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Posted: Mon Aug 16, 2021 12:54 pm
Table of Contents ❁Table of Contents ❁Delilah White ❁Family Life ❁Random Tidbits ❁Senshi ❁Unknown ❁Relationships ❁Inventory ❁Snapshots ❁Roleplay Log ❁Key Moments in Story ❁Plot Ideas / Good For ❁Stage Requirements ❁Credits
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Posted: Mon Aug 16, 2021 12:57 pm
Name: Delilah White Nicknames:Pronouns:She/Her Age: 21 Birthday: September 13th School: Mayet University Occupation: Intern at White Industries Hobbies: Piano -- Playing the piano is like breathing to Delilah as it comes second nature and easily to her. Having been playing since she was around five years old, she can now do many pieces by memory or sound alone. While she does not play at a professional level, she has performed in smaller groups and in high school, would play with the theater department if it was needed. Now it is more of a stress reliever for her.
Socialite-- While less of her personal choice and more of something expected of her, Delilah weaves her way through the 'who's who' of polite society. Many people say this may not be the correct word for her because she does not fit the normal 'mold' of a modern-day socialite choosing to do her best to keep her personal life private. She is known to make appearances in place of her parents or be sent to events for other family members. There are even times when she's asked to plan events.
Pros: ’You can Count on Me’ Dependable -- Delilah is a person who if she says she is going to do something, she will do it. People have learned they can count on her for just about anything. Meeting a deadline? No problem. Pick up a friend at 2am in the morning? She’s there. Her friends always know they can count on her to be there for them and stick up for them in hard times. It also means that everyone wants to work with her in a group project.
’Fake it until you Make it.'’ Adaptable-- Throw Delilah into the unknown and she will adapt quickly and effectively to the situation. Able to move between tasks and move with the flow, Delilah puts a smile on her face and picks up quickly either what needs to happen or how to play along.
Cons: ’We are friends, right?’ Guilt -- Be it because she grew up never wanting to disappoint her parents, teachers, or family or just plain old ‘Catholic Guilt’ Delilah has a issue being guilted into things. Anyone who has figured it out can play her so hard to get them to do what they want. It has resulted in her doing many things she doesn’t want to do just because someone came to her with the puppy dog please eyes or the old ‘I have no one else I can call’ line.
'Hidden behind a Mask' Secretive-- While being able to keep secrets may be a good thing, Delilah takes this in another direction. She hides a good deal of her emotions, thoughts, and feelings for the sake of others. This also results in her not explaining some of her actions or the reasons behind them but she does have very good ones if she ever chose to share. It's hard to know what makes her tick.
Tidbit:As the only child of Richard and Elizabeth White, Delilah has been raised knowing the family expectation on her was to succeed her father as CEO of White Industries. Unlike some members, she accepted this role and has lived her life to prove herself worthy. Mathias White and Delilah White are cousins. The White family tree is very large and if you ask them how they are related, they will say ‘second cousins’ because explaining it takes a flow chart. Given their closeness in age, and that they are both only children, Mathias and Delilah became as close as siblings growing up. To this day, they look out for each other. General Appearance Body Type: Hourglass figure with the hip and chest size to match. Gifted (or cursed) with a build that fits the ‘societal’ ideal of beauty. Toned from resistance training. Height: 5'6" Eyes: Garnet Red Hair: Jet Black hair that goes down to her mid-back when worn down. It has some natural waves to it to give bounce but doesn’t hit anywhere near curly. Notable Features: Nothing too eye catching General Attire: A dark blue jean with a nice blouse and heels. Always presentable even when just running out for some to-go Chinese food. Easy make-up and simple jewelry.
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Posted: Mon Aug 16, 2021 12:58 pm
Immediate Family❁ Richard White (53) - Father. CEO and President of White Industries ❁ Elizabeth White (50) - Mother The White FamilyHave you ever needed a flow chart to figure out how people were related? The White family is one of those families where the question isn't 'are you related' but 'how are you related' to each other. Currently headed by Matriarch Eloise White, the family has extended its reach and influence into many avenues that are loosely considered three divisions: Military, Business, Politics. These can be traced back to a set of three siblings several generations ago that each branched out to take on the world in their own way. Their own families followed suit. Delilah White is the daughter of the current head of the 'Business Division' and as such, is expected to succeed her father. This may not sit well with some other family members. Extended Family❁ Mathias White - ❁Edward 'Ned' White (57) - Businessman, Real Estate Developer, Jerk. Delilah's Uncle and feels he should be in his younger brother's position. ❁Eloise White (???) -
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Posted: Mon Aug 16, 2021 12:59 pm
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Posted: Mon Aug 16, 2021 1:08 pm
 Sailor: Columba, Senshi of Doves
Uniform Color: Primary Color: Red Secondary Color: Gold
Uniform: Some Inspiration -Including Ende Art-
Collar -- Must be some form of 'sailor' collar or bolero jacket. All senshi must have this. Brooch -- Red or White (The opposite of the Bow) with a Dove's outline Chest Bow -- Attached to/under your brooch. Bodice -- Must cover from shoulders to waist at Basic Sailor level and will ALWAYS be white for Order senshi. Bottoms -- Basic Sailors must have a skirt or shorts that fall between waist and knees to start. Skirts/Shorts can start to change forms from Super on, but MUST remain basic to start out. Tiara -- All order senshi must have this. Butt Bow -- All order senshi must have this. Sashes do not count.
Accessories -- Gloves? Choker? Shoes? Earrings? Please keep these things BASIC (think first season Sailor Moon and her squad) but here's where you can show a little bit of personality from the start!
Attacks:
Sailor Scout Attack: Flight of Feathers The wind picks up around Columba, spinning around her as it begins to fill with white feathers. When she shoots her hand forward, the wind moves towards the target directly in front of her. While the wind can push someone backward, this acts as a warning move to the person she is directing the magic towards to 'please step away'.
Duration: Three per Battle Range: One Enemy within 10ft of Columba. Drawback: Columba cannot change the direction of the attack once unleashed.
Super Sailor Scout Attack: Feather Dule Now the attack cannot only be split in two firing either in two directions or at different times but the feathers within could slice through anything they contact leaving thin openings or wounds as they go by. If one hit directly, it would be like getting stuck with a needle. (The Feathers become weapons to anyone not pushed back by the wind. A price for not taking a 'peaceful' retreat).
Duration: Three per Battle Range: One or Two Enemies within 15ft of Columba. Drawback: Columba cannot change the direction of the attack once unleashed. If she does not send out the second stream after one post from the other player, it dissipates.
Eternal Sailor Attack: Dove of Peace Columba summons an orb of white light between her hands. When she raises it over her head, the light scatters into numerous white doves flying around her. The doves then each move out to everyone on the battlefield, presenting them with an olive branch. The dove remains with that person through the length of the attack preventing people from using magic, summoning weapons, or striking the person they are fighting. Should they try, it will backfire (Weapons dropped, magic misfires not harming anyone else, trying to hit someone hurts attacker).
Duration: Once per Battle. The goal of this attack is to shut down the fighting and force a more peaceful resolution. Stage 1 - Stage 2 : Unable to attack for at least 1 player post. Magic begins to wear off by 2nd post but is still lingering. (Players may decide to have this last longer if they so choose or if discussed ahead of use. Stage 1 will be effected longer than any other stage) Stage 3 - Stage 4: Unable to attack for at least 1 player post. Magic wears off by 2nd post. (Players may decide to have this last longer if they so choose or if discussed ahead of use) Range: 20ft Radius around Columba Drawback: This attack leave Columba in a weakened state after use. Friends and foe are targeted as peace takes all sides.
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Posted: Mon Aug 16, 2021 1:11 pm
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Posted: Mon Aug 16, 2021 1:15 pm
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Posted: Mon Aug 16, 2021 1:25 pm
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Posted: Mon Aug 16, 2021 1:34 pm
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Posted: Mon Aug 16, 2021 1:37 pm
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Posted: Mon Aug 16, 2021 7:25 pm
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Posted: Tue Aug 17, 2021 8:17 am
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Posted: Tue Aug 17, 2021 8:18 am
Stage Requirements Super --> Eternal Solo - 0/4 Role Play - 0 / 14 Battle or Training - 0 / 6 ORP or Shop Event - 0 / 2 Promotion Event - 0 / 1
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Posted: Tue Aug 17, 2021 8:19 am
Please Take a Bow
Bishōjo Senshi Sailormoon © Naoko Takeuchi By Moonlight © Skye Starrfyre, Grymoire, Endejester, and DaisyMilk Delilah White / Columba © Sirene Naiads
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Posted: Sat Sep 04, 2021 12:28 pm
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