**This is for her powered form**
Weapon & Magic___________________
[★] Page Weapon: Snowglobe with a unicorn figurine in it.
Magic: None
[★] Squire Weapon: A wand with a unicorn globe at the tip
Magic:
• Ngome shakes the globe and begins to channel her magic so it seems to 'trap' opponents in the snowglobe with a flurry of sparkling snow and a unicorn that watches them.
• The illusion is so realistic that it feels like they have traveled to another world. A fantasy landscape will sprawl around them and the unicorn will guard them from escaping. While the unicorn does not do physical damage, it will block them from leaving. Attempting to hurt the unicorn will cause the target to feel whatever pain they would inflict on it to themselves instead. For as long as they are in her magic, they are protected in the real world by a magical bubble that prevents them from being attacked.**
• Can channel her magic for up to thirty-five seconds.
[★] Knight Weapon: A full-sized staff with a unicorn globe on it
Magic:
• Ngome shakes the globe and begins to channel her magic so it seems to 'trap' multiple targets in a fifteen-foot radius in the snow globe with a flurry of sparkling snow and a unicorn that watches them.
• The illusion is so realistic that it feels like they have traveled to another world. A fantasy landscape will sprawl around them and the unicorn will guard them from escaping. While the unicorn does not do physical damage, it will block them from leaving. Attempting to hurt the unicorn will cause the target to feel whatever pain they would inflict on it to themselves instead. For as long as they are in her magic, they are protected in the real world by a magical bubble that prevents them from being attacked.**
• Can channel her magic for up to sixty seconds.
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