Sister Naomi — A Council cleric who occasionally challenges Dirk’s faith and methods, acting as his moral compass.
The Crimson Wraith — A notorious bounty hunter and rival who constantly competes with Dirk for high-profile targets.
Faction Ties: Loyal to the Council of Order, though he harbors some private doubts. Dirk trusts the Council’s mission to maintain order but is wary of their increasing secrecy and control tactics. He is neither an infiltrator nor a traitor but walks a fine line of questioning orders silently.
Rumors: “Dirk the Hunter has sold his soul to the Arc.” Some say his missing eye is the price for forbidden power.
“He’s haunted by the ghosts of those he’s killed.” Whispers speak of nightmares and unspoken remorse.
“He’s the Council’s deadliest enforcer, but even they don’t fully trust him.”
“Rumors say he’s starting to see things… things no one else can.”