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[B] Gameboard [Markeb x Vauxite]

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Shanyume

Anxious Friend

PostPosted: Fri Oct 28, 2022 11:37 am


Roll 1 is Markeb, Roll 2 is Vauxite

Opening post-
Shanyume rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)
PostPosted: Fri Oct 28, 2022 11:38 am


Markeb:
Space 1:
You feel eyes upon you, and hear a faint chuckling, like you’re the butt of someone’s joke. It sets a bad mood for the rest of this game; you’re already being judged–and, it looks like a long road ahead.



Vauxite:
Space 2:
Something pale and ghostly slams into your back; you don’t see it, but it feels like it’s trying to push you forward–or to the side, or off the path. Thankfully, the magical glass walls stop you from going too far, but this is jarring–and might hurt.

Shanyume

Anxious Friend

Shanyume rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)

Shanyume

Anxious Friend

PostPosted: Fri Oct 28, 2022 11:39 am


Markeb
Space 3:
A strange fog rolls in once you land here. You lose sight of nearly everything, including the game board. If you want to roll, you’re going to have to get close to the ground to even see where you’re supposed to go next. Hopefully nothing sneaks up behind you.


Vauxite
Space 7:
Something is twitching and flapping above you, and while you might be minding your own business, something is a little too invested in what you’re doing. You can’t see them, but you suddenly hear shrill, high pierced noises that are disorienting and confusing. They can bring about dizziness and pain and can cause vertigo if you’re stuck in them for too long.
Shanyume rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)
PostPosted: Fri Oct 28, 2022 11:40 am


Markeb
Space 4:
Something smells rotten. You can’t see very far into the darkness, but if you squint closely a dark form seems to be dragging itself along the ground. Sometimes you see a pale hand almost close enough to grab you–or, maybe something does grab you. It’s cold, and frightening, and it’s trying to drag you out of bounds.


Vauxite
Space 8:
Something slithers across your foot, so fast that you might have thought you imagined it. Except, a few seconds later, it happens again. And then, again. Snakes keep moving across your space. If you move, they see you–and they might bite. Some of them hiss, some are capable of spraying a poisonous liquid that can cause itchiness or burning.

Shanyume

Anxious Friend

Shanyume rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

Shanyume

Anxious Friend

PostPosted: Fri Oct 28, 2022 11:41 am


Markeb
Space 10:
A swampy smell fills the air. You take a step, and you seem to sink into it. Mud creeps over your feet, and you sink rapidly. Ankle deep, knee deep. Whether or not you squirm and fight against it, you are sinking. The mud is crushing and painful, and if you sink too deep it steals the breath from your lungs. There’s nothing to grab onto; you have to roll your dice quickly before that too gets sucked into the muddy quicksand.


Vauxite
Space 13:
At first, the square is quiet. Nothing seems amiss. It’s unnerving in how safe it seems. But then, it only takes a few seconds before you understand why. It’s just taken a moment for them to get to you. The patter of tiny feet is rapidly approaching. There’s no light to see them, but there’s a reflection in their beady eyes. Rats. Thousands of them. Chittering, frothing in the mouth. These are strangely grotesque, mutated abominations. They’re running at you like they haven’t got a fear in the world–only, hungry. And rage. If they get to you, they’ll eat you alive. The ground is trembling with their weight. You’d better roll quickly if you don’t wind up a meal.
Shanyume rolled 2 6-sided dice: 5, 4 Total: 9 (2-12)
PostPosted: Fri Oct 28, 2022 11:43 am


Markeb
Space 15:
Bats. Maybe you missed them attacking earlier, but they’re back again, and angrier than ever. Instead of just screeching or scratching, they’re swooping down and biting now–and the effects are instantaneous. The little teeth are sharp and painful, but once bitten you might feel agitated and prone to violence, and you might feel perpetually cold and hungry with no relief in sight. The effects might last when you leave the square–or they might linger for a few hours or days after you get out of here.



Vauxite
Space 17:
Something howls in the distance. It’s loud and echoes with such ferocity it seems to shake you. On the other side of you–another howl. Closer. This one is loud enough to hurt your ears. The ground trembles with the force of something charging at you. A growl, a snarl. Yellow eyes staring you down. There’s not just one monster out there–there’s several, and they’re all coming for you.

Shanyume

Anxious Friend

Shanyume rolled 2 6-sided dice: 4, 5 Total: 9 (2-12)

Shanyume

Anxious Friend

PostPosted: Fri Oct 28, 2022 11:44 am


Markeb (double)
Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.


Vauxite (double)
Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.
PostPosted: Fri Oct 28, 2022 11:46 am


Fin

Shanyume

Anxious Friend

Reply
♥ In the Name of the Moon! ♥

 
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