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[Gameboard-B] Secret Meeting place?(Mira x Terpsichore)[fin] Goto Page: 1 2 [>] [»|]

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chi honda

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PostPosted: Tue Oct 25, 2022 8:29 pm


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Today was supposed to be Mira's day off, but someone had other ideas. As she was relaxing in her bed, all comfy and cozy with her fuzzy slippers on.

Suddenly her Senshi phone began to buzz like crazy. ring ring ring ring
She quickly reached for it as soon as she could, falling off her bed in the process.

"Ow..." she said as she rubbed her head and then remembered her goal. As she got the phone she opened it and noticed a new text message. As she opened it, it just had a ? mark where the name should be. She thought it was a little weird, but continued to read. You have a new mission to meet at this building on the east side of town. You will be receiving help to patrol this area. As she tried to respond the message just disappeared.

"Help?! what are they talking about it's my day off..." she said as she quickly got into regular clothes and raced out of her home. When she saw no one around she ducked into the alley by her house and transformed.

"I really hope I'm not the only one who got this message," she thought to herself as she headed to the location specified.


Sailor Hawk
PostPosted: Wed Oct 26, 2022 5:33 pm


chi honda


As it was, Dreama had gotten the message as well. Dreama had just finished cleaning her Dorm Room, when she got the message, and cocked an eyebrow. Was this from her Mauvian friend? No, didn't sound like him. Hmm. She put the cleaning stuff away and left a note for her roommate. She quickly left her dorm room, took the elevator down and ran out of the dorm. Finding a good out of the way place, she transformed and Senshi-spurted to the area, and as she arrived, saw none other than her new friend Sailor Mira of Sugar.

"Hullooo, Sailor Mira! Greetings! It's me, Sailor Terpsichore of Rhythm! We met the other day!" Terpsichore called out in her Irish accent. As she got closer, she noticed something shining at Mira's feet.

"Sailor Mira, are those...dice? At your feet?" Terpsichore was unsure what dice like these would be doing here, much less how they got to be at Mira's feet.

Sailor Hawk

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chi honda

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PostPosted: Wed Oct 26, 2022 6:56 pm


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As Mira was inspecting the area she had been texted. She suddenly saw a familiar face running in her direction and smiled.

"Oh hello Terpsichore, it's great to see you again!" she remembered meeting her the other day. It was surprising that they met again so soon but she was still happy to know the person.

Actually, she was so happy they sent someone she knew, it was a little less awkward than someone completely new.

As she heard the mention of dice she looked down and picked them up, "Where did these come from?" As she examined the old stained wooden dice. Suddenly she felt the area around them begin to change. Then out of nowhere a harsh wind slammed into her and she was surrounded by darkness. "Terpsichore are you alright?!" she yelled through the darkness hoping she could hear her.



Sailor Hawk
PostPosted: Wed Oct 26, 2022 8:21 pm


chi honda


As soon as her new friend picked up the dice, a harsh wind slammed into Terpsichore, and she was surrounded by darkness. She heard Mira call out to her. "Yes, I'm okay, are you? I think those dice are the cause of this - can you get rid of them. Maybe that will end this madness."

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chi honda rolled 1 6-sided dice: 4 Total: 4 (1-6)

chi honda

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PostPosted: Wed Oct 26, 2022 9:20 pm


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"Good and yah I'm alright I think," Mira said as she stood to her feet in the darkness. When she heard the idea she figured she'd give it a shot, and rolled the dice in the dark. Only this time they lit up and she noticed some bright gameboard-like squares in front of her.

"What on earth is happening,"
she said as she felt something suddenly move her forward into the squares in front of her. One. Two. Three. Four. Stop.


Space 4:
Something smells rotten. You can’t see very far into the darkness, but if you squint closely a dark form seems to be dragging itself along the ground. Sometimes you see a pale hand almost close enough to grab you–or, maybe something does grab you. It’s cold, and frightening, and it’s trying to drag you out of bounds.


After landing in space four she smelled something awful like it was slowly rotting away. She tried to take off her apron and cover her mouth to attempt to block the smell but try as she might the smell was stuck in her nostrils. If that wasn't the worse thing it was dark again and she could see something in front of her moving. Then she saw a hand as pale as the snow trying to grab her. She continued to try and move away from it but each time it seemed to move closer and she could only see flashes which seemed to make it worse. Then the last move was her worst the hand grabbed her and was trying to drag her out to who knows where.

"I don't know if I can fight this off much longer," she said trying as much as she might to fight against the hand pulling on her leg.


Sailor Hawk
Sailor Hawk rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Thu Oct 27, 2022 2:02 pm


chi honda


Teri heard that her friend was alright and then breathed a sigh of relief. Until Teri heard Mira's next comment; "What is it, Mira?" Then she heard Mira gagging as if from a bad smell. "Mira?"

Then Mira cried out, "Mira what is it? Are you ok?"

Then the lights went on for Teri and the dice appeared before her. She shook her head in fear and then soberly picked up the dice and rolled them

Space 5:
A dog barks, fierce and frightening. You can hear its growl and the hackles stand up on the back of your neck. You can practically feel spittle on you. It’s close. And it’s big. And it’s angry. If this beastly dog could reach you, no doubt it would try to tear you to shreds.


Teri rolled a 5 and was suddenly pushed forward 5 places. Then it grew dark once more. And then... There was a loud deep bark and growl - that rattled Teri's bones. The hairs on the back her neck stood up - the thing was right behind her, and it was angry and taller than she was. Evidently, it couldn't reach her though, for if it could, she would be in piece. She stood very still and nearly hyperventilated - "Please roll those dice, Mira! And let us GET OUT OF HERE!"

Sailor Hawk

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chi honda rolled 1 6-sided dice: 5 Total: 5 (1-6)

chi honda

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PostPosted: Thu Oct 27, 2022 5:21 pm


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As that hand grabbed her leg she heard her friend and it sounded like she was going through something too. What she had no idea, since she was fighting to stay in the square. Then all of the sudden the dice appeared before her. Without a second she let go of one hand and quickly rolled the dice. Watching as they landed and the hand let go of her foot. She breathed a sigh of relief as she stood up only to be pushed again. one.two.three.four.five. spaces more. "We can do this! We'll be out soon! just hang on a little longer!" She yelled as she felt the air fill with saltwater.


Space 9
The smell of saltwater fills the air, and you can hear the water lapping against the shore. You hear boards creaking, and bells in the distance. And then, a song. Haunting. Ghostly, and calling you. For a second, you fall in love. And then, water fills your lungs. You’re choking, you can’t breathe. The song is loud and seems to caress you, even as a wet chill gathers in your square. Scaly hands reach for you, you gently caressing, and try to lure you into an endless sleep.


Strangely enough she felt as if she was at the outside, she could hear the water moving against the shore. Then the boards below her began to creak and she could hear bells?! She looked around as she balanced herself on the moving boards. What on earth was happening. How could she jump from one trouble to the next like this.

As if that wasn't enough the song began with the sadest but most calming voice...
"Hear my voice beneath the sea
Sleeping now so peacefully
At the bottom of the sea
Sleep for all eternity
Sailors live so restlessly
Come with me, sleep peacefully
Listen to this siren's song
Worry not for nothing's wrong"


as she began to fall in love with the song, water filled her lungs. With each breathe more water came and then it surrounded her feet. She chocked the water out but no matter how much she tried the water remained.

Her only hope was her friend could roll those dice quickly. Since who knew how long she had left.


Sailor Hawk
Sailor Hawk rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Fri Oct 28, 2022 2:38 pm


The Frightful hound was gone at last. Teri heard Mira call that they could do this, and then heard her make sounds, not unlike drowning - without water.

She set herself to this, she had to save her friend and herself.

As soon as her side of the board lit up again, and the dice came back to her, she rolled.

Space 10:
A swampy smell fills the air. You take a step, and you seem to sink into it. Mud creeps over your feet, and you sink rapidly. Ankle deep, knee deep. Whether or not you squirm and fight against it, you are sinking. The mud is crushing and painful, and if you sink too deep it steals the breath from your lungs. There’s nothing to grab onto; you have to roll your dice quickly before that too gets sucked into the muddy quicksand.


She rolled a 4, which moved her to square 10. Mud covered the square, and it was very slippery, and she could barely get her balance, and as she slipped and sled, she realized something- this game was built to kill or at least terrorize. So... what was the trap in this square... and then with dread, she realized her feet were sinking - she was in quicksand - she had to test it! And she was sinking quickly as the light dimmed in her square. With nothing to hold on to, she was already up to her waist. She called out to Mira, trying to keep the fear out of her voice (and trying not to panic. "You can do it, Mira! We've got to keep marching through and get out of here; if we want to live!"

chi honda

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chi honda rolled 1 6-sided dice: 1 Total: 1 (1-6)

chi honda

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PostPosted: Fri Oct 28, 2022 7:33 pm


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Mira saw those dice light up in front of her and she was so happy. She couldn't wait to roll them but her body on the other hand was suffering from all the water in her lungs. She fell forward onto the ground and reached with the last of her strength to roll those dice. they literally just dropped out of hand and rolled slightly on the ground.

As the water began to disappear she lay there on the ground, just laid there. Then suddenly she began to cough up water, so much of since while it had mostly disappeared some lingered in her system. As she caught her footing she watched as the dice rolled a one. Just one move forward. She took a few breaths in and out and then allowed herself to be moved to the next terror on the list.


Space 10
A swampy smell fills the air. You take a step, and you seem to sink into it. Mud creeps over your feet, and you sink rapidly. Ankle deep, knee deep. Whether or not you squirm and fight against it, you are sinking. The mud is crushing and painful, and if you sink too deep it steals the breath from your lungs. There’s nothing to grab onto; you have to roll your dice quickly before that too gets sucked into the muddy quicksand.


The smell of the swamp was the first thing that caught her nostrils. Then as she took a step into the square to move to the center. Suddenly she sank feet-first into the mud. Mud that went deeper than her knees and up to her waist. She fought as hard as she could, determined to help get the two of them out of here. Even if she was being silent now as she fought she was still as determined as ever. Just tired - simply tired of fighting for her life.

Sailor Hawk
Sailor Hawk rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Fri Oct 28, 2022 8:17 pm


"YOU CAN DO IT MIRA!" Cried Teri, as the Dice appeared in front of her, the muddy quicksand disappeared from around her head. She steeled herself for a new round of terror and rolled the dice.

Space 11:
You hear a frantic flapping above you, but that’s all the warning you get before a hoard of bats descend. They scratch and slap and screech, but you avoid getting bitten. For now. You’ve invaded their space and they seem keen to defend it. You can try to fight them, but the only way to escape them is to roll again.


Teri heard a squawking and flapping and somehow knew that she had enter bat territory. She flung her arms and protected herself and then knocked some more away.

"Mira! You can do it! You are the kindest, loving person I know. I was new here and you welcomed me. You gave me strengh! Now use that strength to get OUT of here!"

Sailor Hawk

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chi honda rolled 1 6-sided dice: 4 Total: 4 (1-6)

chi honda

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PostPosted: Fri Oct 28, 2022 8:24 pm


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Mira heard her words and nodded. She quickly grabbed the dice in front of her with one hand and rolled. As she had a few moments of peace she spoke. "Thank you for that, That you for reminding me we have to get out of here. We will survive! Plus you are wonderful as well you gave me strength when I didn't have much," she said smiling as best she could as the next trap square was loaded for her and it moved her one. two. three. four spaces stop.


Space 14
The ground is sticky. You land on this and immediately dip, as though you’ve stepped on a trampoline. Close inspection reveals that you are standing on an intricately woven web–and your shoes are stuck. And something is skittering just on the horizon.



From mud to a sticky mess. She had literally just about had it, as she quickly jumped off the chaos like a hopping rabbit. That was when she noticed she was standing on a spiderweb. One that was intricately woven in design and looked made for a human or Senshi her size. Her eyes got big and she screamed as she saw something moving in the horzion "not today!" That move was all it took for her to begin waving her hands above her head and starting her attack. She quickly posed and blew a kiss in the direction of the spider. Since she was not about to let that thing get to her before she got to them. "Enjoy that sweet tooth," she said weakly as she watched it head towards the spider and saw the spider shake as it hit. From here on out she was going to be ready for anything that awaited her.

Super Sailor Scout Attack:
Sweet Tooth kiss! offensive

As in her last attack Sailor Mira swirls her hands above her head two times and then aims towards her opponent. Sailor Mira will pose cutely and instead of winking. She raises her left hand to her mouth and blows a kiss. Doing this will send a lip shaped wind of sugar towards her opponent. This sugar will be a double the amount of sugar of the last, basically an upgrade to her last attack. If this attack hits, the person it is aimed at will receive sweet sensations flowing randomly throughout there mouth and will receive a full mouth tooth-ache! This attack will only last for a maximum of 15 seconds. This attack can be done three times per battle. Distance travel possible is 12 ft.


Sailor Hawk
Sailor Hawk rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Fri Oct 28, 2022 8:42 pm


Teri brightened when Mira also brightened, but worried about her when she screamed. She was about to asked what happened, when she heard Mira call out her attack and then speak in dark satisfaction. She gritted her own teeth in determination as the dice came to her.

Space 17:
Something howls in the distance. It’s loud and echoes with such ferocity it seems to shake you. On the other side of you–another howl. Closer. This one is loud enough to hurt your ears. The ground trembles with the force of something charging at you. A growl, a snarl. Yellow eyes staring you down. There’s not just one monster out there–there’s several, and they’re all coming for you.


Wolves. After the Dog, Teri was not amused, and after Mira's fight, she was not afraid either!

She called out the name of her attack and made them DANCE.
(Alright her new name is Dancing W/ Wolves razz )

Sailor Scout Attack: Lord of Dance's Rhythmic Curse I


While channeling her magic, Sailor Terpsichore does a brief dance and points at a target. A 'curse' is brought down on the target, giving them a powerful impulse to match her moves and dance in rhythm for 30 seconds (the target is able to fight this urge to a certain degree but may feel slight anxiety if they fail to repeat her dance moves perfectly for the duration of the magic). While Terpsichore's dance will only last for up to three seconds, she can customize the moves for her target to copy in that time frame, and they must repeat the rhythm until the magic ends. This magic has 3 uses, and the target must be within 10 feet. She can target multiple people at once while demonstrating the magic's rhythm.


The wolves whined in distress.

chi honda

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chi honda rolled 1 6-sided dice: 4 Total: 4 (1-6)

chi honda

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PostPosted: Fri Oct 28, 2022 8:57 pm


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Mira could hear the dogs from her square, and just when she was about to get worried. She felt like the floor was moving from dancing?! It seemed like her friend was okay and apparently dancing with the wolves. That was a first for her, she was glad she was okay but also worried maybe she was getting a little tired. since wolves don't dance do that?

Before she could have too many questions she saw those dice again and rolled, "You will let us free soon," she said gritting her teeth as she watched those dice roll. Once again one. two. three. four. four spaces she went not even putting up a fight and just getting ready for what was to come next.


Space 18
You smell something poison, something noxious. You pass through a haze of strange, green gas as you enter the square, but it fades after a few seconds. You feel cold. You feel empty. You start to decay. Maybe a part of you knows it’s an illusion, but in that split second when your body feels like it might go limp and when you look at your hand and see skin melting. You see bone. You’d best roll the dice so you don’t wind up a skeleton prop for the next player.


As she landed the smell of something was back, she grabbed her apron again and wrapped it around her face. It offered a little protection but not much as she could still smell something disgusting and poisonous through her makeshift mask.

This green haze appeared before her eyes as she put the last foot into the square. Luckily it slowly faded away and she breathed a sigh of relief. Since that smell stunk and she figured it probably wasn't good for her either. Then just as it all left her square she started feeling this pain inside her. It felt like her body was starting to lose its skin - first her arm and her finger bones appeared completely bone. Then it was headed to her stomach one second at a time. She closed her eyes and whispered, "It's just an illusion to stop us from the exit." trying to remind herself it was all just a twisted game and the exit was just around the next roll. She couldn't give up now not when the exit was so close and she couldn't give up hope now.


Sailor Hawk
Sailor Hawk rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sat Oct 29, 2022 1:02 pm


The wolves had run off - apparently, they didn't like being made to dance. But now Teri was worried about Mira who hadn't made a sound. "Mira? Are you alright?" As far as Teri knew, Mira could be being poisoned by toxic gas or something worse!

She quickly rolled the dice.

Space 19:
You’re so close! Almost at the end! But the space you’re standing on shifts and shakes and seems to crumble beneath you. You have to hold on; there’s nowhere to fall but down into the deep abyss. If you manage to hang on for long enough, you find some invisible purchase and can pull yourself back up, but it’s quite the ordeal. Make sure you don’t get cut on falling spaces! The ground restores itself once you roll again.


Teri was moved to Square 19. So close to the end. But the ground rocked and shifted beneath her. There was nothing to hold on to. As the ground crumble beneath her, she let out a cry, and as she fell, she grabbed on the last chunk floor and held on for dear life.

"Mira, I'm alright for now." She said to calm her friend, though there was tension in her voice. "You can do it. Get to the end, and this nightmare will be over!"

Sailor Hawk

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chi honda rolled 1 6-sided dice: 3 Total: 3 (1-6)

chi honda

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PostPosted: Sat Oct 29, 2022 7:00 pm


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Her eyes were still closed until she saw a gleam of the dice in front of her. She quickly rolled not even looking at her body since even the illusion would gross her out. She just rolled. "I'm fine thank you! Loved you dance," she said as the dice rolled. One. Two spaces stop.



Space 20:
The end; once you have arrived here you are free to leave. You will see be basked in the glow of a beautiful, opalescent aura that will take you back home. If you arrived with a guest, you can leave without them or choose to stay until they make it to the end as well. When you arrive back in Destiny City, you may choose to keep the six sided die–if nothing else, it’s pretty! Though, it doesn’t seem to have any magical qualities, that might be for the best.


As she watched the dice disappear in front of her and suddenly she was glowing in a beautiful aura that had her basking in the light. She smiled a breath of relief and was so happy to be off that gameboard. Her nightmare had finally ended.

So she turned to her friend and cheered! "You can do it you are almost out of this nightmare!" she continued to cheer for them since they were so close. Plus she was Determined for them both to finally get out of this hell-like place.


sailor Hawk
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♥ In the Name of the Moon! ♥

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