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Quick Guide: The Camarilla

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Faekat Adoption Agency
Crew

Muscular Member

PostPosted: Thu Aug 25, 2022 12:04 am
The Camarilla

The largest sect of the vampires in existence, the Camarilla concerns itself with the Masquerade, thereby hoping to maintain a place for Kindred in the modern nights. The Camarilla is an open society; it claims all vampires as members (whethery they want to belong or not), and any vampire may claim membership, regardless of lineage.

According to the often-contradictory history of Kindred, Camarilla came to be at the end of the Anarch Revolt, sometime in the 15th century. The Kindred of Clan Ventrue loudly claim to have been insturmental in the sect's formation, to which many Kindred owe their unlives. With the enforcement of the Masquerade, Kindred had a means of foiling the Iquisition, a church office sworn to the destruction of supernatural creatures.

Though the Camarilla is the largest sect, just over half of the 13 known vampire clans actively participate in its affairs. The sect holds meetings attended by active clans' representitives; these gatherings are known as convocations. It also calls periodic conclaves, which are open to any and all members of the sect, to discuss matters of imminent importance. Only justicars, officers elected by the Inner Circle to attend to matters of the Traditions, may call conclaves. Justicars are always of great age, and rightly feared; as such, their interpretations of the Traditions are heeded out of self-preservation. Coteries of vampires known as archons attend the justicars; meeting an archon is usually a portentous event.
 
PostPosted: Fri Aug 26, 2022 7:47 pm
The Clans of the Camarilla

Brujah
Once they built monuments to eternal peace. Once they spent their time in contemplation of the infinite. There is little more beautiful than the work of those with vision. There is little more deadly than a dreamer betrayed. The betrayers tore down the monuments. The brief life of eternal peace sank into the ravages of time. The hope for infinity burned to ash. Now when the pounding begins, words will not do. When the fury grows, peace will suffer. When the frenzy erupts, only blood will suffice. Clan Brujah is largely composed of rebels, both with and without causes. Individualistic, outspoken and turbulent, Brujah holds social change near to their undead hearts, and the clan's ranks contain some of the most violent of the Camarilla Kindred. Most other vampires perceive the Brujah as nothing more than punks and miscreants, but the truth of the matter is that genuine passion lies behind their polemics. Respected for their martially and readiness to rally under a banner, the Brujah are the physical strength of the Camarilla. Of late, however, many Rabble neonates see their role in the Camarilla as an institution unto itself, and more than a little unrest circulates among the clan. Other Kindred believe that the Brujah would be the first to leave the Camarilla. The Brujah believe it, too....

Daughters of Cacophony
Believed to have origins in both the Malkavian and the Toreador clans, the Daughters are very few in number. As their nickname "Sirens" suggests, the Daughters are known for their ability to deliver emotions through a form of song. They have a unique discipline called Melpominee (after Melpomene, muse of tragedy) that does just that.
Currently composed mostly of women (due to the associated difficulty in educating someone with the vocal range of most males), the Daughters practice Melpominee, a Discipline which allows the Daughters to invoke strange effects through singing. The Daughters are the choralistes par excellence of the undead, and hosting a gathering of them is worth high prestige for the Toreador. And although it is mostly female vampires who number among the Daughters of Cacophony, male members of this bloodline do exist, although they are uncommon and usually regarded as oddities.

Gangrel
The Gangrel relish their reputation as the most mysterious of the Camarilla clans, but even their secrecy cannot stand forever. There is good reason why they stand at the forefront of every vampiric war: none can stand against them. The Gangrel are considered the most feral and predatory of the Kindred, and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites, preferring solitude to society. They also tend to be extremely territorial and possessive and to enter a Gangrel's territory without permission is certain death. They do have their role and reputation among the kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult, if not impossible, task. Nomads who hold closer ties to the wild places than most of their city-bound cousins, they are also closer to the animal aspect of the Beast, and are masters of the Protean Discipline. They were one of the seven founding clans of the Camarilla.

Malkavian
Malkavians are the brood of Malkav and one of the great vampiric clans. They are deranged vampires, afflicted with the insanity of their Antediluvian progenitor. They are an enigmatic and deeply disturbed group of Cainites. Members of the clan have assumed the roles of seers and oracles among Kindred and kine, eerie figures bound by strange compulsions and the ability to perceive what others cannot. They are also notorious pranksters whose "jokes" range from silly to sadistic. Against all odds, however, the children of Malkav are among the oldest surviving vampiric lineages. They are one of the 13 original Cainite clans and can trace back their history to times preceding the biblical Deluge. They were also among the founders of the powerful Camarilla, and are widely known as one of its pillars in modern nights.

Nosferatu
Hideously deformed, hiding from the world's eyes in their dank holes, the Nosferatu thrive despite their ostracism from vampiric society. But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them? The most visibly cursed of all Kindred, the Embrace warps each Nosferatu into a hideously deformed creature. The Nosferatu are famous information brokers and spymasters. While this is partly supported by their use of the Obfuscate and Animalism disciplines, the Nosferatu also emphasize information interchange as part of clan culture. Nosferatu invest an awful lot in teaching their childer with riddle games, memorization exercises and other activities which emphasize sharing and hiding information. Most Nosferatu tend to present themselves as antisocial creatures and as they seldom play the games of Elysium, instead focusing on the acquisition of knowledge to make themselves irreplaceable for vampiric society.

Toreador
Potentially the mightiest of the vampire clans, Toreador is also the most divided clan, paralyzed by bitter infighting. For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. The Toreador are a clan of vampires known for being some of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred. The Degenerates are responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself. It is said that while the Ventrue are the mind of the Camarilla, the Toreador are its soul. It was one of their number, Rafael de Corazón, who was instrumental in its formation. The Toreador are the greatest supporters of many of the Camarilla's traditions, most notably that of Elysium. This is where the Toreador are in their element, showcasing their latest pieces and practicing their highly effective (and sometimes deadly) form of social maneuvering. From the outside, most other Clans think of one face of the Toreador, but see another. When speaking of them to another, most envision Toreador as the Artistes – billowy shirted, frock-coated fops who crow about the beauty of the ages and lamenting their lost humanity. In reality, outsiders are less likely to meet such characters, given as they are to sequestering themselves away to work on their latest masterpiece. Far more often encountered are those Toreador whose unlives have become dedicated to the Kindred social scene – Toreador are often a large contingent of the city's Harpies, and having spent years with their bitchy and conniving clanmates they are more than capable of ruining someone's reputation with a pithy comeback or a damning piece of gossip whispered in just the right ear.

Tremere
Majesty and mystery – the two words are synonymous with the word "Tremere." Born of murder and greed, created for power and destruction, they are the most feared of the Camarilla clans. they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clan Tremere is the second youngest of the vampiric clans, having just come into existence during the Dark Ages. The Tremere are the most strictly organized clan bar none, and every member knows where they stand in authority amongst their peers. This creates the illusion of total unison and cooperation for other Cainites, who rarely know anything of the Tremere hierarchy or inner politics. Their Founder and namesake, the nominal Antediluvian Tremere, sits at the top of the Pyramid and supposedly directs the entire clan, though very few have ever seen him or witnessed his hand in action. Many do not believe he is even a real person, but perhaps an ideal of the Tremere cause or a symbol of their unity. Beneath him, the importance of the number seven is emphasized, as each successive rank down is comprised of seven to one.

Ventrue
Eternity is not merely about power. Power makes up only one part of the Ventrue's world, though it is an extremely important part. The vampires of Clan Ventrue understand that power has value only as a means to an end, not an end itself. Thus, they use their vast resources to extend their reach, all the while watching and waiting for the right moment – the right moment to strike. For there are even worse things in this world than vampires, and the Ventrue know they are the only hope. Capitalists, aristocrats, crusaders, and criminals: The Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? The proud history and black secrets of the clan reveal the truth. The Ventrue have long been one of the proudest lines of vampires. Its members work hard to maintain a reputation for honor, genteel behavior, and leadership. A sense of noblesse oblige has long pervaded the clan, accompanied by the genuine belief that the Ventrue know what is best for everyone. They not only consider themselves the oldest clan, but see themselves as the enforcers of tradition and the rightful leaders of Kindred society.

 

Faekat Adoption Agency
Crew

Muscular Member


Faekat Adoption Agency
Crew

Muscular Member

PostPosted: Fri Aug 26, 2022 7:49 pm
The Mansion

U/C: Possible rework or change of concept.

You find yourself in the Camarilla Haven, a large, exquisite mansion of insurpassing beauty. The mansion is seperated into eight different areas.. each one providing a 'haven' for one of the sects within.

Main Area: The main area is a large, comfortable room where all the vampires within this sect can visit each other, or speak with those that may have come to visit the mansion itself.

Ventrue Area: The Ventrue section of the mansion provides wonderful sunless bedrooms with the most expensive coffins that could be made. Yes, coffins made out of both red silk and black leather. There's offices aplenty for the Ventrue that need to work and their main room is decorated in black leather as well. Overall, the mansion has a very professional and business-like feel to it.

Toreador Area: The Toreadors section of the mansion is quite a sight to behold. It seems each guest bedroom is decorated in a unique way, symbolizing a different time period throughout Faekat history. There's rooms that hold musical instruments, writing tools as well as art equipment as well. A tattoo parlor is hidden in one corner while a beautiful ballroom is on the other. How interesting!

Malkavian Area: The Malkavian section of the mansion is in utter shambles. The bedrooms seem to have.. yes.. bunk bed coffins and military styled trunks for personal items. In fact, upon closer inspection, one could tell that the trunks were stolen! If you can get around the trash and clutter on the floor, you'll find that bars have been added on any windows as well as the glass tinted black. One hall has been reserved for "Wheelchair races" with signs painted upon the wall itself. Total madness, but this section screams fun.. almost literally!

Brujah Area: The Brujah section of the mansion is in almost the same disarray as the Malkavian. However, picket signs, spraypaint, and various weapons can be found around this area. The bedrooms have posters of popular bands, loud music seems to be roaring from almost everywhere. How many speakers can one section hold? Don't ask. Every wall seems to have some mural or protest words upon it. Despite the awkwardness of the area, it looks like quite a comfortable place.

Nosferatu Area: The Nosferatu took claim to the Mansion's basement, providing them with the largest area of all. It's decorated with crates for chairs and tables, and the decoration is sparse but to the Nosferatu, it's home sweet home. The rooms are decorated and situationed to look a bit like a maze. Anyone that's not a Nosferatu would probably end up lost down in the basement within minutes.

Gangrel Area: The Gangrel have taken claim to the woods outback. No one knows much about that other than the Gangrel. But you'll often find them in the main room of the mansion at times. Darn those Gangrel and their outdoorsiness!


 
PostPosted: Fri Aug 26, 2022 7:50 pm
Kindred of Importance

Faekats that play a major part in a clan will be listed here. They could be Disciples, Antediluvians, Methuselahs, Elders or something else. This is just a quick reference to let you know in case you come across any of them. Respect is always nice when dealing with these power players.


Brujah:
Disciple: Maddox
Antediluvians: BA
Methuselahs:
Elders: Micky (Sheriff) and Sanguine Altiuin

Daughters of Cacophony:
Disciple: Lorelai
Antediluvians:
Methuselahs:
Elders: Melody Aulos

Gangrel:
Disciple: Enoch
Antediluvians:
Methuselahs:
Elders: Kale Devaux, Raven and Rocky

Malkavian:
Disciple: Nemo Schrodinger (Alt Image)
Antediluvians:
Methuselahs: Arana De Arrastre and Jezebeth
Elders: Chester Grinn and Maya Hartwell

Nosferatu:
Disciple: Malala
Antediluvians:
Methuselahs: Madame Cramoisie du Sang (appearance one, Galloi)
  • Madame Cramoisie du Sang (appearance two, Galloi)
    Elders: Dirge, Morticia D'Leveque, Nicodemus (appearance one, Galloi), Nicodemus (appearance two, Galloi) and The Hag (appearance one, Galloi)
    The Hag (appearance two, Galloi)
    Typhoid

    Toreador:
    Disciple: Caius
    Antediluvians: Asana and Kitrye Orbdrin
    Methuselahs: Anastasia Tussaud and Desiree Labelle
    Elders: Ertean and Jenelle Owens

    Tremere:
    Disciple: Lazarus
    Antediluvians: Mei Xue Todd and Sionann
    Methuselahs: Kilah Morgansin and Kyle Baine
    Elders: De Novo, Jon Hitoroshi, Melicytus, Pasithea Sereno, Prospero St. Germain and Vanir

    Ventrue:
    Disciple: Artemis Ventrue
    Antediluvians:
    Methuselahs: Mithras
    Elders: Alessa Caito (Prince) and Dorian Wicke

  •  

    Faekat Adoption Agency
    Crew

    Muscular Member

    Reply
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