↪A Randomizer for Encounters & Events
Current Total: 100
Use ctrl+f to quickly find the number you roll.
1. You wake up in the fields outside town with no memory of how you got there, surrounded by sleep-drunk warriors.
2. You wake up in a ruined tower outside town with no memory of how you got there, a year older and able to juggle fluently.
3. You wake up in a pony barn with no memory of how you got there, covered in mud and carrying a coffer filled with 122 dbs.
4. You seem to have gained the nickname "Finchy" and nobody in town can tell you why.
5. You almost saved the life of a mysterious stranger, and have gained her young daughter as your apprentice as a dying wish.
6. You accidentally helped a wanted thief escape, and the thieves' guild has quietly paid your lifestyle expenses.
7. You encounter Maerva, a trapper hunting weasels. She has seen a strange omen, and seeks to learn its meaning.
8. Twelve hours suddenly pass in the blink of an eye.
9. The ruins of Dene Keep. The castle is surrounded by small dust elementals who throw sand in your eyes if you come near.
10. The ground suddenly quakes and a volcanic fissure tears opens.
11. A group of pilgrims travelling to the Daelli Vale. They are bearing the body of a fallen companion.
12. A female bear watches over several of her young.
13. The ivory ruins of the Shrine of the Tialye Moon. The walls of the temple are overgrown with thorny red vines.
14. A delicate tree stands amidst ancient runestones. A blue dragon with butterfly wings lies asleep beneath it.
15. The thunderous roar of a great waterfall can be heard from ahead.
16. A mute ranger named Essilde. He protects a legendary sword named Last Words.
17. A great tree stands ahead, bound by spiked iron chains.
18. Lysura Athaunt, a shepherdess searching for her missing flock. She has fallen into an abandoned well, and begs for help.
19. A stream flows in an endless circle, around a grounded cube engraved with incoherent labyrinths.
20. The road here is covered with scorch marks.
21. A male human peddler named Garris. He is very drunk, and talking to a tree.
22. A horned horse appears on the road, whinnies, charges, and disappears.
23. A caravan of merchants led by a man named Iache. They are escorted by a pair of iron golems.
24. A caravan of merchants led by a woman named Tania. They have been attacked by a gang, which stole their horses and oxen.
25. A herd of goats feasts upon the crown of a slain tyrant.
26. A small village lies abandoned, covered in yellow slime mould critters.
27. A formerly discharged war general and his host of loyal knights and soldiers have laid siege to a ruined castle.
28. The road ahead suddenly collapses into an ancient and long-forgotten crypt.
29. A wooden crate lies abandoned beside the road. It contains 82 dbs and a short, crystal sword.
30. A man named Braelm Dacyp. He believes that the stars are stealing his thoughts.
31. You go for a Hike
32. Play Rock Paper Scissors
33. Catch Fireflies
34. Start a Garden
35. Go to the Zoo
36. Water Balloon Fight
37. Grow a Frog
39. Go to the Playground
40. Pick Flowers
41. Throw a Ball
42. Take a Bike Ride
43. Go Cloud Watching
44. Make S'mores
45. Have a 'No Talking" Contest
46. Fly a Kite
47. Storytime at a Book Store
48. Visit a Farm
49. Build a Blanket Fort
50. Play Hopscotch
51. Make Cookies
52. Go Fishing
53. Start a Lemonade Stand
54. Play in the Sprinkler
55. Do a Puzzle
56. Make Paper Airplanes with letters of affirmation and fly them from the tallest rooftops
57. Go on a Scavenger Hunt
58. Get a Pet Rock
59. Plant a Garden
60. Swim in a Lake
61. Any social interaction you have, you must only speak in jokes and riddles
62. Climb the tallest Tree
63. Throw a Frisbee
64. Go on a Picnic
65. Go granite hunting
66. Bake a cake
67. Start an ice cream stand
68. Volunteer at the museum
69. Play in the Mud
70. Catch bugs
71. Have a Tea Party
72. Go Birdwatching
73. Find a 4-Leaf Clover
74. Blow Bubbles
75. Visit the Library
76. Visit a National Park
77. Fold Origami
78. Feed the Ducks
79. Build a Sand Castle
80. Learn to Juggle
81. Build a Campfire
82. Go Stargazing
83. Walk a Dog
84. Start a Nature Journal
85. Make Homemade Cards
86. Take a Bus Ride
87. Paint with Watercolors
88. Go Berry Picking
89. Build with bricks and rocks
90. Go camping
91. Go foraging
92. Spend the day at the lake
93. Learn to walk on your hands
94. A circle of toadstools lies in a farmer's field, surrounded by abandoned tools
95. A massive crater has been blasted into the road here
96. A conspiracy of ravens seems to be fighting over an orichalcum ring
97. A long-abandoned witch's hovel stands amidst twisted and thorny trees
98. The ruins of Blueberry Keep. The castle is occupied by an army of foxes
99. A tiny shrew dragon jealously guards a field of dandelion flowers
100. A horse befriends you
101. You lose your reflection permanently.
102. Your hair has the effect of being underwater permanently.
103. You instantly become 1d6 years older.
104. You can speak with plants for 1d4 turns.
105. You gain double your speed for 1d6 rounds.
106. The potion gives you resistance to fire damage for 1d4 hours.
107. Drinking this potion has allowed your consciousness to be noticed by a random deity! You have one chance to ask any yes or no question.
108. You begin to secret a substance that is very similar to gasoline. Be careful, you are extremely flammable!
109. Your hair color changes to a random color.
110. Your pupils disappear!
111. Your hair triples in length.
112. Wings sprout out of your back, allowing you to fly for 1d4 turns.
113. Your eye color changes to a random color.
114. You can smell doubloons from 50ft. away for 1d4 turns.
115. You transform into a random race.
116. Your skin color changes to a random color.
117. You feel like you have springs in your feet! You can jump four times your normal jumping height for 1d4 turns.
118. The potion gives you resistance to acid damage for 1d4 turns.
119. Your hair color changes depending on your mood.
120. Your AC increases by 1d4 for 1d4 turns.
121. You grow goat horns from the sides of your head.
122. You begin to emit an odd musk from your skin, attracting wild animals to your location.
123. Your hands and feet grow webbing, allowing you to travel much faster in water.
124. You gain a shiny film over your eyes. You can see in the dark for 1d4 turns.
125. You lose all of your spell slots for the day.
126. All the hair on your body falls off.
127. You are instantly teleported to the location you found the potion.
128. Your breath is now a light flurry of snow.
129. For the next 1d4 hours, fire damage heals you instead of hurts you.
130. 1d100 bees swarm harmlessly around the caster.
131. 1d4 of caster’s limbs are covered in fish scales.
132. 4d6 non-functioning eyes appear on the caster’s face and head.
133. A life-sized statue of caster appears nearby, made of cheese.
134. A mound of snow falls onto caster and buries them up to their chest.
135. A swirl of rainbows accompanies any spell cast by caster.
136. You polymorph for 1 turn.
137. Your clothes billow with green smoke for 5 turns.
138. Your hair grows two inches.
139. Your strength is halved for one turn.
140. All of your clothing is colored safety orange.
141. Your clothing is permanently moist.
142. All of your doubloons are revealed to be counterfeit.
143. An illusory statue of the caster stands at this spot for one year.
144. The next attempt to change shape will be only partially successful.
145. Any food now carried by caster is 10X as nutritious.
146. Any food now carried by caster turns to spun sugar.
147. Any magic currently affecting the caster is Dispelled.
148. For the next hour, you smell like wood smoke.
149. You are suddenly wielding a longsword, and any item you may have been holding falls to the ground in your space.
150. You suddenly teleport to the middle of the Bazaar.
151. Your gender changes to male.
152. Your gender changes to female.
153. Your gender changes to nonbinary.
154. The world seems slower for a moment, and you can immediately take an additional action.
155. Your species changes to Human.
156. Your species changes to Orc.
157. Your species changes to Elf.
158. Your species changes to Giant.
159. Your species changes to Faerie.
160. Your species changes to Lupine.
161. Your species changes to Feline.
162. Your species changes to Chiroptera (bat).
163. Your species changes to Caprini (goat/sheep).
164. Your species changes to Goo/Slime.
165. Your species changes to Reptilian.
166. Your species changes to Amphibian.
167. Your species changes to Insect.
168. You gain 1 skill point in Alchemy.
169. You gain 1 skill point in Self-Defense.
170. You gain 1 skill point in Horticulture.
171. You gain 1 skill point in Rune Magic.
172. You gain 1 skill point in Two Handed Weaponry.
173. You gain 1 skill point in Light Armor.
174. You gain 1 skill point in Heavy Armor.
175. You gain 1 skill point in Smithing.
176. You gain 1 skill point in Animal Speech.
177. You gain 1 skill point in Animal Tending.
178. You gain 1 skill point in Animal Husbandry.
179. You gain 1 skill point in Enchanting.
180. You gain 1 skill point in Conjuration.
Ladelia
Being responsible the only way the mentally ill know how.