Senshi: Dark Mirror Sailor
Thales, Senshi of Cognition
(6001, right at the top, linked this way so Gaia doesn't throw a fit)
Challenge: You'll never see it coming!
Fuku Colour: Black (DMS)
Main Color: Red?
Secondary Color: Blue? Kind of stumped palette-wise for him
Fuku:Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!
(I'm trying to cobble together what I can but unfortunately my sense for male DMS uniforms is... rough)
(Kind of starting with P5's
Joker as the base, ever so slightly, at least in terms of outfit flow... I think I may need to sketch this out because I straight-up don't know how to explain what I want)
(I'm not saying "make him a phantom thief outfit and them DMS-ify it" but I might be saying that)
(This ended up being what I came up with:
Quick Thales scribble. I know it'll probably need a ton of rearrangement and punching in by the artist, but uhhhh, I tried. :'D The notes below are annotations).
Collar -- The collar was themed off a jacket collar + lapels- it doesn't look too capelet-y, does it?
Bow -- The back bow is intended to look like a sash + coattails. The front bow is... something. I pulled the style out of somewhere and I'm not sure what to do with it.
Bodice -- Aside from "it's a turtleneck kind of thing," I'm stuck. I will tell you that the blue lines were intended to be something like suspenders at some point.
Sleeves -- The sleeves were supposed to be kind of like suit sleeves but now I'm not sure that makes sense.
Brooch -- It's supposed to be shaped like a mask with a gold backing. Specifically, it's one of the masks from
here. Grabbed just because it was the first thing I thought of. Any alternate styles or suggestions are welcome.
Bottoms -- They're... just pants? Suit pants?
Tiara -- Pretty standard gold-metal tiara, with a center symbol that mimics the brooch.
Choker -- SPFFFFF I forgot this. I don't know if it'd really work with the turtleneck thing though?
Shoes -- Boots. I don't know how to shoes, sorry.
Gloves -- They're red.
Accessories -- I wanted the bracers to flare out a bit like suit cuffs, somehow.
Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming.
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Cognitive Error!
Thales clutches his head with one hand and calls out the attack name. One target in his field of view will suddenly find their cognitive abilities impaired and they will struggle to process new information. This can make it difficult to assess where their enemy is, or how they should respond in this circumstances, as if they have been overwhelmed with new knowledge. This effect lasts for 30 seconds. This attack can be used 3 times.
Super Sailor Scout Attack: Cognitive Distortion!
Thales clutches his head with one hand and calls out the attack name. One target in his field of view will suddenly find their cognitive abilities greatly impaired and they will struggle to process new information. This can make it difficult to assess where their enemy is, or how they should respond in this circumstances, as if they have been overwhelmed with new knowledge. This can be incredibly frustrating and feels like mentally hitting a brick wall. The effect can extend to the inability to process thoughts unrelated to the task at hand. This effect lasts for 35 seconds. This attack can be used 2 times.
Eternal Sailor Attack: Cognitive Entity!
Thales thrusts one hand towards the target and calls the attack name. The target suddenly goes into cognitive overdrive and an overhead voice that
sounds like them begins oversharing as much information as possible. This may be current, new information, such as their location or abilities, but it might simply be sharing quirks or various private thoughts. The target will be able to speak normally and ICly has no control over the voice. The broadcast range extends only within reasonable earshot for a medium-loud voice. However, these thoughts are only intended to cause discomfort and possibly embarrassment for the target. The voice is controlled completely by the target's player and never needs to reveal anything that will compromise plots or force a side swap. The voice will continue speaking for 40 seconds before stopping. This attack can only be used once per battle.