Chain Novice - 500 Chakra [ Required to learn any Novice Chain Techniques ] ( Passive: Add +5 to the first effect of Chain Techniques | Allows the full manipulation of 1 Chain )
The basic style of using chains in battle. The user can control one chain at a time. Novice Techniques[ N ]
Ball and Chain - 1800 Chakra ( Spirit +5 vs Opponent's Strength: ½ Opponent's Speed ) This technique creates an extremely heavy ball and chain, which can be used as a weapon, or attached to a trapped foe to further bind them.
[ K ]
Chain Gun - 1700 Chakra ( Intelligence + ½ Spirit Damage | Speed +5 )
This technique sends the chain striking out like a snake, able to even puncture solid stone.[ K ]
Chain Lash - 2400 Chakra ( Spirit + Speed Damage )
A rapid whipping strike with a chain, applying the full force of impact at any point along it's length.[ K ]
Chain Disarm - 3700 Chakra ( Intelligence + ½ Speed vs Opponent's Reaction: Grapple Weapon | Spirit +5 vs Opponent's Strength: Disarm Weapon )
This technique can use a chain to wrap around an opponent's weapon, to try to pull it free from their grasp.[ N ]
Chain Explosion - 4000 Chakra ( Spirit + ½ Intelligence + [ 10 x Chain Level ] Damage | Chain Level: Novice = 1, Apprentice =2, Practitioner = 3, Expert =4, Master =5 | Opponent's Reaction -20 per active chain during explosion. )
This technique causes all chains the user is currently controlling to explode. They send metallic shrapnel flying in all directions, though the user is immune. The power of this move is based on the user's Chain Level.Chain Apprentice - 1000 Chakra [ Requires All Novice Techniques | [ Required to learn any Apprentice Chain Techniques ] ] ( Passive: Add +5 to the first effect of all Chain Techniques | +1 Action for Chain Techniques Only | Can control 2 chains at a time )
A more advanced style of using chains in battle, to make use of their fluid mobility and durability. The user can control two chains at a time.Apprentice Techniques[ K ]
Chain Blade - 3000 Chakra ( Strength + ½ Spirit + ½ Intelligence Damage )
This technique causes a length of chain to form into a rotating oval in the user's hand, capable of inflicting serious damage on an opponent or the environment.[ K ]
Chain of Dominance - 3600 Chakra [ Requires Ball and Chain ] ( Adds ½ Intelligence to the Spirit vs Strength Comparison | Trapped Foes take ½ Spirit Damage per post while collared. )
A more advanced form of Ball and Chain, this technique creates a collar on a chain, to trap a foe.[ N ]
Chain of Pain: Level 1 - 1800 Chakra ( Add Intelligence +15 Damage to Chain Jutsu and controlled chain damage. )
The user can cause sharp spikes to grow from their chains.[ K ]
Lock, Stock and Barrel - 1500 Chakra ( Intelligence + ½ Spirit Damage | Speed +5 | Opponent can be swung once per controlled Chain; Intelligence -10/-20/-30/etc vs Opponent's Strength per each additional swing after the first. )
This powerful technique wraps an opponent in numerous loops of chain, before allowing them to be swung around and smashed into the surrounding area.[ N ]
Chain Gang - 2700 Chakra ( Create 2 clones per every controlled chain. | Clones can use all Chain Jutsu | Chains cannot be controlled while clones are active. | When a clone is destroyed: Intelligence + ½ Spirit vs Opponent's Speed: On success Opponent loses one action on their response post )
This technique creates a series of clones of the user, that when hit, erupt in lengths of chains which attempt to ensnare the opponent.Chain Mail- This technique creates a lightweight set of armor composed of durable links of chain. 900 Skill Points
Chain Practitioner- The user is now proficient in fighting with chains, able to use multiple lengths with ease, attacking from multiple directions at once. The user can control four chains at a time. 1000 (Must be learned to learn any Level 3 skills, must be of the Suchīru clan.)
Anchor- A further evolution of the Ball and Chain, this technique creates a large ship's anchor at the end of the user's chain. It is extremely heavy to everyone except the user. 1400 Skill Points
Chain of Pain, Level 2- The user can now manifest fanged skulls at the tips of their chains, capable of biting into the flesh of their opponents. 1300 Skill Points
Chain Gatling- This technique is the evolution of the Chain Gun, and allows the user to simultaneously attack with all their chains at once in an array of Chain Guns. 1700 Skill Points
Chain Web- This technique causes the surrounding area to manifest numerous chains, stretched from one location to another, that creates a complex web of interconnected chains. 2100 Skill Points
Chain Expert- The user is now a full master in the style of chain fighting, able to fully utilize the potential of chains and do things that the unpracticed can't even imagine. The user can control seven chains at a time. 1400 (Must be learned to learn any Level 4 skills, must be a Chuunin or higher to learn.)
Link to the Past- This technique causes one of the user's chains to become ephemeral. If it can bind an opponent, it will actually reach into their past, and pull a past life out. If this occurs, the victim will believe they actually are living that old life again. 2800 Skill Points
Chain Frenzy- One of the more powerful techniques available to the Suchīru clan, this creates an enormous tornado with the user at the center. By spinning in a circle, the user's chains stretch out and begin to inflict colossal damage on their surroundings, and anyone foolish enough to be there near them. 2500 Skill Points
Quake With Fear- This sadistic technique requires the user to put as much of their chakra into one of their chains as possible, before using it in Chain Gun, and stabbing it deep into the earth. After a moment, the chain explodes, bursting free from the ground in the form of dozens of chains, striking in all directions. If any of the user's foes were not skewered outright, there is a startling propensity for the chains to end up around the victim's necks, strangling them. 3200 Skill Points
Oblivion- This technique may well be more fearsome than Quake With Fear, due to the extreme cost it demands from the user as well as the target. When this technique is activated, barbed chains burst from a point underneath both the user and the victim, ensnaring both of them in a severely painful display of torn flesh. The chains pull both victims down through a pair of dark portals, into a deep void. The chains tighten, causing further damage to both victims' flesh and bones, before finally ripping free. If the user is still conscious and able to fight, they can then release the both of them from the void in an explosion, the chains literally breaking the barrier into the real world as they pull both the user and the victim through. Otherwise, this technique is fully capable of killing both of them. 3000 Skill Points
Chain of Memories- This is the highest-kept secret of the clan's style of chain fighting, their most sacred technique. Using it, one becomes able to turn their chains ephemeral, similar to the Link to the Past. But rather than reaching into a victim's past life, instead it reaches into their current memories, and enables to user to doctor them. Nothing extensive, merely to add or subtract a face from a pivotal scene. This is a strong enough change to turn any ally into an enemy, or vice versa. 4000 Skill Points