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[REVISION] Poppy Anania | Corrupt Chrysocolla of Moods

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Daekie

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PostPosted: Wed Nov 17, 2021 5:38 pm


Chrysocolla's current profile is here.
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Name: Poppy AnaniaUser Image
Nickname: Chrys, if you're part of the Negaverse and her equal or senior (in age or power). Otherwise: no.
Gender/Pronoun: Cisgender woman, she/her
Age: 21
Birthday: April 2nd, 2000
Sign: Aries
Gemstone: Diamond
Blood Type: A-
Fav. Food: Blueberry pancakes, with banana-flavored anything in close second
Hated Food: Bell peppers in any color, with all other peppers in close second
School/Occupation: Working as a secretary at Romano's Constitutional Haven & taking intermittent online courses from Destiny City University. Formerly attended Sovereign Heights, Romano's, and Meadowview.

Hobbies:
Running: It used to be more of a thing for Poppy - even though her build is more a result of genetics than any lifestyle choice, she wasn’t comfortable with athletics in her skin, because it just takes one person’s words to ruin any runner’s high - but at this point, she’s long since the worry. Poppy is an endurance runner, and maybe she’s not Olympic-level and doesn't have the possibility to be, but she likes the wind in her ears and the rhythm of her feet on the ground. It’s calming. It’s safe.
Foreign Languages: She's got little natural talent for communicating in other languages, but nevertheless, Poppy has a longstanding fondness for linguistics and the mechanics thereof. Over her time away from Destiny City, she's developed a clumsy fluency in Spanish and a considerably less clumsy fluency in American Sign Language, and in any language used in large parts of the USA it's likely she can at least communicate enough in it to explain who she is.. and that she doesn't speak the language very well.

Virtues:
Sharp: Poppy has a talent for holding multiple things in her head at the same time, regardless of the details -- she can keep good lists, if she puts her mind to it, and she has a relatively good visual memory too. She's almost never forgotten anyone's name after hearing it once, if she has a face to put with it. This applies to drawing connections and thinking on her feet as well; she may not be a genius problem-solver (or any sort of genius, really), but she makes (and keeps!) realizations fast if she has enough information to draw the connecting lines. Seriously, what's the real difference between 'remembering the names of people you met three years ago', 'lying', and 'determining a plan of physical attack mid-fight'? Not a whole lot, apparently - or at least there's no difference to her. They all use the same parts of her mind.. and she's very, very good with those parts.
Organized: The best way to make sure you can remember where things are is to always put them in the same place. Most bits of Poppy's life are routine and structured, variation only implemented if there's a day's warning; nothing is ever messy, nothing is ever disorganized. She doesn't lose things.
Best Foot Forward: Appearances and first impressions are very important, and aside from squabbling with people she detests Poppy really does make an effort to always come off as an organized, calm, competent young woman and to make her peers & compatriots look equally good. She does want to get along with everyone (...to a point), and it's important to enter every conversation with a positive and reasonable attitude.
Reasonable: Poppy's not the sort to claim glory or pride she doesn't deserve or hasn't earned; she may be more than a little volatile with a worrying tendency towards violent murder, but she's not unreasonable, jeez. Took what she perceives as a foolish plan of action? Just explain your actions or walk her through your reasoning, and more often than not she'll back down and apologize.

Flaws:
Disconnected: As polite as Poppy may be, it doesn't extend to actual care or empathy that runs any deeper than surface-level. There is a very small amount of people she genuinely cares about, and making it into that circle is not easy -- even if, once you're there, there's very little you can do that'll take you out of it. As Chrysocolla she's not really supposed to kill her coworkers, so she won't intentionally, but if they don't get back up it's not her fault they're too weak. Poppy doesn't have very many friends and doesn't really want any, either; she's long since exhausted her ability to care, because that was a vestige of a weak and spineless girl, and that girl is very much dead.
Straightforward: It's her way or the highway. If she's taking orders or being instructed by someone who explicitly knows what they're doing, that's one thing, but Poppy doesn't take well to being talked over or undermined; if she gives directions or asks for something, she expects people to at least make their best possible attempt to follow her request. And, sure, she could try to scheme or plan... but none of that comes naturally to her. The best way through a problem is literally through the problem, according to Poppy, and the virtues of complexity are completely lost on her.
Bloodthirsty: Call it Chaos-poisoning or call it a lust for violence, it is what it is. What better way is there to destress from the worries of the world than committing gratuitous violence? Drifting apart from her sister or being unsure where her commanding officer's gone - they can both have the pain they cause in her chest salved by some judicious applications of cruelty. Poppy has anger issues lurking just under the surface, and the more she hides them as a civilian, the more they come out to play as Chrysocolla.
Childish: Poppy was corrupted into the Negaverse by force when she was fifteen, and to some degree she's always going to be; she has the emotional maturity of a girl barely in high school, not the emotional maturity of an adult old enough to drink. She's easily frustrated, petulant, struggles with long-term abstraction, and desperately craves validation from anyone she respects -- or anyone at all, really.

PHYSICAL DESCRIPTION
Eyes: Aquamarine/periwinkle/whatever you want to call it. Perpetually underlaid by dark circles. Her eyes take more after the Cambodian half of her ancestry.
Hair: High-saturation teal with a 3B texture; usually parts her hair down the middle, giving it two large distinct curly bangs. Hair length varies from chin to shoulder depending on the recency of a haircut, but is usually kept down or in a low ponytail (when length permits).
Face: Round, soft; when she was younger it seemed like she was taking a long while to lose some baby fat, but no, that's just her face. Occasionally wears stud diamond earrings, and skin is mostly naturally clear. Mixed Cambodian-Dominican.
Skin Tone: This.
Body Type: Short ( 5'2" ) and chubby. Solidly-built.
Clothes: See this. She likes sleeves and being covered waist-to-shins; overall Poppy is the sort of girl who likes overalls and sweaters and loafers, although not necessarily all at once. She tends towards muted or pale tones, with very intermittent pops of bright color, and accessorizes with diamond motifs.
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Senshi: Corrupt Eternal Sailor Chrysocolla, Senshi of Moods
Henshin: "Chrysocolla Eternal, Make-Up!"
Challenge: "You can't break me."
Alt: "Surrendering won't save you."

Attacks:
Sailor Scout Attack: Chrysocolla Heart Reversal
Action: Sailor Chrysocolla incants the name of her attack, pulling a ball of shimmering, iridescent energy out of her brooch; she then throws it at a target within eyeshot (although smashing it into them like a water balloon in melee combat works just as well).
Effect: Temporarily 'inverts' target's current emotional state; 'inverted' emotion is subjective & depends on target (some might view the opposite of cheer as despair, some might view it as anger, etc). Magic can be shaken off if target realizes that these are not their real emotions. Lasts for 20 seconds if not shaken off. Tends towards negative emotions.
Limitations: This attack can be used three times per battle, but Sailor Chrysocolla requires a few seconds of concentration to summon the orb. If it fails to hit an entity, it will dissolve into an iridescent glitter upon contact with anything.

Super Sailor Scout Attack: Chrysocolla Heart Refraction
Action: Sailor Chrysocolla incants the name of her attack, pulling a ball of shimmering, iridescent energy out of her brooch; she then throws it at a target within eyeshot (although smashing it into them like a water balloon in melee combat works just as well). Unlike Heart Reversal, this energy has a pitch black core, and may split apart mid-flight to affect two targets instead of one.
Effect: Temporarily 'inverts' target's current emotional state; 'inverted' emotion is subjective & depends on target (some might view the opposite of cheer as despair, some might view it as anger, etc). Lasts for 30 seconds and cannot be shaken off. Tends heavily towards negative emotions. Can affect up to two targets simultaneously.
Limitations: This attack can be used twice per battle, but Sailor Chrysocolla requires a few seconds of concentration to summon the orb. If it fails to hit an entity, it will dissolve into an iridescent glitter upon contact with anything.

Eternal Sailor Attack: Chrysocolla's Prism
Action: Sailor Chrysocolla incants the name of her attack; an iridescent 'film' streams out from her brooch and hangs over the AOE of the magic, giving things and people inside a slight stained-glass effect (purely visual). Everything inside this AOE seems distorted.
Effect: Amplifies current emotions of targets to a fever pitch; the sort of fear that could (if natural) cause heart attacks, blind berserker rage, etc. Lasts for 60 seconds and cannot be shaken off fully, although moving out of the AOE will reduce effects.
Limitations: This attack can be used once per battle. This magic has a 15-foot range in a sphere, originating from Chrysocolla herself, and remains as an aftereffect in the air after cast for 60 seconds. Unlike her other attacks, Chrysocolla's Prism is not target-based; the zone affected by her magic remains and will affect anyone who steps into it, besides Chrysocolla herself, until its time runs out; leaving the AOE will reduce the effects of the magic (i.e. from a blind, maddened frenzy to being pissed off), but will not remove it entirely.
PostPosted: Sun Nov 21, 2021 6:38 pm


Daekie


Looks good to me! Have fun!

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