[He will not awaken as a Knight until after his 14th birthday but I wanted to get the powered side approved! If this is a concern, I can instead post this as an upgrade after his birthday! I just thought it would be easier in one place!]
Knight Title: Amarynthos, Page of the Moon
Wonder Description: An extensive flower field and processing center; the flowers have withered from lack of care. During the Silver Millennium, the flowers could be processed for different purposes, most prominently for health and well-being, but could also be harvested for teas and consumables. Due to the impeccable care of the flower fields and the unique nature of the soil composition, this was the only location where several rare flower species would grow and the area was considered vital towards the preservation and conservation of those species. Amarynthos had a public garden and beautiful architecture, and at one point in time was also a popular venue for weddings and celebrations of life.
Uniform: Will work with artists!
Weapon & MagicPage Weapon: Glass Water Mister (Round but difficult to shatter; cannot break and do slashing damage)
Squire: Water Mister Rod (An ornate rod with a water mister at the top; the rod is lightweight metal)
Magic: Moonlight sparkles in the air around Amarynthos and all enemy targets within fifteen feet will feel enlightened; they will become hypercritical of their flaws and shortcomings, and may rapidly be filled with regret for instances where they failed in the past. The forced introspection can be incredibly distracting and make targets feel overwhelmed and unable to interact with the present. The magic can be channeled for up to 45 seconds; the circle will move with Amarynthos but if characters leave the radius the effects will fade.
Knight Weapon: Water Mister Staff (An ornate staff with a water mister at the top; the staff is lightweight metal)
Magic: Moonlight sparkles in the air around Amarynthos and all enemy targets within fifteen feet will feel enlightened; they will become hypercritical of their flaws and shortcomings, and may rapidly be filled with regret for instances where they failed in the past. The forced introspection can be incredibly distracting and make targets feel overwhelmed and unable to interact with the present. They may suffer physical symptoms of stress, such as aches and pains, a racing heart, dizziness, exhaustion, or even anxiety or irritability. The magic can be channeled for up to 60 seconds; the circle will move with Amarynthos but if characters leave the radius the effects will fade. Players can choose to take lasting damage if they prefer, but otherwise all symptoms will fade when the magic is no longer being channeled.