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[Q] Lamia Hopkins // Sailor Melete of Starvation

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Sara Draconia


Wheezing Loiterer

PostPosted: Sun Apr 30, 2023 7:53 pm


User ImageName: Lamia Hopkins

Nickname:

Age: 18

Birthday: Sept 23rd

Sign: Virgo

Gemstone: Sapphire

Blood Type: AB-

Fav. Food: Calorie Mate bars (Dense and easy to eat)

Hated Food: Greens
School: HITS will be going to DCU for Medicine

Hobbies:

Neuroscience Club - Lamia hangs out with other students interested in Neuroscience and often tries to plan little events or fundraisers to get more people interested in the club. One of the larger successes is the annual bake sale that they run because it draws in a wide variety of people.

Volunteering - She often helps out by giving out meals or working with the less fortunate when she gets the chance. She really hopes that whatever help she can give will make their day even a little better. It has been something she has been doing since beginning HS and wants to keep up with in the future.

Tabletop Gaming - Mondays and Thursdays are the nights when Lamia gets to hang out with her group and play pen and paper games. She is usually the GM but in the newest game they started, she is a player and helping out instead.



Virtues: These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.

Reading People - Lamia has always been good at reading people and getting a sense of their motives. She can usually tell if she will get along with someone or not after a few moments of meeting them except in the case of the awkward and false first impressions. It makes it easier to get along with others and also helps when she tells them to look out for certain people. This can be both good and bad since she tends to comment on relationship choices when asked.

Timely and Reliable - Lamia is always on time or slightly early depending on the situation. If she says she will be somewhere, she will be there unless something out of her control happens. She is also always aware of time constraints and finishes everything she has to do in a timely manner which gives her enough extra time left over to do the things she enjoys.

Curious - Lamia is always looking at new things and trying to figure out how they work or how to take them apart. While she does have a thing against gossip, that doesn't stop her from wanting to overhear things. She sometimes gets in trouble when she tries to get into people's business or when she tries to bring reference books out of the library.

Flaws: Second verse, same as the first. So put me on a plane so I can put them in a Hurst~

Closed Up Tight - Lamia tends to keep things to herself and on a need-to-know basis. This keeps things very businesslike with others besides her few close friends. She really doesn't want many people to know about her private life unless they absolutely have to. This has pushed some people away, especially in classes, she has tried to open up a bit but she finds it hard with most people.

Priority Mix Up - Lamia rarely has her priorities straight. She tends to do things as she sees fit instead of following a plan unless it's with designing robots. She does get everything done in a timely manner, it just happens to be an order that very few people understand. It becomes annoying to others because she may work on her own things over helping them with studying or may even do something as trivial as reorganizing her room before helping.

Competitive - If there is a challenge, she WILL accept it if there is even the slightest chance of her winning. Competing with others slowly became a bigger part of her life as she went through school and had to beat other students' GPAs in order to get into better classes and schools. She also challenges herself a lot and gets frustrated when she doesn't meet her own high expectations or if she loses against someone else.

PHYSICAL DESCRIPTION

Eyes: Redish orange

Hair: Magenta, tied back in a ponytail that reaches to her mid back. Her hair is kinda curly but she sometimes straightens it which adds a few more inches to it's length. She switches between a few different hairpins to keep her hair out of her face while in class.

Face: Oval eyes

Clothes: Outside of her uniform she usually wears shorts or pants with the occasional long skirt. She likes to wear lots of literature-themed and gaming shirts as well as her favorite coat which she has had for years now.
PostPosted: Sun Apr 30, 2023 8:02 pm


Senshi: Sailor Melete Senshi of Starvation

Challenge: "May food turn to ash in your mouth!"

Fuku Colour: ONLY IF SENSHI OR KNIGHT. Main and secondary. Give us a hex if you'd like. The bodices of senshi will always be white, except for in the case of parallel senshi -- those will be black.
Main Color: burnt brown ish
Secondary Color: sand

Fuku: ELEMENTS TO THINK ABOUT FOR SENSHI, FEMALE AND MALE -- YOU DON'T HAVE TO HAVE THESE, JUST THINK ABOUT THEM

Collar -- See Ref
Bow -- A balancing scale maybe on the front bow and on the back the same. all the bows tattered and sandy looking.
Bodice -- White dominant maybe some kind of skeletal and wraith like design to it.
Sleeves -- Bandages
Brooch -- Round
Bottoms -- Layered tattered skirt
Tiara -- plain
Choker -- Long tattered scarf.
Shoes -- Tattered boot heels or sandals that wind up her legs.
Gloves -- Skeletal going up under the bandages
Accessories -- Balancing scales for earrings maybe repeating pattern.

Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming.

Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.

Sailor Scout Attack: Melete's Hunger
Mab holds her hands in front of her mouth and speaks softly into them before throwing them forward with her palms facing the target. A target within 10 feet feels slight muscle problems and hunger, the effect can range depending on their body type. Muscle problems can range from a tightening to a soreness that doesn't seem to fade as long as the effect is going on. The effect only lasts 30 seconds and can be avoided by breaking line of sight. If line of sight is broken before the target is effected, Mab feels slightly hungry. This can be use 3 times per battle.

Super Sailor Scout Attack: Melete's Fatigue
Mab holds her hands in front of her mouth and speaks softly into them before throwing them forward with her palms facing the target with her wrists crossed. A target within 15 feet feels moderate muscle problems, fatigue, and hunger, the effect can range depending on their body type. The effect only lasts 35 seconds and can be avoided by breaking line of sight. If line of sight is broken before the target is effected, Mab feels slightly fatigued and dizzy. This can be used 2 times per battle.

Eternal Sailor Attack: Melete's Starvation
Mab places her right hand over stomach and holder her left hand outward, a scale made of energy forms and tips pouring out an aura of energy which pulses outwards. Everyone, including her party and the opponents feel the advanced stages of starvation if they are within a 15 foot radius. They have hallucinations of seeing themselves and those around them wasting away to nothingness. The hallucinations and symptoms last only for 40 seconds. This can only be used once per battle.


Sara Draconia


Wheezing Loiterer

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