Quote:
Prompt 1: The group has split up; while a large number of people remain in the storage wing, you have decided to help clear out some of the smaller rooms. Things are packed more securely here, and while there are some oddities on display, for the most part everything is secured in an array of wooden, stone, or metal boxes of varying security. You may see a strange item here or there, or something that catches your eye. There is an undeniably weird hum of energy in the room but Almadel has trusted you to behave.

As you investigate, you hear a strange noise. Roll a 1d4 to locate it.
    If you roll 1 it is coming from an air vent
    If you roll a 2 it is coming from a storage box
    If you roll a 3 it is coming from the wall
    If you roll a 4 it is coming from under the floor


You can decide how to get to them; you may be fortunate and find a loose tile but you may have to break something to reach them (at player choice). Just remember that Almadel wants his museum in the best condition possible…


[getting thread set up, rolling to determine where the noise comes from]