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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

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Skawly


Monster

PostPosted: Tue Jun 15, 2021 7:58 am
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Kohaku Tsukuda
Nijū-Nana
 
PostPosted: Tue Jun 15, 2021 8:11 am
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                        ▰ PERSONAL DATA

                        Full Name: Kohaku Tsukuda
                        Nickname: n/a
                        Age: 24
                        Birthdate: August 5th
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: dark blue
                        Eye Color: yellow
                        Height: 6'2"
                        Weight: 160lbs

                        Bloodline: Kemono Shinzō

                        Non-Combat Outfit: Kohaku favors the aesthetics of street punk fashion and as such, is often seen wearing dark-colored clothes. While out of combat situations, he has taken a liking to wearing thick platform boots.
                        Combat Outfit: Even in combat, Kohaku maintains his casual aesthetics, though in a more practical manner. He adorns sturdier boots and refrains from wearing oversized or movement-limiting clothes.

                        Kohaku has 12 piercings; 7 on his ears and 5 on his face.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "I just wanna do a little good."
                        Personality: Kohaku can often come off as brash and intimating, even when he doesn't really mean to. Having grown up in a rough neighborhood, he inadvertently carries himself as someone that shouldn't be messed with, though his cool temperament betrays his hardened appearance. Kohaku is an easygoing person by default, though to say that he is soft or quiet couldn't be further from the truth. A loud, high-energy person, Kohaku loves to be around people and have a good time. Sociable and a little brazen, he isn't afraid to be the center of attention, but doesn't like to make a scene, either. Despite his usual laid-back attitude, he can become over-protective of others and may become aggressive if he thinks someone is endangering them.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Kohaku was born the only child to Kimi Tsukuda. A woman down on her luck, Kimi had spent the past few years of her life hopping from town-to-town working in various kitchens and bakeries before settling in a less than safe neighborhood to care for her new son. Here, she continued her work as a baker, but struggled to provide a quality life for both herself and Kohaku. Struggling between raising him and trying to make ends meet, Kohaku's earliest memories of his mother were that of a tired, overworked woman who, despite everything, was always smiling. To make matters worse, the Tsukudas often found themselves being targeted due to being perceived as vulnerable. From a young age, Kohaku became a little too guarded and overprotective of himself and his mother. Unfortunately, as a young child, there was little he could do to protect himself or anyone else from the dangers of everyday, and that helplessness festered, until he was just old enough to begin standing up for himself. Small and spindly as a child, he went through an alarming growth-spurt as a teen. In that time, his best means of defending his mother and himself was through intimidation, but that alone wouldn't always work. Kohaku was still young and frail—if only he had someone else to look out for them, like a family.

                        Gang activity wasn't uncommon where Kohaku grew up, though it took a bit of searching and word of mouth before he was able to join one as a means of protection. He figured, if he had some form of community, especially an intimidating one, others would be less inclined to mess with him, fearing violent backlash from either him or fellow gang members. Over time, Kohaku found he and his mother were left alone, though gang life wasn't exactly glamorous. His gang, the Red Reapers, was run by a woman named Akane, who Kohaku came to both fear and respect. The Reapers ran a tight ship as a gang of mostly thugs for hire. There was a strict code of conduct Akane stressed for each member to follow, with one of those tenets being to keep their jobs only as dirty as the instructions dictated; the Reapers were only focused on the task at hand and didn't need extra bodies piling up. They were to only resort to lethal force if absolutely necessary and generally didn't advertise themselves as hitmen.

                        Utilizing Kohaku's ability to sense bioelectric fields, one of his specialties became scoping out locations, whether that be for targets, bystanders, or spies. Alongside this, Kohaku had grown into a tall, imposing figure as he aged, and quite the successful intimidater. However, much of the gang's code of conduct would change upon Akane's death. In her place, a young man by the name of Kuro took over after having served as her right hand man for years. Kohaku never cared much for the man—he always seemed a little too eager to bark orders at everyone and now that he was in charge, Kohaku couldn't help but become a little apprehensive. Slowly but surely, Kuro began to change the ways in which the Red Reapers conducted their business. He pushed a more brute force, "by any means necessary" policy, which usually meant more violence and sloppier delivery. This soon devolved into the Reapers becoming little more than Kuro's personal thugs who carried out his dirty deeds. With no prior identifier or uniform, Kuro demanded each member get a small tattoo of a red skull and crossbones somewhere on their bodies to signify their membership. Kohaku protested, but eventually relented, getting one on his hip where it would seldom show.

                        In the end, it took a little more than matching tattoos for Kohaku to distance himself from Kuro's Red Reapers. There was one man in particular that Kuro had it out for—what beef he had with him was beyond Kohaku, but he never felt it was really any of his business. Until, it was. Kohaku and a few others were dispatched to pay this man a visit; this man was allegedly a threat to the Red Reapers. The details were few, but from what Kohaku could gather before and after the hit, it seemed to him that Kuro owed a debt of some sort that he refused to pay—and what better way to take care of that then to send your personal goons to "talk him out of it." The man seemed taken aback by the invasive action, but remained firm. Kuro had mentioned two children of his that could be used for leverage, if needed. Likely in hiding by this point, Kohaku was told to search the house for them while the man seemed to be in a state of fear and bewilderment.

                        ...Yeah, no.

                        Kohaku was done. Regardless of what the truth was, there was no need to drag innocent people into it, especially children. Kohaku turned back from the closet they were huddled in, claiming they must have run off somewhere. The situation soon escalated between the Reapers and their target, leading to the man's slaughter. Kuro seemed pleased with the outcome and Kohaku quit shortly after, but his leader would not graciously accept his departure and made threats to his mother should he "turn his back" on the Reapers. The two exchanged some colorful words, ending with Kohaku leaving for good. That night, Kimi and Kohaku fled town, pulling the money both of them saved up to find a new place, away from Kuro and his Reapers.

                        Despite the fear both of them lived in for a while, the two settled into a much nicer home, where Kimi would go on to open her own bakery. Quickly becoming the town mom, Kimi's reputation greatly contrasted with her son's, who initially came off as overprotective and brash. Going from living each day in survival mode to selling pies in a nice neighborhood took some getting used to before he began to mellow out.

                        Fearing he may fall back into his old ways, Kohaku enrolled himself in the academy during his late teens to keep himself inline and busy. He thought becoming a shinobi would be a way in which he could become a better person and help people. On the side, Kohaku helps out with his mother's bakery.


                        ▰ CLASSES AND STATS

                        First Class: Ninjutsu Class
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        Second Class: Taijutsu Class
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class:Ninjutsu – Taijutsu: Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the Nin-Tai armor technique.

                        Chakra Pool: 600
                        Stamina Pool: 600
                        Chakra Element: Lightning, Water
                        Chakra Color: Blue
                        Chakra Materialization: Like electricity arcing across his body

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 1
                        → Class
                        • Agility ► 2
                        → Class, Personal
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        Cool-Headed: Kohaku can, or at least appear to, remain calm in frightening and stressful situations.
                        Ride or Die: Once Kohaku's loyalty or friendship is gained, he will stand by them forever.
                        Intimidating: Kohaku's appearance and demeanor has been known to make people uneasy. Others tend not to bother him.
                        Baker: Though it's more his mother's profession, Kohaku has learned to bake various kinds of pastries and breads from her. Need someone to bring in fresh bagels? Kohaku will hook you up.

                        Weaknesses:
                        Shortsighted: Kohaku doesn't always consider the outcome of things before he acts.
                        Spindly: Kohaku isn't particularly strong. With a naturally gangly build, he will never be the muscle of the group.
                        Sensory Overload: Given his ability to detect bioelectrical fields, he can become overwhelmed by large amounts of electrical feedback, especially in water.

                        Fears:
                        Mama's Boy: Kohaku is afraid of losing the only family he's ever had: his mother.
                        Am I Evil?: Kohaku has always struggled with his own internal morality and fears he is not truly a good person. Various incidents throughout his life have lead him down violent paths that he fears will always be present, regardless of how much he abstains from an unruly lifestyle.

                        Modifiers:
                        • [Bloodline] +1 trauma tier while in animal form.
                        • [Bloodline] Kemono Shinzō bloodline techniques naturally do not require hand seals as they are meant to be capable of being used regardless of the form the clan member is in.
                        • [Bloodline] All Members of The Kemono Shinzō may speak with their own species in its native tongue
                        • [Bloodline] Kemono Shinzō may summon as if they were one body rank higher than they are.
                        • [Bloodline] Switching between forms requires one activation in combat unless otherwise stated.
                        • [Bloodline] When a Kemono Shinzō switches forms it is capable of functioning as a form of Kai so long as the user pays the proper cost of kai. Doing this does not consume an action but only once per battle.
                        • [Class] Can apply Nin-Tai armor from casted ninjutsu.
                        • [Class] Overwhelming trait for water and lightning ninjutsu.

                        Personal Attributes:
                        ▱▰▱ [Bloodline] We're All Different | The clan member begins with a summoning contract on any species that they wish. Additionally, get a +1 to stat boost for each kemono, pet, or summon you have on the battlefield up to 6.
                        ▱▰▱ [Bloodline] Unleash the Beast | While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
                        ▱▰▱ [Bloodline] Master Shifter | The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.
                        ▱▰▱ [Personal] Agile | +1 agility
                        ▱▰▱ [Personal] Gills | Through a set of functional gill slits on Kohaku's neck, he is able to breathe underwater.
                        ▱▰▱ [APD Mission] | TBD | endurance buff??
                        ▱▰▱ [APD Mission] | TBD | speed buff???
                        ▱▰▱ [Christmas Event] | TBD | baker title??
                        ▱▰▱ [Christmas Event] | TBD | aaaa!


                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: 2
                        D Rank | 0
                        C Rank | 1
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Cooking (All-Rounder) || → none
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 05 / 20
                        • Genjutsu | 02 / 08
                        • Iryojutsu | 00 / 00
                        • Taijutsu Styles | 02 / 02
                        • Bukijutsu Styles | 00 / 01

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Lightning
                        • Flickering Light [ Touei no Jutsu ] | Rank E
                        • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
                        • Burst Technique [ Heki no Jutsu ] | Rank D
                        • Lightning Bolt [ Rakurai no Jutsu ] | Rank D
                        • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D

                        Water
                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D

                        Bloodline
                        • Human Form
                        • Animal Form (eel)
                        • Animal Sense | Rank X | Spiritual
                        • Primal Roar | Rank X | Spiritual
                        • [Custom] Passive Electrolocation | Rank X | Passive
                        • [Custom] Electric Pulse | Rank D | Spiritual
                        • [Custom] Joybuzz | Rank D | Spiritual

                        Genjutsu

                        Illusory
                        • E-Rank: Scary Face Technique [ Kowaikao no Jutsu ]
                        • D-Rank | Camouflage of the Peculiar [ Dokuji no Gisou ]

                        Taijutsu
                        Channeling Martial Skill
                        • Stage 1: Elemental Fury | Rank X | Spiritual
                        • Stage 1: Elemental Personification | Rank X | Spiritual

                        Freestyle Whirlwind
                        • Stage 1: Mach Flight | Rank X | Simple

                        Bukijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

 


Skawly


Monster



Skawly


Monster

PostPosted: Tue Jun 15, 2021 4:01 pm
User ImageUser Image
                                                                                           🗲 I'M A HIGH OCTANE HURRICANE ! LET'S GET IT ON
                                                                                          //////////////// //////////////// ////////////////
                                                                                           MOOD MOOD  COMPANY COMPANY 

                                                                                        User Image

                                                                                        Bacon ipsum dolor amet pastrami rump salami, burgdoggen fatback pork belly brisket tri-tip filet mignon jowl. Landjaeger ham hock pastrami sausage flank pork chop. Biltong pig porchetta, drumstick bresaola cupim shankle jerky sirloin fatback. Prosciutto corned beef pork loin hamburger, frankfurter spare ribs bacon porchetta brisket. Venison pork short loin, chicken ham andouille burgdoggen spare ribs tail jerky leberkas ham hock turducken. Beef boudin ham bresaola, frankfurter shank alcatra chuck burgdoggen shoulder strip steak sirloin tongue.

                                                                                        #3d7482

                                                                                        Drumstick pork chop tongue shoulder pastrami. Tail boudin turducken, ham meatball ball tip shank. Landjaeger pastrami short ribs pancetta strip steak. Beef ribs short loin spare ribs, chicken doner jowl ball tip.

                                                                                        Ham hock leberkas frankfurter pastrami. Doner shoulder prosciutto beef ribs porchetta shankle fatback brisket. Boudin pig pork chop, ham hock short ribs salami landjaeger filet mignon tri-tip bacon jowl capicola jerky pancetta porchetta. Turkey burgdoggen pancetta brisket leberkas t-bone chuck turducken sirloin bacon. Turkey meatloaf jerky strip steak bresaola, boudin jowl fatback t-bone. Meatloaf tenderloin picanha pork belly, jowl salami prosciutto ham hock landjaeger sirloin cupim. Pork meatloaf cupim shankle landjaeger.

                                                                                        Tri-tip swine biltong pig short ribs chicken. Tail andouille drumstick capicola. Salami swine corned beef, brisket cupim turkey t-bone tenderloin burgdoggen. Rump meatball jowl drumstick pastrami turkey.

                                                                                        Ribeye picanha shankle shoulder biltong chuck spare ribs frankfurter pork. Pancetta pork chop shank turkey. Chuck biltong ham drumstick spare ribs flank cupim bacon swine shankle chicken fatback. Kevin fatback beef filet mignon andouille biltong. Shoulder turducken biltong, ground round jowl sirloin jerky pork chop shankle strip steak pig cupim alcatra tenderloin. Ribeye kielbasa tenderloin shoulder jowl filet mignon corned beef andouille flank ball tip burgdoggen pork belly alcatra landjaeger. Landjaeger doner spare ribs, picanha ball tip sirloin tenderloin ground round rump shoulder.

                                                                                        ARASHIGAKURE | D-RANK GENIN | NINJUTSU/TAIJUTSU | LIGHTNING & WATER
                                                                                        CHAKRA  200/200  STAMINA  200/200  XP 00,000  RYO 00,000

                                                                                        STRENGTH 0  SPEED 1  AGILITY 2  ENDURANCE 0

                                                                                        ACTIONS




                                                                                        TECHNIQUES ACTIVE



                                                                                        PASSIVE EFFECTS
                                                                                        ■ Passive Electrolocation
                                                                                        ■ Electrical Resistance Training

                                                                                        MISSION INFO
                                                                                        ■ Title [Rank]
                                                                                         Details

                                                                                        MOVES LEARNED

 
PostPosted: Wed Jun 16, 2021 9:10 pm
KOHAKU CUSTOMS

Passive Electrolocation [Rank X | Bloodline [Kemono Shinzō] | Passive]
As with many species of aquatic animals, Kohaku's face is lined with a series of electroreceptors. These receptors are sensitive to fields of electricity, both bioelectrical and not. To varying degrees, Kohaku can passively detect traces of a nearby person's bioelectrical field. In water, his range of detection is up to [12ft], while on land, it's at [6ft.] Passive electrolocation can not only detect through air and water, but earth as well. With passive electrolocation, he can determine the amount of people within his field of detection. As a drawback, Kohaku can become overwhelmed by vast amount of electricity being hurled at him, or even have his ability to detect become muddled from the excessive feedback.

Electric Pulse [Rank D | Bloodline [Kemono Shinzō] | Spiritual]
Kohaku can discharge a weak, harmless pulse of electricity from his body to increase his range and strength of detection. With an electric pulse, he can determine the amount of people within the field and if they have a lightning or earth chakra affinity. In water, this range can be extended to [100ft], while on land, only to [50ft.]

Joybuzz [Rank D | Bloodline [Kemono Shinzō] | Spiritual]
Kohaku generates a jolt of electricity through his body strong enough to stun the target upon touch for a short time. +1 tier paralysis.


JUTSU DESCRIPTIONS
LIGHTNING
▰ Flickering Light [ Touei no Jutsu ] | Rank E
The user manipulates their chakra within their body to cause their body to glow brightly, illuminating a ten foot area and causing tier one blindness to those looking directly at the user. This technique may be sustained for three posts.

▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive
This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.

▰ Burst Technique [ Heki no Jutsu ] | Rank D
The user takes a stationary stance while expelling chakra from their entire body. While remaining in one spot, the user emits an electrical charge that causes tier one paralysis on an entire target who physically strikes them. This can be upkept for an E Rank amount of chakra per post.

▰ Lightning Bolt [ Rakurai no Jutsu ] | Rank D
The user perform the needed hand signs, then directs their hand or points their finger toward the target and emits a bolt of lighting that travels up to twenty feet and measures five feet in length. On impact, the target suffers tier one burns and paralysis on the point of contact's limb.

▰ Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D
The user creates an electrical current in his or her hand; this current can then be transferred onto any weapon he or she happens to be holding at that moment, be it a Kunai, Senbon, Shuriken, or even a sword. The next physical attack he or she performs is charged with this electrical current; if he or she blocks a weapon attack with a weapon, the current transfers over shocking the attacker. If by chance the user is not carrying a weapon, he or she can transfer the current into the opponent's weapon or can directly hit him with this current to shock the target. This technique may be ended at any time during the user's post.

WATER
▰ Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
A barrier of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The user can manipulate the water, allowing for water spikes, tentacles, hands and the like. Through manipulation of the water, a variety of things such as spikes or hands can be formed out of the shield to help with warding off attacks. It can also be used as a starting point for most Suiton techniques. Techniques that use the shield's water as a source cost [1] rank less in chakra. The shield can be sustained for two ranks lower than its initial cost [ E at a minimum in all cases ]

▰ Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D
Nearly exactly like the Maruton version of Shunshin, this one coats the user's body in a highly slippery water film, allowing them to merely slip around non-chakra objects in the environment. Also allows the user to transport to bodies of water they know of within range. Usable thrice per battle, including the other versions of Shunshin.

TAIJUTSU
Channeling Martial Skill
▰ Elemental Fury | Rank X | Spiritual
The user surrounds their hands with their elemental chakra, granting their taijutsu and basic combat taijutsu their elemental affinity. For each rank of the technique, this effect lasts one post.

▰ Elemental Personification | Rank X | Spiritual
The user floods their system with chakra while choosing one of the primary elements they have access to. This attunes the user to that element, giving their element of choice the following effects. This technique requires no activation but always requires it's chakra cost paid equal to the technique it is paired with.
Water: Reduces speed of the target by a [1] point amount per rank when contacting an opponent for the following post.
Lightning: Reduces agility of the target by a [1] point per rank when contacting an opponent for the following post.

Freestyle Whirlwind
▰ Mach Flight | Rank X | Simple
The user leaps over any obstacle or wall roughly the height of the user or lower by using their hands to grip and propel themselves forward with incredible force. When colliding with a target, the user's speed is mirrored into their strength. Upon impact, the target is thrown five feet per rank of this technique.

 


Skawly


Monster



Skawly


Monster

PostPosted: Fri Dec 03, 2021 9:48 pm
User Image


User Image
                        ▰ PERSONAL DATA

                        Full Name: Ni-jū-Nana, or 27
                        Nickname: Nana
                        Age: 26
                        Birthdate: January 2nd
                        Gender: Male


                        ▰ PHYSICAL CHARACTERISTICS

                        Body Rank: D

                        Hair Color: Platinum blond
                        Eye Color: Silver
                        Height: 5'10"
                        Weight: 115lbs

                        Bloodline: Wood Release, Junsei Clan

                        Non-Combat Outfit: Nana typically dresses in a conservative fashion, with long-sleeved shirts, long coats, and turtle-neck sweaters.
                        Combat Outfit: He dresses about the same as he does while out of combat, but may refrain from wearing clothes with loose or billowing parts that could catch or be grabbed onto.


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "exasperated sigh"
                        Personality: Nana is very reserved; when spoken to, he seldom makes direct eye contact, only managing to hold another's gaze for small seconds at a time. He often comes off as cold and impassive; it can be difficult for him to communicate his emotions, as well as understand those of others. Though highly intelligent, Nana's social skills are less than desirable and his bedside manner often comes off as aloof and indifferent. Beneath his rigid demeanor, he is an anxious person who is prone to overthinking.

                        Despite what someone may think, Nana isn't really a know-it-all and often second-guesses himself. He is highly curious about how things work, even if it seems mundane to everyone else. Nana likes to spend his time alone, often outdoors. He enjoys being outside whenever he can and feels confined when staying indoors for long periods of time. He quickly becomes antsy around large groups of people and will seek quiet, isolated areas to retreat to. However, those who get to know him will find that he is capable of relaxing and has a dry sense of humor.

                        Village: Arashigakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Nana was left in the dark when it came to where exactly he came from and who made him, even when those answers were seemingly all around him the entire time. Nijū-Nana, or 27, wasn't created by ordinary, or even the least bit natural means. He wasn't so much even conceived, but designed, developed, and brought into existence by the processes of gene splicing and a little mad science. From what little information he was privy to, he knew only that he was part of a project designed to engineer beings built from the genetic makeup of those with notable power or bloodlines. With a high fatality rate among the subjects of this project, Nana was considered a success, despite being born spindly and physically frail. Though Nana did not have the strength and durability they hoped he would have, he later proved to be highly intelligent and proficient in chakra control.

                        From a young age, he was trained as a medic and was taught to behave with perfect, unquestioning obedience. Nana would carry out any orders requested by his superiors, regardless of ethics, knowing only blind obedience. Nana grew into an impassive and detached young man, questioning nothing and doing exactly as he was told. Nana spent a majority of his years within the walls of the facility, completely isolated from the outside world. In between his training and duties, Nana spent his free time reading whatever he could. It was his a window into the outside world he had never experienced. He hadn't ever held a conversation with anyone outside of the facility, and the concept fascinated him, but was little more than fantasy to him.

                        It was only recently that contact with the outside world became more than just fantasy, when operations within the facility came to a sudden halt. The remaining subjects, Nana included, were whisked away from the lab by Arashi nin and reintroduced to society. Though for Nana, it wasn't so much reintroduction, but a full on introduction to a world he had never really known.


                        ▰ CLASSES AND STATS

                        First Class: Bloodline
                        ▱▰▱ Dual AncestryDual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
                        Second Class: Medical Class
                        ▱▰▱ Maladies PhysicianShinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Cross Class:Bloodline – Medical: The user is able to combine their medical techniques and bloodline techniques for a single action, paying only the total resource cost. Doing so allows the harming elements of the technique to impact foes while the healing aspects are able to heal allies in it's area of effect simultaneously. Once every three posts, the user may use this effect with offensive medical ninjutsu.

                        Chakra Pool: 1050
                        Stamina Pool: 250
                        Chakra Element: Earth, water
                        Chakra Color: Teal
                        Chakra Materialization: It appears to twist and curl like ivy

                        Stats:
                        • Strength ► 0
                        → N/A
                        • Speed ► 1
                        → Personal
                        • Agility ► 0
                        → N/A
                        • Endurance ► 0
                        → N/A

                        Strengths:
                        Bigbrain Time: Nana is a perceptive, intelligent individual. He's quick to take note of patterns and behaviors in the world around him.
                        Botany: Nana loves plants and knows a lot about various kinds of them.
                        Perfectionist: When Nana does something, he tries to do it as efficiently as possible.

                        Weaknesses:
                        Atrophied Body: Nana's musculature is underdeveloped and in turn, he is physically frail.
                        High-strung: Nana is a naturally nervous person and easily becomes overwhelmed, especially by people and social situations. He also tends to stress over small mistakes and details.
                        Naivety: Despite his overall intelligence, Nana lacks a lot of practical knowledge of the world. He isn't necessarily quick to trust, but he knows little of the world's conventions and what to expect, or what is expected of him.

                        Fears:
                        Confinement: Nana is terrified of being held down or otherwise restrained in any way. Similarly, he's not too fond of being touched, especially hugged.
                        Crowds: Nana doesn't do well in situations involving a lot of people at once. Large get-togethers and public speaking are out of the question.
                        Failure: Growing up, failure and noncompliance had grave penalties. Something like that is difficult to unlearn.

                        Modifiers:
                        • [Bloodline: Junsei] Junsei are able to utilize iryojutsu on themselves without needing hand seals.
                        • [Bloodline: Junsei] Junsei begin at the second title for the Medical career.
                        • [Bloodline: Senju] All Mokuton techniques are performed by the user through somantic gestures. This feature is non-applicable for those who inherent the clan through an implant.

                        Personal Attributes:
                        ▱▰▱ [Bloodline] Self-Sustaining System | Junsei are able to use self-iryojutsu for their third activation every three turns. Iryojutsu used on the self is treated as two applications for removing status. Additionally, every three posts, one tier of any one status may be removed through the natural cleansing that Junsei bodies go through..
                        ▱▰▱ [Bloodline] Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast.
                        ▱▰▱ [Bloodline] Master of Oneself | While in the Clan's unique sage mode, the user is able to utilize one additional activation for offensive, defensive, or supportive purposes. In addition, the user's chakra and stamina pools are increased by 100 upon creation, not requiring sage mode activation.
                        ▱▰▱ [Bloodline] Diversity is Key | The Senju can choose any two of the following: 10 Ninjutsu or Genjutsu, One Tai, One Buki Style. In addition, the two chosen field receiving the additional slots, (Ninjutsu, Genjutsu, Bukijutsu, and Taijutsu) also receives overwhelming properties while in the clan's unique sage mode. Additional benefits apply per the description of the clan's sage mode.
                        ▱▰▱ [Bloodline] Naturalization | While in the clan's unique sage mode, any techniques the user's attacks collide with which carry the overwhelming from a property outside of sage mode and golden dragon lose their overwhelming quality. This includes disciplines, curse marks, and demons. In addition, the user's ability to mold their senju techniques through somantic gestures now applies to all ninjutsu techniques, including medical techniques if applicable.
                        ▱▰▱ [Medic] Masters of Life | The user's attunement to nature and life chakra allows them to use iryojutsu through their wood release techniques by contacting the target. Additionally, all negative effects caused by the wood release are controlled to allow allies immunity to them. Applicable only to medical class ninja.
                        ▱▰▱ [Personal] It's Just Mana For Ninjas | +100 chakra
                        ▱▰▱ [Personal] Fast Precision | +1 speed

                        ▰ PROFESSIONS AND MISSIONS

                        Ryo: 両0 {starts at 0}
                        XP: 0 {starts at 0}
                        Passive XP: 0 {starts at 0} {use for tracking your passive xp accumulation} {add this number to the number above}

                        Shinobi Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Crafting Trees
                        • {First Tree Here} || → {Current Title}
                        • {Second Tree Here} || → {Current Title}
                        • {Third Tree Here} || → {Current Title}
                        • {Fourth Tree Here} || → {Current Title}

                        Crafting Profession Missions Complete: {all start at 0, remove this}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Career Profession Titles
                        • Medical (Surgeon) || → Medic
                        • {Profession} || → {Current Title}

                        Career Profession Missions Complete: {all start at 0}
                        D Rank | 0
                        C Rank | 0
                        B Rank | 0
                        A Rank | 0
                        S Rank | 0

                        Mission, Training, Events, Endgame, and Profession Claims

                        {This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.}
                        Missions Claim: [ x ]
                        Training Claim: [ x ]
                        Professions Claim: [ x ]
                        Events Claim: [ x ]
                        Endgame Claim: [ Post how much narrative XP was used here ]


                        ▰ INVENTORY








                        Weapon Specs

                        {Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}

                        ▰ TECHNIQUES

                        Limitations: {How many of each technique you can learn. Refer to class info, remove if you don't have access to jutsu. Remember that E rank nin/gen/iryojutsu do not count towards these limits.}
                        • Ninjutsu | 09 / 13
                        • Genjutsu | 03 / 06
                        • Iryojutsu | 10 / 10
                        • Taijutsu Styles | 00 / 02
                        • Bukijutsu Styles | 00 / 00

                        Maruton: {Everyone starts with the jutsu listed below, except Academy students. Do not remove them from the profile if starting as an Academy student, simply replace the "Default" designation with a training link if you choose to train them before taking your graduation exam.}
                        • Kai | Rank X | Default
                        • Henge no Jutsu | Rank E | Default
                        • Bunshin no Jutsu | Rank E | Default
                        • Substitution Technique | Rank E | Default
                        • Art of Walking on Water | Rank D | Default
                        • Art of Walking on Walls | Rank D | Default
                        • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default

                        Iryojutsu
                        • Thread [ Genshi ] | Rank X | Variable
                        • Donation and Circulation [ Gien to Kairan ] | Rank E | Variable
                        • Cleanse [ Kiyomaru ] | Rank E
                        • Massage [ Shiatsu ] | Rank E
                        • Extraction [ Tekishutsu ] | Rank E
                        • Pain Intensification [ Itami Gekka ] | Rank E
                        • Power of Resistance [ Teikouryoku ] | Rank E | Variable
                        • Diagnosis [ Shindan ] | Rank E

                        • Poison Removal [ Jokyo Dokubutsu ] | Rank D
                        • Bandage Skill [ Gantai no Jutsu ] | Rank D | Variable
                        • Lung Inflation [ Hai Fukuraseruno ] | Rank D | Variable
                        • Blood Coagulation [ Keksuki Gyouko ] | Rank D
                        • Circulation of the Blood [ Ketsuekijunkan ] | Rank D l Variable
                        • Phantom Limb [ Gen'eishi ] | Rank D | Variable
                        • Muscle Relaxant [ Kinniku Shikan ] | Rank X | Variable
                        • Medical Release: Instant Movement Technique [ Iryojutsu: Shunshin no Jutsu ] | Rank D
                        • Medical Release: Dark Instant Movement Technique [ Iryojutsu: Kuro Shunshin no Jutsu ] | Rank D


                        Earth
                        • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E

                        • Rock Shield [ Doroku Gaeshi ] | Rank X
                        • Rock Hill Creation [ Sekkai Saka ] | Rank X
                        • Mud Interceptor [ Geigeki No Doro ] | Rank D
                        • Mud Moat [ Gou no Doro ] | Rank D
                        • Hidden Earth: Instantaneous Body Skill [ Iwagakure: Shunshin no Jutsu ] | Rank D

                        Water
                        • Water Manipulation [ Mizu Soujuu ] | Rank E-X

                        • Water Shield Technique [ Mizu Tate no Jutsu ] | Rank D-B
                        • Hidden Mist Technique [ Kirigakure no Jutsu ] | Rank D
                        • Mist Vision Technique [ Kiri Shikaku no Jutsu ] | Rank D Passive
                        • Water Release: Instant Movement Technique [ Suiton: Shunshin no Jutsu ] | Rank D

                        Bloodline
                        • [Junsei] Metamorphose: Version 1 | Rank E
                        • [Junsei] Internal Fortification | Rank C
                        • [Junsei] Vibrating Strike | Rank X
                        • [Senju] Wood Manipulation [ Moku Soujuu ] | Rank Null
                        • [Senju] Wood Release: Smothering Binding Technique [ Mokuton: Mokusatsu Shibari no Jutsu ] | Rank X
                        • [Senju] Wood Release: Threefolded Wood Shield [ Mokuton: Mie uddoshīrudo ] | Rank D
                        • [Senju] Wood Release: Underground Roots Technique [ Mokuton: Chika no rūtsu ] | Rank D


                        Genjutsu

                        Illusory
                        • Chameleon Skin [ Hada no Kamereon ] Rank E
                        • Camouflage of the Peculiar [ Dokuji no Gisou ] Rank D

                        Enchantment
                        • Poison Ivy Technique [ Tsutaurushi no Jutsu ] Rank E
                        • Cloud Watching [ Kumo Yotogi ] Rank D
                        • Leer of the Peculiar [ Dokuji no Gyoushi ] Rank D

                        Instance
                        • {Remove if none}

                        Chain
                        • {Remove if none}

                        Taijutsu {Remove if none}
                        {Style name here}
                        • {Stage progression / techniques learned}


                        ▰ ACADEMY STUDENT

                        Learned E Rank Technique

 
PostPosted: Fri Dec 03, 2021 9:56 pm

                    User Image
                    User Image

                                              Bacon ipsum dolor amet pastrami rump salami, burgdoggen fatback pork belly brisket tri-tip filet mignon jowl. Landjaeger ham hock pastrami sausage flank pork chop. Biltong pig porchetta, drumstick bresaola cupim shankle jerky sirloin fatback. Prosciutto corned beef pork loin hamburger, frankfurter spare ribs bacon porchetta brisket. Venison pork short loin, chicken ham andouille burgdoggen spare ribs tail jerky leberkas ham hock turducken. Beef boudin ham bresaola, frankfurter shank alcatra chuck burgdoggen shoulder strip steak sirloin tongue.

                                              Drumstick pork chop tongue shoulder pastrami. Tail boudin turducken, ham meatball ball tip shank. Landjaeger pastrami short ribs pancetta strip steak. Beef ribs short loin spare ribs, chicken doner jowl ball tip.

                                              Ham hock leberkas frankfurter pastrami. Doner shoulder prosciutto beef ribs porchetta shankle fatback brisket. Boudin pig pork chop, ham hock short ribs salami landjaeger filet mignon tri-tip bacon jowl capicola jerky pancetta porchetta. Turkey burgdoggen pancetta brisket leberkas t-bone chuck turducken sirloin bacon. Turkey meatloaf jerky strip steak bresaola, boudin jowl fatback t-bone. Meatloaf tenderloin picanha pork belly, jowl salami prosciutto ham hock landjaeger sirloin cupim. Pork meatloaf cupim shankle landjaeger.

                                              Tri-tip swine biltong pig short ribs chicken. Tail andouille drumstick capicola. Salami swine corned beef, brisket cupim turkey t-bone tenderloin burgdoggen. Rump meatball jowl drumstick pastrami turkey.

                                              Ribeye picanha shankle shoulder biltong chuck spare ribs frankfurter pork. Pancetta pork chop shank turkey. Chuck biltong ham drumstick spare ribs flank cupim bacon swine shankle chicken fatback. Kevin fatback beef filet mignon andouille biltong. Shoulder turducken biltong, ground round jowl sirloin jerky pork chop shankle strip steak pig cupim alcatra tenderloin. Ribeye kielbasa tenderloin shoulder jowl filet mignon corned beef andouille flank ball tip burgdoggen pork belly alcatra landjaeger. Landjaeger doner spare ribs, picanha ball tip sirloin tenderloin ground round rump shoulder.

                                              #c8b480

                                              Beef doner porchetta, pastrami spare ribs cupim salami short ribs turducken venison sausage. Prosciutto cow picanha doner beef ham kielbasa porchetta bresaola andouille sausage pancetta. Drumstick chuck shankle, corned beef meatloaf brisket pork loin tail porchetta bacon rump turkey hamburger. Andouille doner pork loin venison meatball. Strip steak meatloaf shoulder pork chop meatball. Bacon pancetta beef landjaeger pork loin pork belly pig tenderloin ball tip sirloin jowl alcatra frankfurter pastrami short loin. Bacon pig biltong, meatball ball tip ham picanha strip steak.

                                              Venison chicken brisket sausage jerky short ribs turducken pork loin. Meatloaf prosciutto bacon, turkey brisket doner boudin venison spare ribs porchetta beef hamburger landjaeger. Ball tip pork tongue ham ground round picanha. Tail pancetta pork loin, pork chop frankfurter flank pork. Pork bresaola pig fatback pork chop leberkas sirloin shoulder landjaeger jerky prosciutto kevin ball tip. Flank corned beef t-bone drumstick hamburger porchetta ribeye alcatra picanha cow. Short ribs filet mignon ham tongue.

                                              Frankfurter tenderloin rump, ham strip steak hamburger sirloin shankle pork loin meatloaf ham hock. Biltong spare ribs burgdoggen bacon sirloin. Kielbasa andouille porchetta biltong, tenderloin turducken frankfurter rump pancetta alcatra shoulder. Pastrami beef ribs sausage pork loin venison chuck pork tri-tip ball tip strip steak porchetta ham pancetta flank pork belly.

                                              Kevin tenderloin jerky picanha shoulder. Jowl fatback sausage, drumstick cow pork chop biltong turkey andouille pork belly. Flank short ribs boudin sirloin ribeye. Ham hock boudin bacon andouille turkey pastrami, drumstick ham meatball.

                                              Pork chop tongue flank turkey ham hock. Bacon ham hock rump kielbasa. Leberkas pig tail, kevin tri-tip fatback doner jerky pork loin corned beef sausage porchetta. Picanha jerky pork belly capicola kevin bacon short ribs filet mignon brisket andouille beef doner tongue sausage. Corned beef pork tongue ham turducken ribeye chicken jowl tri-tip cow landjaeger. Bacon corned beef ball tip venison andouille pastrami. Burgdoggen flank bacon turducken.


                                              ARASHIGAKURE | D-RANK GENIN | BLOODLINE/MEDICAL | EARTH & WATER
                                              CHAKRA  450/450  STAMINA  250/250  XP 00,000  RYO 00,000

                                              STRENGTH 0  SPEED 1  AGILITY 0  ENDURANCE 0

                                              ACTIONS



                                              TECHNIQUES ACTIVE



                                              ACTIVE EFFECTS



                                              MISSION INFO
                                              ■ Title [Rank]
                                               Details

                                              MOVES LEARNED


 


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