Academy -Henge no Jutsu -Bushin no Jutsu -Art of Substitution -Tree Climbing -Water Walking -Chakra Molding - ( +2 Spirit, Permanent Buff. ) -Leaf Concentration - ( +2 Intelligence, Permanent Buff. ) -Shuriken/ Kunai Target Practice - ( +1 Perception, Permanent Buff ) -Weight Lifting - ( +2 Strength, Permanent Buff ) -Weight Running - ( +2 Speed, Permanent Buff ) -Dummy Fighting - ( +1 Reaction, Permanent Buff ) -Sparring - ( +2 Defense, Permanent Buff ) -Meditating - ( +2 Resolve, Permanent Buff ) Afterlife Feudal Amestris [ S ] Let Your Fists do the Talking - 1200 Chakra ( Random Number: 1 to 2 | 1 is Self, 2 is Opponent. ) A random weapon is sealed away for a single battle. Can affect the user.
[ S ] I forbid it! - 2000 Chakra ( Count up all Techniques on your list, and random number 1 to Total, sealing the number it lands on every turn. Both players do this on their turn. ) Each turn, every participant in the battle has a random move they know sealed away, until the end of the battle.
[ S ] Taijutsu Seal - 1600 Chakra ( Count up Opponent's Taijutsu Techniques, Random Number: 1 to Total, sealing the number it lands on. ) A single random taijutsu move the opponent knows is sealed away, until the end of the battle.
[ S ] Genjutsu Seal - 1700 Chakra ( Count up Opponent's Genjutsu Techniques, Random Number: 1 to Total, sealing the number it lands on. ) A single random genjutsu the opponent knows is sealed away until the end of battle.
[ S ] Ninjutsu Seal - 1800 Chakra ( Count up Opponent's Ninjutsu Techniques, Random Number: 1 to Total, sealing the number it lands on. ) A single random ninjutsu the opponent knows is sealed away until the end of the battle.
[ S ] Hey, You Just Made That Up! - 2500 Chakra ( Count up Opponent's Made ups, Random Number: 1 to Total, sealing the number it lands on ) A single random made-up the opponent knows cannot be used until the end of battle. If it is active; it is canceled. Passives are not effected by this technique and are not included in the number generation.
(The previous four can not affect a technique already in use. If the technique rolled on is in use, the next number is chosen instead. )
[ S ] We're All One Big Happy Family! - 3000 Chakra No clan abilities may be used by anyone until the end of the battle.
[ S ] Get Real! - 1200 Chakra No clones or Substitutions may be used in this battle.
All Above Techniques are payed, per instance, every post.
Sealmaster's Tattoo - Free A body modification created by the Sealmaster clan. This seal is actually the cause of their abilities in the sense of sealing away certain attributes. With this tattoo that stretches across their entire body, the Sealmaster can cause the opponent to be unable to use clan jutsu, as long as the Sealmaster is touching the opponent.
Sealmaster's Tattoo: Stage 2 [ Unlocked at 30,000 Chakra. ] ( Strength+ 1/2 Intelligence Damage ) A more advanced version, by applying further seals into the tattoo that was already upon the body. This second stage of the tattoo allows for a special weapon to be crafted which can be any form the Sealmaster wishes upon creation. This weapon actually unwinds itself from the seal upon the opponent's dominant hand and is then capable of acting like an unbreakable weapon. This weapon, upon striking the opponent. Can lock away one clan jutsu of the Sealmaster's choice, as long as the wound remains.
Sealmaster's Tattoo: Final Stage [ Unlocked at 75,000 Chakra ] A final version of the Tatoo. This causes the tattoo to take on a color of the Sealmaster's choice, in order to become more personalized than the standard black ink. The tattoo can now be used in such a way, as to prevent the Sealmaster from needing to worry about the effects of their sealing style jutsu. [Other then "I Forbid It!"] This also allows for the Sealmaster to be able to return items that transform back to their original form, if they connect with their body, or their tattoo made weapon.
[ S ] Demon Sealing Technique - 4000 Chakra [Must have Sealmaster's Tattoo: Final Stage] ( Speed+1/2 Intelligence vs Opponent's Reaction ) A technique created by the Sealmaster clan in order to combat against the hosts of the Tailed Demons. This technique is a taijutsu styled strike, used by striking with the pointer and middle fingers of the right hand, and then instantly following up with a strike of the palm with the left hand and applying their chakra through the connection points. This will actually cause the opponent to reverse in transformation, returning them to their human form.
[ S ] Curse Sealing Technique - 4000 Chakra [Must have Sealmaster's Tattoo: Final Stage] ( Speed+1/2 Intelligence vs Opponent's Reaction ) A technique created by the Sealmaster clan in order to combat against the hosts of the Curse Seals. This technique is a taijutsu styled strike, used by striking with the pointer and middle fingers of the left hand, and then instantly following up with a strike of the palm with the right hand and applying their chakra through the connection points. This will actually cause the opponent to reverse in transformation, returning them to their human form.
[ S ] Orochi Sealing Technique - 3500 Chakra [Must have Sealmaster's Tattoo: Final Stage] ( Speed+1/2 Intelligence vs Opponent's Reaction ) A technique created by the Sealmaster clan in order to combat against the hosts of the Orochi Powers. This is a taijutsu technique that is used by connecting with each point of the Orochi power armor. Once connected with each piece of the invisible armor, the Sealmaster can actually choose to lock the Orochi power from use, for the remainder of the battle.
Tattoo Shield - 1000 Chakra ( Defense +10 ) A technique created by the Sealmaster clan for defense. This technique causes a shield to create from the tattoos across their body, in order to defend from a forward direction. This is activated, by the Sealmaster raising one or both arms in a defensive posture.
[ S ] Limb Sealing - 2000 Chakra ( Cancels Bleed Effects, restores lost limbs. Does not heal the damage dealt ) A technique created by the Sealmaster clan, which allows for them to actually recombine lost limbs, or seal off bleeding wounds from lost limbs, by manipulating their Tattoos to cover and stop the bleeding. This can only be done to lost limbs, or missing appendages.
[ T ] Tattoo Fang - 600 Chakra [Must have Sealmaster's Tattoo: Stage 2] ( Strength+5 Damage ) A taijutsu technique, that causes the user to be able to manipulate their Tattoo in order to become a claw over their lesser hand. This claw can be used in combat in order to injure the opponent, and functions like their Tattoo based weapon.
[ T ] Tattoo Snare - 500 Chakra ( Intelligence vs Opponent's Strength, for restriction. | Strength+5 Damage ) A taijutsu styled technique that causes the tattoo on the Sealmaster's lesser arm to be able to be launched out like a whip from the wrist. This whip can wrap itself around the opponent and be used to restrict their movement or hold them close. If severed, the severed portion evaporates, and appears back on the Sealmaster's arm. Feudal Egypt Feudal Japan Feudal Spain Feudal Spira Feudal Tokyo Hidden Arts Hidden Blood Hidden Cloud Hidden Clown Hidden Craftsmen Hidden Creature Hidden Dance Hidden Fragment Hidden Gears Hidden Grass Hidden Heaven Hidden Katana Hidden Kitsuna Hidden Leaf Hidden Light Hidden Magic Hidden Mask Hidden Mist Hidden Moon Hidden Movie Hidden Mythology Hidden Nano Hidden Night Hidden Rain Hidden Sand [ N ] Isshi no Otoshina - 100 Chakra ( Intelligence +5 Damage | Intelligence +5 vs Opponent's Intelligence to recognize strings ) Puppetry Technique (Kugutsu no Jutsu) - 600 Chakra ( Adds 1 additional Action, specifically for the Puppet ) [ N ] Ningyoumawashi no jutsu - 450 Chakra [ N ] Fukuwajutsu no Kugutsu - 500 Chakra [ N ] Kugutsu henge - 750 Chakra ( Intelligence +5 vs Opponent's Intelligence to determine disguise effect ) [ N ] Puppet Theater (Kuro higikiki ippat su) - 1,000 Chakra ( Intelligence +5 vs Opponent's Perception | Intelligence +5 Damage ) [ N ] Kuro Higi Kiki Ni Hatsu - 2,100 Chakra ( Intelligence vs Opponent's Speed | Intelligence +20 Damage ) [ N ] Dokugiri Zuyoku, Baribari Shikaku Renpatsu - 3,300 Chakra ( Intelligence +5 vs Opponent's Perception [ Running Speed ] | Opponent's Perception -10 | Intelligence +10 Poison Damage for 3 Posts. ) [ N ] Akahigi • Kiki Sankaku - 1900 Chakra ( Intelligence +15 Damage )
[ N ] Sword of Wind - 3000 Chakra ( Spirit +10 Damage | Ignores Defenses )
[ N ] Chikamatsu Puppet Sealing Technique - 1500 Chakra ( Intelligence +15 vs Opponent's Reaction ) [ N ] Sanbou Kyuukai - 4500 Chakra ( Intelligence +45 vs Incoming Attack or Projectile | If success, attack or projectiles are destroyed. ) [ N ] Chakra no Tate - 400 Chakra ( Intelligence + Spirit, to determine Defense ) [ N ] Kunai Levitation Technique - 1000 Chakra ( Intelligence + ½ Spirit to determine attack speed )
[ N ] Kenboushou Jutsu - 5,000 Chakra ( Intelligence +50 vs Opponent's Intelligence ) [ N ] Human Puppet Technique - 8,000 Chakra [ Requires All Other Akasun Clan Techniques ] ( Turn deceased Players into puppets. With their chakra/stats/techniques/made ups | +1 Action for Human Puppets ) [ N ] Hyakki no Souen - 1,400 Chakra ( Requires 2 Actions to Control Puppets | Adds 1 additional Action, only usable for the puppets, for every 10 Puppets available ) Hidden Shrine Hidden Slumber/Nightmare Hidden Snow Hidden Soul Hidden Sound Hidden Star Hidden Steel Hidden Stone Hidden Substance Hidden Summit Hidden Tree Hidden Twilight Hidden Void Hidden Volcano Hidden Waterfall Hidden Whirlpool Hidden Wind Organization Shinobi Job