The location that all Shinobi go to when they die. You cannot commit suicide in order to end up here.While in the Afterlife, you may learn the jutsu of those that have already passed away. You must wait Two days in Real Life in order to revive back to the Living World.
:: Clans ::
Kyonshi Clan This almost unknown clan is dead, literally. A new member isn't born, they are unearthed. Born from the mingling of various necromantic energies, they have returned from the dead and wield unnatural strength and abilities. This clan dwells naturally in only one locale, the Afterlife. They bare the abilities in an assortment of almost every weapon in existence, making them ideal in the use of almost every weapon. The Kyonshi Clan are one of few clans that actually retain the knowledge of their past lives, during their almost undead life. [ You can only create a Kyonshi if one of your other characters dies and is not reincarnated, though the only things the Kyonshi will retain of their former life is some memories, and any items that were possessed ]
Posted: Tue Jul 19, 2022 8:54 am
::Techniques::
First Hokage
[ N ] Moku Bunshin no Jutsu - 1000 Chakra ( Spirit +10 added to Wood Ninjutsu ) This is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form hand seals and cause beams of wood to emerge from his body. This wood will morph and form a clone of Yamato, capable of utilizing all the same Mokuton techniques as the original.
[ N ] Tree World Construction - 3000 Chakra ( Defense + ½ Spirit | Opponent's Reaction -15 vs Wood Jutsu ) A secret jutsu that only the First Hokage was known to use, it uses chakra to be converted into a source of life and enables the user to control plant life and create large plants to be used as a barrier.
[ N ] Shichuuka no Jutsu - 1000 ChakraThis is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form hand seals and cause beams of wood to emerge from the ground. These beams will converge and combine to form a dwelling of his choosing. This dwelling will resemble a normal home, with rooms and doors on the inside. In essence the technique allows Yamato to conjure a home from nothing, and not even have to summon it.
[ N ] Shichuurou no Jutsu - 4000 Chakra ( Spirit +10 vs Opponent's Speed | Prison Defense = Spirit +15 | Prison HP = 100 ) This is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form handseals and cause beams of wood to emerge from the ground. These beams will converge and combine to form a prison. In essence the technique allows Yamato to conjure a prison from nothing, and not even have to summon it.
[ N ] Birth of Dense Woodland - 2400 Chakra ( Spirit +20 vs Opponent's Strength ) This is a Ninjutsu technique unique to the Mokuton element. The user performs the necessary hand seals and a dense growth of forest and branches grows from the ground to entangle his or her target.Limited only by the Mokuton Element.
[ N ] Moku Shouheki no Jutsu - 2800 Chakra ( Spirit +15 Defense | If Ninjutsu is blocked, return it at opponent for +10 additional damage ) This is another unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form hand seals and cause beams of wood to emerge from the ground. The beams can converge to form a half spherical barrier to deflect an incoming blast.
Second Hokage
[ N ] Water Encampment Wall - 2300 Chakra ( Spirit +20 Defense ) This is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
[ N ] Water Dragon Projectile - 3100 Chakra ( Speed -10, Spirit +40 Damage ) This is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
[ N ] Water Collision Destruction - 2800 Chakra ( Add +25 Speed to Water Ninjutsu for 4 posts ) This is a Ninjutsu technique utilizing the Water Element. Nidaime Hokage does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
[ G ] Bringer of Darkness - 3800 Chakra ( Resolve +35 ) This is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. [G]
[ N ] Doryuu Jouheki - 800 Chakra ( Defense +5 ) This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground. Yamato used this technique in conjunction with a Water Style Takitsubo no Jutsu. This allowed him to form a large waterfall.
[ N ] Takitsubo no Jutsu - 800 Chakra ( Add +5 to Water Ninjutsu Speed for 3 posts ) This is a Ninjutsu technique utilizing the Water Element. The ninja will do the necessary hand seals to create a large volume of water. Yamato used this technique in conjunction with Earth Style Doryuu Jouheki. This allowed him to form a large waterfall.
[ N ] Hardened Water Drill - Shikoru Mizukiri - 4300 Chakra ( Speed +10, Spirit +30 Damage ) is a Ninjutsu technique utilizing the Water Element. After making a string of handseals, the ninja will manifest a large amount of water around his fist which will begin to spiral. The ninja then uses the vortex as a drill or spear, with a forceful point at the end. Nidaime Hokage developed this technique after spending time in the Village Hidden in the Mist.
Third Hokage
[ N ] Earth Dragon Projectile - 4000 Chakra ( Spirit +40 Earth Damage ) This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from the river of mud. This dragon will then spew mud projectiles from its mouth.
[ N ] Earth Style Wall - 2000 Chakra ( Defense = Defense + ½ Spirit ) This is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
[ N ] Mud Clone - 1000 Chakra ( Opponent's Intelligence -5 per clone | Can create two additional clones if used while Earth Flow River or other Mud themed techniques are active. ) This is a Ninjutsu technique that utilizes mud to create the clone. If the clone is injured, it will usually revert back into its natural mud state.
[ N ] Earth Flow River - 2700 Chakra ( Opponent's Speed -25 while in mud ) This is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud.
[ N ] Fire Dragon Projectile - 3200 Chakra ( Spirit +20 Fire Damage | Can be used to set other Mud Jutsu aflame adding Spirit+10 Damage to those techniques ) This is a Ninjutsu technique utilizing the Fire Element. The ninja will do the necessary hand seals and create mud projectiles. The ninja will then blow a large flame to ignite the mud projectiles.
[ N ] Shuriken Shadow Clone - 1750 Chakra [ Requires Kage Bunshin no Jutsu ] ( Spirit + ½ Intelligence vs Opponent's Perception: Shuriken that are not deflected; transform into Kage Bunshin clones | Shuriken deal Intelligence +5 additional damage ) This is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown shuriken.
[ N ] Jutsu Shou - 5000 Chakra ( Pay: 2x Canceled Jutsu + This Jutsu's Cost | Opponent's Technique is Negated and cannot be reactivated for 2 posts per every 10 Spirit over the Opponent's Spirit ( Min: 2 ) | Can only be used once per battle ) This is a technique that will allow the user to cancel or impede the conclusion of an opponent's jutsu. A minimum of one hand seal is required in order to activate this technique.
"Fourth Hokage" [ N ] Flying Thunder God Technique - 4300 Chakra ( Speed +30 when teleporting to marked destination | Reaction +10 when used to avoid incoming attacks. | Destination mark is destroyed upon use. ) This is a ninjutsu technique utilized by the Fourth Hokage. The technique allows the user to be able to traverse great distances in the blink of an eye. In order to preform this jutsu, the user first needs to mark the intended destination with a shiki (rite seal), then will activate the jutsu to come to the mark.
[ S ] Demonic Soul Seal - 10,000 Chakra [ Requires Jounin Rank or above | Requires 150,000 Chakra Total ] ( Spirit+100 vs Opponent's Strength: On Success the Opponent takes 2x user's HP+M.HP in Damage and the user dies. | User can spend 20,000 Soul Chakra to deal an additional +25 Damage to the technique. ) This is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.
"Third Kazekage" [ N ] Satetsu - 3800 Chakra ( Spirit + Intelligence Damage | Weapons created can use Kenjutsu Techniques | While Active: Metal based objects and weapons within 30ft of user: -15 Damage ) This is a Ninjutsu technique utilized by Sandaime Kazekage. It was this most feared jutsu in Hidden Sand which granted Sandaime the honor of being called the strongest Kazekage yet. This jutsu was developed by Sandaime after seeing a previous Shukaku host do something similar. The sand is emitted from the mouth and Sandaime can form it into any weapon he needs. Sandaime could do this because his body held special traits which allowed him to change his chakra into a magnetic field.
[ N ] Satetsu Kaihou - 2900 Chakra [ Requires Satetsu ] ( Spirit + Intelligence Damage | Applies [ Poison ] = 5 Damage per post for 5 posts ) This is a Ninjutsu technique utilized by Sasori in conjunction with Sandaime Kazekage. Using the Sandaime Kazekage puppets ability to manipulate Iron Sand, Sasori would mix in his deadly poison to bolster the techniques lethality. Using a massive amount of iron sand, Sasori will cause a huge 3D lattice work of spikes to form, piercing most anything in its path.
[ N ] Satetsu Shigure - 3900 Chakra [ Requires Satetsu ] ( Spirit + Intelligence Damage | Opponent's Reaction -15 ) This is a Ninjutsu technique utilized by Sandaime Kazekage. Using his body's special ability to change his chakra into a magnetic field, Sandaime Kazekage could form the sand into small piercing clumps which could rain down on his opponent. Because of the deadliness of the attack, a ninja must do all they can to avoid it, rather than make any attempt to block it.
"Fourth Kazekage" Gold Dust - 4000 Chakra ( Passive: Gold, Iron and Sand based jutsu gain +20 Speed and +20 Damage ) Gold Dust (砂金, Sakin; Literally meaning "Sand Gold"), is the name of the weapon used by the Fourth Kazekage. Due to the diamagnetic properties of gold, small particles of it could be manipulated in a similar manner to that of the sand utilized by Shukaku's jinchūriki.
[ N ] Gold Dust Wall - 3600 Chakra [ Requires Gold Dust ] ( Defense = Spirit + ½ Intelligence | Reaction +25 ) Making use of his Gold Dust, the Fourth Kazekage raises it above him to create a thick barricade in order to block incoming aerial attacks, whilst using hand gestures to dictate the shape that the barrier adopts.
[ N ] Gold Dust Wave - 6300 Chakra [ Requires Gold Dust ] ( Spirit + Intelligence +40 Damage | Covers the current thread in Gold Sand: All except User's Reaction -20 ) The Fourth Kazekage causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions.
"Orochimaru" [ N ] Hidden Snake Hands - 2750 Chakra ( Spirit + ½ Strength vs Opponent's Strength: Opponent takes Spirit+15 Damage and has their speed reduced by ½ | Removes 1 action from the user to maintain ) This is a Ninjutsu technique that manifests a snake which extends from the mouth of the user. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
[ N ] Multiple Hidden Snake Hands - 3850 Chakra [ Requires Hidden Snake Hands ] ( Spirit +½ Strength vs Opponent's Strength: Opponent takes Spirit +20 Damage and has their Speed reduced to 0 | Removes 2 actions from the user to maintain ) This is a Ninjutsu technique that manifests a torrent of snakes which erupt from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snakes can wrap around and bite into the target to hold and bind them.
Double Snake Assassination - 900 Skill Points:This is a ninjutsu technique which had been forbidden because of its dark nature. The technique involves the user forming a special hand seal with their target, this allows them to then kill themselves and their target at the same time. This technique is usually used as a last resort, when the ninja absolutely needs to kill their target at all costs. (( Must die after using it )) [K]
[ N ] Vanishing Facial Copy - 3000 Chakra ( Opponent's Perception -30 towards identifying user as an enemy or their true identity ) This is a Ninjutsu technique used for spying. A dark technique, the jutsu involves the removal of the face of the person to be impersonated. By wearing their face and clothing, the ninja can impersonate the original without others being aware.
[ N ] Great Breakthrough - 2400 Chakra ( Spirit +20 Wind Damage | If used directly after a Fire Jutsu: Add +20 Additional Damage to both Jutsu ) Great Breakthrough is a technique that creates a large explosion of wind from the user's location, easily leveling everything in its path. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
[ N ] Object Shuriken - 1200 Chakra ( Spirit + ½ Intelligence Damage ) This is a Ninjutsu technique used by Orochimaru. This technique allows Orochimaru to levitate nearby objects with their chakra after forming the needed hand seal. The objects will levitate and then strike out against any enemy in the nearby area. [N]
[ N ] Hidden Shadow Wicked Ease - 4700 Chakra [ Requires Multiple Hidden Snake Hands ] ( Spirit + ½ Intelligence vs Opponent's Speed: Devoured | Spirit +35 Fire Damage ) Orochimaru performs Hidden Shadow Snake Hands to release snakes from his arm that rapidly enlarge and strike the enemy into the air. One of the snakes devours the enemy and, along with the other snakes, form a dome that Orochimaru taints with his inflamed chakra. The snakes explode upon the enemy, resulting in a rain of smaller snakes. [N]
[ N ] Myriad Snake Net Formation - 6000 Chakra ( Spirit + Intelligence + Defense = Defense | Spirit + Intelligence Damage | Applies [ Poison ] = 10 Damage per post for 5 posts ) With this technique, Orochimaru can release a torrent of countless snakes from his mouth, forming a wall of snakes. The snakes will then rise and rush towards his target, being almost impossible to stop or evade. While crawling together the snakes form a defensive wall blocking almost any attack. The snakes can also open their mouths to extend Kusanagi-like blades. [N]
"Second Mizukage"
[ N ] Water Gun- 2700 Chakra ( Spirit + ½ Speed +15 Water Damage ) the user forms a finger gun and fires a droplet of water at the intended target with tremendous force from their index finger, enough to easily pierce through a sand clone.
[ N ] Steaming Danger Tyranny - 8600 Chakra [ Requires Suiton and Katon Chakra Natures ] ( Creates 3 clones | Every other post after creation: Clones explode for Spirit +45 Fire Damage | If the clones are hit during their cooldown posts with more than 100 Damage, they are destroyed | Pay Jutsu cost per post to maintain clones ) The Second Mizukage's infinite explosion ninjutsu whereby he creates a clone — which resembles a chibi version of himself — made from the oil and water in his body. The water in the clone is surrounded by a thin layer of oil and due to this structure, the clone's temperature can easily be altered from cold to hot and vice-versa. When it exerts itself, the outer layer of oil heats up and evaporates the water inside. As the internal pressure builds, the clone expands until it violently explodes, and the water vapor is released. This vapor then cools down as it rises and as a result, turns into hail that cools the clone, causing it to shrink to its original size and start the entire process again
"Fourth Mizukage "
[ T ] Coral Palm - 3900 Chakra [ Requires 20 Taijutsu Techniques ] ( Strength + Spirit Damage | Damage Dealt x 50 Chakra drained from Opponent | Opponent's Speed -5 per post after contact: Cumulative per hit. ) The shinobi strikes the opponent with a powerful blow, causing a large formation of coral to quickly grow from the initial point of contact. This coral being made from a reaction of the shinobi's chakra and the target's. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body.
[ N ] Water Release: Water Mirror Technique - 5200 Chakra [ Requires Jounin Rank ] ( Defense + Intelligence + Spirit vs Opponent's Incoming Attacks ( Totaled for the post ): On Success; a mirror image of all incoming attacks is deflected by identical mirror techniques. | Can be used three times per combat ) The user creates a large, flat, circular pool of water in front of their opponent. Its surface acts like a mirror, perfectly reflecting the attacking targets. By then hooking onto and rotating the 'mirror' 90° with their staff, the reflections emerge and materialise from the mirror, where they collide with the mirrored targets. As these reflections use the exact same techniques as the enemy regardless of its type, they counter their respective target's attack completely, while repelling them in the process. However, upon impact, the reflections disperse back into water.
"Pakura " [ N ] Extremely Steaming Murder - 7400 Chakra ( Uses 2 Actions per post; One for controlling Orbs | Spirit + Speed Fire Damage | Reaction +25, Perception +5 ) The user creates several flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state.
[ N ] Incinerating Flare Technique - 7100 Chakra [ Requires Extremely Steaming Murder ] ( Spirit + Speed +40 Fire Damage | All Perception -10 | Ends Extremely Steaming Murder ) This Ninjutsu combines several of her flaming orbs to create a single massive one, which then violently explodes with enough force and power to incinerate a large area around it. When this happens, steam can be seen emitting from the area.
Thank you, Valkiron for doing the majority of the work gathering these descriptions.
Hsien-ko Kyonshi
[ T ] Giant Claws - 700 Chakra ( Strength +5 Damage while using the claws ) Some Kyonshi wield a set of overly large, and very sharp claws.
[ T ] Mighty Rend - 1000 Chakra [ Requires Giant Claws ] ( Strength +10 Damage ) This technique uses a Kyonshi's claws to rip apart almost any structure or barrier with ease.
[ T ] Hidden Arsenal - 1000 Chakra ( Strength + ½ Speed Damage ) This technique hurls one of a startlingly large number of hidden weapons, ranging from axes to boomerangs, shuriken, swords, wrist guards, claws, hammer, boulders, barrels or even a bonsai tree.
[ T ] Anki Hou - 1700 Chakra [ Requires Hidden Arsenal ] ( Strength +5 Damage | Opponent's Reaction -10 ) Using this technique, the Kyonshi can aim their projectiles with greater precision and strength, even slightly curving the trajectory.
[ T ] Henkyou Ki - 3600 Chakra ( Intelligence + Strength Damage |Intelligence + ½ Strength for Defense ) This technique brings forth a large gong, the striking of which can either damage an opponent at close range, or deflect projectile or chakra-based attacks.
[ K ] Senpuu Bu - 2000 Chakra ( Strength +20 Damage ) The Kyonshi throws a chain up into the air, which improbably affixes itself, allowing them to swing from it like a pendulum. While swinging, spinning blades will manifest all around them, going in all directions.
[ T ] Houten Geki - 1300 Chakra ( Strength +5 vs Opponent's Strength | Strength +5 Damage ) This is a simple throw, hurling the opponent into the air. They will fall on the Kyonshi, who can prepare by spinning round and round, claws and other weapons poking out in all directions.
[ N ] Tenrai Ha - 2500 Chakra ( Opponent's Reaction -10 | Intelligence +15 Damage ) This technique causes a giant weight to fall from the sky. Even if it misses the opponent, a volley of spiked cannon balls will follow it, in a line from the weight to the opponent.
[ N ] Invisible Dash - 1600 Chakra ( Speed +15 ) This is merely a method of moving, whereby the Kyonshi dashes forward so quickly that they seem to turn invisible and intangible for a moment. They must already have a footing to use this dash. This effect ends once they get too close to someone, though.
[ T ] Air Dash - 1400 Chakra [ Requires Hidden Arsenal ] ( Speed +10 ) Another movement method, the Kyonshi can actually change direction and momentum in mid-air as easily as on the ground, by using their own hidden weapons as a platform.
Talisman - 500 Chakra ( Passive; : +5 Damage ) This small slip of paper helps a Kyonshi control it's power.
[ N ] Talisman Control - 1500 Chakra [ Requires Talisman ] ( Speed +5 vs Opponent's Spirit | Opponent's Reaction -10 while talisman is attached ) The Kyonshi can send a talisman similar to their own toward an opponent. If it attaches to their forehead, they are trapped in place for a time.
Death Is Not the End - 1600 Chakra [ Requires Talsiman ] When a Kyonshi dies, even if their body is completely destroyed/harvested, they can still come back as a Kyonshi/themselves.
A Grave Is Always Home To Me - Free A Kyonshi can travel to the Afterlife freely, though they still need to use the Docks.
What Kills Me, Makes Me Stronger! - 3000 Skill Points Each time a Kyonshi is killed, they gain a temporary immunity to that class of moves in their next life. [I.e. if they are killed by a Chidori, they will be immune to all Chidori/Raikiri moves when they come back to life. This lasts until they die once more, when they gain a different immunity instead.]
Tamashi regains consciousness in the afterlife. That wrapped woman had killed him. He felt a sense of lost power. Something he had obtained had been lost. The devouring power of famine was no longer his. He looked around the strange forest he was in, with the stone pillars strewn throughout. Spirits, souls of the dead, wandered it. He didn’t plan to stay here for long, he planned to return to the land of the living shortly. But while he was here, he might as well learn. He saw one spirit that seemed to glow almost, a nearly imperceptible light. He walks up to the spirit, asking it for its knowledge. And Tamashi learns a couple of water techniques.
Post Word Count: 118 x 1 = 118 Words Total Word Bank: 4,646 + 118 = 4,764 Words