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[Q] Luciana Kukolnik

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Sara Draconia

Wheezing Loiterer

PostPosted: Tue Apr 02, 2024 8:10 pm


Name: Luciana Dmitriyevna Kukolnik

Nickname: Princess/ ushka by her exes but she really doesn't like nicknames.

Gender/Pronoun: She/Her

Age: 27

Birthday: November 11th

Sign: Scorpio

Gemstone: (Optional; follows your zodiac sign)

Blood Type: B+

Fav. Food: Hearty Soups
Hated Food: Pastries and sweets

School/Occupation: Watchmaker and repairer, currently working out of the shop that is beneath her home.

Hobbies: What does your character do outside of school/work during their civilian life? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however players are allowed to have solitary hobbies as well.

Muesuem Going: Heading to the museum brings inspiration, both from the art and the people there. Seeing the ever-changing flow of exhibitions as well as fashion trends, she spends a lot of her free time there. Any time a new artist has an exhibit up, she makes plans to head over for the opening night. While the classics still are near and dear to her art she loves seeing the work of local artists and finds herself talking with them during exhibitions.

Ice Skating: Ever since she was little, Luciana ice-skated. Every year when the lake would freeze over by her home she would rush out and spend time on it. Now that she's in Destiny City she frequents the all year round ice skating rink and shows off her skills. It's not the same feeling as skating on the lake but she still loves doing it.

Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Imaginative: -- Whether it is her work or her clothing, Luciana always goes through a wildly different process than others on things. Choosing fashion styles that fit her instead of following trends and fast fashion. She's always thinking of new ways to approach things as well as new designs for the watches she makes and sells. When working with others, this leads her to come up with solutions sometimes or viewpoints they may not have thought up.

Ambitious: -- Luciana always works towards a better future. Seeking out opportunities one after another to grow her reputation in the city or working on her image by doing yoga, she's always taking steps that she thinks will help her succeed. At times this means she ends up arriving early or staying late to work with clients over extra details and trying to build rapport.

Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Spiteful: -- Luciana takes every offense personally, any person who finds themselves on the wrong side of her opinion or god forbid, breaks something in her shop, gets a mental mark in her book. A list of people who have wronged her alongside what she could do to get back at them. Sometimes it's small things, like making someone wait longer for a repair, other times she might slap or punch them if she can get away with it. The main thing is she never forgets, and she rarely forgives.

Egocentric: -- Luciana is the only one who matters and she focuses everything she does from the point of view that it should be an honor for others to have things worked on by her. She helps others at times because she believes it would be better if she was the one helping and ends up taking over at times. She rarely takes the criticism of others into account and dismisses it when it's harsher. It makes it hard for her to work in a team unless they end up agreeing with her at nearly every turn.

PHYSICAL DESCRIPTION

Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use hair dye or wear contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is allowed, but please consider that this is still considered an oddity in our game environment; you are free to play with it but we encourage players to be considerate of this fact! If your character is intended to have different colored eyes due to injury, please make sure you have done adequate research and include relevant information when you post a quest, or PM the shop mule, The Space Cauldron, for help! Because civilian art isn’t required for play, this part of the form will be helpful in making sure others know how your character appears if you don’t yet have art for them.

Eyes:Blue

Hair: Color, style, accessories. You can post references or style words!

Face: Shape, features -- Does your character have a round or oval or heart-shaped face, freckles, big ears or not; this is just to describe their face!

Skin Tone: If possible, a hex code may be helpful for the artist’s purposes, here!

Body Type: 5' 7" on the thin-ish side but with a bit of a dancer's body style.
Clothes: Usually dressed in monochrome business-like attire with an accent accessory in a bright color. Most of her wardrobe is black or white with few main articles of clothing having color.
PostPosted: Thu May 02, 2024 9:48 am


Knight Title: (Wonder Name), Page of Pluto ; a Knight Wonder is the source of their power. This can be named after a natural landmark on Earth (such as a mountain, river, hill, forest), a manmade location (such as a city that is at least five hundred years old), or a landmark on the planet being quested (such as a crater on Mars for a Mars Knight). Make sure to include a link to your Wonder! More information on choosing a Wonder can be found in the ‘Tips’ below the form!

Wonder Description: N/A
Uniform: Knights all have a different theme depending on what Planet/Celestial Body they represent. Check the Knight Information Thread to get an idea of what designs would be appropriate to best represent your Knight's planet! Each Planet has a specific color palette so make sure you are drawing from that when designing your Knight! The outfit might have a few accent colors that stray from the palette, but the majority of the colors should match it. Metallic colors are allowed for all Knights regardless of color scheme, but the uniform must feature predominantly palette colors! Dark colors should not dominate the uniform so even if the color palette is naturally dark, please keep this in mind! You can incorporate white or gray into your design in moderation, Your Knight should have their planetary symbol presented as a major motif in their outfit, so please consider where these symbols might best appear on their uniform! These things, and more information about uniform guidelines, can be found in the Knight Information Thread and the Custom Procedures Thread! Links to these threads can be found below in the ‘Tips’ below the form!

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!

Top -- Thigh-length traditional side-fastened coat? Shorter? Longer? Exposed undershirt? Cropped? Buttons? Toggles? Long sleeves, or short sleeves? Sleeves at all? What's the collar like? Is it a dress? You are generally as basic as it gets here and should be something you can be very active in.
Bottoms -- Skirt? Pants? Shorts? Culottes?
Gloves -- Got any?
Belt -- Belt? No belt?
Shoes -- What kind?
Shoulders -- Epaulettes? Shoulderpads?
Accessories -- What kind? Pages and Squires cannot have capes, so please keep this in mind!

Weapon & Magic

Knights fight with a magical artifact that they can channel magic through once they reach their second stage. This artifact is called a ‘weapon’, though it cannot be bladed or lethal, cannot be anything that could not be reasonably held, and must be a single item. They cannot be a pair of items (such as a pair of gloves) ; magic can only be channeled through one item. As they grow in power, their weapon will grow, and their magic will as well. Knight weapons will have three forms and should always be timeless. These are ancient antiques that have been passed down through each incarnation. At second stage, a weapon can have magic themed on the planetary powers of the world their Wonder is located on. Tips about writing magic can be found below the form!

Page Weapon: An old and dulled clock pendulum.

Squire: The pendulum's handle extends turning it into staff with more gears and clock-like parts.

Channeling her staff,
Range: 10 Feet
Time: 40 Seconds
.You gain access to your magic pool at this stage. Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for Squire magic pool is typically between 30-45 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about ten to fifteen feet at this stage but this may vary depending on effects.

Knight Weapon: A staff with a clockwork top, detailed and intricate but with no sharp parts and not really for hitting. It's stuck at a specific time and doesn't have moving parts.

Magic is channeled from a pool of energy and can be turned on and off at will. Magic must reflect the power themes of the world the Knight serves. The casting time for a Knight’s magic pool is typically between 45-60 seconds at this stage depending on effects; offensive and debilitating magic will generally have a smaller magic pool, but healing magic, shields, and illusion magic usually have a larger magic pool. Most magic will typically have a range of about fifteen to twenty feet at this stage but this may vary depending on effects.

Sara Draconia

Wheezing Loiterer



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu Jul 11, 2024 5:58 pm


Sara Draconia

Luciana looks good to me, have fun!

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