Welcome to Gaia! ::

Vampire Island

Back to Guilds

 

Tags: Vampire, Demon, Role Play, Fantasy, Literate 

Reply Alignment and Faction Information
Rapid Response Taskforce (RRT)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Wolfe Garm
Vice Captain

Enduring Hunter

7,900 Points
  • Forum Sophomore 300
  • Marathon 300
  • Partygoer 500
PostPosted: Mon Jul 08, 2024 2:39 pm


RRT Origins & Mandate

Summary

Founded covertly beneath New Houston in the decade before the global volcanic Cataclysm, the Rapid Response Taskforce (RRT) presents as a supernatural peacekeeping agency while operating a deniable military machine below the surface. Its edge comes from a closed-loop pipeline—Salvage (S10) → R&D (S5) → Command/Deployment (S2)—and the employment of the Dogs of War (werewolves mutated by demon blood) for black actions that protect secrecy. RRT is officially directed by angelic edict under Cyrus Faslarrin, who in truth is a fallen never cast out, guiding policy from the shadows.

Founding Timeline

Year −10 to −7: Black patronage secured via shell NGOs and “critical infrastructure” bonds; property acquisitions begin in New Houston’s redevelopment corridors.

Year −7 to −4: Subsurface excavation and structural bracing; one‑way egress shafts bored to diverse urban masks (service alleys, culverts, kiosks).

Year −4 to −2: Core sublevels commissioned—S2 (Command), S5 (R&D), S10 (Salvage), S1 (Motor Pool); cover staff seeded in front companies.

Year −2 to 0: Personnel onboarding (scientific diaspora and SOF cadres), doctrine crystallized; leadership coalesces around Cyrus Faslarrin’s edicts.

Cataclysm Week 0: Facility hard‑seals; decoy surface office continues routine; RRT emerges as stabilizing responder to supernatural fallout.

Why New Houston

Geologic bed favorable for deep bracing and multi-shaft egress; resilient utilities corridors and port/rail access.

Post‑disaster redevelopment funds easy to launder; diverse population masks irregular shifts and logistics.

Strategic hub for continental outreach and salvage intake.

Cover & Funding Mechanisms

Layered shell companies (facilities mgmt, biomedical testing, telecom maintenance) justify freight, odd hours, and power draw.

Grant laundering through emergency preparedness, public health, and infrastructure “modernization.”

Inter‑agency memoranda that exist only as redacted abstracts, providing plausible cooperation without discoverable detail.

Command Philosophy & Governance

Cyrus Faslarrin (Figurehead/True Arbiter): Publicly rules by holy edict; privately applies fallen pragmatism to preserve secrecy and initiative.

Triune Council: Operations (S2), Technology (S5/S10), and Compliance (Liaison & Legal, PsyOps) ratify directives into executable doctrine.

Black‑Letter Edicts: Short, immutable rules that override local SOPs during crisis; mirrored in the Redundancy Bunker.

Compartmentalization: Sigma‑Glass protocol limits cross‑level knowledge; handlers and CIC chiefs get only need‑to‑know.

Recruitment & Training Pipeline

Sources: Displaced researchers, medics, engineers; SOF, EOD, and intelligence veterans from collapsed states.

Vetting: Polygraph + thaumic screening; sealed pasts with controlled legends.

Indoctrination: Litany of the Soldier’s Path (ethos), counter‑memetic drills, and emergency seal/egress rehearsals.

Training: S7/S8 gyms, ranges, classrooms; certification lanes for augmentation, containment, and urban anomalous response.

Operations History: Cataclysm and After

Impact Week: Evacuations under ashfall; first anomalous quarantines; evidence routed to S10.

Ash Months: Peacekeeping footprint expands; liaison desks craft the “public guardian” narrative.

Accords Period: Limited MOUs with remnant authorities; RRT becomes default responder for supernatural crime.

Shadow Docket: Covert actions begin against exposure vectors; Dogs of War first fielded on deniable missions.

Technology Advantage (S10 → S5 → S2)

Salvage (S10): Hazard triage, forensic teardown, data forensics, secure evidence vaults; countermeasure cell emulates threats.

R&D (S5): Prototype labs, materials/energetics, augmentation bays, cyber/drone workshops, QA certification.

Command (S2): Doctrine integration, NOC hardening, mirrored CICs; rapid doctrine pushes to field teams.

Sample Recoveries: Ash‑insulated superconductors, resonant bindings for containment rigs, demon‑touched biomaterials for targeted hemostasis.

Dogs of War Program (S4)

Origin: Werewolf pack exposed to demon blood; survivors stabilized as hybrid physiologies with extreme regeneration and predation.

Containment Architecture: Suites A–K with environmental controls; medical wing, specialized armory, deep‑compliance chamber, handler ready room.

Handlers & Conditioning: Bonded teams with biofeedback muzzles, command pheromones, and mnemonic locks; indoctrination capped to preserve battlefield initiative.

Employment Rules: Deniable kill/capture on contract approvals or internal criticality flags; non‑human signatures preferred where misattribution aids cover.

Post‑Op Remediation: S10 decontamination and evidence laundering; S2 memetic suppression and narrative planting.

Current Dogs of War Team

Wolfe Garm

Desmond

Jenny Lancaster

Voss

Trey

Lien

Ron

Frost

Rey

Quintus

Varos — MIA, presumed KIA

Team Biographies (One‑Line)

Wolfe Garm: Alpha tactician and breach leader; highest resilience, prefers shock-entry under ash cover.

Desmond: Recon marksman with long-range scent mapping; specializes in overwatch and counter-sniper.

Jenny Lancaster: Combat medic and handler liaison; balances triage with command compliance cues.

Voss: Tech specialist and systems integrator; field diagnostics, device subversion, and rapid prototyping support.

Trey: Urban infiltration and lock bypass; excels at scent-masking and silent takedowns.

Lien: Field comms/crypto; runs mesh beacons and counter-surveillance while on the move.

Ron: Heavy weapons specialist; suppression fire, anti-armor packages, and standoff breaching support.

Frost: Tracker and containment; deploys binding rigs and cold-sterile cleanups.

Rey: Brute-force hand-to-hand combatant; grapples, clinch control, and rapid incapacitation in close quarters.

Quintus: Shield and breach specialist; ballistic shield entries, stack leadership, and doorway dominance.

Varos: Demolitions and denial; last seen during vault breach op (see Case File).

Case File: Varos (MIA/KIA)

Last Mission: Black-flag vault breach tied to an artifact courier cell; objective was denial and burn-back.

Contact Loss: Comms severed post-charge placement; only telemetry ghost recovered via S2 buffers.

Status: Search frozen to prevent exposure; memorial kept off-roll to preserve deniability.

Rules of Engagement

Public Ops (White/Amber): Minimum necessary force, evidence preservation, civilian corridor control.

Black Ops (Red/Black): Target-focused lethality, signature misattribution, mandatory S10 cleanup.

Override: Cyrus edicts supersede local SOPs during mass-casualty or secrecy compromise events.

Contract Vetting Workflow

Intake via Liaison & Legal; SIGINT/HUMINT corroboration and psyops risk matrixing.

Triune Council review for alignment with secrecy and capability preservation.

Tasking packet to S2 with op codes, handlers, and egress masks; shadow docket archived in Redundancy Bunker.

Command Edicts (Excerpts)

“Secrecy is survival.”

“Contain the wound, cauterize the witness.”

“If knowledge spreads faster than mercy, burn back the road.”

Handler Protocols & Safety Interlocks

Bond keys: biofeedback muzzles, sigil clamps, mnemonic lock phrases; dual-confirm to disengage.

Compliance cues: scent tags and subsonic pings to de-escalate frenzy without pharmacology.

Fail-safes: S4 isolation shutters and gas-flood purges; S2 deadman cut across team implants.

Containment & Augmentation Tech (S4/S5)

Resonant bindings tuned to hybrid physiology; thermal-sheath restraints for post-shift containment.

Selective hemostasis packs (demon-biomat derivation) to accelerate functional recovery.

Masking rigs: odor-null membranes and EM-quiet cloaks to defeat pursuit and sensors.

Known Adversaries & Threat Taxonomy

Carnival of Eternal Bliss: Decentralized cult-network using euphoric rites and spectacle as cover for memetic rituals, proxy agitation, and disposable “joy cells.” Counter-ops focus on narrative sinkholes and rapid S10 seizures.

The Club (Threat Unknown): Publicly a high-end club for patrons to have a good time. However, RRT intelligence elements have been consistently unable to gain entry past its bouncers, and all inside sources have gone dark. Its previous status as a broker of anomalous assets is unverified, making it a high-priority intelligence gap for S2 re-acquisition.

Zy’rax Cells: Fate-tampering sects engineering collapse cascades to harvest destiny debt. TTPs include probability kinks and implanted omens. Countered via choice‑scrub protocols and decoy timelines.

Sanctum of Man (South America): Xenophobic, pro-human militant confraternity viewing non-humans as existential threats and their collaborators as “corrupted traitors.” Doctrine centers on ensuring human purity and sovereignty.

Intelligence Blips: (1) Blacksite seizure with hybrid-targeting restraints; (2) Ambush of remnant convoy recovering thaumic dampeners; (3) Recruitment broadcasts promising human sovereignty.

Assessment: Threat High. High likelihood of anti-RRT ops, specifically targeting Dogs of War and HX-Δ program assets. Counter-ops: HUMINT penetration and decoy telemetry.

Wild Threats: Non-aligned hazards like Class E-G entities, ash-mutant clades, and rogue technomancers. Countered with standard containment, culling, and S10 intake protocols.

Communications & Cyber Doctrine (S2)

Encrypted mesh relays with burst transmission windows; telemetry scrubbers in-line.

Counter-intrusion playbooks mirrored in the Redundancy Bunker; black-start capable.

Leak Path Management: Canary beacons across liaison channels; auto-quarantine on anomaly.

Logistics & Mobility (S1)

Motor pool tiers: light unmarked, armored response, and covert rapid-launch pods.

Rapid launch tunnels mapped to decoy exits (service alleys, culverts, kiosks) with one-way shutters.

Quartermaster automation: palletized kits and augmentation spares on 5-minute readiness cycle.

Emergency Conditions & Base States

White: Normal ops, mask maintenance.

Amber: Elevated anomaly activity; partial compartment seals.

Red: Active threat to secrecy/personnel; hard-seals and surge deployment.

Black: Compromise imminent; purge, evacuate via egress, burn back records.

Legal Instruments & Cover Stories

Public Health and Infrastructure work orders masking movement and closures.

Confidentiality covenants with remnant agencies; liability shields for “emergency contractors.”

Sealed court directives invoking disaster powers without public docketing.

Ethics & Oversight (Internal)

Litany of the Soldier’s Path as moral anchor; triage hierarchy prioritizes secrecy, then stability, then salvage.

Post-action moral injury reviews; rotations to S8 recovery cycles.

Cyrus arbitration panel convened on disputed black actions.

Intelligence Cycle

Collection: SIGINT sweeps, HUMINT handlers, and salvage-born data.

Analysis: S2 cells fuse threat maps; PsyOps crafts narrative containment.

Action: Tasking to field teams; feedback loops to update doctrine and kit.

Recovery & Welfare

S7/S8/S9 provide gyms, clinics, chaplaincy, and morale centers; hybrid physiology care in S4 medical wing.

Decompression protocols post-Red/Black ops; sleep hygiene and sensory damp cycles.

Recognition without publicity; internal honors logged off-ledger.

Training Syllabus (Excerpts)

Urban anomaly containment, counter-memetics, clandestine egress routes.

Augmentation safety, handler-asset bonding, black-site entry/exit.

Evidence handling for S10 pipeline; OPSEC drills and decoy ops.

Equipment & Loadouts

Dogs kits: restraint-compatible armor, claw-safe grips, odor-null sheaths.

Team adjuncts: mesh beacons, EMP-safe recorders, resonant binding spools.

Medical: demon-biomat hemostats, antidote arrays, thermal stabilizers.

Operations Catalogue (Sample Codenames)

Op MERCY-LATCH: Civilian extraction under occult riot cover.

Op TINDER-SEAL: Artifact denial and site burn-back.

Op VELVET-HOUND: Counter-cult decapitation with non-human signatures.

Notable Salvage (S10)

“Ashglass” composites with heat-memory properties (used in restraint cuffs).

Bound glyph arrays enabling low-power stasis bubbles.

Black box firmware from pre-Cataclysm drones enabling silent flight profiles.

Surface Mask: Points of Interest

“Office” delivery loop with falsified manifests; vendor turnover engineered.

Service kiosks with hidden lifts disguised as telecom maintenance hubs.

Drainage culverts opening to flood-control channels for aquatic egress.

Research Directive: Hybrid Expansion Program (HX‑Δ Initiative)

Objective: Develop scalable, controlled creation and command architectures for additional hybrid assets without compromising secrecy, stability, or extant Dogs of War cohesion.

HXP‑1 Stabilization Vector (S5/S4): Refinement of demonic biomatter derivatives from S10 into attenuated inocula; drift-monitoring markers and metabolic “stop‑codons” to prevent uncontrolled mutation.

HXP‑2 Compliance Vector (S5/S2): Neuromnemonic locks, scent‑keyed command palettes, and subsonic cue libraries; implantable micro‑nodes with deadman remote to S2.

HXP‑3 Replication & Scale (S5): Micro‑bioreactor chain with lot tracking, sterile QA, and batch recall; handler training cohorts synchronized to output windows.

HXP‑4 Handler Safety (S4/S7): New restraint geometries, rapid‑cooling stasis wraps, and frenzy de‑escalation playbooks; dual‑confirm release protocols.

HXP‑5 Narrative Shield (PsyOps/L&L): Cover scripts and liability shells to mask disappearances, medical anomalies, and equipment shipments.

Facilities & Controls: S4 isolation suites converted to modular trial bays; S5 clean benches and negative‑pressure labs; S10 secure evidence vault acting as source quarantine and chain‑of‑custody anchor.

Trial Phases:

Alpha (Cage): Bench validation and single‑subject stability under sealed observation; success gate = 72‑hour metabolic stability and response to three compliance cues.

Beta (Supervised Field): Limited deployment under handler triads; success gate = mission completion without uncontrolled shift or handler injury.

Gamma (Deniable): Black‑flag tasking with full OPSEC; success gate = zero attribution and clean S10 remediation.

Risk Matrix: Breach (S4 hard‑seal drills), Cross‑Contamination (color‑coded toolpaths), Mutation Drift (genetic beacons and periodic titers), Memetic Leakage (canary beacons; narrative dampers).

Kill‑Switch Architecture: Bio‑stop codons paired with chemical antagonists; implant deadman cut through S2; environmental flood options (gas/ion) on S4.

Governance: Cyrus edict cap on batch size; Triune Council go/no‑go at each phase; independent audit logs mirrored to Redundancy Bunker.

Success Metrics: 90‑day compliance stability, < 1% adverse mutation drift, handler injury rate below training baseline, zero public attribution.

Current Status: Alpha cohort complete on bench animals; first human‑adjacent prototypes entering Beta under sealed aliases; no Gamma approvals issued.

Leadership: Cyrus Faslarrin

Officially angelic governor by edict; practically a never‑cast‑out fallen anchoring policy between grace and necessity.

Uses liminal status to arbitrate contracts, shield operations, and enforce secrecy through S2 networks and S6 command housing.

Current Risk Posture & Objectives

Risk Posture Snapshot

Exposure Pressure: Adversaries probing the surface mask via rumor injection and false‑flag incidents. Mitigation: PsyOps narrative drift, liaison canaries, decoy egress drills.

Adversary Escalation: Carnival memetic spikes and Zy’rax interventions projected to rise. Mitigation: preemptive Red/Black tasking, S2 wargame refresh (weekly).

Supply Chain Fragility: S10→S5 feed lines vulnerable to interdiction. Mitigation: stockpile buffers, alternate routing through Hidden Logistics Warehouse and drainage corridors.

HX‑Δ Ethical/Mission Drift: Expansion risk to morale and public deniability. Mitigation: batch caps, deadman checks, independent audits mirrored to Redundancy Bunker.

Dogs of War Cohesion: Rotation stress and loss events (Varos) impact initiative. Mitigation: S8 recovery cycles, handler counseling, indoctrination refresh.

Infrastructure Stress: Ash‑corrosion and HVAC load on sealed sublevels. Mitigation: accelerated maintenance cadence; S1 parts caches.

Priority Objectives

0–90 Days: Harden surface mask (refresh decoy schedules, warehouse camouflage), +15% salvage throughput, −10% S5 prototype cycle time, neutralize top three exposure nodes, advance HX‑Δ two Beta subjects to stability gate.

90–180 Days: Stand up second handler cohort, integrate Voss’s field tech suite into SOP, expand egress route rehearsals using warehouse and culvert network, raise PsyOps rumor half‑life containment to <72h.

180+ Days: Gamma readiness drills (no live deployment), cross‑department black‑start exercise, finalize HX‑Δ compliance library and training.

Triggers & Thresholds

Public Attribution ≥ Level‑2: Shift to Amber posture and initiate decoy launches; if unresolved in 6h, escalate to Red.

Leak Vector Confirmed: Immediate S2 deadman cut on affected channels; S10 evidence quarantine within 30m.

Containment Breach (S4): Hard‑seal within 90s; handler extraction via nearest one‑way shaft; warehouse egress on standby.

KPIs & Owners

Zero public attribution (Owner: PsyOps/L&L).

Leak incidents ≤ 1/quarter; mean time to narrative containment < 48h (Owner: S2).

HX‑Δ drift < 1%, compliance stability ≥ 90 days (Owner: S5/S4).

Throughput +15% S10→S5, prototype cycle −10% (Owner: S10/S5).

Handler injury rate below training baseline (Owner: S7/S8 ).
PostPosted: Fri Oct 17, 2025 7:35 am


Active External Contract — Church Edict: Purge Mandate

Principal: Church Edict Office (external).

Scope: Destruction of the Dogs of War, eradication of Vampire Island and the Draconis Isles.

Priority Directive: Deploy all Dogs of War to Vampire Island before any cleansing operations commence; Church requires full roster presence prior to initiation.

Sequencing: Muster/verify roster (S4/S2) → Stage via S1 and Hidden Logistics Warehouse → Sea insertion to Vampire Island via culvert maritime pickup → Confirm muster → Cleansing Phase I (Vampire Island) → Phase II (Draconis Isles).

ROE/Authority: Edict‑level directive; potential conflict with secrecy posture. Requires Triune Council concurrence and Cyrus ratification.

Risks: Total loss of hybrid assets, public attribution, adversary exploitation, morale collapse; probability of entrapment scenario rated High.

Mitigations (proposed): Staggered compliance windows, covert exfil lanes held in reserve, decoy signatures, deadman interlocks, PsyOps joint narrative with Church liaisons.

Status: Approved — Deployment orders released; staging commenced.

Deployment Plan — Approved Details

Staging & Mobilization: All Dogs muster S4, transfer via S2-controlled lift to S1; overflow kit cached at Hidden Logistics Warehouse (Industrial District) for last-mile loadout.

Transport Corridors: Primary: covert ground convoy from HQ to Hidden Logistics Warehouse, then culvert egress to low‑signature fast boat maritime pickup; Secondary: direct low‑signature fast boat from culvert egress to maritime pickup along flood-control channels; Decoy: unmarked cargo van cycles from warehouse with dummy pallets. No aerial assets authorized.

Command & Control: S2 FieldCommander cell on encrypted burst windows; Redundancy Bunker hot as mirror CIC; Church liaison read‑only access to sitreps.

Operational Phases: P0 Shaping (PsyOps, route sanitization) → P1 Insertion & Roster Confirmation (Vampire Island) → P2 Purge–Vampire Island (target elimination/denial) → P3 Transit/Reset → P4 Purge–Draconis Isles → P5 Sanitation/Exfil (S10 cleanup, narrative plant).

Rules of Engagement (Edict Override): Lethal force authorized against designated entities; capture only if intelligence critical; zero public witnesses—S10 remediation mandatory.

Medical & Recovery: S4 forward triage kit with demon‑biomat hemostats; evac chain to S8 recovery; quarantine for contamination flags.

Contingencies: Attribution spike → shift to Amber/Red with decoy egress; mass casualty threshold → abort to maritime exfil; Church scope change → hold at P1 pending Cyrus review.

Success Criteria: Full roster arrival and muster verified on Vampire Island; eradication benchmarks met on both theaters; zero attribution; HX‑Δ assets not exposed.

Wolfe Garm
Vice Captain

Enduring Hunter

7,900 Points
  • Forum Sophomore 300
  • Marathon 300
  • Partygoer 500

Wolfe Garm
Vice Captain

Enduring Hunter

7,900 Points
  • Forum Sophomore 300
  • Marathon 300
  • Partygoer 500
PostPosted: Fri Oct 17, 2025 8:18 am


RRT Order of Battle: Enforcement Battalions

Overview

The RRT Enforcement Battalion is the standard tactical formation for large-scale security, containment, and direct-action operations. Personnel are drawn from the general housing sublevels (S7, S8, S9) and organized into a flexible, combined-arms structure. Their training and equipment focus on countering diverse, multi-species threats, including coordinated operations against multiple Class-A level targets.

Standard Battalion Structure (~500–700 personnel)

Battalion Command Element (BN-CE):

Battalion Commander (Major/equivalent) & staff

S2 (Intelligence) & S3 (Operations) cells with threat-specific analysts

Communications Platoon (secure mesh, drone feeds, counter-thaumic jamming)

Liaison Officers (for external contracts or special units like Dogs of War)

Rifle Company (x3):

Company HQ

Rifle Platoons (x3 per company)

Standard Kit: Modular rifles with specialized ammunition loads (e.g., silver-nitrate, UV-phosphor, cold-iron core), sidearms, multi-spectrum anomaly detectors, and containment foam/aerosol charges.
Squad Heavy Weapon: 1x RMG-12 "Reaper" Rotary PDW per squad, providing man-portable, high-volume suppression.

Weapons Company (Heavy & Specialized Support):

Mortar Platoon (81mm mortars with standard HE, illumination, and specialty shells like UV-flare and thaumic-dampener smoke)

Anti-Structure/Class-A Threat Platoon (guided munitions for hardened structures and high-mass biological/thaumic targets)

Combat Engineer Platoon (breaching, demolitions, fortification against non-standard physics)

EOD/Anti-Thaumaturgy Section (anomaly render-safe, ritual disruption, and post-op sanitation)

Support Company (Logistics & Medical):

Battalion Supply Section (ammo, rations, power cells, specialized ordnance)

Transportation Coordination (manages non-tactical movement to/from staging areas)

Tier-2 Medical Platoon (trauma stabilization, contamination/curse screening, field exsanguination kits)

Quartermaster Section (field repairs, kit replacement)

Deployment Doctrine for Multi-Species/Class-A Environments

By default, battalions deploy as light infantry to maximize speed. For high-threat environments like Vampire Island and the Draconis Isles, standard loadouts are heavily augmented with specialized munitions and containment gear drawn from S5 (R&D) and S3 (Ordnance) stockpiles, tailored to the anticipated Class-A threats. Though no heavy vehicles are deployed on the Church Edict contract due to time constraints, every rifleman carries munitions rated for multiple threat types, and Weapons Company assets are prioritized for sea transport.
Reply
Alignment and Faction Information

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum