[size=10] ~~ Text goes in here -- [color=indigo][i]'Thoughts look like this'[/i][/color] -- [color=indigo][b]"Spoken words here."[/b][/color] ~~ [/size] [align=right][size=9][ [color=orchid]Perception: 15 | Reaction: 32.5[/color] ][/size][/align]
[color=indigo][b]Word Count:[/b][/color] ---
Posted: Fri Dec 10, 2021 11:05 am
[Raelyn's Made Up Compendium [CP Progression]]
Made Up [Starter] Technique Name: Master Craftsman Description: Like both her mother and great grandfather, Raelyn is has taken up the art of forging weapons, armor, and other miscellaneous things. Laboring over the forge in her family home to a great extent has given her a great knowledge of how the special weapons of her village work, as well as how other blacksmiths give a 'life' to their blades. Technique Effect: First; Allows Raelyn to use Daimyo only parts in Hidden Katana for her own swords as well. She does not gain additional emitters though. Second; allows Raelyn to add parts from Hidden Katana to augment her weapons from Hidden Craftsman. Third; allows Raelyn to create two [2] emitters from Hidden Katana instead of the typical one [1] for non-clan members. Cost: Parts added to Hidden Craftsman weapons cost are double.
Made Up [15,000] Technique Name: Sharingan Eye: Taijutsu Tomoe Description: By sending chakra through her Sharingan and through the parts of her brain that reigns in perception and reactions of attacks, Raelyn gains an almost unnatural reaction to her opponent's Tai/Kenjutsu. This allows her to effortlessly reacting to these types of jutsu by her opponents. Technique Effect: Speed +A vs Tai/Kenjutsu; If reaction is higher than the attack speed, Raelyn can copy the move (non-clan) and deals the damage back to the opponent [Cooldown 1 Post: Counter] Cost: A x25 CP
Made Up [30,000] Technique Name: Lightning Release: Thunder Dragon Rising Description: A custom made Raiton Jutsu, which utilizes multiple metal wires and various shuriken to make up the body and maw of an electrical dragon. The spinning shuriken acting like the great dragon's teeth, while chakra is being poured through them to manipulate them and conduct the electric chakra though. If needed this attack can be split into six [6] to hit multiple opponents. Technique Effect: Dragon(s)' Speed is Speed +B | Damage is Spirit +A. Damage is split per dragon created by this technique. Cost: (A + B) x25 CP; additionally, add the cost of this technique [per Dragon] to maintain its damage.
Made Up [45,000] Technique Name: Sharingan Eye: Ninjutsu Tomoe Description: By sending chakra through her Sharingan and the parts of her brain that reigns in her perception and reactions of attacks, Raelyn gains an almost unnatural ability to copy ninjutsu used by her opponents. Technique Effect: One Tomoe [Lv.1]: She can copy one [1] ninjutsu used by her opponent. Two Tomoe [Lv.2]: She can copy two [2] ninjutsu used by her opponent. Three Tomoe [Lv.3]: She can copy three [3] ninjutsu used by her opponent. Mangekyou: She can copy three [3] ninjutsu used by her opponent, and can learn them after battle at cost + 50%
Ninjutsu copied are forgotten after the battle. Cost: Ninjutsu copied cost the same if she has the elemental attunement, cost + 50% if not, and cost x2 if opposing.
Made Up [60,000] Technique Name: Dual Swordsmanship Description: Raelyn is a trained swordsman, and tends to use her village's broadsword and her custom made katana in combination with each other. Technique Effect: Allows Raelyn to make a second Kenjutsu attack as the same action as the first, but with Speed +A. Cost: Spend ½ kenjutsu techniques cost + A x25 CP
Made Up [75,000] Technique Name: Sharingan Eye: Genjustu Tomoe Description: By sending chakra through her Sharingan and the parts of her brain that reigns in her perception and reactions of attacks, Raelyn gains an almost unnatural ability to 'see through' genjutsu and reflect it back to opponent, and their cell. Technique Effect: One Tomoe [Lv.1]: Reflects Genjutsu back at its base power to the opponent. Two Tomoe [Lv.2]: Reflects Genjutsu back at its base power to the opponent, and their cell. Three Tomoe [Lv.3]: Reflects Genjutsu back at its base power + 1/2 Raelyn's Resolve to the opponent, and their cell. Mangekyou: Reflects Genjutsu back at its base power + Raelyn's Resolve +A to the opponent, and their cell. Cost: Cost equals the cost of the Genjutsu [+ Ax25: Mangekyou]
Made Up [90,000] Technique Name: Description: Technique Effect: Cost:
Made Up [105,000] Technique Name: Chakra Release: Heighten Mind Description: With improvements to her Enhancement Aura Technique Effect: Increase Raelyn's by Int +A, Res +B, and Str +C Cost: N/A
Made Up [120,000] Technique Name: Description: Technique Effect: Cost:
Made Up [135,000] Technique Name: Description: Technique Effect: Cost:
Made Up [150,000] Technique Name: Description: Technique Effect: Cost:
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
Katana Made Up [01] Technique Name: Raijin: Tenryū Description: Technique Effect: Cost:
Katana Made Up [02] Technique Name: Raijin: Description: Technique Effect: Cost:
Imperial Broadsword Made Up [01] Technique Name: Kagutsuchi: Description: Technique Effect: Cost:
Imperial Broadsword Made Up [02] Technique Name: Kagutsuchi: Description: Technique Effect: Cost:
Ryuu Sanada Vice Captain
Divine Knight
Offline
Ryuu Sanada Vice Captain
Divine Knight
Offline
Posted: Fri Dec 10, 2021 11:10 am
[Raelyn's Made Up Compendium [Gifted]]
Winter '21-'22 [01] Technique Name: Shadow of Crows Description: An advanced style of Genjutsu with two stages to the technique as a whole. First stage; the target sees the shadows, weather natural or Jutsu based, around them releasing a murder of crows and slowly fading away. This obvious illusion is to coax the target to try and free themselves from the Genjutsu. Once they do, and it doesn’t come from an outside force; the second stage activates, where the murder of crows now go after the target as if they are carrion. This causes the nervous system to over react and cause pain like they are being clawed, pecked, and torn apart by the crows. While it doesn’t physically harm the target, this technique does deal damage to their nerves and mind. Technique Effect: Target Resolve vs Raelyn’s Resolve +A; Second Stafe can be avoided by being released by an outside source [another person, Tailed Beast, ect]. Damage is equal to Raelyn’s Resolve +B. Cost: ( A+B ) x25 CP
Winter '21-'22 [02] Technique Name: Chakra Release: Enhancement Aura Description: An advanced chakra manipulation technique created by Raelyn in order to counter some more advanced combatants; like the users of Gates. By sending her chakra back through her body and it’s major chakra points, she gains a similar effect to activating the Inner Gates just without suffering the drawbacks. A highly focused flow on chakra circulates around her shoulders, back, arms, and legs acting as both a defense and offensive. This technique even sharpens Raelyn’s mental abilities. Technique Effect: Increases Raelyn's Str by +A and Spi by +B. Cost: N/A
Fourth of July '22 Technique Name: Blaze Release Description: By combining her Fire Release and the fires of Amaterasu, Realyn has managed to empower her Fire Release abilities. Technique Effect: ( Spirit+25 Fire Damage | Spend 25 Health | Applies [ Blaze ] = ½ Health spent. Damage applied after defense. [ Blaze ] Damage stacks with each new application and does not end until User is defeated or chooses to end effect ) Cost: N/A
Mini-SL [01] Technique Name: Implosion Style Description: Technique Effect: Speed+B | Deal +A additional kenjutsu Damage, and deal damage at range through literally warping your sword/arm to the opponent at a distance. Cost: [A+B] x25 CP
Mini-SL [02] Technique Name: Implosion Style: Ashen Flurry Description: Technique Effect: +A Fire Damage, +B Speed. Attack with 2 sword strikes at once, creating an explosive slash of Fire in a designated target area. Cost: 2 actions, [A+B] x25 CP
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
[size=10] ~~ Text goes in here -- [color=slategray][i]'Thoughts look like this'[/i][/color] -- [color=slategray][b]"Spoken words here."[/b][/color] ~~ [/size] [align=right][size=9][ [color=silver]Perception: 15 | Reaction: 27.5[/color] ][/size][/align]
[color=slategray][b]Word Count:[/b][/color] ---
Ryuu Sanada Vice Captain
Divine Knight
Offline
Ryuu Sanada Vice Captain
Divine Knight
Offline
Posted: Fri Dec 10, 2021 12:02 pm
[Katsurou's Made Up Compendium [CP Progression]]
Made Up [Starter] Technique Name: Shirasagi no Jou Description: This sword style was inspired by the fabled White Heron. It's ghostly presence and graceful movements inspired this branch of swordsmanship, which holds balance as it's forte. The wielder of this style is a master of their terrain, able to keep their footing no matter how unsure it may be. They almost seem to glide like a leaf, yet their blade can lash out in an instant and strike true. Technique Effect: Increases Katsurou's Str +A, Spi +B Cost: N/A
Made Up [15,000]
Made Up [30,000]
Made Up [45,000]
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
Katana Made Up [01]
Katana Made Up [02]
Bow Made Up [01]
Bow Made Up [02]
Posted: Fri Dec 10, 2021 12:03 pm
[Katsurou's Made Up Compendium [Gifted]]
Winter 21-22 [01] Technique Name: Shirasagi no Jou: Sagi no Tsubasa Description: As Katsurou continued his studies in the Shirasagi no Jou school of swordplay, he gained a deeper understanding of it's true purpose. How it is to be used, to what purpose the sword should be raised for, and what it's learning means to the practitioner. This style is based in part on the movements and form of the heron. As such, it is graceful and delicate, yet hiding a deep strength. As well, the style grants the user such mobility as to be considered flight. It is said that one masters some of this style's higher techniques, that they can even manifest the guise of a heron over their own form. This technique creates a pair of shimmering wings, seemingly crafted from pure moonlight. These wings, while insubstantial, still serve a twofold purpose. First, in that manifesting them proves the user's mastery in the Shirasagi no Jou style, they seem to increase the power of any related techniques. Second, that even with the wings not having true physical presence, some method of flight is gained. Perhaps not true flight, but more that the user's posture and form is so supremely assured, that they can even balance in mid-air, that they can move freely even in the sky. This is a skill that can take years to fully master. It takes concentration and focus, and only through experience do the higher functions of this skill ever reveal themselves. Technique Effect: Spd +A; while midair. Allows for full control of midair movement as if flight was possible. Cost: A x25 CP
Winter 21-22 [02] Technique Name: Shirasagi no Jou: Hane Shuriken Description: While [Sagi no Tsubasa] is activated, Katsurou is capable of creating feathers that resemble those of a white heron. These feathers have quills as hard as steel and points that are razor sharp in order to pierce a target. To activate this ability Katsurou flaps his wings, and it sends a volley of feathers flying towards his target. These feathers are infused with Wind-Element chakra to help guide and sharpen their quills. Technique Effect: Spd +A and Damage is Spi +B Cost: (A + B) x25 CP
July 4th '22 Technique Name: Shirasagi no Jou: Shaku no Shokkou Description: This is the penultimate technique of the Shirasagi no Jou style. By utlizing both the Kuchibashi and Tsume in equal part, a strange alternating balance can be struck. Through this series of flaring slashes and deep ripostes, the nimble user can actually slip into the opponent's blind spot to deliver a savage blow with Tsume. Even if that strike were to fail, the path of the blade is such that the following strike with Kuchibashi is in an ideal location, guaranteeing it almost always will land a blow. At the same time, the user's chakra will create a diffuse scattering of feathers, temporarily blinding the opponent and giving them a chance to move to a better position for the next exchange. Technique Effect: Spd +A vs Opponent's Reaction. Damage is equal to Str +B + Half of Spi. Cost: (A + B) x25 + 1000 CP
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
[size=10] ~~ Text goes in here -- [color=darkblue][i]'Thoughts look like this'[/i][/color] -- [color=darkblue][b]"Spoken words here."[/b][/color] ~~ [/size] [align=right][size=9][ [color=blue]Perception: 5 | Reaction: 17.5[/color] ][/size][/align]
[color=darkblue][b]Word Count:[/b][/color] ---
Posted: Wed Dec 29, 2021 4:13 pm
[Oyu's Made Up Compendium [CP Progression]]
Made Up [Starter] Technique Name: Blood Frenzy Description: Oyu, like many sharks, is capable of going into a frenzy at the smell of blood and her sense of smell is acute enough to smell a drop of it anywhere near her. Technique Effect: Increases Oyu's Spd +A and Str +B Cost: N/A
Made Up [15,000] Technique Name: Rough Skin Description: As a Hoshigaki, Oyu is a humanoid shark and as such she shares similar traits with her water-bound kin. Oyu's skin is rough, so rough that it is able to act as a natural defense to all Taijutsu and Kenjutsu. Technique Effect: Def +A; If Oyu is hit with a Tai/Kenjutsu, then the opponent takes the difference in the above defense and their own defense (or her damage = to Oyu's Def), whichever is higher. Cost: A x25 CP [per use]
Made Up [30,000]
Made Up [45,000]
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
Ryuu Sanada Vice Captain
Divine Knight
Offline
Ryuu Sanada Vice Captain
Divine Knight
Offline
Posted: Wed Dec 29, 2021 4:14 pm
[Oyu's Made Up Compendium [Gifted]]
Winter 21-22 [01] Technique Name: Mist Shark Technique Description: Suiton is one of the hardest forms of Ninjutsu to master, due to the need of large amounts of water being nearby to practice, train, and use them. Oyu over the years had developed a way to use the moisture in the air to create her jutsu in their normal, or small sized, form. Technique Effect: Increases the damage of Suiton-based Jutsu by +A; while reducing their cost by 1/2; when in water abundant areas. Reduces the damage of Suiton-based Jutsu by B, or increase their costs, by 1/2; when in areas without abundant sources of water. Cost: N/A
Winter 21-22 [02] Technique Name: Water Shark Sealing Technique Description: Oyu has crafted countless special paper tags, not unlike the explosive tags, that hold about a gallon of water sealed into them. They are then tied to the back of her kunai, and thrown at the opponent or surrounding landmarks. She can detonate them with a single hand seal to release their stored water. If any opponents are near by then, the power of the release summons a water shark to attack the opponent. Technique Effect: Oyu's Int +B vs Opponent's Int; on failure Reaction to the explosion is reduced by C. Damage = Spirit +A Cost: ( A + B + C ) x25 CP
July 4th '22 Technique Name: Shallow Water Jutsu Description: By placing her hand on the ground and injecting chakra, Oyu is able to draw water from underground in a ten foot circle around her. The water remains underground, so not to disturb the land above it, but when her opponent steps into the radius of effected area a large water shark bursts from the ground right beneath them. Technique Effect: Damage = Oyu's Spirit +A Cost: A x25 CP
Mini-SL [01] Technique Name: Water Dome Arena Technique Description: By placing a hand on a body of water, Oyu is capable of causing it to double and form a dome around herself, allies, and their opponents. The walls of the dome are made up of super dense, chakra enriched water in order to keep its structure and lock everyone in a air bubble inside. This also gives her and/or allies the ability to cast a Suiton element jutsu from any direction of the opponent. Technique Effect: Power of the Dome = Oyu's Spirit +A. Opponents need more Strength or Spirit than the power of the Dome to enter or leave it. Cost: A x25 CP
Mini-SL [02] Technique Name: Water World Technique Description: By placing her hands on a body of water, Oyu can cause it to triple and wrap around herself and her opponents in the shape of an orb. This creates a large, mobile underwater area to fight in. In the orb their is no air to use traditional Katon elemental jutsu, or breath. In order to escape the orb the opponents most defeat Oyu before they drown, or find a way to make it to, and out, of of the outside edges of the water. Technique Effect: Reduces Katon Element by A, but increases Raiton by the same amount. While is the water; Oyu's Spd +B and Str +C Cost: ( A + B + C ) x25 CP
Chuunin Exams [01]
Chuunin Exams [02]
Christmas '22 [01]
Christmas '22 [02]
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
[size=10] ~~ Text goes in here -- [color=crimson][i]'Thoughts look like this'[/i][/color] -- [color=crimson][b]"Spoken words here."[/b][/color] ~~ [/size] [align=right][size=9][ [color=orange]Perception: 110 | Reaction: 115.5[/color] ][/size][/align]
Made Up [Starter] Technique Name: Spirit Tail Pupperty Description: The Akitsune bloodline is a mixed bloodline of the Akasun and Kitsuna from Hidden Sand and Hidden Kitsuna respectively; combining the ability to store his chakra into tails and the Akasun Technique Effect: Shun gains a [Spirit Tail Puppet] per tail granted by [Spirit Tail Chakra Storage] (Max of 10). This grants the [Spirit Tail Puppet] a pool of Chakra equal to the amount Shun can store in a single tail, and also allows them to mirror his stats and use any of his Clan, or Made Up, techniques (outside the [Spirit Tail Puppetry] line. These dolls can act individually from Shun (post in villages/locations), but once they run out of stored Chakra they collapse into their true form (wooden puppets). They can be 'recharged' by Shun via a [Chakra String], though it takes an action per [Spirit Tail Puppet]. While in the same thread as Shun; these [Spirit Tail Puppet] are treated as an Akasun puppet via the [Pupperty Technique] rules. Acting outside of Shun, these [Spirit Tail Puppet] have the basic three (3) actions of a separate character (can not have more than one [Spirit Tail Puppet] in the same location, or they follow the same rules that apply to Shun). [Requires Pupperty Technique and Spirit Tail Chakra Storage] Cost: N/A
Made Up [15,000] Technique Name: Spirit Tail Puppetry: Customization Description: Shun is nothing short of an expert craftsman when it comes to the puppets he uses for combat, and his pride and joy come from his [Spirit Tail Puppetry] puppets and how they can be edited and customized to fill any roll needed… even ones that Shun himself doesn’t cover. Technique Effect: While [Spirit Tail Puppet](s) already had their own Chakra Pool, copy of Shun’s stats, and his Clan, and Made Up, techniques, they can now have their stat allocation changed and have access to Shun’s full technique list. This includes Weapons (not in Special Nin Additions). Orochi Power is shared amongst them as well. Cost: N/A
Made Up [30,000] Technique Name: Spirit Tail Puppetry: Streamline Puppetry Description: With the link between Shun and his [Spirit Tail Puppet](s), they also gain the boons of activated effects that are in effect. Technique Effect: Any activated buffs that Shun uses has its effects shared with his [Spirit Tail Puppet](s) as long as they are in the same thread. Cost: N/A
Made Up [45,000] Technique Name: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
Made Up [60,000] Technique Name: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
Made Up [75,000] Technique Name: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
Made Up [90,000] Technique Name: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
Katana 01 Technique Name: Hebi no Kiba: Spirit Chain Description: Whilst designed to look like an ordinary sickle, the Hebi no Kiba houses an emitter, and when in use creates a long chain converting the weapon into a deadly Kusari-gama. Technique Effect: Chain has a power of Shun’s Spirit +A, and is 10ft in length per 10 Spirit. - Trip Attack: An attack aimed for the legs to harm the opponents movements or trip them up completely. Speed +B; If the opponent is unable to react then they [Prone] and take a reduction of C to their Reaction against the next attack, and must spend one attack to get up. - Binding Attack: Less an attack, Shun ties the opponent up in the chain of his weapon. Speed +B, if hit the opponent is bound by the chain unless they can break out Str/Spi (whichever is higher) vs the power of the chain. When bound the opponent suffers a reduction of C to their Defense until they are freed. - Disarming Attack: Power of the Chain vs Opponent’s Str; on failure, the opponent loses whatever weapon (if they have one) and their bonuses to attacks as well as receiving a reduction of C Strength for three (3) posts. If the opponent has no weapon, then they take 1/2 Shun’s Spirit in damage and the debuff to the opponent’s Str is B instead. Cost: ( A + B + C ) x25 CP
Katana 02 Technique Name: Hebi no Kiba: Vipers Bite Description: Shun’s Kusari-gama, Hebi no Kiba, is outfitted with a Pioson-Type Emitter, allowing the weapon to use a potent venom to coat the blade. Technique Effect: The poison used in [Vipers Bite] is one of the more deadly ones. Not only are the opponent’s poisoned based on the [Poison-Type Emitter], but they also suffer a physical debuff. Reducing Opponent’s Speed by A, Intelligence by B, and Resolve by C. Cost: ( A + B + C ) x25 CP
Gun 01 Technique Name: Hōkuai: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
Gun 02 Technique Name: Hōkuai: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
Posted: Wed Dec 29, 2021 4:37 pm
[Shun's Made Up Compendium [Gifted]]
Winter 21-22 [01] Technique Name: Kitsune Trickery Description: Shun is fox, and as such sly and intelligent. His every move has been planned in advanced and weighed heavily before being played. Most the time this energy is used in the typical trickery of his kind, but he isn't above using this to score a tasty liver from an unexpecting opponent. Technique Effect: Increase Spd by +A, and Int by +B Cost: N/A
Winter 21-22 [02] Technique Name: Fox Puppets Description: Be in Shun to create a series of animalist puppets... and these puppets being shaped like foxes none the less. Each of these 'foxes' have razor sharp claws for melee combat, and a senbon launcher in its mouth for more ranged attacks. Technique Effect: Speed = Shun's Spd +B | Damage [from senbon/claws] = Shun's Int +A | Can have one Fox Puppet per 10 Int Cost: ( A + B ) x 25 CP
July 4th '22 Technique Name: Clear Chakra Description: Due to the bloodline of the mixed fox/puppet master, Shun's chakra acts vastly different from others. Appearing invisible to those without special senses or doujutsu that can sense/see chakra. Technique Effect: Spirit +A v Spirit; Opponent's Reaction -B vs Chakra Based Attacks [non-elemental]. Cost: ( A + B ) x25 CP
Mini-SL [01] Technique Name: Will-o-Wisp Description: Ghostly blue flames, said to the be the lost spirits of the dead. These spectral flames hover around Shun until directed towards a target. These wisps adapt to Shun's chakra nature for their effects. Technique Effect: A single wisp can only have a single effect [ Each effect uses an action ]; Doton: Strikes the ground, rather than an opponent/ally, causing a small quake - Slows the opponent by -A Spd for three [3] posts Suiton: Targets an ally healing them for a small amount over time - +15 HP for three [3] posts. Fuuton: Targets an opponent with nearly invisible blades of wind - Shuns Int +A vs Opponents Int | On failure: the opponent takes -A to Perception and -B to Reaction against the blades. Damage is equal to Shun's Spirit. Katon: Targets an opponent causing them to [Burn] - [Burn: Deal 15 flat [fire-based] damage for three [3] posts]. Duration can be extended by repeated hits. Raiton: Targets an opponent applying [Magnetism] for six [6] posts. [Magnetism] causes metal weapons more likely to hit, giving the opponent a -A reaction vs metal weapons for the duration. Cost: [Based on Chakra Nature effect used] A x25 CP | (A + B) x25 CP
Mini-SL [02] Technique Name: Puppetry Technique: Enhanced Puppets [Speed] Description: Shun is a real craftsman dealing with his puppets. Fine tuning every aspect to increase their statistics over more simply made ones. Technique Effect: Shun’s Puppets and Puppet Jutsu controlled by Shun, or his [Spirit Tail Puppet](s), have an additional Int +A Speed (doesn’t include his [Spirit Tail Puppet](s)). Cost: A x25 CP
Chuunin Exam [01] Technique Name: Puppetry Technique: Enhanced Puppets [Damage] Description: Shun is a real craftsman dealing with his puppets. Fine tuning every aspect to increase their statistics over more simply made ones. Technique Effect: Shun’s Puppets and Puppet Jutsu controlled by Shun, or his [Spirit Tail Puppet](s), have an additional Int +A In Damage (doesn’t include his [Spirit Tail Puppet](s)). Cost: A x25 CP
Chuunin Exam [02] Technique Name: Puppetry Technique: Enhanced Puppets [Defense] Description: Shun is a real craftsman dealing with his puppets. Fine tuning every aspect to increase their statistics over more simply made ones. Technique Effect: Shun’s Puppets and Puppet Jutsu controlled by Shun, or his [Spirit Tail Puppet](s), have an additional Int +A as Defense (doesn’t include his [Spirit Tail Puppet](s)). Cost: A x25 CP
Christmas ‘22 [01] Technique Name: Marionette Kabuki Description: As a cover for Shun, him and his Spirit Puppets are a traveling Kabuki group. Hence the fox, Kitsune, and demon themes to some of his puppets that he has. Technique Effect: Increase Shun’s Int by A. Cost: N/A
Christmas ‘22 [01] Technique Name: Description: ( What the technique does, how it appears, etc. ) Technique Effect: ( If it modifies a stat(s) in any way, that would be stated here. ) Cost: (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )
Reaver's B-day [01]
Reaver's B-day [02]
Reavre's B-day [03]
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
~~ Text goes in here -- 'Thoughts look like this' -- "Spoken words here." ~~
[ Perception: 53 | Reaction: 89.5 ]
Passives [1] HuyaiMetsuki Lv.3: +20 Speed, +20 Reaction [2] Ketsuryūgan Eyes: Mastered +30 Defense, +10 Perception [3] Will of the Black Beast: +36 Def, +36 Res, and +36 Str [4] Soul of the Black Beast: +54 Str and +54 Spi
[size=10] ~~ Text goes in here -- [color=crimson][i]'Thoughts look like this'[/i][/color] -- [color=crimson][b]"Spoken words here."[/b][/color] ~~ [/size] [align=right][size=9][ [color=orangered]Perception: 53 | Reaction: 89.5[/color] ][/size][/align]
[spoiler][b][u]Passives[/u][/b] [1] HuyaiMetsuki Lv.3: +20 Speed, +20 Reaction [2] Ketsuryūgan Eyes: Mastered +30 Defense, +10 Perception [3] Will of the Black Beast: +36 Def, +36 Res, and +36 Str [4] Soul of the Black Beast: +54 Str and +54 Spi[/spoiler]
[color=crimson][b]Word Count:[/b][/color] ---
Posted: Sun Jan 02, 2022 7:59 pm
[Ronan's Made Up Compendium [CP Progression]]
Made Up [Starter] Technique Name: Azure Grimoire [True] Description: The grimoire, despite the name, is not a book, but a small black orb that lets out a sinister, dark power. Those the wield it suffer from the power hidden deep within... though there are many lesser grimoire in the hands of others; the true one is implanted into the back of Ronan's hand. Directly granting him the power of the 'Black Beast'. Technique Effect: Removes access to Soul Chakra | When Azure is completely depleted: Ronan takes damage equal to 20 HP per every 1000 chakra cost of Techniques used. | If all Azure and Chakra is depleted: Ronan dies. Azure = Total Chakra | Azure can be used to fuel additional damage or effects onto normal Jutsu by spending it on top of the normal costs. | +3 Stat ( towards a chosen value ) per 1000 Azure spent. Cost: N/A
Made Up [15,000] Technique Name: Hell's Fang Description: A move that lacks in originality but makes up for it in sheer power. This is a straight forward jab, though coated in Ronan’s dark chakra. Technique Effect: Spd +B, and Power of [Str +A] + 1/2 Spi Cost: [( A + B ) x25] + 1,000 CP
Made Up [30,000] Technique Name: Dead Spike Description: Channel the power of his Azure into his arm, Ronan swings and causes the a wave of Darkness and Chakra to run across the ground, taking on the shape of the black beast. Technique Effect: Power of [Str +A] + Spi/2 Cost: [Str +A] x25 + 1,000 CP
Made Up [45,000] Technique Name: Dead Spike [AoE] Description: By sending the power of his Azure into the ground, Ronan channels the power of his [Dead Spike] to strike multiple targets at once. This time though instead of the head of the Black Beast popping out of the ground, it resembles a spike-like tails. Technique Effect: Power of [Dead Spike] | Speed of Spd +A Cost: [Dead Spike] cost + [A x25] CP
Made Up [60,000] Technique Name: Inferno Driver Description: Ronan leaps upward in a spiraling motion while uppercutting with a sword slash hilt first. Meant to break a defense or out of a defensive position. It is also opened to allow for an additional attacks if Ronan wishes, or needs. Technique Effect: Speed of Spd +A | Power of Str +B | Ronan's Str vs Opponent's Def; on failure the next attack ignores C Def against the opponent. Cost: ( A + B + C ) x25 CP
Made Up [75,000] Technique Name: Hell's Fang: Additional Blow Description: Once more an unoriginal move, one with power behind it. This is a quick kick with Ronan’s leg coated in his own dark chakra once more. This move typical is meant to be chained after [Hell’s Fang], but can be used on its own as well. Technique Effect: Power of [Str +A] + 1/2 Spi; if used following [Hell’s Fang], uses [Hell's Fang] Spd +B Cost: (A x 25) +1,000 CP; [( A + B ) x25] + 1,000 CP
Made Up [90,000] Technique Name: Nightmare Edge Description: Ronan drags out his sword from above his leading shoulder, falling straight down with both hands on the sword for a slamming slash of darkness, with Ronan swinging the blade behind himself upon landing. Technique Effect: Speed of Spd +B | Power of [Str +A] + Spi Cost: [( A + B ) x25] +2,000 CP
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]
Katana Made Up [01] Technique Name: Blood Kain Description: Darkness and Chakra wrapping around Ronan's form as he unleashes the power of his Azure and Blood Scythe. Some even say that the form of the Black Beast is hinted in the cloak around the man's body. Technique Effect: Increase Ronan's Spd by +A and his Str by +B. Cost: ( A + B ) x25 CP
Katana Made Up [02] Technique Name: Carnage Scissors Description: One of the most powerful attacks that Ronan has under his belt, and increases in power if in [Blood Kain] already. Ronan performs a very fast, dashing reverse-grip sword slam, then releases two crossing spikes of dark energy (hence the name “scissors”) from slashing the ground with his sword in reverse-grip. Covers a lot of ground very quickly, but the invincibility is very short Technique Effect: Power of [Str +A] + Spi/2 | Speed of Spd +B. If [Blood Kain] is active: Power of [Str + Spi] +A | Speed remains the same Cost: [( A + B ) x25] +1,000 CP
Ryuu Sanada Vice Captain
Divine Knight
Offline
Ryuu Sanada Vice Captain
Divine Knight
Offline
Posted: Sun Jan 02, 2022 8:03 pm
[Ronan's Made Up Compendium [Gifted]]
Winter '21-'22 [01] Technique Name: Will of the Black Beast Description: Not only does Ronan have the Azure Grimoire that houses the soul of the malevolent beast; but he is also the reincarnation of the beast as well. Technique Effect: Increases Ronan's Def +A, Res +B, and Str +C Cost: N/A
Winter '21-'22 [02] Technique Name: Soul of the Black Beast Description: Not only does Ronan have the Azure Grimoire that houses the soul of the malevolent beast; but he is also the reincarnation of the beast as well. Technique Effect: Increases Ronan's Str +A and Spi +B Cost: N/A
July 4th '22 Technique Name: Soul Eater Description: An aftereffect of having the [Grimoire Azure] installed into his arm; Ronan gains health back from the opponent's he damages. Technique Effect: Whenever Ronan causes [Bleed] on an opponent, or damages an opponent with [Bleed] then restores HP based on the bleed damage dealt to the opponent. Cost: N/A
[size=9][b]Technique Name:[/b] [b]Description:[/b] ( What the technique does, how it appears, etc. ) [B]Technique Effect:[/b] ( If it modifies a stat(s) in any way, that would be stated here. ) [b]Cost:[/b] (Variable costs are the variable times 25. Both activation and maintain costs ( if applicable) )[/size]