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[Q] René Gastinne //

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Sara Draconia


Wheezing Loiterer

PostPosted: Thu Dec 07, 2023 12:30 pm


User ImageName: René Gastinne-Rennette (Does not use his full last name but it's required to be on his paperwork)

Nickname:

Gender/Pronoun: He/Him

Age: 27

Birthday: July 14th, 1996

Sign: Cancer

Gemstone: Ruby

Blood Type: B+

Fav. Food: Baked goods
Hated Food: Veal

School/Occupation: Shop owner of a store called Gastinne's Goods that sells antiques, all sourced from his home overseas.

Hobbies: What does your character do outside of school/work during their civilian life? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however, players are allowed to have solitary hobbies as well.

Painting: -- Wandering through the city, he keeps a small watercolor and gouache kit with him and frequently paints scenery or small portraits of people he sees while out and about. Frequently taking time on the weekends he likes to visit some of the various art museums and paint small pieces of the gathered masses while enjoying the atmosphere and artwork.

Jogging: -- It started out as the only way he could get around the city without a car but now he looks forward to going for a run or a walk through the city. He enjoys meeting people while out and talking about all manner of things while he learns new routes and shortcuts through the city.

Reading: -- René enjoys fiction mostly and spends a lot of time reading through things as he watches his shop. When he can, he heads to the library to look into books about the country and its history. Sometimes he spends hours tucked into one of the back corners with a pile of books or speaking with other people who are looking at the same books he is interested in.

Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Easy-going-- Now that he's left his home and the things that bound him there, he's floating through as he explores this city and its people. Very little bothers him as he works through some of the more bothersome parts of moving from another country. He's fine with the pace life has set for him here and acts as sort of a calming force for those who otherwise might be a bit more tightly wound. Other people worry more than he does about things and he does his best to try and bring the mood back to a more laid-back pace when he can either at work or when he's out meeting people while exploring or jogging.

Curious-- While learning about all the people who float in and out of the shop, he continues to read as many books as possible to try and quench his thirst for knowledge. He often asks visitors if they have read anything interesting lately so he can go out and try and read it too. The more he learns, the more he has to bring up in conversations with others. He also enjoys learning new routes, especially if they're shortcuts. Although his curiosity has helped expand his knowledge, he sometimes stumbles upon things that aren't his business.

Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Capricious: -- Going for what he wants at the moment, he rarely settles down for long with things. Changing fashion or position on certain topics frequently and recycling or tossing out the old. Always looking for something new and fresh he can be hard to work with unless you play along with his frequently changing whims.

Evasive -- Avoiding things that would chain or bind him to people and places, he does what he can to avoid owing people or paying up debts that he owes unless they are financial. If he feels caged or trapped he might run even if it was something he stumbled into himself.

PHYSICAL DESCRIPTION

Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use hair dye or wear contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is allowed, but please consider that this is still considered an oddity in our game environment; you are free to play with it but we encourage players to be considerate of this fact! If your character is intended to have different colored eyes due to injury, please make sure you have done adequate research and include relevant information when you post a quest, or PM the shop mule, The Space Cauldron, for help! Because civilian art isn’t required for play, this part of the form will be helpful in making sure others know how your character appears if you don’t yet have art for them.

Eyes: Muddy greenish. brown slightly downturned

Hair: Medium length and a bit messy and wavy. Keeps it up as much as he can with products.

Face: Heart/diamond-faced shape with a near-permanent tired expression.

Skin Tone: If possible, a hex code may be helpful for the artist’s purposes, here!

Body Type: On the taller end around 6' 2" without his boots. Built up a bit from lifting heavy things at the store but still on the lankier side of things. Similar build style to a runner or bicyclist and around 210 lbs.

Clothes: Dresses for fashion and comfort, frequently buying and recycling his wardrobe as trends change.
PostPosted: Thu Dec 07, 2023 12:50 pm


Senshi: Sailor Kafka of Consumption

Challenge: I'll take your breath away~ Waste away with me!

Uniform Color: Main and secondary. Give us a hex code if you'd like. The bodices of Order Senshi (including chibis) will always be white, and the bodices for Dark Mirror and Corrupted Senshi will always be black. Characters should have at least one main color and one secondary color, but other colors can be used as needed.

Main Color:
Secondary Color:

Uniform:

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!

Tiara -- Every Order senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Corrupted Senshi do not need a tiara; instead they have a cracked black hole in their forehead.
Choker -- Choker is a classic, or a necklace? Or a scarf?
Collar -- Plain sailor collar? All senshi must have a collar with one stripe at first stage.
Bodice -- A swimsuit-type bodice? Order Senshi need a white bodice; Chaos Senshi need a black bodice. Some factions, like the Dark Mirror Court, have specific uniform requirements for their bodice and the amount of skin showing, but no other Senshi have restrictions. The bodice simply needs to be visible and be the lowest layer of fabric on their uniform.
Chest Bow -- You need some form of frontal decoration and all senshi must have some kind of bow. All Senshi but Corrupted Senshi require a chest bow.
Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation. All Senshi but Corrupted Senshi require a brooch; instead, corrupted senshi have a cracked black hole in their chest.
Sleeves -- Got sleeves?
Gloves -- Any gloves?
Buttbow -- All Senshi need a buttbow or sash around their waist
Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt? All Senshi bottoms need to have one stripe or at least one layer of fabric for first stage.
Shoes -- Go crazy!
Accessories -- Any accessories? Earrings? Jewelry? Some factions, like the Dark Mirror Senshi, have extra uniform features (like a transparent overlay, or metallic bracers) ; please make sure that you have checked the character uniform requirements! A link to this can be found in the ‘Tips for Creating a Senshi Character!’ found below the form.


Attacks: These are your senshi's abilities and should correspond to your senshi's sphere. Senshi unlock a new magical ability to use in battle as they rank up ICly! Chibi Senshi should have weaker versions of the standard magic, or should have magic that backfires. Corrupted Senshi are allowed to have ‘darker’ magic. ‘Late Blooming Senshi’ ages 21-27 should have magic written the same as other standard Senshi but should have IC effects or erratic magic. More information can be found in the tips below! Senshi magic should be written to have a duration, a range, and number of uses. Senshi magic should be written to have a base ability, however players can include optional effects, such as more powerful or lasting damage, that their RP partner can choose to be affected by! Senshi magic can be a buff or debuff, can be offensive, defensive, or create illusions. Senshi magic should typically only be one type of magic; it should not be a buff, and be offensive and defensive, for example.

Sailor Scout Attack: Name.
Kafka pulls his arms in and then throws them out, spreading droplets out into the air around in a half circle. As people breathe in, they start feeling short of breath and as if they have a fever. It progresses a bit more but never past the point of feeling out of breath from over-exercise and abruptly ends with them coughing the droplets back out. No lingering physical effects. The effect is worse for enemies but can still slightly affect those on his own side if they breathe things in.

Range: 10 feet
Time: 20 seconds
Uses: 3 Per battle

Super Sailor Scout Attack: Name.
Kafka pulls his arms in and then throws them out, spreading droplets out into the air around in a half circle. As people breathe in, they start feeling short of breath as if there is fluid in their lungs. It progresses as those affected may cough or try to clear their lungs with no relief then abruptly ends with them finally coughing the droplets back out and being able to breathe normally once more. May have some lingering shortness of breath and lightheadedness but it is up to the player as well as the psychological effects of having their breath stolen away. The effect is worse for enemies but can still slightly affect those on his own side if they breathe things in.

Range: 15 feet
Time: 20 seconds
Uses: 2

Eternal Sailor Attack: Name.
Kafka claps his hands to his chest and steps forward, the area around him starts to fade into an illusion, all affected feel as if their bodies are wasting away. Each breath they take of the air within his range strangles the life out of them from the inside out. Visions of diseased figures float through the mist of red droplets. Enemies feel as if they are coughing blood and can become light-headed. It is an acute onset followed by a slow return to normal as the time ends and the red droplets fall to the ground and disappear as if they never existed. Players may choose if their characters continue to have a hard time breathing or suffer any pain from repeated harsh coughing. No actual damage or blood has come from characters unless they choose that to happen.

Range: 20 Feet
Time: 40 seconds
Uses: 1


Sara Draconia


Wheezing Loiterer



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Mon Dec 11, 2023 1:21 pm


Sara Draconia

Civ side looks good, have fun!

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