Knight Title: Odin Page of Mercury
Uniform: Halloween 2022 Raffle WIP by Bronze Coffee
Weapon & MagicPage Weapon: A piece of rope with a wooden handle.
Squire: A metal SciFy looking hilt with a retractable sword-like baton that extends to about 32" long. It is blunt and glows blue when his magic is active.
The area around Odin in a fifteen-foot radius drops in temperature, and the air becomes thin, much like standing on top of a mountain peak. Opponents in the AOE experience the effects of
mild hypothermia making it difficult to cast, or maintain, magic and slows reaction speed, characters may also become forgetful as it can be hard to remember when you feel like you're freezing. It takes 5 seconds after leaving the AOE to warm back up. His magic pool lasts for 45 seconds.
Knight Weapon: A metal dual-sided SciFy looking hilt with a retractable saber that is about 36" long on each side. It is blunt and glows blue when his magic is active. Odin can have one side extended or both.
The area around Odin in a fifteen-foot radius drops in temperature, and the air becomes thin, much like standing on top of a mountain peak. Opponents in the AOE experience the effects of
severe hypothermia making it difficult to cast, or maintain, magic and slows reaction speed, characters may also become forgetful as it can be hard to remember when you feel like you're freezing. The cold saps an opponent's energy the longer they are in his AOE which could lead to unconsciousness at player's discretion. It takes 5 seconds after leaving the AOE to warm back up but and while their energy will restore, they may feel groggy, disoriented, fatigued, or exhausted afterwards, but the severity of that is up to player discretion. His magic pool lasts for 60 seconds.