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Ghost254

Dangerous Lunatic

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PostPosted: Thu Jun 03, 2021 9:36 pm


[Ghost254& Sinn Myers]
User Image


╫ C O R E ╫


        *NAME ▬ Sinn Myers
        *AGE ▬ 58
        *FACTION ▬ Vącùo
        *ROLE ▬ Villain
        *SEX ▬ Male
        *SPECIES ▬ Faunus (Horned Lizard)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Hunter, Saviour



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6ft 7
        WEIGHT ▬ 190 lbs

        HAIR ▬ Brown fading to red
        CLOTHING ▬ Cloth with metallic yarn woven in to provide additional structural strength
        ACCESSORIES ▬ Two necklaces, bell earrings
        EYES ▬ Yellow-Gold
        BUILD ▬ Toned but not stacked
        TATTOOS ▬ Spiralling dragon on left arm
        SCARS ▬ Large scare across his back
        MARKINGS/FAUNUS FEATURES ▬ Small horns protruding from his head


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentPhysical Strength: Sinn grew up in the harsh deserts of Vacuo, and had to learn to fight at a young age. As such, he honed in his training on what his body was built for; strength.
        Faunus Trait/Bonus TalentEyes of the dragon: Sinn's specific dragon line comes from the horned lizards, and inherited the special ability with their eyes; to shoot blood accurately from them at any angle in front of him, up to 10 feet away. This can be used to blind an opponent, as this blood is an irritant that can cause a burning/intense itching sensation where it meets skin. He can only do this once with a 5 post cooldown.
        Other Talents Durability: Sinn was never one built for speed or avoiding hits; rather, he was built for and learned to take them. As such, his body can withstand blows many others cannot and still function effectively in a fight.
        Combat instructor: Through his long years of life, Sinn has had to use many different types of weapons. As such, he knows how to use any weapon effectively.
        LEARNT ABILITIES
        Strongest SkillInsight: Having spent many years traveling and working with unsavory sorts, Sinn has learned how to read others to a degree to guess at their intents and how honest they may be.
        Weakest SkillSlow: Sturdily built, and now much older in his life, Sinn cannot move as fast as he once could in his youth.
        Other SkillsAwareness: Sinn knows one of the more important things in a fight is awareness; all it takes is one lapse or unseen assailant to ruin your own chances of victory. As such, he strives to be as aware as he can of what goes on around him.
        Accuracy: Sinn has learned to be more accurate; both in ranged attacks and in melee. He believes, and puts to use, that it's better to have one well-placed shot than ten shots hoping one hits.
        Balance: Sinn has an excellent balance to help keep him from falling, being tripped, and traversing more precarious terrain.

        LIKES
        ▬ Talking
        ▬ Family
        ▬ Spicy foods
        ▬ Relics
        ▬ Dogs
        DISLIKES
        ▬ Aurtrox, any threat to the dragons.
        ▬ Onions

        ▬ Grimm
        ▬ Failing to succeed in his mission, Dragons dying out, having to purge the younglings
        PERSONALITY TRAITS
        Nature ▬ Sinn has become so driven to achieving his goals that he can be perceived as obsessed. He is willing to do anything to achieve this, claiming the ends justifies the means
        Vernacular ▬ He had a slight Arabian accent, voice being gravelly as well.
        Positive Traits ▬ Sinn is oddly enough still functional enough to be reasoned with and reason with others, often choosing to approach others with a given and take mentality that is genuinely fair for both parties
        Negative Traits ▬ Anyone he perceives as an obstacle to his goal is treated as a threat, even if they could be convinced to aid him later

╫ H I S T O R Y ╫

        BACKGROUND ▬ First, the council announced our rations would be reduced to allocate more water and foodstuff to densely populated areas. Then it was the turn of clothing, construction materials, fertiliser and all such resources that allowed them to be producers rather than mere beneficiaries. That is how they started chipping away at the tribe’s pride. Cold, hunger, infections and illness. What had once been curable became fatal. As resources grew scarcer, a state-wide reform capped birth rates. ‘Our graveyard is growing faster than our community. At this rate, we’ll go extinct.’ Initially, it was just a whisper.

        Then they came for our children. Bigger urban centres have more food to spare, they said. They will be fed and clothed better than they would ever be here, they said. If you go with your children who will tend to the sick and old in this community, they asked. Meetings upon meetings to find another way and make our voices heard. And when the final decision came so did the truth. “You can’t expect us to relocate all of the tribe together”. The Chinese whispers game went on and when it reached the tribe’s elders the message was different. ‘Our graveyard is growing faster than our community. They will make us go extinct.’

        That idea started poisoning their minds. Questions turned into statements. ‘What do we do?’ became ‘We must act’. ‘How do become heard?’ became ‘We must show them who we are’. When a cold took Elder Casse, the last voice advocating for restraint, for peace, extinguished. That was the trigger, no more words, no more idle threats. That was the spark. We would not be complicit in the silencing of our own suffering. The words of the remaining elders inflamed the tribe, building consensus for violence. The elders described the possible futures we were facing as a crossroad with only two options: fight back or do nothing. They were blind to the consequences of their oversimplification.

        It wasn’t hard for me to isolate the most likely outcome out of all the potential courses. The tribe would go on to execute a series of guerrilla attacks, Vacuo’s citizens would be scared, confused and then enraged. There’d be an outcry for something to be done and the council would side with the majority, that is Vacuo’s citizens. The Grimm would be drawn ever nearer with negativity from both sides. But worse than all, we would be hunted down like those creatures of Grimm. It wouldn’t be a war between two comparable forces, but a purge. Anyone even suspected of involvement would be dragged down with us, all in the name of protection. I couldn’t let that happen.

        So, I did the unspeakable, I butchered my own people. After that night, children under 5 was all that was left of our civilization. Then there was me, the last repository of our history and traditions. The countdown began, only 15 years left before the oldest children would begin to awaken. There were so many preparations to put in place, Vale would become the last bastion, I was certain of it. To pave the way for a better future for our tribe, we would need recognition from Vale. We would need to learn from our past, reshape our traditions. Starting with integrating in urban centres, after all geographical isolation was what had first allowed Vacuo’s citizens to turn a blind eye to our fate. We would need to learn how to play their little games to obtain seats on their council. This was the only feasible path to achieve the formal recognition of our rights.



╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        User Image

        ▬ Dragon's claw
        ▬ A metal cricket bat that can transform at the top to become a flail. This happened as the very top of it opens to release the spiked ball of the flail and has a 10 foot chain attached to it to allow for ranged attacks.
        Melee Form ▬ Metal cricket bat that with a handle about 6 inches in length and the actual bat being about 4 feet in length, and is noticeably wider/bigger than a regular one. This form excels in bludgeoning damage and having a bit of reach with it.
        Ranged Form ▬ The cricket bat opens up at the to release a spiked ball on a 10-feet chain. This can be launched from the weapon it self almost like a projectile but only to that distance. Otherwise it can be spun around to do heavy damage on impact or ensnare an opponent.
        Other Form(s) ▬ Not a form per se, but the weapon can be used to hit metal cricket balls (or other projectiles) at fast speed at an opponents (about 95 mph). This can reach up to 60 meters.
        Ammo Type ▬ Metal cricket balls.
        ▬ The weapon itself, long range wise, is limited to how many cricket balls/"ammunition" he has at present. In addition, it takes 1 post to switch between flail and bat form.

        OTHER WEAPONS
        ▬ 10 metal cricket balls (2.86 inch diameter each)
        ▬ Shield (4 foot by 4 foot dimension)

        ITEMS
        ▬ Scroll
        ▬ Picture of family
        ▬ Bag to carry cricketballs (and other junk)


╫ S E M B L A N C E ╫

        NAME ▬ Master of War
        AURA COLOR ▬ Blood Red
        DESCRIPTION
        ▬ Sinn, after spending time learning a weapon, can create physical copies of it from his aura. While inherently weaker and temporary compared to the original, over time Sinn can improve upon the creation and make them reach their full potential. Once studied, it is permanently committed to his memory and he can make copies of it in future.
        ▬ (Inferior imitation; level 0) Sinn is able to create any weapon he has studied for 5 posts from his aura. This aura weapon is weaker than the original it is made from (if a transforming weapon, it only has 2 of the three functions). He can make a copy out of his aura that lasts for 3 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 5 posts total before going on cooldown.
        ▬ (Accurate replication; level 1) At this level, Sinn is able to more accurately replicate weaponry; transforming weapons would have all three forms. He can make a copy out of his aura that lasts for 4 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 6 posts total before going on cooldown.
        ▬ (Weapon master; level 2) At this level, he can make a copy out of his aura that lasts for 5 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 6 posts total before going on cooldown.

        He now has the ability to control these aura weapons telekinetically; directing them with hand movements.
        ▬ (Unlimited arsenal; level 3) At this level, he can make a copy out of his aura that lasts for 6 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 7 posts total before going on cooldown.

        Sinn can, in lieu of his usual creation, create all the weapons he has stored in his mind at once; littering the battlefield with however many he has (they only appear in open spaces, embedded in the ground). These weapons he can control with just his mind; being able to telekinetically direct them. In using this ability, he can only use his semblance for 5 posts.
        DRAWBACKS
        General:
        - This only works with inanimate objects of a certain size.
        - Sinn must spend a certain amount of posts studying a weapon (whether in a fight or otherwise) in order to create a copy of it.
        - He can only make 1 creation in any given post.
        - Maintaining a weapon (having it out) counts as a post of use of his semblance. Meaning if he were to make 1 sword at level 0 and have it out for 3 posts, he would only have 2 posts of semblance use left. This only changes when he can have more than one copied creation out a time; no matter how many he has out at a time, they only count as 1 post of us.
        Level 0:
        - He can only have 1 copied creation out at a time.
        - He has a cooldown of 5 posts.
        Level 1:
        - He can only have 2 copied creations out at a time.
        - He has a cooldown of 6 posts.
        Level 2:
        - He can only have 3 copied creations out at a time.
        - He has a cooldown of 7 posts.
        - The weapons can only move up to 30 feet away from him before they would fizzle out.
        Level 3:
        - He can only have 4 copied creations out at a time (unless using level 3 ability).
        - He has a cooldown of 8 posts if he uses his semblance regularly, 15 posts if he using his ability.
        - His ability must be used at the start of his semblance; if he has used his semblance for a post or more without activating it, he would need to wait till he could use his semblance again. This can only be used once per fight, and due to the aura strain, drains him of all aura till the cooldown is over (at which he only has about 10% and not enough to use his semblance again in that fight).
        - Directing weapons telekinetically requires focus and concentration. Being attacked or damaged can disrupt his concentration, making him lose control of the weapons. He can only reasonably control X (will determine what exactly X is come Advanced profile) individually. Being attacked or damaged can disrupt his concentration, making him lose control of the weapons. Anymore, and it is more a mass of weapons being launched as an attack.
        - The weapons can only move up to 50 feet away from him before they would fizzle out.

narxfang

xLulie

Deadly_Tiger

Ghost254

Noble Negative J3T

KnightsRoyal

Aeval_Silvertongue

PostPosted: Mon Jun 21, 2021 8:08 am


Reserved

Ghost254

Dangerous Lunatic

7,500 Points
  • Forum Dabbler 200
  • Signature Look 250
  • Contributor 150

Aeval_Silvertongue

Timid Hunter

PostPosted: Thu Jun 24, 2021 5:36 pm


Ghost254
[Ghost254& Sinn Myers]
User Image


╫ C O R E ╫


        *NAME ▬ Sinn Myers
        *AGE ▬ 58
        *FACTION ▬ Vącùo
        *ROLE ▬ Villain
        *SEX ▬ Male
        *SPECIES ▬ Faunus (Horned Lizard)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S)
        OCCUPATION ▬ Hunter, Saviour



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 6ft 7
        WEIGHT ▬ 190 lbs

        HAIR ▬ Brown fading to red
        CLOTHING ▬ Cloth with metallic yarn woven in to provide additional structural strength
        ACCESSORIES ▬ Two necklaces, bell earrings
        EYES ▬ Yellow-Gold
        BUILD ▬ Toned but not stacked
        TATTOOS ▬ Spiralling dragon on left arm
        SCARS ▬ Large scare across his back
        MARKINGS/FAUNUS FEATURES ▬ Small horns protruding from his head


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary TalentPhysical Strength: Sinn grew up in the harsh deserts of Vacuo, and had to learn to fight at a young age. As such, he honed in his training on what his body was built for; strength.
        Faunus Trait/Bonus TalentEyes of the dragon: Sinn's specific dragon line comes from the horned lizards, and inherited the special ability with their eyes; to shoot blood accurately from them at any angle in front of him, up to 10 feet away. This can be used to blind an opponent, as this blood is an irritant that can cause a burning/intense itching sensation where it meets skin. He can only do this once with a 5 post cooldown.
        Other Talents Durability: Sinn was never one built for speed or avoiding hits; rather, he was built for and learned to take them. As such, his body can withstand blows many others cannot and still function effectively in a fight.
        Combat instructor: Through his long years of life, Sinn has had to use many different types of weapons. As such, he knows how to use any weapon effectively.
        LEARNT ABILITIES
        Strongest SkillInsight: Having spent many years traveling and working with unsavory sorts, Sinn has learned how to read others to a degree to guess at their intents and how honest they may be.
        Weakest SkillSlow: Sturdily built, and now much older in his life, Sinn cannot move as fast as he once could in his youth.
        Other SkillsAwareness: Sinn knows one of the more important things in a fight is awareness; all it takes is one lapse or unseen assailant to ruin your own chances of victory. As such, he strives to be as aware as he can of what goes on around him.
        Accuracy: Sinn has learned to be more accurate; both in ranged attacks and in melee. He believes, and puts to use, that it's better to have one well-placed shot than ten shots hoping one hits.
        Balance: Sinn has an excellent balance to help keep him from falling, being tripped, and traversing more precarious terrain.

        LIKES
        ▬ Talking
        ▬ Family
        ▬ Spicy foods
        ▬ Relics
        ▬ Dogs
        DISLIKES
        ▬ Aurtrox, any threat to the dragons.
        ▬ Onions

        ▬ Grimm
        ▬ Failing to succeed in his mission, Dragons dying out, having to purge the younglings
        PERSONALITY TRAITS
        Nature ▬ Sinn has become so driven to achieving his goals that he can be perceived as obsessed. He is willing to do anything to achieve this, claiming the ends justifies the means
        Vernacular ▬ He had a slight Arabian accent, voice being gravelly as well.
        Positive Traits ▬ Sinn is oddly enough still functional enough to be reasoned with and reason with others, often choosing to approach others with a given and take mentality that is genuinely fair for both parties
        Negative Traits ▬ Anyone he perceives as an obstacle to his goal is treated as a threat, even if they could be convinced to aid him later

╫ H I S T O R Y ╫

        BACKGROUND ▬ First, the council announced our rations would be reduced to allocate more water and foodstuff to densely populated areas. Then it was the turn of clothing, construction materials, fertiliser and all such resources that allowed them to be producers rather than mere beneficiaries. That is how they started chipping away at the tribe’s pride. Cold, hunger, infections and illness. What had once been curable became fatal. As resources grew scarcer, a state-wide reform capped birth rates. ‘Our graveyard is growing faster than our community. At this rate, we’ll go extinct.’ Initially, it was just a whisper.

        Then they came for our children. Bigger urban centres have more food to spare, they said. They will be fed and clothed better than they would ever be here, they said. If you go with your children who will tend to the sick and old in this community, they asked. Meetings upon meetings to find another way and make our voices heard. And when the final decision came so did the truth. “You can’t expect us to relocate all of the tribe together”. The Chinese whispers game went on and when it reached the tribe’s elders the message was different. ‘Our graveyard is growing faster than our community. They will make us go extinct.’

        That idea started poisoning their minds. Questions turned into statements. ‘What do we do?’ became ‘We must act’. ‘How do become heard?’ became ‘We must show them who we are’. When a cold took Elder Casse, the last voice advocating for restraint, for peace, extinguished. That was the trigger, no more words, no more idle threats. That was the spark. We would not be complicit in the silencing of our own suffering. The words of the remaining elders inflamed the tribe, building consensus for violence. The elders described the possible futures we were facing as a crossroad with only two options: fight back or do nothing. They were blind to the consequences of their oversimplification.

        It wasn’t hard for me to isolate the most likely outcome out of all the potential courses. The tribe would go on to execute a series of guerrilla attacks, Vacuo’s citizens would be scared, confused and then enraged. There’d be an outcry for something to be done and the council would side with the majority, that is Vacuo’s citizens. The Grimm would be drawn ever nearer with negativity from both sides. But worse than all, we would be hunted down like those creatures of Grimm. It wouldn’t be a war between two comparable forces, but a purge. Anyone even suspected of involvement would be dragged down with us, all in the name of protection. I couldn’t let that happen.

        So, I did the unspeakable, I butchered my own people. After that night, children under 5 was all that was left of our civilization. Then there was me, the last repository of our history and traditions. The countdown began, only 15 years left before the oldest children would begin to awaken. There were so many preparations to put in place, Vale would become the last bastion, I was certain of it. To pave the way for a better future for our tribe, we would need recognition from Vale. We would need to learn from our past, reshape our traditions. Starting with integrating in urban centres, after all geographical isolation was what had first allowed Vacuo’s citizens to turn a blind eye to our fate. We would need to learn how to play their little games to obtain seats on their council. This was the only feasible path to achieve the formal recognition of our rights.



╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        User Image

        ▬ Dragon's claw
        ▬ A metal cricket bat that can transform at the top to become a flail. This happened as the very top of it opens to release the spiked ball of the flail and has a 10 foot chain attached to it to allow for ranged attacks.
        Melee Form ▬ Metal cricket bat that with a handle about 6 inches in length and the actual bat being about 4 feet in length, and is noticeably wider/bigger than a regular one. This form excels in bludgeoning damage and having a bit of reach with it.
        Ranged Form ▬ The cricket bat opens up at the to release a spiked ball on a 10-feet chain. This can be launched from the weapon it self almost like a projectile but only to that distance. Otherwise it can be spun around to do heavy damage on impact or ensnare an opponent.
        Other Form(s) ▬ Not a form per se, but the weapon can be used to hit metal cricket balls (or other projectiles) at fast speed at an opponents (about 95 mph). This can reach up to 60 meters.
        Ammo Type ▬ Metal cricket balls.
        ▬ The weapon itself, long range wise, is limited to how many cricket balls/"ammunition" he has at present. In addition, it takes 1 post to switch between flail and bat form.

        OTHER WEAPONS
        ▬ 10 metal cricket balls (2.86 inch diameter each)
        ▬ Shield (4 foot by 4 foot dimension)

        ITEMS
        ▬ Scroll
        ▬ Picture of family
        ▬ Bag to carry cricketballs (and other junk)


╫ S E M B L A N C E ╫

        NAME ▬ Master of War
        AURA COLOR ▬ Blood Red
        DESCRIPTION
        ▬ Sinn, after spending time learning a weapon, can create physical copies of it from his aura. While inherently weaker and temporary compared to the original, over time Sinn can improve upon the creation and make them reach their full potential. Once studied, it is permanently committed to his memory and he can make copies of it in future.
        ▬ (Inferior imitation; level 0) Sinn is able to create any weapon he has studied for 5 posts from his aura. This aura weapon is weaker than the original it is made from (if a transforming weapon, it only has 2 of the three functions). He can make a copy out of his aura that lasts for 3 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 5 posts total before going on cooldown.
        ▬ (Accurate replication; level 1) At this level, Sinn is able to more accurately replicate weaponry; transforming weapons would have all three forms. He can make a copy out of his aura that lasts for 4 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 6 posts total before going on cooldown.
        ▬ (Weapon master; level 2) At this level, he can make a copy out of his aura that lasts for 5 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 6 posts total before going on cooldown.

        He now has the ability to control these aura weapons telekinetically; directing them with hand movements.
        ▬ (Unlimited arsenal; level 3) At this level, he can make a copy out of his aura that lasts for 6 posts at most before it would disappear and he would need to re-create it. He can use his semblance for a max of 7 posts total before going on cooldown.

        Sinn can, in lieu of his usual creation, create all the weapons he has stored in his mind at once; littering the battlefield with however many he has (they only appear in open spaces, embedded in the ground). These weapons he can control with just his mind; being able to telekinetically direct them. In using this ability, he can only use his semblance for 5 posts.
        DRAWBACKS
        General:
        - This only works with inanimate objects of a certain size.
        - Sinn must spend a certain amount of posts studying a weapon (whether in a fight or otherwise) in order to create a copy of it.
        - He can only make 1 creation in any given post.
        - Maintaining a weapon (having it out) counts as a post of use of his semblance. Meaning if he were to make 1 sword at level 0 and have it out for 3 posts, he would only have 2 posts of semblance use left. This only changes when he can have more than one copied creation out a time; no matter how many he has out at a time, they only count as 1 post of us.
        Level 0:
        - He can only have 1 copied creation out at a time.
        - He has a cooldown of 5 posts.
        Level 1:
        - He can only have 2 copied creations out at a time.
        - He has a cooldown of 6 posts.
        Level 2:
        - He can only have 3 copied creations out at a time.
        - He has a cooldown of 7 posts.
        - The weapons can only move up to 30 feet away from him before they would fizzle out.
        Level 3:
        - He can only have 4 copied creations out at a time (unless using level 3 ability).
        - He has a cooldown of 8 posts if he uses his semblance regularly, 15 posts if he using his ability.
        - His ability must be used at the start of his semblance; if he has used his semblance for a post or more without activating it, he would need to wait till he could use his semblance again. This can only be used once per fight, and due to the aura strain, drains him of all aura till the cooldown is over (at which he only has about 10% and not enough to use his semblance again in that fight).
        - Directing weapons telekinetically requires focus and concentration. Being attacked or damaged can disrupt his concentration, making him lose control of the weapons. He can only reasonably control X (will determine what exactly X is come Advanced profile) individually. Being attacked or damaged can disrupt his concentration, making him lose control of the weapons. Anymore, and it is more a mass of weapons being launched as an attack.
        - The weapons can only move up to 50 feet away from him before they would fizzle out.



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