|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:00 pm
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:01 pm

01. Splashpost 02. Table of Contents 03. The Civilian 04. The Knight 05. Personality Traits 06. Personal Relations 07. Roleplay Directory 08. The Wonder 09. The Past 10. Immediate Family 11. –Extra Details 12. –Personal Space 13. Image Gallery 14. Character Progression 15. Credits
02. Table of Contents
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:02 pm

Name: Frederick Oliver Ashworth Nickname(s): Freddy Age: 18 Birthday: June 9 (2006) Sign: Gemini Gemstone: Moonstone Blood Type: O+
Fav. Food: Spicy anything, particularly curries of any kind, trifle (as long as it doesn’t have gelatin) Hated Food: Gelatin, or anything that has gelatin in it (including trifle)
School(s): DCU (major in Music Production, minor in Audio Engineering) Job(s): –
Height: 6' 0" Weight: 137 lbs Eyes: Light blue, round, slightly downturned Hair: Cool toned white, short, thick, straight; perpetual bedhead that seems to work well for him Face:Heart-shaped, sharp features, perpetually gloomy expression; freckled complexion
Physique:
Slightly pale, but warmer toned. Wiry build on a small frame. Clothes:
Along the lines of ‘English hipster’ and basically everything is a dark shade of whatever color (usually neutral, but sometimes he’ll have non-neutrals, usually picked out by his sister).
Hobbies:
Music Production — Freddy’s interest in music started with a desire to understand how it’s made, which led him to learn the keyboard. He doesn’t just play—it’s his primary tool for producing tracks. While he enjoys experimenting with melodies, rhythms, and sounds, his real passion lies in the production process: layering, mixing, and tweaking to create the right vibe. Freddy’s always exploring new genres and ideas, and his keyboard is the bridge between his musical thoughts and the final product. It’s not just a hobby—it’s a way for him to express himself and constantly push his creative boundaries.
Fencing — Freddy picked up fencing as a child, and over the years it became a casual hobby for him—nothing too serious, but something he stuck with. These days, his involvement in the sport is largely driven by his desire to help his sister. Though he’s not the greatest at it, he's capable enough to give her someone to spar with, and he still does research and practices on his own so he can offer a few tips when she’s working on her technique. Freddy’s commitment to fencing is less about the sport itself and more about his sister, making sure she has someone to train with and having something they can do together.
Hacky Sack — Freddy uses hacky sack as a way to clear his mind and find a bit of calm. It's a simple, low-tech hobby that doesn’t require screens or complicated equipment—just a small beanbag and his focus. He enjoys the rhythm of the movement, the repetition helping him zone out and relax, almost like a form of moving meditation. It’s a way for him to disconnect from the chaos of daily life, and while he’s not chasing tricks or scores, Freddy's surprisingly skilled at keeping the sack in the air for long stretches. It’s his quiet, grounding moment when he needs a break from everything.
Extra Details:
Passive Ability:
Inventory:
03. The Civilian
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:03 pm

Alias: Bamburgh, Page of Saturn Challenge: There are worse things... Lineage: Descendant Signet Ring: (acquired)
Aspect:
Locked — ... [[url=https://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21261963#332965475]link[/url]]
Weapon:
Page — [Rusty Trowel] A small, corroded hand tool with a splintered grip and a blade darkened by age. Faint, worn runes are barely visible along the handle—etched shallow, as if by an uncertain hand long ago. Squire — [Mourner's Shovel] A long-handled shovel wrapped in faded black ribbon, the iron blade dulled and pitted by time. Along the shaft, delicate runes of mourning are carved, winding like ivy—subtle, weeping script etched for the departed. The iron blade has a faint sheen, but its edge is worn from countless burials. Despite its age, the shovel feels weighted with the grief of those it has laid to rest. Knight — [Gravewarden's Staff] A tall and ceremonial staff carved from blackened yew, its surface cool and unnervingly smooth. It is coiled in tarnished silver wire, and the shaft gleams faintly with an otherworldly sheen in the right light. The spade-shaped head bears intricate, shifting runes that seem to sink into the iron itself—ancient words of binding and burial. The staff hums with a quiet power, as though it carries the weight of all the tombs and graves it has ever guarded.
Magic:
Page — None! Squire — Bamburgh drags the edge of his shovel on the ground, drawing a circle around himself. Upon focusing, a thin cloud of spectral dust rises from the circle and quickly spreads out, clinging to all enemies within a ten foot radius around him. The dust moves with unnatural speed, curling around each individual and quickly crawling up and into their faces—through the eyes, nose, mouth, and ears. Once all the dust is gone, the hallucination begins.
To the targets, the environment slowly distorts until they find themselves buried underground, inside a wooden container built as though to their exact measurements. They feel as though death has claimed them, and they are now tightly bound in their illusionary coffin for all eternity. The space around them is dark and tight, with only the faintest light filtering through imagined cracks in the wood. Targets can also hear the dull, rhythmic sound of soil being shoveled onto the coffin lid, slow and deliberate. How targets react to these sensations is at player discretion. The hallucination is purely audio-visual in nature. While it does not physically hinder movement or spellcasting, individuals may be disoriented enough that doing either is difficult.
He has a magic pool of up to 45 seconds, but the magic can only be used in increments of up to 15 seconds at a time. The hallucination can be broken early if the target is forcibly pulled out of it by being struck, shaken, splashed by cold water, or distracted by some other means. It's also possible to end it early if they can mentally center themselves and push past it by sheer mental fortitude. Knight — Bamburgh drags the edge of his shovel on the ground, drawing a circle around himself. Upon focusing, a thin cloud of spectral dust rises from the circle and quickly spreads out, clinging to all enemies within a 15 foot radius around him. The dust moves with unnatural speed, curling around each individual and quickly crawling up and into their faces—through the eyes, nose, mouth, and ears. Once all the dust is gone, the hallucination begins.
To the targets, the environment collapses and they find themselves suddenly buried underground, inside a wooden container built as though to their exact measurements. They feel as though death has claimed them, and they are now tightly bound in their illusionary coffin for all eternity. The space around them is dark and tight, with only the faintest light filtering through imagined cracks in the wood. Targets can also hear the dull, rhythmic sound of soil being shoveled onto the coffin lid, slow and deliberate. The air takes on the thick scent of damp earth and rotting wood, clinging to their lungs and making it feel as though the air itself is decomposing. A subtle but growing pressure weighs down on their chest and limbs, mimicking the sensation of heavy soil settling over their body. How targets react to these sensations is at player discretion.
The hallucination is purely sensory in nature, so no physical harm is suffered by the targets. While it does not physically restrict movement or spellcasting, the disorientation and creeping dread it creates may make doing either extremely difficult.
He has a magic pool of up to 60 seconds, but the magic can only be used in increments of up to 15 seconds at a time. The hallucination can be broken early if the target is forcibly pulled out of it by being struck, shaken, splashed by cold water, or distracted by some other means. It's also possible to end it early if they can mentally center themselves and push past it by sheer mental fortitude.
Summons:
Cosmic Companion:
Name — ... ([url=#]acquired[/url])
Personal Item(s):
Enhancement(s):
Inventory:
04. The Knight
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:04 pm

Virtues:
Generous — Despite his quiet nature, Freddy is remarkably generous with his time, resources, and energy. He’s always willing to lend a hand to those in need, even if he doesn’t always make a big show of it. Freddy’s generosity often goes unnoticed, but those close to him know that his support is unwavering, and he’s quick to offer help when he sees someone struggling—whether it’s a friend in need or a stranger he meets along the way.
Reflective — Freddy takes his time to think deeply before he speaks or acts, often reflecting on the feelings and perspectives of those around him. His contemplative nature allows him to be patient and empathetic, providing others with the space to share without feeling rushed or judged. This has made him known as that surprisingly thoughtful and understanding friend despite appearances, always careful with his words and actions.
Self-Assured — Freddy exudes a quiet confidence that can draw people in. He has a strong sense of who he is and what he stands for, and he doesn’t easily bend to the opinions or pressures of others. This self-assurance allows him to navigate challenges with calm and poise, trusting his instincts and decisions. His confidence isn’t loud or boastful, but rather strong and steady, and it's given him the reputation as being someone to turn to for advice or guidance.
Flaws:
Arrogant — Freddy's quiet confidence can sometimes tip into arrogance. He’s certain of his own abilities and ideas, to the point where it can come across as dismissiveness or superiority toward others. When he’s convinced of something, he has a tendency to brush off differing opinions or advice, believing he knows best. His disregard for differing opinions or advice can leave him isolated, as he often finds himself struggling to understand why others don't see things his way.
Possessive — Freddy can be overly protective, to the point of possessive, of the people and things he cares about. He just doesn’t like the idea of anyone encroaching on what he sees as his. His possessiveness often stems from a desire to keep things as he’s comfortable with, and he can be quick to assert control when he feels threatened. This is especially true when it comes to his sister, sometimes going a little overboard in ensuring her safety and well-being.
Quiet — Freddy tends to keep to himself, often retreating into his thoughts rather than engaging with the world around him. While this makes him a good listener and someone who can reflect deeply, his quiet nature can also make him seem distant or hard to read. He’s not one to volunteer his thoughts or feelings easily, which can create barriers in his relationships. His silence can sometimes be mistaken for disinterest, even though he’s simply processing things internally.
05. Personality Traits
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:05 pm
This list only includes people that have had or continue to have an impact on his life, or have otherwise made a lasting impression; it is not meant to include everyone she's ever met.
Family:
••••• | Faction | Name — Info tidbit
Considered Family:
••••• | Faction | Name — Info tidbit
Everyone Else:
••••• | Faction | Name — Info tidbit
06. Personal Relations
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:06 pm
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:07 pm

Overview:
Physical Information:
08. The Wonder
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:08 pm

Name: Age: – (oath taken) ;; – (age at death unknown) ...** For roleplay purposes, will be played at age ##.
Appearance:
Personality:
Background:
Notable Relationships: ...** Canon relationship information can be found here.
••••• | NPC | Name — relationship
Roleplay Log:
09. The Past
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:09 pm

Name: Age: (MM/DD/YYYY) Occupation: Personality: Relation:
(add blocks as needed)
10. Immediate Family
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:10 pm
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:15 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:20 pm
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:25 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 19, 2024 11:30 pm

The Shop
In the Name of the Moon © Natsube & Rosemilk Sailor Moon © Naoko Takeuchi
The Character
Frederick Ashworth © me Official Character Art © Respective Artists
Graphics
Journal Graphics © me Main Brushes © Expose42
Everything Else
Relevant NPCs © me Fan Art © Respective Artists
15. Credits
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|