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Reply 4. Video Games
What Makes a "Good" Game?

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Spark of Madness

Timid Bookworm

PostPosted: Tue Mar 19, 2024 6:50 am


Everybody's definition of a "good game" is slightly different based on preferences and interests. How do you define a "good" game? What criteria do you focus on? Narrative, interesting mechanics, world-building, etc.? Are there any games that check all of your boxes?
PostPosted: Mon May 06, 2024 6:44 am


Personally, anything that could hold my attention. The moment the plot becomes too bizarre or unnecessarily hard, I just don't feel like playing it anymore.

cubicola


ObsHagen

Dangerous Hunter

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PostPosted: Fri Aug 09, 2024 12:00 am


- Engaging Plot Lines
- Ingenious Weapons/Tools
- Intuitive/Smooth Keyboard/Controller play
- Earning Extra Content/ Side Games
- Alternate Endings
- Featured folks hidden away somewhere (Like Big Foot and Elvis)
- Awesome Music/Concept Art/etc.
...hmmm..
- Quality, Passion, Homage, Honor for the OGs.. Not just another game..

..Dude, even WWF/WWE had customization and that was fun too.
Double Plays for Baseball (I've only played once but getting that was fun)
..Are games still like that nowadays?
..I haven't gotten into gaming lately.
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4. Video Games

 
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