
█ █ ╫ C O R E ╫
█ *NAME ▬ Eik Rekkr ( Pr. Ache Ray-ker)
█ *AGE ▬ 19
█ *FACTION ▬ Atlas
█ *ROLE ▬ Student
█ *SEX ▬ Male
█ *SPECIES ▬ Human
█ *CURRENT TEAM ▬ ARES
█ *PARTNER(S) ▬
█ NICKNAME(S) ▬ None Yet
█ OCCUPATION ▬ Student/Huntsman
█ █ ╫ A F F E C T A T I O N ╫
█ HEIGHT ▬ 6'6"
█ WEIGHT ▬ 230Lb
█ HAIR ▬ Brown
█ CLOTHING ▬ When not in class or on Mission, Eik is often found in Jeans and Tshirts, or Gymshorts and Tees if he's been exercising.
On Mission, he wears sleeveless Hoodie mixed with a tunic style shirt, either dark reds like maroons or earthy brown. He wears a hammer Pendant hung from a bit of leather cord around his neck. On each arm is a leather vambrace with artistic leatherwork ( Nordic in design) with the added feature of acting as forearm mounted bandoliers for .44 caliber ammunition. He wears fitting blue jeans, with a brown leather belt that has a utility pouch hung from the back of it on the right hand side. On his feet are a pair of lace-up boots, built to be durable and worn through harsh conditions, like work or military boots.
( An image is in the works, and thus isnt ready to add to the profile yet)
█ ACCESSORIES ▬ A hammer pendant. Leather braces with bandolier style ammunition slots.
█ EYES ▬ Brown
█ BUILD ▬ Muscular
█ TATTOOS ▬ The Wyrd, the Web of the Norns on his right Bicep. A chain coils around his left arm from wrist to shoulder.
█ SCARS ▬ a small cut into his right eyebrow
█ MARKINGS/FAUNUS FEATURES ▬ N/A
█ █ ╫ A R C H E T Y P E ╫
█ NATURAL ABILITIES
█ Primary Talent ▬ Extensive Martial training with traditional Viking style weaponry.
█ Faunus Trait/Bonus Talent ▬ Primitive Survival Training ( Shelters, primitive fire, foraging, etc)
█ Other Talents ▬ Wood Working and Hunting
█ LEARNT ABILITIES
█ Strongest Skill ▬ Front Line Combat
█ Exploitable Weakness ▬ Long Range Combat leaves him at a disadvantage, meaning he needs to close the gap quickly.
█ Other Skills ▬ Cooking, Fist fighting, Strategy
█ LIKES
█ ▬ Camping, Hunting, Fishing, "Primitive Survival"
█ ▬ His Mother, his Clansmen, his teammates.
█ ▬ Spicy Meat Dishes, Smoked Salmon
█ ▬ Axes, Camping paraphernalia
█ ▬ Elk, Deer, Moose
█ DISLIKES
█ ▬ Cowards
█ ▬ Salads ( Rabbit Food)
█ ▬ Thorns, Trash
█ ▬ Snakes
█ ▬ Dehydration, Starvation
█ PERSONALITY TRAITS
█ Nature ▬ Bravo/Survivor - never one to back down from a challenge, a risk taker, One who will always come out the other end alive.
█ Vernacular ▬ Modern English with spatterings of Old Norse.
█ Positive Traits ▬ Brave, Honest, Loyal, Hardworking
█ Negative Traits ▬ Stubborn, unflexible.
█ █ ╫ H I S T O R Y ╫
█ BACKGROUND ▬ Just a young man when Atlas fell, Eik was part of a community that fled to Vale. The community was comprised of farmers, hunters, soldiers, doctors, and even Huntsmen, who had chosen to live in a more rugged fashion in Atlas' wilds, a group of hard-bitten who chose to face a more challenging way of life than the comforts of civilization. They took meager supplies, and built a community from the ground up. Sadly they were forced from their homes at the fall. Pooling what little they had together, they purchased land in Vale, and started anew, though they found the more temperate land largely more forgiving than their homeland. This community came to be known as the Rekkr clan.
In the Clan, Everyone was responsible for the upbringing of the children, and Thus Eik learned to Farm, Fish, Gather, Apply first aid, and build, as well as Combat training. There were two things Eik took to like a fish to water, and that was fighting, and survival. He would often leave for days at a time with just a hunting rifle and a canteen, and return with meat, and animal hides, and the more he did this, the more primitive survival techniques he acquired. By Fourteen, He could build a number of shelter types, could clean and dress animals he had hunted, he could start a fire by hand drill, bowdrill, and firesaw methods. He knew how to identify useful or edible plants, and he could track and hunt like a professional. These were skills he began to share with other children in the community, hoping to make sure everyone could survive off the land as best they could.
Eik grew confident and strong thanks to his rugged upbringing. By his middle teens, he'd fought with Grimm, though only in a few encounters, and had trained extensively with weapons he had available. His first fight with the creatures of Grimm came during a gloomy day in the community, when a plant blight had done damage to a number of crops. A pack of beowulfs assaulted the settlement, and Eik found his first instinct was to fight back. he took up a wood-splitting axe, and expertly felled his first target, as he felt some kind of force guiding his actions. This experience was short lived, for when he engaged the next target, he no longer felt the guiding force, and he narrowly avoided losing an eye to a swiping claw. Still, he fought back and helped the local Huntsmen repel the attack, something that didnt go unnoticed.
The huntsmen in the clan instructed him in the process of making his own weapons, and began to instruct him in the methods of fighting Grimm, how to identify them, what theyre weaknesses and attacks were, and how to use his Semblance. which yielded effective results. The huntsmen advised it would be beneficial if he were to receive formal training, and proud of his achievements, Eik applied for enrollment at Beacon.
Despite his lack of formal education, Eik is a formidable warrior, and a quick study. He hopes to formalize his training and skills, and then help lead the charge to take back his homeland.
█ █ ╫ I N V E N T O R Y ╫
█ PRIMARY WEAPON
█ ▬ Magnir & Modir
█ ▬ The Twins, so named for the twin sons of the Thunder God, This ornately forged pair of bearded war-axes were built with long barreled .44 Magnum Revolvers forged into the hafts of the axes, the Hafts Terminating in pistol grips and trigged mechanisms, situated just under Six round Revolver Cylinders, with the barrels running the length of the Axe Hafts. The guns can be fire while in axe form, albeit slower, and the Axes fold back on themselves for the Revolver Form.
█ Melee Form ▬ A pair of Ornately decorated Bearded Axes
█ Ranged Form ▬ A pair of .44 Magnum Handcannon Revolvers
█ Other Form(s) ▬ N/A
█ Ammo Type ▬ Physical Ammunition, with hardened chambers and barrels for Dust Shot.
█ ▬ These weapons were made for Close Range combat, and anything outside of 20 meters begins to take advantage so long as they can fight at that range.
█ OTHER WEAPONS
█ ▬ Hadseax - A long bladed knife with a rigid spine and an ornate polished bone handle.
█ ▬
█ ▬
█ ITEMS
█ ▬ Scroll
█ ▬ Pouch for Dust Vials and Crystals
█ ▬ Ammunition Pouch
█ █ ╫ S E M B L A N C E ╫
█ *NAME ▬ Psychopomp
█ *AURA COLOR ▬ Valkyrie Blue
█ *DESCRIPTION
█ ▬ As the Valkyries guide the souls of the Valiant Dead to the Golden Hall, so to is Eik's soul guided on the Mortal plane. His Semblance nudges him in the directions he needs to go, taking a stronger effect in Battle, guiding his steps to advantageous position.
This semblance comes with a passive effect, Eik is blessed with an unerring sense of direction.
█ *LEVEL 0 ▬ Alert - Eik is guided to avoid a damaging attack. This works for all attacks, excluding Area of Effects centered on Eik, duration one post, with a cooldown of 5 posts.(0-99 posts)
█ *LEVEL 1▬ Guided - Eik is guided to avoid a damaging attack. This works for all attacks, excluding Area of Effects centered on Eik, duration two post, with a cooldown of 6 posts.( (100-199 posts)
█ *LEVEL 2▬ Fate bound - Eik is guided to avoid a damaging attack. This works for all attacks, excluding Area of Effects centered on Eik, duration three posts, with a cooldown of 7 posts.( (200-299 posts)
█ *LEVEL 3 ▬ Fate woven - Eik is guided to avoid a damaging attack. This works for for all attacks, excluding Area of Effects centered on Eik, duration four posts, with a cooldown of 8 posts.((300-399 posts)
█ *DRAWBACKS ▬ There is a lengthy cooldown to the Semblance, and Avoiding certain attacks can be physically exhausting.
narxfang
Deadly_Tiger