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[H-B] Gameboard [Meridiana x Dravite]

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Shanyume

Anxious Friend

PostPosted: Mon Oct 31, 2022 1:08 pm


Square 0 - Roll 1 Meridiana, roll 2 Dravite.
Shanyume rolled 2 6-sided dice: 4, 3 Total: 7 (2-12)
PostPosted: Mon Oct 31, 2022 1:08 pm


Meridiana:Space 4:
Something smells rotten. You can’t see very far into the darkness, but if you squint closely a dark form seems to be dragging itself along the ground. Sometimes you see a pale hand almost close enough to grab you–or, maybe something does grab you. It’s cold, and frightening, and it’s trying to drag you out of bounds.



Dravite:Space 3:
A strange fog rolls in once you land here. You lose sight of nearly everything, including the game board. If you want to roll, you’re going to have to get close to the ground to even see where you’re supposed to go next. Hopefully nothing sneaks up behind you.

Shanyume

Anxious Friend

Shanyume rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)

Shanyume

Anxious Friend

PostPosted: Mon Oct 31, 2022 1:09 pm


Meridiana:Space 9:
The smell of saltwater fills the air, and you can hear the water lapping against the shore. You hear boards creaking, and bells in the distance. And then, a song. Haunting. Ghostly, and calling you. For a second, you fall in love. And then, water fills your lungs. You’re choking, you can’t breathe. The song is loud and seems to caress you, even as a wet chill gathers in your square. Scaly hands reach for you, you gently caressing, and try to lure you into an endless sleep.



Dravite:Space 8:
Something slithers across your foot, so fast that you might have thought you imagined it. Except, a few seconds later, it happens again. And then, again. Snakes keep moving across your space. If you move, they see you–and they might bite. Some of them hiss, some are capable of spraying a poisonous liquid that can cause itchiness or burning.
Shanyume rolled 2 6-sided dice: 3, 3 Total: 6 (2-12)
PostPosted: Mon Oct 31, 2022 1:11 pm


Meridiana:Space 12:
The smell of smoke is in the air. You can’t see what’s burning, but you can hear distant screams, and–carnival music? It feels like people are running past you, and the air fills with panic and alarm–but there’s nowhere for you to go, and the smoke is so thick. You’d better roll quickly so you can get out of here.



Dravite:Space 11:
You hear a frantic flapping above you, but that’s all the warning you get before a hoard of bats descend. They scratch and slap and screech, but you avoid getting bitten. For now. You’ve invaded their space and they seem keen to defend it. You can try to fight them, but the only way to escape them is to roll again.

Shanyume

Anxious Friend

Shanyume rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)

Shanyume

Anxious Friend

PostPosted: Mon Oct 31, 2022 1:12 pm


Meridiana:Space 14:
The ground is sticky. You land on this and immediately dip, as though you’ve stepped on a trampoline. Close inspection reveals that you are standing on an intricately woven web–and your shoes are stuck. And something is skittering just on the horizon.



Dravite:Space 16:
As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet.
Shanyume rolled 2 6-sided dice: 2, 1 Total: 3 (2-12)
PostPosted: Mon Oct 31, 2022 1:13 pm


Meridiana:Space 16:
As you step into your square, something cracks. At first, you can’t tell what it is, but as your full weight moves onto the square, the ground shifts beneath you. It’s cold, and it’s ice, and a hole falls underneath you, plunging you into frigid waters. There’s enough floating ice that you should still be able to roll the dice to get out of here, but you have to go quickly–you’re soaked, in chilly water, and something just swam by your feet.



Dravite:Space 17:
Something howls in the distance. It’s loud and echoes with such ferocity it seems to shake you. On the other side of you–another howl. Closer. This one is loud enough to hurt your ears. The ground trembles with the force of something charging at you. A growl, a snarl. Yellow eyes staring you down. There’s not just one monster out there–there’s several, and they’re all coming for you.

Shanyume

Anxious Friend

Shanyume rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

Shanyume

Anxious Friend

PostPosted: Mon Oct 31, 2022 1:14 pm


Meridiana:Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.



Dravite:Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.
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♥ In the Name of the Moon! ♥

 
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