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Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 3:55 am


Classes


Please Note: Be aware, classes may be tweaked or changed at any time. This is currently in the Beta stage and may be for some time.
PostPosted: Wed Aug 25, 2021 3:57 am


Barbarians


They are paragon of physical strength with the ability to stand against the greatest of foes. They are a individual who usually prefers to solve his problems with violence, At home in the wilds of the world, they often find themselves uncomfortable in the civilized areas.

Basic Attacks:
Melee (STR)

Armor Type:
Light Armor Prof

Magic:
None

Class Abilities:
+4 hp @ lvl 1
+1 to hp each level

@lvl 1 Unyeilding Soul: When dropped to 0 hp, get to make 1 more attack before being knocked out.

@lvl 3 Rage: Gain the ability to rage once per combat duration of 2 turns +2 to str and +1 damage

@lvl 5 Paragon of Barbarians: +2 to str and 4 to hp and +1 to damage

Dungeon Master Lyra
Captain


Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 3:58 am


Bards


You will find bards in almost any setting in the known world, They are the minstrels playing their instruments for a few coins, court jesters, playwrights, and even as adventurers. They have the ability to inspire friends and sweet talk their way out of all kinds of situations.

Basic Attacks:
Melee, Ranged (DEX, Magic)

Armor Type:
Light Armor Prof

Magic:
Divine Magic (WIS), Arcane Magic (CHA)

Class Abilities:

@lvl 1 Jack of all Trades: +1 to all skill checks

@lvl 3 Bardic Music: +1 to allies skill checks 1/combat

@lvl 5 Bardic Charm: Once per combat you can sweet talk a single non-boss monster to fight for your side( for duration of current battle)
PostPosted: Wed Aug 25, 2021 3:59 am


Cleric


Clerics are the devote servants of the Gods. Teaching the masses of the world the faiths in which they practice. Their touch through the power of their God can mend wounds and heal the sick. The greatest of their kind have been said to even bring the dead back to life.

Basic Attacks:
Melee (STR, Magic)

Armor Type:
Medium Armor Prof, Shield prof

Magic:
Divine Magic (WIS)

Class Abilities:
@lvl 1 Healing Hands: Clerics can use their turn to heal self or ally 1 HP of damage.

Turn the Unholy: Twice per combat deal 1 HP of damage to undead and fiends they can see(max of 5 targets).

@lvl 3 Divine Flame: Deal 2 damage to up to three targets and heal up to three targets for 2 HP.

@lvl 5 Angelic Revival: Once per combat you may bring 1 adventurer or NPC back from fainted status to half HP.

Dungeon Master Lyra
Captain


Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 4:00 am


Druid


If clerics are the speakers for the Gods, Druids are the speakers for the primal forces of Nature. Able to change their shape and bring the fight directly to the Foes of Nature or even heal the wounds of their allies.

Armor Type:
Light Armor

Basic Attacks:
Melee (STR), Ranged (Magic)

Divine Magic:
Divine Magic (WIS)

Class Abilities:
@lvl 1 Shapeshifter: Once per combat shift into a Beast losing the ability to use ranged attacks and divine magic, but gain HP equal to Wis and +2 to melee combat rolls and +1 damage, Form last as long as the bonus HP lasts.

@lvl 3 Improved Shapeshifter: You may now use Shapeshifter twice per combat

@lvl 5 Nature's Ally: Once per combat summon 2 Treants to fight alongside you (Treant Stats Half your hp rd up, attack = to yours)(edited)
[1:54 PM]
PostPosted: Wed Aug 25, 2021 4:00 am


Fighter


The Fighter relies on his training and specialized armor and weapons to stand toe to toe with any Foe, able to wield the heaviest of armors and shields, or brutal two-handed weapons.

Armor Type:
Heavy Armor, Shield proficiency

Basic Attacks:
Melee (STR)

Magic:
None

Class Abilities:
@lvl 1 Two-Handed Grip: You can wield a weapon with both hands +1 to all combat rolls and +1 to damage (cannot wield shield if using both hands on a weapon).

@lvl 3 Cleave: If you succeed on a single attack roll you can apply damage to a second target (can cleave only once per roll).

@lvl 5 Extra Attack: You can attack twice in one turn.

Dungeon Master Lyra
Captain


Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 4:00 am


Monk


Wielders of a ancient style of Fighting, they do not rely on anything but themselves to stand against any foe. Wether it be their hand, feet or even their head they can deliver deadly blows with them all.

Armor Type:
No Armor

Basic Attacks:
Melee (DEX)

Magic:
None

Class Abilities:
Bonus HP = to Wis
Bonus to attack = Half of your Wis (Minimum - 1, round up)

@lvl 1 Ki flurry: Twice per combat make 2 additional attacks

@lvl 3 Inner Guidance: +1 to all rolls while using no weapons

@lvl 5 Perfect Body: +1 to Strength, Dexerity, Intelligence, Wisdom, HP, Damage
PostPosted: Wed Aug 25, 2021 4:01 am


Paladin


Paladins are the defenders of their Faith, Guiding and protecting all who they deem just in the eyes of their God.

Armor Type:
Heavy Armor, Shield Proficiency

Basic Attacks:
Melee (STR)

Magic:
Divine Magic

Class Abilities:
@lvl 1 Guardian Aegis: Once per round, you may take all damage of a chosen allies instead.

@3 Divine Smite: Twice per combat deal 2 points of damage to enemy

@5 Divine Shield: Twice per combat negate all damage to self duration until start of next turn

Dungeon Master Lyra
Captain


Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 4:02 am


Ranger


Huntsman and inescapable trackers, they are beings that spend a lot of time studying their surrounds, usually in the wilderness. However, once they mark their foe the end has been decided.

Armor Type:
Medium Armor

Magic:
Divine Magic

Basic Attacks:
Melee, Ranged (DEX)

Class Abilities:
@lvl 1 Chosen Foe: Choose 1 enemy once per combat and deal 2 damage to that enemy per attack succeed for rest of combat)

@lvl 3 Dual Wield: May gain stat bonuses from 2 weapons at once, though you may only attack once.

@lvl 5 Animal Companion: Their HP = half your HP total. Their attack = yours. Their appearance is your choice of a mundane animal, or you can use your familiar as animal companion (may provide unique bonuses, Familiars do not provide bonuses while in Fainted status.)
PostPosted: Wed Aug 25, 2021 4:03 am


Rogue


A shadow moves then the a foe dies, the shape of a rogue comes into view standing over the corpse. Cutthroats, Thieves, Ruffians and so called trap experts, they come from all walks of life. Light on their feet and wielding light weapons able to walk in shadows and find a foes weakness and strike with deadly precision.

Armor Type:
Light Armor

Basic Attacks:
Melee, Ranged (DEX)

Magic:
None

Class Abilities:
@lvl 1 Sneak Attack: +1 damage striking a foe from behind.

@lvl 3 Shadow Stride: Once per combat become invisible to foes until attack is made.

@lvl 5 Assassinate: If enemy has not noticed you yet before you attack deal +10 extra damage on successful attack.(edited)

Dungeon Master Lyra
Captain


Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 4:04 am


Sorcerer


Born with the ability use the arcane as easily as breathing, by embracing their bloodline magic courses through them.

Armor Type:
Light Armor

Basic Attack:
Ranged (Magic)

Magic:
Arcane Magic (CHA)

Class Abilities:
@lvl 1 Draw upon Bloodline: Choose per combat +1 to HP or +1 to damage.

@lvl 3 Empower spell: Twice per combat +2 to the damage of spell.

@lvl 5 Quickened Spellcasting: Cast 3 attacks per turn
PostPosted: Wed Aug 25, 2021 4:05 am


Summoner


Masters of Conjuration magic. Able to bind familiars and the like to their will.

Armor Type:
Light Armor

Basic Attack:
None

Magic:
Arcane Magic (INT) (Cannot use if your creatures fight for you.)

Class Abilities:
@lvl 1 Conjuror's Hands: Able to summon 2 creatures to fight for you. Once Per Combat (HP = level+Int, Attack =level+Strength). Can bind familiars and mounts as combat summons, Summons only provide bonuses while Summoned and Conscious.

@lvl 3 Guardian Companion: Use one summons hp to protect your own three times per combat.

@lvl 5 Rage of the Summoner: Summon 2 additional summons. Heal all summons to full HP and increase damage by +1 until start of next turn

Dungeon Master Lyra
Captain


Dungeon Master Lyra
Captain

PostPosted: Wed Aug 25, 2021 4:06 am


Warlock


Through making pacts with one the multitude of hidden entities of power. Warlocks are able to wield the powers of arcane. Usually ones to walk the darker paths, some Warlocks can also get their powers from neutral or even good beings.

Armor Type:
Medium Armor

Basic Attack:
Melee (CHA), Ranged (Magic)

Magic:
Arcane Magic (CHA)

Class Abilities:
@lvl 1 Pact empowerment: Double bonus from a single familiar and +1 to combat rolls and +1 to damage.

@lvl 3 Blood offering: Sacrifice 1 HP for 2 extra damage for one attack.

@lvl 5 Bindings of Hadar: Once per combat choose up to 3 non-boss enemies to stun for 2 rounds and deal 1 damage.
PostPosted: Wed Aug 25, 2021 4:07 am


Wizard


Masters of the Arcane, through tremendous amounts of effort and study. Wizards have learned the hidden secrets of Magic, with the flick of the hand they are able to do anything from the mundane to bringing destruction on the scale of siege weapons.

Armor Type:
No Armor

Basic Attacks:
Ranged (Magic)

Magic:
Arcane Magic (INT)

Class Abilities:
@lvl 1 Hands of Magic: Perform various magic tricks such as small illusions, light candles or small fires and utilizes doors and tools at range.

Arcane Attunement: Benefit from up to 3 familiars.

@lvl 3 Magic Missile: Twice per combat deal 1 damage to an enemy without combat roll.

@lvl 5 Fireball: Once per combat deal 4 damage to up 5 enemies without combat roll.(edited)

Message #classes

Dungeon Master Lyra
Captain

Reply
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