The village hidden among the Volcano is located close to the border of fire country. It is actually situated on an active volcano. The primary reason none of them are afraid of an eruption is because the clan inside of the volcano manages to control the magma inside of it to ensure there is no eruption. The people of the village also worship a powerful deity that is a great phoenix, known simply as Suzaku.
Created by Quixilver05 && Reaver Darkside
Clan's
Suzaku Clan: Named after the great beast that they worship. they were given this name because they spend most of their time deep inside of the volcano and closest of all of the clans to Suzaku themselves. they have the unique ability to manipulate magma and are unable to be burned due to spending so much time deep inside of the volcanoes body.
Doku Clan: This clan is situated on the top of the volcano, spending most of their time with poison and gases. as such they have a stronger will to survive inside of poisonous gas, but they still wear protective masks to survive in the immense poison from the volcano. the elders of the clan however have gained an immunity from the poisons altogether. their clan has the ability to create gases from their bodies to do different things to help in combat or in healing.
Jibaku Clan: The Jibaku clan is situated on the outside face of the volcano. as such they are the first guards of the volcano and they are the strongest warriors. they named themselves the Jibaku clan (Self destructing clan) because they have developed several highly powerful techniques. but the drawback of them is that they can also harm, or even kill the user. This clan has a special Doujutsu technique known as Himetsuki, which allows them to almost literally blow things up with a glance.
Ryuujin The Ryuujin Clan is considered by some to be the most powerful of the clans within Hidden Volcano, but only in the ways of Fire jutsu. Ryuujin clan members have the unique ability to create fire Dragons that can literally come to life and attack their opponents if they so choose.
Posted: Sat Jan 15, 2022 9:44 am
Hidden Volcano’s Techniques
Zouri Suzaku
[ N ] Magma Walking - 600 Chakra ( No Damage when standing on Magma ) Since Magma is different from water, it needs practice to be able to stand on it and not get injured.
[ N ] Magma Spit - 700 Chakra ( Spirit - +5 Damage ) The user sucks in a large ball of air and infuses his chakra with it allowing them to spit out molten magma.
[ N ] Magma Rising - 1000 Chakra ( Spirit +10 Damage ) Causes magma from deep inside of the earths core to shoot out from the ground, burning everything it touches.
[ N ] Magma Clone - 700 Chakra ( Spirit +5 Damage ) Creates a clone made from the hot magma. The clone looks like Magma still and radiates a tremendous amount of heat from its body, but metal weapons melt when the clone gets too close, and it burns the body when a person gets too close.
[ N ] Magma Dragon Jutsu - 2800 Chakra ( Spirit +15 Fire Damage, Dragon has Speed +10 movement ) Creates a dragon that you can manipulate out of Magma.
Elemental Immunity - Free ( Complete Immunity From Damage from Own Fire Jutsu | Spirit + ½ Defense towards Fire Element Jutsu | Immune to Burn ) Causes the users body to become immune to fire and heat making them unable to be burned.
[ N ] Magma Armor - 2600 Chakra ( Defense +15 | Spirit +10 Fire Damage | Active for 5 posts ) The user manipulates the magma around them and wraps it around their body creating a strong armor that is also damaging if it strikes.
[ N ] Liquid Fire - 4000 Chakra ( All Effected's Defense -5 per post in Magma | Spirit +35 Damage per turn, for anyone within Magma ) This ability is one of the strongest the clan can offer. It causes the clan member to be able to turn water into magma simply by having it touch their body. This only works for water, not blood or anything else.
[ N ] Magma Claw - 1300 Chakra [ Requires Magma Armor ] ( Spirit + Strength vs Opponent's Strength | Spirit +10 Fire Damage ) This technique allows for the user to cause magma to shoot from their own hand and extend to up to ten feet forwards. This magma can be used as a claw to grab hold of the opponent and burn them in the process. It can only be used when Magma Armor is active.
[ N ] Burning Rock Shower - 1800 Chakra ( Spirit + 15 Fire Damage | Applies [ Burn ] for 10 Damage a post for 5 posts ) By making a few hand seals, the clan member can use the pressure from beneath the earth's surface to shoot stones up into the sky, these pressure heated stones may then rain down in a barrage upon the battlefield, setting things on fire and damaging anything that may be struck by it.
Gatsu Doku
[ N ] Poison Aura - 600 Chakra ( Intelligence +5 Poison Damage per post: whenever opponent enters 15 feet, and every post they remain within | Intelligence vs Opponent's Perception: - Difference in Opponent's Reaction if they fail. ) Creates an aura around the users body of a lethal poison making the opponent unable to see what they are doing and making it so the opponent cant get close to them.
[ N ] Crimson Clone - 1200 Chakra ( Intelligence Damage and 5 Poison Damage for 2 posts ) Creates a clone that emits a deadly poison when he is destroyed.
[ N ] Melting Gas - 2000 Chakra ( Intelligence +10 Fire Damage | Applies 5 Burn and 5 Poison Damage for 4 posts ) Combining the talents of two clans, this technique is able to spew out a poisonous gas that burns on contact with the enemy.
[ N ] Healing Vapors - 1100 Chakra [ Requires Medical Nin or Doku Clan ] ( Intelligence +½ Spirit Health returned ) The user places his mouth over the person he wants to heal and begins to release a vapor into their body to send their body back into a normal state and to heal internal injuries.
Anesthesia Gas - 2700 Chakra [ Requires Medical Nin or Doku Clan ] ( Intelligence +25 vs Opponent's Mental Defense + ½ Reaction ) Allows the user to spray out a gas that when inhaled it will cause the body to go numb and pass out. Great for surgery and combat.
[ N ] Sticky Gas - 800 Chakra ( Add cost to poison jutsu | Adds 2 additional posts to poison duration and +5 to poison damage | Causes gas masks and other airborne prevention devices to cease function until battles end. ] Allows the user to make their poison based jutsu have very large particles that cling to the opponent like Tar. Developed primarily to clog gas masks.
Poison Immunity - 500 Chakra ( Passive: Immune to Poison Damage ) Causes the body to become immune to poisons.
[ K ] Poison Dipped - 2500 Chakra ( All Weapon Attacks apply [ Poison ] | [ Poison ] deals 25 Damage per post for 5 posts. ) A technique that allows the Doku clan member to have all their weapons, even special weapons, covered in a thin poison layering. Meaning that a strike from any of their weapons could case the opponent to become poisoned.
[ N ] Poison Smog - 5000 Chakra ( Applies [ Poison ] dealing 10 Damage for two posts. | Lowers those effected's Defense by 40 until the battle ends ) A technique that allows for the Doku to swiftly release a large amount of poison from their body almost like an explosion to fill an area of ten feet. This poison primarily causes an intense rash on any exposed skin, which if scratched actually peels away at the skin causing the opponent to bleed. This smog will disperse after two posts, symptoms can last for the entire battle, or until ice is applied to the rash.
[ N ] Hallucinogen - 1500 Chakra ( Intelligence +5 vs Opponent's Mental Defense: Opponent's Reaction -10 ) One of the more powerful techniques created by the clan. Through combining a special drug with a few of their normal ingredients, a Doku clan member can release a gas that if inhaled causes the opponent to actually begin hallucinating. The world would seem to be spinning, and certain colors would stand out more then normal, as well as people and things distorting before their very eyes.
[ N ] Weight Powder - 2600 ( Opponent's Speed -25 | Lasts until battle ends or washed off with water. | Can be stacked up to 4 times ) A powerful clan technique that actually causes the opponent to grow heavier upon absorption. This poison can be used to make the opponent's muscles slowly become fatigued, in a sense causing them to feel twice as heavy as usual. Of course if the opponent were to douse themselves in water, the powder would grow hard on the user's skin and crack, falling away.
Anma Jibaku
[ N ] Earth Splitter Technique - 1300 Chakra ( Spirit+5 vs Opponent's Reaction: Spirit+5 Damage | Opponent loses 1 Action on their response post to escape from hole ) Causes the user to be able to create a large hole in the earth for their opponent to fall into.
[ N ] Exploding Object - 1700 Chakra ( Spirit +½ Intelligence Fire Damage | Opponents Reaction-5 ) The user embeds chakra into an item of some sort and turns it into a bomb of sorts.
[ N ] Bomb Shadow Clone - 3000 Chakra ( Turns a single clone into 3 Bomb Clones | Bomb clones explode 1 post after creation: Spirit +30 Fire Damage per clone. | Clones keep their original effects ontop of the new explosion effect. ) Allows the user to create several bomb clones from just one other clone type.
[ N ] Explosion Transport - 1000 Chakra ( Opponents Reaction -10 | Spirit Fire Damage ) The user places his hands on the ground and flows his chakra to a certain spot in the ground and sets it off like a bomb. it wil be a much weaker bomb though due to the ground dulling the blast
[ N ] Sneak Attack - 6,000 Chakra ( Spirit+10 vs Opponent's Perception: Success = Opponents Reaction -40 | Spirit + ½ Intelligence Fire Damage ) The user swipes their hand, creating an explosion underneath the target that makes the ground collapse in on itself, causing everything on top of the targeted area to fall. [N - Katon/Doton]
Himetsuki - Obtained at 20,000 Chakra ( Perception +25, Reaction +15 | Spirit + ½ Perception vs Opponent's Reaction | Spirit + ½ Perception Damage: Costs ½ Perception HP damage to user if used more than once within 3 posts ) The doujustu ability of the Jibaku clan, when the user gets strong enough to actually gain these eyes, they become able to in a sense, cause explosions by looking at an object. But in reality, these eyes convert chakra into an almost invisible trail of pure heat, much like a laser. That when the heat strikes an object it causes the object to com-bust and explode. This Doujutsu causes the user's eyes to actually heat up with each use, causing them to water and begin to slowly burn. The more this Doujutsu is used in battle, the more likely it is to literally burn the eyes out of their head.
[ N ] Detonation Lines - 900 Chakra ( Spirit+5 Fire Damage | Defense -20 until the end of next poat after use: Opponent's Reaction -20 to this jutsu ) This technique created by the Jibaku clan allows for them to place a single hand upon the ground and push their chakra into the ground. Using up just enough chakra to cause multiple line like explosions in four directions as well as a close ring around the user. Leaving a four pointed star like shape in the ground with the user standing in the center of it.
Explosion Expertise - 5000 Chakra [ Requires all other Clan techniques and Jounin Rank ] ( Passive: +½ Intelligence to Damage and comparisons for Explosive based Jutsu | Opponent's Reaction -20 to explosive based jutsu | Can pay the Passive's cost added onto a non-explosive jutsu to make it an Explosive Jutsu; once per post ) The Jibaku clan has long since focused entirely on manipulating their chakra in such a way as to make it entirely combustible. As such their expertise has expanded well past the use of simple fire jutsu.
[ N ] Fire Handling - 1000 Chakra ( Can repurpose Fire across the battlefield or [ Burn ] on themselves: Removes [ Burn ] and Applies it to the explosion damage = Spirit+10+ [ Burn ]'s single post of damage | If used on a Ninjutsu or regular fire effect: Add ½ the damage of that jutsu or effect to the explosion damage. | If used more than once in a 3 post span: ½ of the total explosion damage is dealt to the user ) This technique allows the user to actually be able to place their hand into any form of fire and lift it as if it was a solid orb of fire in their hand. They can then take the fire and throw it, causing it to explode up to ten feet away into a three foot explosion. Even though they can lift the fire, their hand(s) still become burnt and if they hold the fire for more then a couple seconds these burns could be severe. Making this technique not very accurate for it's full range.
[ N ] Stone Grenade - 1600 Chakra ( Spirit +10 Fire Damage + Intelligence +5 Earth Damage ) By lifting a stone into their hands and compressing it, as well as infusing their chakra into it. The Jibaku clan member can create a Grenade made of stone to use against the opponent. This grenade will explode as soon as it stops moving after thrown. And it creates an explosion that will create a small crater of about four inches deep, with a width of ten feet in diameter. It not only causes explosive damage, but shrapnel damage as well.
[ N ] Suicide Blast - 8000 Chakra ( Spirit+Current Total HP Fire Damage | Anyone within line of sight: -40 Reaction | User dies upon use: body is turned to ash ) This ability allows for the clan member to actually convert their own bodies into a large scale explosion. The explosion being great enough to spread a good one hundred feet in all directions, and almost completely eradicate anything in the first fifty feet to the point of Ashes. As well as completely destroying the body of the user. The user must die, after using this technique, and their body must be destroyed.
Masako Katsuki
[ G ] Burning Daydream - 1500 Chakra ( Resolve +15 vs Opponent's Mental Defense ) A genjutsu ability that evokes fear in the opponent. This ability makes the ninja appear as an avatar of fire and reminds the target of their natural fear of the element.
[ T ] Innerfire - 1500 Chakra ( Speed+5, Strength+5 | Fire Jutsu -5 and [ Burn ] lasts one less post ) This jutsu makes the user faster, stronger and grants them some resistance from fire itself.
[ T ] Flaming Hands - 1300 Chakra ( Strength +½ Spirit Mental Damage ) This Taijutsu allows the user to directly target the opponents mental state through open palm strikes, uncommonly refered to as 'slaps'. It requires the user to strike the opponent with the palms of their hands.
[ N ] Crimson Lotus Flower - 1000 Chakra ( Spirit +10 Fire Damage | Can add an action to increase the charge time and the damage by an additional +20 Fire Damage ) Rotating a larger weapon, such as a staff, above the user's head to gather flames into a ring of flames. After gathering roughly a six foot disc of pure fire, the Ninja releases the blazing wheel towards their target.
[ N ] Ash Product Burning - 2800 Chakra ( Spirit +20 Fire Damage | Applies [ Burn ] = 5 damage per post to everyone effected while the ash cloud is up. | lasts for 5 posts ) Unlike other fire-based jutsu, this one allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target for quite some time.
[ G ] Double Vision Technique - 4000 Chakra ( Resolve vs Opponents Mental Defense: Opponent's Perception is Halved ) This is a simple genjutsu that causes the opponent to see doubles of everything.
Yarite Konoha
[ N ] Skin Aflame - 1200 Chalkra ( Taijutsu strikes and normal physicsl contact applies [ Burn ] = Spirit+10 damage per post for 3 posts. Additional contact resets the duration ) Flames completely cover the skin of the user. Anyone who happens to come in contact with the user will be burned.
[ N ] Cauterize - 500 [ Requires Medical Student or higher Job ] ( Ends Bleed Effect ) A technique used to slow the loss of blood, if not completely stop, through a wound.
[ N ] Embrace - 1300 Chakra ( Adds Spirit +10 Fire Damage to weapons |OR| Deals Spirit+10 Fire Damage per post to target wearing or wielding the affected metal object ) This ability will allow the user to touch metal object and instantly heat it to a point that it will burn anyone who touching it.
[ N ] Flaming Tantos - 1200 Chakra ( Tantos function as weapons for Kenjutsu | Adds Spirit+10 Fire Damage to all Kenjutsu used with the Tantos. ) The technique will create a pair of Tantos that are gripped by the user. The Tanto are made completely out of flames.
[ N ] Flameglide - 1400 Chakra ( Speed + ½ Spirit ) This ability wraps the users feet in flames. And allows them to skate over the ground, making them considerably faster.
[ N ] Suture Kit - 1700 Chakra [ Requires Medical Student or Higher Job ] ( Spirit + ½ Intelligence healed per action applied to this technique. | Also stops [ Bleed ] and [ Burn ] effects ) A simple kit of threads and needles, used to manually close a wound. While this is very painful for the person being sewed up, it is also sometimes necessary to save their life. Suturing, however, is fairly slow and meticulous, so it will usually take a number of minutes to totally seal a large wound.
Damontir Kujira
[ N ] Fire Clone - 900 Chakra ( Spirit+5 Fire Damage | Can supply additional chakra after activation cost; to allow the clone to use known Fire Jutsu. When chakra is depleted the clone does not explode. Otherwise; it explodes. ) The clone is basically fire covered in real skin, and thus takes a bit more chakra than normal clones to control effectively. You can feel heat emanating from inside its “body.” The clone normally explodes upon its destruction, but if all its chakra is used it will dissipate harmlessly from battle.
[ N ] Blazing Spheres - 4000 Chakra ( Creates 3 Fireball each dealing Spirit+20 Fire Damage | Opponent's Reaction -10 per additonal Fireball after 3 | Add 1 Fireball and +10 Fire Damage per additonal 500 chakra added to activation )The user creates levitating fireballs in the air and aims it at the opponent. The fireballs will explode upon impact. At the centre of the fireball is heat compressed, inflicting large amounts of damage to the target and surrounding objects.
[ N ] Pyro Prison - 4500 Chakra ( Spirit vs Opponent's Speed: Become trapped in the ring. | Spirit +30 Fire Damage if attempting to pass out of the ring | All Perception -30 from smoke within ring. | All inside ring take Spirit+15 Fire Damage per post inside ring | User can tale ½ Damage by forgoing a single action each post. ) Creates a barrier ring of fire around the user and foes. In the ring, heat is constantly streaming up from the ground and smoke from the surroundings unfortunate to be caught and burnt in the fire, making breathing more difficult and also blurs vision.
[ T ] Foot Trap - 1900 Chakra ( Strength + ½ Spirit vs Opponent's Speed: Opponent's movement speed = 0 for 3 posts ) Considered more of a "Dirty Move" then anything else. By sending chakra to one's foot the fighter stomps on his opponent's foot. The fighter's chakra propels the opponent's foot to be stuck to the ground, disabling him from moving his foot from the ground for the next three post.
Kazama Ryuujin
[ N ] Flame Pillars - 1700 Chakra ( Pay cost per post for up to 7 additional posts: Oponent's Reaction -5 per post maintained | Spirit+10 Fire Damage per flame pillar | One flame pillar per poat. Doea not require an action after first post ) Using the Katon element, the ninja makes the needed handseals and breathes fire down into the ground in front of them. After they are finished, the fire can be controlled to shoot up through the ground in the form of a flaming pillar up to eight times.
[ N ] Flame Cyclone - 3000 Chakra ( Speed +10, Spirit +20 Fire Damage | Can spend additonal actions during activation post to add +15 Speed and the ability to control the vortex for 1 additonal post per action after first. ) Using the Katon element, the ninja will breathe out a large ball of fire, and while it is being used, the user will rotate their head, causing the flame to turn into a vortex. Once the cyclone has fully formed, the ninja can let it go and tear across the battlefield at the users command.
[ N ] Wings of Flame - 1600 Chakra ( Speed +10, Defense + ½ Spirit for Defense against Chakra based Attacks Only ) Using the Katon element, the ninja will breathe out a ball of fire, which will separate and form wings on the ninjas back for three posts. These wings can be used to wrap around the ninja and protect them from chakra-based attacks, and provide slight for a very short period of time. Due to the wings being made of the Fire, Water-based jutsu can extinguish them.
[ T ] Flame Style - 2700 Chakra [ Requires 10 Taijutsu to learn ] ( Strength + Spirit Fire Damage added to Taijutsu techniques ) A fighting style utilizing the Katon element. firs,t the ninja will do a set of handseals, but nothing else. Then, when they are punching or kicking, blasts of flame will come out, and burn the opponent. Clothes can be burned away with this technique, but only cause 1st degree burns.
Chrono Ryuujin
[ N ] Dragons Fury - Free at 15,000 Chakra ( Activation and maintain costs: Initial: 1500 Chakra / Partial Mastery: 4000 Chakra / Advanced Mastery: 7500 Chakra / Fully Mastered: 15000 Chakra | Passive: When Dragon's Fury is active: Fire Jutsu and effects ( including Dragon's Fury ) add ½ Spirit to Damage per currently attacking Dragon each post. When using puppet or Giant Dragon, this effect is halved. ) The Ryuujin clan member is able to create a Dragon of Fire, and control it. In this early stage of mastery, the dragon is no bigger than the Fire Dragon Projectile.
Dragons Fury [Partially Mastered] - Obtained at 40,000 Chakra ( Fire Dragons Speed and damage = ½ Spirit per Dragon | Attacks require an action to use ) The Ryuujin Clan member's Fire Dragon is now double the original size, and instead of only one, there are now four, and each dragon can attack the target one-by-one.
Dragons Fury [Advanced Mastery] - Obtained at 75,000 Chakra ( Fire Dragons Speed and Damage = Spirit + ½ Speed | +2 Actions for attacking with Fire Dragons | ½ of total added damage of all heads for giant dragons damage ) The Ryuujin Clan member's Fire Dragon is now 3x its original size, and instead of four dragons, there are now eight. Further more, each dragon can attack the enemy one-by-one, or combine into one giant dragon.
Dragons Fury [Fully Mastered] - 150,000 Chakra ( +4 Actions for Dragons | Dragons Speed and Damage = Spirit + Speed | Giant Dragon adds ½ of every stat to itself when acting as a puppet: with 2 of its own actions. ) Like before, the Dragon can attack the enemy individually, or combine int one large Dragon. Now that the technique is fully mastered, the Dragon can be controlled like a puppet without having to breathe the fire anymore. This way the ninja can fight on his own, and has a giant, flame-dragon as back up.
Isamu enters Hidden Volcano, enters home. It had been a while since he had been here. Not since before the academy. Much had happened since then. The chuunin exams, the turkey massacre, and the gingerbread massacre. He had trained in several places, learned many more skills, and gotten stronger. He returned to his village a Jounin, an elite ninja. To train and learn more of the art of fire. He returns to his home and greets his parents. Then he heads out to train.
The first technique he trains is the creation of Fire Clones. These will give him the ability to flood the battlefield with fire, as well as use fire jutsu in more areas. They also explode when destroyed, giving his opponents more to deal with. The second technique is one only his clan knows, that of converting water to magma. Great when dealing with a pesky water chakra nature shinobi. It also eats at the defenses of his opponents, making his attacks hit harder. After a couple of hours of training, a high ranking member of the village comes to get him.
Isamu is brought before the rest of the village. The village elders announce that as the strongest currently active Jounin, Suzaku Isamu is now Kage of Hidden Volcano, and a member of The Senate that leads the Hidden Federation. He accepts the honor graciously, promising to use the authority to strengthen the village, the federation, and protect the peoples of both.
Post Word Count: 246 x 2 = 492 Words Total Word Bank: 1,602 + 492 = 2,094 Words
Total Word Count: 6,594 + 492 = 7,086 Words
Posted: Thu Aug 17, 2023 8:13 am
Mesta Kek-t Jounin[x][x][x][x]Missing Nin [[x][x]↽╼┬┬┬╾↝⌤↜╼┬┬┬╾⇁ [x][x]﹏﹏﹏﹏﹏﹏﹏﹏﹏ SPD: ( 364 ) | STR: ( 116 ) | DEF: ( 30 ) INT: ( 142 ) | RSV: ( 143 ) | SPR: ( 202 ) [x][x]PERC: ( 142.5 ) | RACT: ( 253.25 ) [x][x]﹋﹋﹋﹋﹋﹋﹋﹋﹋ It had been a long time since she had entered another village with the intention of complete destruction and domination. Now with the plans made by another quickly being set in motion, Mesta strolled forwards without a care directly into the Federation's Hidden Volcano. Her hands slowly raising from her sides as a series of the cursed bandages wrapped around her arms would fall loose, small black insects emerging from beneath the folds and launching into the air as they take flight and then begin to pelt down onto the village before her as if they were the small chunks of ice known as hail. Mesta stops her movement as the insects emerge and rain downwards almost constantly, latching hold onto anyone who remained outside and immediately beginning to drain away first their chakra and then their very lives. Mesta herself simply breathed in with delight as her insects begin to devastate the village. Turning what was once a simple hail of insects into a full on swarm as they begin to Smash through buildings, slipping through open windows and under doorways or simply knocking holes directly into surfaces when an easier way cannot be present. Mesta's objective of destroying this village was in sight, of course she was equally excited to see what righteous 'Heros' will arrive to defend this village that she had attacked.
ATTACKING VILLAGE
Damage Dealt: 434 - 50 = 384 | 500 HP
Passives - Chakra Abundancy ( Passive: Can store additional chakra equal to 2x her current maximum, but only by obtaining it through chakra drain techniques during combat. Stored chakra is lost upon combats end. ) - Destruction Bug Hive (Passive: All Clan Jutsu techniques have Spirit x25 additional Chakra drain added to the drains they may already possess. ) - Chakra Funnel ( Passive: All Techniques that drain chakra from a target other than self; are absorbed by the clan member )
Actions Used: - Destruction Bug Hail - 3500 Chakra ( Speed+5 vs Enemy Defense. Spirit + 20 Damage | Spirit+10 x 50 Chakra Drained. ) - Destruction Bug Swarm - 2000 Chakra ( Spirit+10 Damage. Spirit+10 x 50 Chakra Drained. )
Mesta Kek-t Jounin[x][x][x][x]Missing Nin [[x][x]↽╼┬┬┬╾↝⌤↜╼┬┬┬╾⇁ [x][x]﹏﹏﹏﹏﹏﹏﹏﹏﹏ SPD: ( 364 ) | STR: ( 116 ) | DEF: ( 30 ) INT: ( 142 ) | RSV: ( 143 ) | SPR: ( 202 ) [x][x]PERC: ( 142.5 ) | RACT: ( 253.25 ) [x][x]﹋﹋﹋﹋﹋﹋﹋﹋﹋ Mesta slowly turned her attention onto the village as a whole as she casually shrugged her shoulders and continued to direct the insects that she was manipulating forwards towards the village once again. Her aim was to continue to destroy the village as well as continue to absorb the chakra that she was absorbing in order to gain more power as well as obtain something she had lost quite a while ago. With no one actually showing up to stop her, this made things even easier for her after all. There did not appear to be any 'heroes' left in this area, which made this entire attack and cause of destruction far less interesting. She sighed as she continued to stroll forwards and continued to make gesturing motions as her insects swarm and begin devouring those that cross their paths, leaving husks of chakra less beings devoid of both life and chakra as well as buildings strewn with holes across their walls.
ATTACKING VILLAGE
Damage Dealt: 384- ( 434 -50 ) = 000 | 500 Village HP
Village destroyed
Passives - Chakra Abundancy ( Passive: Can store additional chakra equal to 2x her current maximum, but only by obtaining it through chakra drain techniques during combat. Stored chakra is lost upon combats end. ) - Destruction Bug Hive (Passive: All Clan Jutsu techniques have Spirit x25 additional Chakra drain added to the drains they may already possess. ) - Chakra Funnel ( Passive: All Techniques that drain chakra from a target other than self; are absorbed by the clan member )
Actions Used: - Destruction Bug Hail - 3500 Chakra ( Speed+5 vs Enemy Defense. Spirit + 20 Damage | Spirit+10 x 50 Chakra Drained. ) - Destruction Bug Swarm - 2000 Chakra ( Spirit+10 Damage. Spirit+10 x 50 Chakra Drained. )