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Reply [OOC] Character Creation & Quests
[Revision] Corvus, Senshi of Vengeance

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Skye Starrfyre
Captain

Magical Lunatic

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PostPosted: Fri Aug 13, 2021 2:13 pm


Sailor Scout Attack: Revenge!

[Once activated a shadow rises up behind Sailor Corvus, looming and shifting shifting until it takes the shape of wings spreading behind her. The shadow brings with it an imposing aura that spreads out to Corvus's opponent, leaving behind a feeling of cold dread as if divine vengeance is looming near.]

  • Duration: Activation requires one post from Corvus with the after effects felt in her opponent's next immediate post. After effects should fade following that.
  • Avoidable: If the opponent can make it outside of the shadow's reach, yes.
  • AOE: One enemy within 10ft of Corvus.
  • Uses: 3 -- Does not have to be directed towards the same opponent each time, provided she perceives multiple people deserving of vengeance.


Super Sailor Scout Attack: Violent Revenge!

[Once activated a shadow rises up behind Sailor Corvus, looming and shifting until it takes the shape of wings spreading behind her. The shadow brings with it an imposing aura that spreads out to Corvus's opponents, leaving behind a feeling of cold dread before closing in, bringing with it a forceful impact of negative energy. The closer to Corvus her opponent is the more they will feel the effects, ranging from full knockback to a light shove.

  • Duration: Activation requires one post from Corvus with the after effects felt in her opponent's next immediate post. After effects should fade following that.
  • Avoidable: If the opponent can make it outside of the shadow's reach, yes, but Vengeance moves fast and most lower level opponents are unable to get out of range fast enough.
  • AOE: Anyone within a 15ft cone of Corvus.
  • Uses: 3 -- Does not have to be directed towards the same opponent each time, provided she perceives multiple people deserving of vengeance.


Eternal Sailor Attack: Murder of Vengeance!

[Once activated a shadow rises up behind Sailor Corvus. It bursts into a murder (flock) of astral crows which are then under Corvus's command for the duration of her attack. On her command the crows will close in on their target as a unit with beating wings, scratching talons and pecking beaks.

As they depart they leave behind a feeling of cold dread, as though vengeance has not finished and will return for its opponent again.]

  • Duration: Two posts from Corvus: Summon/Command [1], Second Command [2]. Murder will dissolve into stardust at the start of the third post. Can only be cast once per battle, generally as a last resort.
  • Avoidable: If the enemy is fast on their feet, yes! A weaker enemy is unlikely to be able to avoid the attack, leaving them to be pecked apart.
  • AOE: This attack is intended to hit a specific target, although anyone within 15ft of the primary target may also find themselves coming under secondary fire, based on player preference.
  • Uses: 1 -- Generally used as a last resort/finishing attack in addition to other attacks dealt (either just by Corvus, or by Corvus and whatever team she may have joined by then). A 'coup de grâce', so to speak.

    For Fun: In the event of ORPs, roll 1d20 to see how many crows the murder consists of ( min 6-8 ). Each crow summoned is marked with the four main stars of the constellation Corvus on its body. Any enemy attack that strikes through the star-point on the head or on the chest will immediately dismiss that crow. [Roll 1d20; 16-20 with a piercing weapon hits the star, 19-20 with a non-piercing weapon hits the star]
PostPosted: Fri Aug 13, 2021 4:41 pm


Skye Starrfyre
[b]Sailor Scout Attack:[/b] [u]Revenge![/u][/b]

[Once activated a shadow rises up behind Sailor Corvus, looming and shifting shifting until it takes the shape of wings spreading behind her. The shadow brings with it an imposing aura that spreads out to Corvus's opponent, leaving behind a feeling of cold dread as if divine vengeance is looming near.]

[list][*] [i]Duration:[/i] Activation requires one post from Corvus with the after effects felt in her opponent's next immediate post. After effects should fade following that.
[*] [i]Avoidable:[/i] If the opponent can make it outside of the shadow's reach, yes.
[*] [i]AOE:[/i] One enemy within 10ft of Corvus.
[*] [i]Uses:[/i] 3 -- Does not have to be directed towards the same opponent each time, provided she perceives multiple people deserving of vengeance.
[/list]

[b]Super Sailor Scout Attack:[/b] [u]Violent Revenge![/u][/b]

[Once activated a shadow rises up behind Sailor Corvus, looming and shifting until it takes the shape of wings spreading behind her. The shadow brings with it an imposing aura that spreads out to Corvus's opponents, leaving behind a feeling of cold dread before closing in, bringing with it a forceful impact of negative energy. The closer to Corvus her opponent is the more they will feel the effects, ranging from full knockback to a light shove.

[list][*] [i]Duration:[/i] Activation requires one post from Corvus with the after effects felt in her opponent's next immediate post. After effects should fade following that.
[*] [i]Avoidable:[/i] If the opponent can make it outside of the shadow's reach, yes, but Vengeance moves fast and most lower level opponents are unable to get out of range fast enough.
[*] [i]AOE:[/i] Anyone within a 15ft cone of Corvus.
[*] [i]Uses:[/i] 3 -- Does not have to be directed towards the same opponent each time, provided she perceives multiple people deserving of vengeance.
[/list]

[b]Eternal Sailor Attack:[/b] [u]Murder of Vengeance![/u][/b]

[Once activated a shadow rises up behind Sailor Corvus. It bursts into a murder (flock) of astral crows which are then under Corvus's command for the duration of her attack. On her command the crows will close in on their target as a unit with beating wings, scratching talons and pecking beaks.

As they depart they leave behind a feeling of cold dread, as though vengeance has not finished and will return for its opponent again.]

[list][*] [i]Duration:[/i] Two posts from Corvus: Summon/Command [1], Second Command [2]. Murder will dissolve into stardust at the start of the third post. Can only be cast once per battle, generally as a last resort.
[*] [i]Avoidable:[/i] If the enemy is fast on their feet, yes! A weaker enemy is unlikely to be able to avoid the attack, leaving them to be pecked apart.
[*] [i]AOE:[/i] This attack is intended to hit a specific target, although anyone within 15ft of the primary target may also find themselves coming under secondary fire, based on player preference.
[*] [i]Uses:[/i] 1 -- Generally used as a last resort/finishing attack in addition to other attacks dealt (either just by Corvus, or by Corvus and whatever team she may have joined by then). A 'coup de grâce', so to speak.

[u]For Fun[/u]: In the event of ORPs, roll 1d20 to see how many crows the murder consists of ( min 6-8 ). Each crow summoned is marked with the four main stars of the constellation Corvus on its body. Any enemy attack that strikes through the star-point on the head or on the chest will immediately dismiss that crow. [Roll 1d20; 16-20 with a piercing weapon hits the star, 19-20 with a non-piercing weapon hits the star]
[/list]



The changes look good - Feel free to update!

endejester
Crew

Feral Cat

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[OOC] Character Creation & Quests

 
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