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[REVISION] Ascended General Chrysocolla

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Daekie

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PostPosted: Sun Apr 27, 2025 7:48 am


Name: Poppy Anania
Nickname: There’s not really anyone who calls her Poppy anymore, so... just call her Chrysocolla. Maybe you can call her Chrys, but that’s for superiors or people she likes.
Gender / Pronouns: Cisgender woman, she/her
Age: 25 forever. She could’ve made some jokes if she’d done it at 21 or 22, but oh well.
Birthday: April 2nd, 2000
Initial Corruption: July 5th, 2015
Ascension: April 12th, 2025
Sign: Aries
Gemstone: Diamond Chrysocolla
Blood Type: Energy...? Smoke? Dust? She doesn’t really have blood anymore, but it used to be A negative, if that counts.
Favorite Food: Starseeds are for special occasions. She doesn’t need to eat, but she does like pancakes still. (It’s a stupid little use of her civilian glamour. She knows it is. But it’s not really like anyone else needs Poppy Anania to be anywhere ever again, so...)
Least Favorite Food: Even having mortality burned out of her can’t make her like bell peppers.
Occupation: She used to work at Romano’s as a secretary before Ascending, but not being able to hold her civilian glamour too long has sort of made that permanently past-tense. There are better things for an Ascended General to be doing, anyway.

Hobbies
running: It can’t do anything for her anymore, but it still sets her mind at ease. The weight of her body is... different now. Maybe it’s some of Metallia’s grace imparted on her, or something, or maybe it’s just the consequence of having her organs crystallized -- and she does it in the Rift pretty often, because doing it in Destiny City would invite a lot more trouble (Ascended General Chrysocolla draws a lot more attention than mousy civilian Poppy Anania ever did). But she likes to run. It’s not free running, it’s nothing agile, it’s just her feet and the ground and no outside intrusion.

hunting down traitors: Ascension makes the body fragile. She knows this. But it can’t change and refine her so fully that she forgets how to fight. There’s a lot of traitors out there, admittedly! But she has a lot of free time.

negaverse history: She’s not particularly interested in grand stories about space and past lives and reincarnations. What she is interested in is the Negaverse, in Destiny City and outside it; officers who’ve gone missing, gone dark, been reassigned, etc. All those stories that get passed down here-and-there until five years, ten years later they’ve faded, at best, to myth. There was a queen before Laurelite, wasn’t there, someone who lost Metallia’s favor? General-Queen Apatite, who died when the White Moon broke into Negaspace -- what events happened to that girl, to get her there? Those General-Sovereigns who were gone before Chrysocolla’s time, who shaped the way the Negaverse in Destiny City organizes itself: who were they?
Every General who’s simply stopped reporting in and never been confirmed dead, traitor, or otherwise: Chrysocolla wants to know their name and their face. Sometimes people come back, after all.

serialized tv: No, seriously, she has a lot of free time. Right now she’s into Yellowjackets, though.

Virtues
direct: If she has a goal to accomplish, she's going to get it done. Politeness and social niceties have a lot of uses, but she knows how to get straight to the point: she's not a nobody, and she should own her power, rank-wise and otherwise. It's not that Chrysocolla brute forces things -- it's that her first thought is not go around, is all.
organized: She doesn’t really like mess. Clutter, trash, loose ends (social or otherwise), any of that; Chrysocolla doesn’t like it, and she’ll actively take her time to clear it up when it happens. Everything has a place, and she knows what and where everything is. She’s also not particularly prone to doing things chaotically or spontaneously -- things have a time and place. She’s got a color-coded planner and everything! There’s a level of organization on her personal notes about people that’s a little scary to behold, even. She runs her life on a routine timeblock schedule and her time management skills are, frankly, incredible; she would rather die than turn up to a meeting without being prepared, and she works hard to make sure it stays that way.
loyal: She was like this even before Ascending, but that’s really put emphasis on it. In the grand scheme of things she's more of a follower, not a leader, and works on the same rough mental framework as people think dogs do; she is helplessly, bone-deep loyal to the Negaverse, and to Queen Laurelite, and to Metallia. (And to most of the General-Sovereigns, with... one exception.) She’s always happy for an order to follow, a direction to go, and she is very good at following orders.
calm: She used to be moody, but it turns out burning out her mortality did a pretty good number on that; that perpetual irritation is still there, but it's fainter, now. Not to say she's emotionless: as befits the senshi of Moods, she's kept a good amount of her emotional register even like this. She manages a solid level of serenity most of the time, even when unhappy, and it's an immensely rare sight to see her at extremes.

Flaws
childish: In a lot of ways, she’s always going to be emotionally fifteen, with all the lack of self-awareness and self-control that entails. And don’t forget that petulant, childish selfishness -- her things are her things, and she doesn’t take well to other people trying to influence or damage them. Unfortunately, this extends to her things, her subordinates (even former ones), and the people she likes, even if said people don’t really agree (or agree at all) with her ideals and desires.
zealot: Metallia comes first and foremost above everything. The Negaverse is the only thing that really exists or matters to Chrysocolla, and she doesn’t try to pretend otherwise or act like it’s anything moral - there’s nothing moral here. They’re all monsters once you spend enough time under Her wing. It’s all for Metallia. She made herself into this, after all; it took out all her doubts along with all her mortal blood and bone.
If someone above her says jump, she won’t ask how high, she’ll estimate the best answer to it and do it before getting any clarification. If someone above her says cut your arm off... Ascension scrubbed out all her doubts. She’ll only hesitate a little while.
cruel: Even her kindness is a twisted thing. Chrysocolla likes hurting people; she’s good at it, she understands it. There’s a lot of things she’s not very good at! But this is one of the things she can manage, and there are so many people she wants to hurt these days: she’ll never have an officer’s weapon but she’s figured out how to twist the knife anyway. Finally there’s something she’s better at than her enemies.
gaslight gatekeep girlboss: As far as Chrysocolla sees things, it's very simple: there are, of course, a few members of Order she's still fond of. People she knows dragging back to the Negaverse would break them. She doesn't want to hurt them: she still cares, even like this. She doesn't want to see them hurt or to do them any harm.
So what she's going to do is try to kill all their friends. If the people she likes would stop putting themselves into dangerous situations, she'd stop having to generate reasons why being there makes it actively more dangerous for everyone they care about! But they keep going out and participating in the war, and if she could she'd keep them on a shelf, but she can't. So don't they know it's their fault she's doing this? She doesn't want to hurt them like this, but they're giving her no choice.
==================================
sailor scout attack: Mood Refraction
range: 10ft radius for initial cast
targets: All enemies in range when attack is cast
effects: Targets' current emotional state begins to flicker between moods violently and sporadically, lasting for the length of the attack, to the point it becomes actively physically painful; it is difficult to think clearly while under this effect.
At player discretion, aches and pains from this attack can be retained after the magic ends.
length: 30s
uses: Three

super sailor scout attack: Mood Prism
range: 15ft radius for initial cast
targets: All enemies in range when attack is cast
effects: Targets' current emotional state begins to flicker between moods violently and sporadically, lasting for the length of the attack, to the point it becomes actively physically painful; it is difficult to think clearly while under this effect. Moods experienced while under this magic's effect are substantially more intense than they might normally be for the target.
At player discretion, aches and pains from this attack can be retained after the magic ends.
length: 35s
uses: Two

(Enhancement) alt. super sailor scout attack: Emotional Distancing
range:
targets:
effects:
length:
uses: Two
This one's fighting me and I'll send in an approval PM about it later (it's an enhancement-redeem additional Senshi magic; defensive/shielding-type).

eternal sailor scout attack: Emotional Detachment
range: 20ft radius
targets: All enemies in range when attack is cast
effects: Targets' current emotion at time of cast is completely nulled; for the duration of the magic they are locked into an emotionless state unless this magic is dispelled early, similar to the way Ascended senshi can seem to be lacking emotions. That current emotion is instead 'externalized' and transformed into damage: someone who was angry beforehand will begin to burn, someone who was sad will feel as if they're drowning and their lungs are feeling with water, etc. -- there's not a 1:1 mood:damage type correlation, so players can choose what they'd like (e.g. envy could be anything from a strangling feeling to 'burning' with envy to lightning damage).
This damage is illusory, but can be retained after the attack ends at player discretion.

For each target currently affected by this attack, Chrysocolla gains a small, intangible, glowing wisp of light which is a 'relevant' color to the affected mood; these float around her wrists, like bracelets. These are almost purely aesthetic, and serve primarily as a way for her to keep track of when the attack ends, as the orbs evaporate when the magic ceases.
length: 45s
uses: One
PostPosted: Sun May 04, 2025 5:14 pm


Daekie

Looks good, have fun!

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