Senshi: Irenaea, DMS Senshi of
Widow Spiders (( while none of the individual species of widow spiders are a valid sphere, the broader classification works ))
Uniform Color: see ref
Main Color: see ref
Secondary Color: see ref
Uniform: Reference to powered artTiara -- Every Order senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Corrupted Senshi do not need a tiara; instead they have a cracked black hole in their forehead.
Choker -- Choker is a classic, or a necklace? Or a scarf?
Collar -- Plain sailor collar? All senshi must have a collar with one stripe at first stage.
Bodice -- A swimsuit-type bodice? Order Senshi need a white bodice; Chaos Senshi need a black bodice. Some factions, like the Dark Mirror Court, have specific uniform requirements for their bodice and the amount of skin showing, but no other Senshi have restrictions. The bodice simply needs to be visible and be the lowest layer of fabric on their uniform.
Chest Bow -- You need some form of frontal decoration and all senshi must have some kind of bow. All Senshi but Corrupted Senshi require a chest bow.
Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation. All Senshi but Corrupted Senshi require a brooch; instead, corrupted senshi have a cracked black hole in their chest.
Sleeves -- Got sleeves?
Gloves -- Any gloves?
Buttbow -- All Senshi need a buttbow or sash around their waist
Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt? All Senshi bottoms need to have one stripe or at least one layer of fabric for first stage.
Shoes -- Go crazy!
Accessories -- Any accessories? Earrings? Jewelry? Some factions, like the Dark Mirror Senshi, have extra uniform features (like a transparent overlay, or metallic bracers) ; please make sure that you have checked the character uniform requirements! A link to this can be found in the ‘Tips for Creating a Senshi Character!’ found below the form.Attacks: Sailor Scout Attack: Irenaea's Lonely Widow
Irenaea calls her attack and a lone widow spider will materialize from her fuku brooch. This spider is then attracted to the nearest enemy combatant to Irenaea. It'll sense vibrations from the target and rush over to make physical contact via a simple touch. Upon making contact with the target in question the spider vanishes in a plume of black smoke but the effects of a widow spider's bite begin to manifest. Inflicted symptoms include muscle pain, abdominal cramps and a racing heartbeat. Once thirty seconds are up the symptoms disappear. (( players can opt to have their character affected longer if they chose to do so ))
Area of Effect: 9 feet
Duration: 30 seconds
Uses: Three
Super Sailor Scout Attack: Irenaea's Widow Swarm
Irenaea calls her attack and a two widow spiders materialize from her fuku brooch. These spiders are then attracted to the two nearest enemy combatants to Irenaea. They'll sense vibrations from the targets and rush over to make physical contact via a simple touch. Upon making contact with the targets in question the spiders vanish in a plume of black smoke but the effects of a widow spider's bite begin to manifest. Inflicted symptoms include muscle pain, abdominal cramps and a racing heartbeat. Once thirty-five seconds have elapsed the symptoms disappear. (( players can opt to have their character affected longer if they chose to do so ))
Area of Effect: 12 feet
Duration: Thirty-five seconds
Uses: Two
Targets: Two closest enemies to Irenaea.
Eternal Sailor Attack: Irenaea's Ensnared Prey
Irenaea calls out her attack and spins in place very rapidly. As she does so tiny threads of spider silk magically appear out of thin air. Anyone standing within fifteen feet of Irenaea might find themselves caught literally in a web of silk. Once caught in the webbing the material hardens. It's not enough to completely immobilize an individual but it'll take precious seconds to work ones self free from their entrapment.
Duration: Forty seconds
Usage: Once
Targets: Anyone within fifteen feet. The more targets that are ensnared the less difficulty it takes to break free.