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Echo Galen

PostPosted: Thu Dec 17, 2020 3:31 am


[EchoGalen & Khari Selassie]
User Image - Blocked by "Display Image" Settings. Click to show.



╫ C O R E ╫


        *NAME ▬ Khari Selassie
        *AGE ▬ 17
        *FACTION ▬ Vącùo
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ TBD
        *PARTNER(S) ▬ TBD
        NICKNAME(S) ▬ Ri-Ri
        OCCUPATION ▬ Magician for hire



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 4'8
        WEIGHT ▬ 92lbs

        HAIR ▬ Cut short in messy white strands
        CLOTHING ▬ Khari dressed in black, gold, and reds. He wears a black vest with gold trimming, and a white shirt underneath to cover his chest. A red half turban always adorns his head, and a silk red sash is tied around his waist. His belt doesn't seem to be keeping up his parachute pants, but perhaps only there for style. His pants are fluffed and black on the top, with jagged red fire markings on the back of them, and they taper at the ankles. He adorns himself in golden jewelry, and on his right arm below a snake band is a vitiligo patch. All of these patches on his skin have been made into intricate, beautiful filigree on either arms, and on his lower stomach to enhance the pigmented patches.
        ACCESSORIES ▬ A gold snake band on his right arm, golden bangles on his right wrist, a necklace, small hoop earrings, and hand jewelry on his right hand
        EYES ▬ Crimson red
        BUILD ▬ Khari doesn't seem to have his growth spurt yet, making him appear rather young and small. That, or he'll always be the small stature he sports. He has lightly sculpted muscles on his arms, and stomach, and while it's not impressive for his size, he's not huffing out breaths after running up some stairs
        TATTOOS ▬ Swirling white filigree tattoos on his arms, legs, and lower stomach
        SCARS ▬ A small scar at the top side of his temple that he hides with pieces of hair and turban. His messy appearance could be interpreted to be hiding it. The same could be said of his throat gash that spreads across his entire neck. Small peaks of it can be seen from the necklace
        MARKINGS/FAUNUS FEATURES ▬ N.A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Mobility: Khari's small frame and decent muscle mass amounts to something! He's extremely mobile, being able to contort and move his body around attacks as if he were dancing. This also works with getting through an opponent's defenses, slipping under a big claw, or rolling over someone's back after moving out of the way of an attack.
        Bonus Talent ▬ Simon Says: Khari is well adapted at copying others by using his lithe body to perform different feats. This has turned into a form of adoptive muscle memory, where he can see someone doing a move or action with their body and copy it with his own. This has no bearing on his durability or the power behind moves, and if he tried to bull run into a fight, he's still prone to what his body could naturally achieve. This also means while he can copy any move that he sees, it cannot be a move derived from a semblance.
        Other Talents ▬ Listen and Smell: Because Khari has no use of his voice, he has learned to instead use hearing and smell to his advantage when he cannot talk or communicate with allies. It is a smidgen better than the average human. While it doesn't really do much in the way of combat, he can tell an allies position, or if something is coming up behind him, by the smell of their perfume/natural smell, and the gait in which they walk.
        ▬ Aerobatics: Due to his cybernetic legs, natural mobility, and adoptive muscle memory, Khari is practically a gymnast on wheels. He can curl his body while in the air to do somersaults, parkour up two walls, or contort his body within the air to save himself from a ranged attack. He has a fine tunement over his body, and it helps him when performing harder moves that he sees.
        LEARNT ABILITIES
        Strongest Skill ▬ Quick as the Flash, er, Sorta: Khari is extremely fast on his feet, for a human. His feet flit across the ground when he's in the zone, seeming to barely touch it as he dances or bolts towards the opponent. This strengthens his ability to contort and move out of the way of attacks, and helps him perform quick jabs and punches towards an area, or his semblance to do its work. He literally dances across the battlefield, his agility even allowing him to run up walls and have enough torque and power to push off and sail through the air.
        Weakest Skill ▬ Durability: Or lack thereof. Khari has little to no aura durability when it comes to being hit or nicked by attacks. His aura goes quickly, far quicker than most, and because of it he takes more damage in a smaller window of time. (Khari is weak to bombardment attacks, where that will destroy his aura far quicker, but being hit every so often doesn't affect him and it appears as if he has a normal aura.)
        Other Skills ▬ Adaptability: Growing up on the streets, Khari has learned to use anything and everything around as a weapon. He can make his own, albeit rudimentary, weapons on the flash like a small slingshot or a weighted attack system from things he's found laying around the battlefield, and he's a very scrappy fighter. He may not be as fast as his faunus counterparts, but what he lacks for in supernatural speed, he makes up for in ingenuity.
        ▬ Sleight of Hand: Khari has always had exceptional ability to pick something up, hide it under his sleeve, and act like nothing happened. He uses his mobility to his advantage, rapidly moving his fingers and jangling his bangles as a distraction, and some have equated it to a magic trick. He can usually pickpocket someone without them noticing, and is rather adept in making someone see something one moment, before taking it the next.
        ▬ Sign Language: Due to not being able to speak, Khari is exceptional in the usage of Sign Language. His fingers dash like a pianist when signing, and can get full thoughts across with, almost, the same time it would take to say it. He is versed in sign language prominent to Vale.
        User Image - Blocked by "Display Image" Settings. Click to show.
        LIKES
        ▬ Cooking
        ▬ Everyone deserves some love
        ▬ Spicy foods are his absolute favorite, but all are divine
        ▬ Bangles or things that make a lot of noise
        ▬ Big predators intrigue him
        DISLIKES
        ▬ Those who don't try to learn a way to communicate with him
        ▬ All foods are good foods!
        ▬ Things that move silently, they creep him out
        ▬ Very small animals that have no right to have life, like vermin
        ▬ He fears his depression brother will swallow him up
        PERSONALITY TRAITS
        Nature ▬ Khari always has a smile on his face and a beat in his step. He takes rudeness with a grain of salt, and he's always the first to point out whatever good quality is around him and friends.
        Vernacular ▬ Khari cannot speak at all and communicates with his jewelry to alert those to his presence, and communicates solely with sign language- or writing with shortcuts on his scroll that will then place a female voice onto his words for audible communication
        Positive Traits ▬ If anyone ever needed a friend, he'll learn every single fact about your life and act like you had known him for years. // Very easy going with others, switching up his chipperness to levels that are more tolerable for different people.
        Negative Traits ▬ Toxic positivity- It takes a lot to get Khari to see the true danger, or aggression, that is before him, and his attitude of always being happy wears at him mentally when he cannot sleep at night. // He has Major Depression and Borderline Personality Disorder- While he is aggressively, psychotically chipper to all those around him, Khari suffers from both major depression and BPD. It is increasingly difficult for him to keep the smiles on forever, and can sometimes be seen running away from a conversation that has lasted for far too long, or had too many insults thrown at him, so he doesn't blow up on whoever is around, or crumble into tears.

╫ H I S T O R Y ╫
        User Image - Blocked by "Display Image" Settings. Click to show.
        BACKGROUND ▬ Khari lived with his older brother Saleem in a lofty, beautiful palace within Vacuo before the fall. At least, that's the story Saleem would tell him of where they were from. Khari wasn't old enough to remember Vacuo, or any of their family. What he does remember is growing up on the outskirts of Vale, learning how to con people and survive. They were a pair, tag teaming brainless saps for cash or food, using Khari's cute smile to sway any who had a heart. It worked for a long time, their marks getting bigger and badder as Khari grew. Saleem would dissuade his fears well enough, making it sound like it was their right to steal from those more fortunate. If they truly cared about them, all they had to do was take them home, Saleem would say. And the little brother followed.

        Khari doesn't talk about how he acquired his cybernetic legs. What is known is that his elder brother had chosen a bandit group known as SXS, one of many on the Outskirts, and used Khari to swindle them out of their blood money. Saleem's hand was removed from his body for being the one that stole the purses, while Khari's legs were removed for trying to run away. The boy's wails filled the night as the tourniquet bled through and when he awoke again, many days later, his body felt light. His joints popped as he raised, confused by the heaviness in his chest, before his mind snapped after looking at the things he was supposed to call his legs now. Saleem had made a deal, his silver tongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall. Rehabilitation took a very long time. Weeks turned to months, and months to years. Saleem never saw Khari's smile again, the hollow shell of his brother going through the motions of everyday living.

        After 3 long years, Khari was able to use both limbs to their fullest. He could walk by himself, before having to sit and wait until Saleem was back from his day of serving in a bar in the Outskirts, and his mood began to slowly improve. Saleem got Khari a job working at the bar, before Khari's semblance finally activated at the ripe age of 15. Saleem, the past he had placed his younger brother into forever hanging over his head, finally did something for Khari and sent him off to Beacon Academy to become a hunter. Khari continued to help his brother for two more years before earning clearance into Beacon, and he hopes to do something good for the rest of his life.

╫ I N V E N T O R Y ╫

        ╫ C Y B E R N E T I C S╫ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)
        CYBERNETIC PIECE ▬ Khari's cybernetics are both of his legs that are attached to his upper thighs. They are painted in a way to imitate his skin tone, but is mostly hidden by the same white filigree as the rest of his body. He seems to be well adapted to them by now, making it appear he's either a fast learner, or he's had them for a very long time.
        WEAPONIZATION ▬ Khari has not had the time, or care, to try to finagle a weapon into his legs. Instead, he utilizes the steal and aluminum alloys it is made from, and these particular legs were built to move at incredible speeds. They are lighter in weight than flesh and bone, and they can be removed at any given time if Khari so wishes.
        ACQUISITION ▬ Khari's older brother had made a deal, his silver tongue darting into others' ears, and gotten him top grade cybernetics from Atlas before its fall. A physician on the Outskirts attached them and taught Khari how to do general maintenance on them.
        AUGMENTS
        ▬ For 5 posts Khari can move as quickly as a primary talent by utilizing some of the solar powered energy the legs are powered by in bursts. (Duration 5 posts, Cooldown 5 posts.)
        ▬ TBD for when upgrading profile for 150 mark
        ▬ TBD for when upgrading profile for 150 mark


      OTHER WEAPONS
      ▬ A stone knife in a sheath (5 inch)
      ▬ A regular looking glock that fires small paintballs for range. (Damage is none. Distraction utilization up to 10ft.)

      ITEMS
      ▬ Scroll
      ▬ A bag Khari carries everywhere. It has normal things like cards, dice, snacks, and general gaming equipment



╫ S E M B L A N C E ╫

        *NAME ▬ Cellshock
        *AURA COLOR ▬ Light blue
        *DESCRIPTION
        ▬ Khari is able to cause egregious wounds by mere touch, forcing mitosis- the division and replication of cells- on other living cells within a target. By slowing the mitosis within an enemy, Khari can effectively make wounds bleed longer, or halt healing on the wounded area. This causes wounds that are considered small into moderate, and moderate into major, speeding up a fight and being both a utility teammate and a defensive one. Likewise, he can use this ability on himself in the form of healing by speeding up the natural mitosis in the body in the same tiers as above.

        Against Aura, this semblance is still useful. When using Tear on Aura, Khari slows regeneration/healing of said Aura. This allows Khari's teammates to attack aura-based enemies, and stay useful within any battle. If attacking with a Minor Tear, it will weaken the enemies' Aura by 1 post, moderate by 2 posts, and Major by 3 posts. (These do not stack nor can Heal be used on ally aura.)

        Khari must already know which he wants to utilize for at least a full post before using either Tear or Heal. If he acts within one post, he must roll a d20 higher than 12 to be able to accomplish either one, or his concentration fails and he will not Heal or Tear. This could lead to massive blood loss because he cannot heal himself immediately, or leave himself open to attack by getting close with Tear that does not proc.

        Either effect has a 2 post cooldown.

        *LEVEL 0 ▬ Khari's tear and heal works like normal, reducing down a tier after the opposite is performed. Tiers of damage- minor, moderate, major- cannot be jumped, and a natural progression must still be established. The wounded spot must be targeted for this semblance to work. (0-99 posts)
        *LEVEL 1▬ Khari's tear and heal is getting there. They still must move up the tiers naturally, but now Khari has the energy to keep both tear and heal at the same tier when performing the opposite. (Ex: Now after switching from a tear of a moderate wound to a major wound, when performing heal, Khari is still able to stitch together major wounds now to moderate instead of being locked at only effecting moderate wounds.) The wounded spot must be targeted for this semblance to work. (100-199 posts)
        *LEVEL 2▬ Khari's almost there. His tear and heal does not reduce in tier when the opposite is used. Now, Khari can choose one time in 10 posts in which the tear or heal does not need to move naturally through the tiers. (Ex: Khari heals a major wound and it instantly goes to a minor wound. Or: Khari tears a minor wound to create a major wound. Can only be performed once every 10 posts.) The wounded spot must be targeted for this semblance to work. (200-299 posts)
        *LEVEL 3 ▬ Khari's made it! His tear and heal does not reduce in tier when the opposite is used. He can now jump tiers every 5 posts, meaning a tear can go from a minor wound to a major wound, or a heal can go from a major wound to a minor wound. Can only be performed once every 5 posts. The wounded spot must be targeted for this semblance to work. (300-399 posts)
        *DRAWBACKS ▬ Khari cannot heal and tear at will. Example: If he heals himself to cause his body to stitch a major wound down into a moderate wound, then if he uses the Tearing effect on an enemy, their wound will only be affected if it is a minor/small to moderate tear. The semblance will no longer be effective on moderate wounds. This goes both ways where if he used Tearing on a moderate wound of a target to make it a major wound, he can only heal wounds on himself that are moderate to minor, but cannot heal major wounds down to moderate as that energy has already been spent.
        ▬ Khari cannot jump tiers (making a minor wound to a major wound) at beginning levels, nor can this effect work on unmarred skin/hide.
        ▬ For this ability to work, there must be a wound present on the opponent's body, and he needs to touch it.
        ▬ When Healing, even Minor wounds, it will take a total of 2 posts to heal completely. The wound will begin to stitch itself together, blood loss lessening greatly, and bruising will begin to heal within the first post. By the second post, the wound will be completely healed, allowing for proper operation of the area.



narxfang

xLulie

Deadly_Tiger

Ghost254

1234boo75

Aeval_Silvertongue

PostPosted: Thu Jan 07, 2021 3:26 pm


Echo Galen
[EchoGalen & Khari Selassie]
User Image - Blocked by "Display Image" Settings. Click to show.



╫ C O R E ╫


        *NAME ▬ Khari Selassie
        *AGE ▬ 17
        *FACTION ▬ Vącùo
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ TBD
        *PARTNER(S) ▬ TBD
        NICKNAME(S) ▬ Ri-Ri
        OCCUPATION ▬ Magician for hire



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'4
        WEIGHT ▬ 120lbs

        HAIR ▬ Cut short in messy white strands
        CLOTHING ▬ Khari dressed in black, gold, and reds. He wears a black vest with gold trimming, and a white shirt underneath to cover his chest. A red half turban always adorns his head, and a silk red sash is tied around his waist. His belt doesn't seem to be keeping up his parachute pants, but perhaps only there for style. His pants are fluffed and black on the top, with jagged red fire markings on the back of them, and they taper at the ankles. He adorns himself in golden jewelry, and on his right arm below a snake band is a vitiligo patch. All of these patches on his skin have been made into intricate, beautiful filigree on either arms, and on his lower stomach to enhance the pigmented patches.
        ACCESSORIES ▬ A gold snake band on his right arm, golden bangles on his right wrist, a necklace, small hoop earrings, and hand jewelry on his right hand
        EYES ▬ Crimson red
        BUILD ▬ Khari doesn't seem to have his growth spurt yet. That, or he'll always be the small stature he sports. He has lightly sculpted muscles on his arms, and stomach, and while it's not impressive for his size, he's not huffing out breaths after running up some stairs
        TATTOOS ▬ Swirling white filigree tattoos on his arms, legs, and lower stomach
        SCARS ▬ A small scar at the top side of his temple that he hides with pieces of hair and turban. His messy appearance could be interpreted to be hiding it. The same could be said of his throat gash that spreads across his entire neck. Small peaks of it can be seen from the necklace
        MARKINGS/FAUNUS FEATURES ▬ N.A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Flexibility: Khari's small frame and decent muscle mass amounts to something! He's extremely flexible, being able to contort and move his body around attacks as if he were dancing, making it extremely hard to catch him off guard if he can see the enemy coming. This also works with getting through an opponent's defenses, slipping under a big claw, or rolling over someone's back after moving out of the way of an attack.
        Bonus Talent ▬ Khari is well adapted at copying others by using his lithe body to perform different feats. This has turned into a form of adoptive muscle memory, where he can see someone doing a move or action with their body and copy it with his own. This has no bearing on his durability or the power behind moves, and if he tried to bull run into a fight, he's still prone to what his body could naturally achieve. This also means while he can copy any move that he sees, it cannot be a move derived from a semblance.
        Other Talents ▬ Listen and Smell: Because Khari has no use of his voice, he has learned to instead use hearing and smell to his advantage when he cannot talk or communicate with allies. It is a smidgen better than the average human. While it doesn't really do much in the way of combat, he can tell an allies position, or if something is coming up behind him, by the smell of their perfume/natural smell, and the gait in which they walk.
        ▬ Athleticism and Aerobatics: Due to his cybernetic legs, natural flexibility, and adoptive muscle memory, Khari is practically a gymnast on wheels. He can curl his body while in the air to do somersaults, parkour up two walls, or contort his body within the air to save himself from a ranged attack. He has a fine tunement over his body, and it helps him when performing harder moves that he sees.
        LEARNT ABILITIES
        Strongest Skill ▬ Quick as the Flash, er, Sorta: Khari is extremely fast on his feet, for a human. His feet flit across the ground when he's in the zone, seeming to barely touch it as he dances or bolts towards the opponent. This strengthens his ability to contort and move out of the way of attacks, and helps him perform quick jabs and punches towards an area, or his semblance to do its work. He literally dances across the battlefield, his agility even allowing him to run up walls and have enough torque and power to push off and sail through the air.
        Weakest Skill ▬ Durability: Or lack thereof. Khari has little to no durability when it comes to being hit or nicked by attacks. His aura goes quickly, far quicker than most, and because of it he takes more damage in a smaller window of time. (Khari is weak to bombardment attacks, where that will destroy his aura far quicker, but being hit every so often doesn't affect him and it appears as if he has a normal aura.)
        Other Skills ▬ Adaptability: Growing up on the streets, Khari has learned to use anything and everything around as a weapon. He can make his own, albeit rudimentary, weapons on the flash like a small slingshot or a weighted attack system from things he's found laying around the battlefield, and he's a very scrappy fighter. He may not be as fast as his faunus counterparts, but what he lacks for in supernatural speed, he makes up for in ingenuity.
        ▬ Sleight of Hand: Khari has always had exceptional ability to pick something up, hide it under his sleeve, and act like nothing happened. He uses his flexibility to his advantage, rapidly moving his fingers as a distraction, and some have equated it to a magic trick. He can pickpocket someone without them noticing, and is rather adept in making someone see something one moment, before taking it the next.
        ▬ Cook the World: Khari is exceptionally good at cooking, and enjoys making meals for friends and those who cannot feed themselves. He loves cooking spicy dishes, and it was his responsibility to do so to bring his big brother and the other children under the same flag.
        User Image - Blocked by "Display Image" Settings. Click to show.
        LIKES
        ▬ Cooking
        ▬ Everyone deserves some love
        ▬ Spicy foods are his absolute favorite, but all are divine
        ▬ Bangles or things that make a lot of noise
        ▬ Big predators intrigue him
        DISLIKES
        ▬ Those who don't try to learn a way to communicate with him
        ▬ All foods are good foods!
        ▬ Things that move silently, they creep him out
        ▬ Very small animals that have no right to have life, like vermin
        ▬ He fears his depression brother will swallow him up
        PERSONALITY TRAITS
        Nature ▬ Khari always has a smile on his face and a beat in his step. He takes rudeness with a grain of salt, and he's always the first to point out whatever good quality is around him and friends.
        Vernacular ▬ Khari cannot speak at all and communicates with his jewelry to alert those to his presence, and communicates solely with sign language- or writing with shortcuts on his scroll that will then place a female voice onto his words for audible communication
        Positive Traits ▬ If anyone ever needed a friend, he'll learn every single fact about your life and act like you had known him for years. // Very easy going with others, switching up his chipperness to levels that are more tolerable for different people.
        Negative Traits ▬ Toxic positivity- It takes a lot to get Khari to see the true danger, or aggression, that is before him, and his attitude of always being happy wears at him mentally when he cannot sleep at night. // He has Major Depression and Borderline Personality Disorder- While he is aggressively, psychotically chipper to all those around him, Khari suffers from both major depression and BPD. It is increasingly difficult for him to keep the smiles on forever, and can sometimes be seen running away from a conversation that has lasted for far too long, or had too many insults thrown at him, so he doesn't blow up on whoever is around, or crumble into tears.

╫ H I S T O R Y ╫
        User Image - Blocked by "Display Image" Settings. Click to show.
        BACKGROUND ▬ Khari lived with his older brother Saleem in a lofty, beautiful palace within Vacuo before the fall. At least, that's the story Saleem would tell him of where they were from. Khari wasn't old enough to remember Vacuo, or any of their family. What he does remember is growing up on the outskirts of Vale, learning how to con people and survive. They were a pair, tag teaming brainless saps for cash or food, using Khari's cute smile to sway any who had a heart. It worked for a long time, their marks getting bigger and badder as Khari grew. Saleem would dissuade his fears well enough, making it sound like it was their right to steal from those more fortunate. If they truly cared about them, all they had to do was take them home, Saleem would say. And the little brother followed.

        Khari doesn't talk about how he acquired his cybernetic legs. What is known is that his elder brother had chosen a bandit group, one of many on the Outskirts, and used Khari to swindle them out of their blood money. Saleem's hand was removed from his body for being the one that stole the purses, while Khari's legs were removed for trying to run away. The boy's wails filled the night as the tourniquet bled through and when he awoke again, many days later, his body felt light. His joints popped as he raised, confused by the heaviness in his chest, before his mind snapped after looking at the things he was supposed to call his legs now. Saleem had made a deal, his silver tongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall. Rehabilitation took a very long time. Weeks turned to months, and months to years. Saleem never saw Khari's smile again, the hollow shell of his brother going through the motions of everyday living.

        After 3 long years, Khari was able to use both limbs to their fullest. He could walk by himself, before having to sit and wait until Saleem was back from his day of serving in a bar in the Outskirts, and his mood began to slowly improve. Saleem got Khari a job working at the bar, before Khari's semblance finally activated at the ripe age of 15. Saleem, the past he had placed his younger brother into forever hanging over his head, finally did something for Khari and sent him off to Beacon Academy to become a hunter. Khari continued to help his brother for two more years before earning clearance into Beacon, and he hopes to do something good for the rest of his life.

╫ I N V E N T O R Y ╫

        ╫ C Y B E R N E T I C S╫ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)
        CYBERNETIC PIECE ▬ Khari's cybernetics are both of his legs that are attached to his upper thighs. They are painted in a way to imitate his skin tone, but is mostly hidden by the same white filigree as the rest of his body. He seems to be well adapted to them by now, making it appear he's either a fast learner, or he's had them for a very long time.
        WEAPONIZATION ▬ Khari has not had the time, or care, to try to finagle a weapon into his legs. Instead, he utilizes the steal and aluminum alloys it is made from, and these particular legs were built to move at incredible speeds. They are lighter in weight than flesh and bone, and they can be removed at any given time if Khari so wishes. For 5 posts Khari can move as quickly as a primary talent.
        ACQUISITION ▬ Khari's older brother had made a deal, his silver tongue darting into others' ears, and gotten him top grade cybernetics from Atlas before its fall. A physician on the Outskirts attached them and taught Khari how to do general maintenance on them.
        AUGMENTS
        ▬ TBD
        ▬ TBD
        ▬ TBD


      OTHER WEAPONS
      ▬ A stone knife in a sheath (5 inch)
      ▬ A regular looking glock that fires small paintballs for range. (Damage is none. Distraction utilization up to 10ft.)

      ITEMS
      ▬ Scroll
      ▬ A bag Khari carries everywhere. It has normal things like cards, dice, snacks, and general gaming equipment



╫ S E M B L A N C E ╫

        *NAME ▬ Cellshock
        *AURA COLOR ▬ Light blue
        *DESCRIPTION
        ▬ Khari is able to cause egregious wounds by mere touch, forcing mitosis- the division and replication of cells- on other living cells within a target. By slowing the mitosis within an enemy, Khari can effectively make wounds bleed longer, or halt healing on the wounded area. This causes wounds that are considered small into moderate, and moderate into major, speeding up a fight and being both a utility teammate and a defensive one. Likewise, he can use this ability on himself in the form of healing by speeding up the natural mitosis in the body in the same tiers as above. Either effect has a 2 post cooldown.
        *LEVEL 0 ▬ Khari's tear and heal works like normal, reducing down a tier after the opposite is performed. Tiers of damage- minor, moderate, major- cannot be jumped, and a natural progression must still be established. The wounded spot must be targeted for this semblance to work. (0-99 posts)
        *LEVEL 1▬ Khari's tear and heal is getting there. They still must move up the tiers naturally, but now Khari has the energy to keep both tear and heal at the same tier when performing the opposite. (Ex: Now after switching from a tear of a moderate wound to a major wound, when performing heal, Khari is still able to stitch together major wounds now to moderate instead of being locked at only effecting moderate wounds.) The wounded spot must be targeted for this semblance to work. (100-199 posts)
        *LEVEL 2▬ Khari's almost there. His tear and heal does not reduce in tier when the opposite is used. Now, Khari can choose one time in 10 posts in which the tear or heal does not need to move naturally through the tiers. (Ex: Khari heals a major wound and it instantly goes to a minor wound. Or: Khari tears a minor wound to create a major wound. Can only be performed once every 10 posts.) The wounded spot must be targeted for this semblance to work. (200-299 posts)
        *LEVEL 3 ▬ Khari's made it! His tear and heal does not reduce in tier when the opposite is used. He can now jump tiers every 5 posts, meaning a tear can go from a minor wound to a major wound, or a heal can go from a major wound to a minor wound. Can only be performed once every 5 posts. The wounded spot must be targeted for this semblance to work. (300-399 posts)
        *DRAWBACKS ▬ Khari cannot heal and tear at will. Example: If he heals himself to cause his body to stitch a major wound down into a moderate wound, then if he uses the Tearing effect on an enemy, their wound will only be affected if it is a minor/small to moderate tear. The semblance will no longer be effective on moderate wounds. This goes both ways where if he used Tearing on a moderate wound of a target to make it a major wound, he can only heal wounds on himself that are moderate to minor, but cannot heal major wounds down to moderate as that energy has already been spent.
        ▬ Khari cannot jump tiers (making a minor wound to a major wound) at beginning levels, nor can this effect work on unmarred skin/hide.
        ▬ For this ability to work, there must be a wound present on the opponent's body, and he needs to touch it.


Hello ^^. I'm Silver and I shall be your judge today.

*Optional edits/Curiosities*


• More curious than anything if Saleem ever said: █ BACKGROUND ▬ Palace? Are you making a noble family outside of the ones already associated with Vacuo? If so, please fill out the proper forms or get in contact with the current Nobles listed (Ghost's Reveley, Teddy's Nightstalkers, or Eiji's Aggy). Yes, the clearer it is, the better.
○ What group, just curious? "...a bandit group, one of many on the Outskirts, and used Khari to swindle them out of their blood money."
○ Commenting/confirming: Being 6 years now since its fall, this is still accurate, but just from the math, he was 12 y.o. at the time. "...looking at the things he was supposed to call his legs now. Saleem had made a deal, his silvertongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall."
• █ Weakest Skill ▬ Durability: Just to clarify, this is weakened aura, yes?
• More just commenting that this is just cute how he can switch between his SoH skill and being noisy/heard. █ Vernacular ▬ "...communicates with his jewelry to alert those to his presence..."
• Just thought I'd let you know: █ Primary Talent ▬ Flexibility vs. Mobility: "Flexibility refers to the ability of a muscle to lengthen, whereas mobility refers to the ability of a joint to move through its full range of motion without restriction or discomfort. “So flexibility relates to muscles, mobility relates to joints," - https://blog.myfitnesspal.com/whats-the-difference-between-mobility-and-flexibility/


*Must Edits/Clarifications*


• █ Primary Talent ▬ Flexibility: remove this part "making it extremely hard to catch him off guard if he can see the enemy coming." It may be harder for him to be hit, but this part of the sentence is not accurate for this talent. (it is accurate for your Listen Talent though).
• █ Bonus Talent ▬ Name this please. (Copycat, or Mimic, Mirror Movement, etc.)
• █ Other Talents ▬ Choose ONE, not both: Athleticism OR Aerobatics
• █ Other Talents ▬ Listen and Smell: He can have this talent, since they are related, since you're bundling them, it's less effective than if it were only one.
• █ Other Skills ▬ Sleight of Hand: add the bolded word to the last sentence: "He can usually pickpocket someone without them noticing," just so it's not as much of an auto-hit thing. We do have a rule in guild you can't steal from someone without their permission. Plus adding the word makes it more implied if someone has an awareness/perception/reading people talent that is equal to (then it's determined by them) or higher, they can notice if they want to.
Background:
○ I know it's not in your skills/talents, so I'm guessing this was not done well: "...learning how to con people...using Khari's cute smile to sway any who had a heart." just keep that in mind as I will not allow it as an extra skill/talent (nor do you have a Charisma talent/skill).
Primary Weapon:
○ █ CYBERNETIC PIECE ▬ More curious for clarification: Do the legs need to charge to move are they more motion-, steam-, or solar-powered, etc.?
Semblance:
○ Will address this when first changes/clarifications are done.


*Reminder*

Remember to update this once you decide on the Augments and/or weapon you want for: █ █ ╫ C Y B E R N E T I C S╫█ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)

Aeval_Silvertongue

Timid Hunter


Echo Galen

PostPosted: Thu Jan 07, 2021 4:46 pm


Aeval_Silvertongue


Quote:
• More curious than anything if Saleem ever said: █ BACKGROUND ▬ Palace? Are you making a noble family outside of the ones already associated with Vacuo? If so, please fill out the proper forms or get in contact with the current Nobles listed (Ghost's Reveley, Teddy's Nightstalkers, or Eiji's Aggy). Yes, the clearer it is, the better.


Nope, it was a story Saleem told Khari indicated here "At least, that's the story Saleem would tell him of where they were from.". If Vacuo was still around, there would be no record of either children in "higher." Khari has no memory, and thus will find out eventually he's not some long lost prince, but a commoner like everyone else- if Vacuo comes back, of course.


Quote:
○ What group, just curious? "...a bandit group, one of many on the Outskirts, and used Khari to swindle them out of their blood money."


Updated to being the SXS Bandits with NegativeJet's permission


Quote:
○ Commenting/confirming: Being 6 years now since its fall, this is still accurate, but just from the math, he was 12 y.o. at the time. "...looking at the things he was supposed to call his legs now. Saleem had made a deal, his silvertongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall."


Added more clarification from the "Khari doesn't seem to have his growth spurt yet" with "making him appear rather young and small" while also lowering his height to the normal height of a 12 year old. This was always the intention with the wording before.


Quote:
• █ Weakest Skill ▬ Durability: Just to clarify, this is weakened aura, yes?


Yep! Added in clarification of "no aura durability"


Quote:
• More just commenting that this is just cute how he can switch between his SoH skill and being noisy/heard. █ Vernacular ▬ "...communicates with his jewelry to alert those to his presence..."


Thank you, so did I! Added in "rapidly moving his fingers and jangling his bangles as a distraction" to clarify how someone that can make himself more noisy when shaking around his right arm could pickpocket.


Quote:
• Just thought I'd let you know: █ Primary Talent ▬ Flexibility vs. Mobility: "Flexibility refers to the ability of a muscle to lengthen, whereas mobility refers to the ability of a joint to move through its full range of motion without restriction or discomfort. “So flexibility relates to muscles, mobility relates to joints," - https://blog.myfitnesspal.com/whats-the-difference-between-mobility-and-flexibility/


Thanks! Switched to mobility.


*Must Edits/Clarifications*


Quote:
• █ Primary Talent ▬ Flexibility: remove this part "making it extremely hard to catch him off guard if he can see the enemy coming." It may be harder for him to be hit, but this part of the sentence is not accurate for this talent. (it is accurate for your Listen Talent though).


Removed; did not place it in the listen talent


Quote:
• █ Bonus Talent ▬ Name this please. (Copycat, or Mimic, Mirror Movement, etc.)


Named: "Simon Says"

Quote:
• █ Other Talents ▬ Choose ONE, not both: Athleticism OR Aerobatics


Switched to Aerobatics to go more towards mobility route, rather than super strong jumps route


Quote:
• █ Other Talents ▬ Listen and Smell: He can have this talent, since they are related, since you're bundling them, it's less effective than if it were only one.


Yep, hence "It is a smidgen better than the average human" as I wanted it to just be a supplementary thing he could do rather than a power of some kind

Quote:
• █ Other Skills ▬ Sleight of Hand: add the bolded word to the last sentence: "He can usually pickpocket someone without them noticing," just so it's not as much of an auto-hit thing. We do have a rule in guild you can't steal from someone without their permission. Plus adding the word makes it more implied if someone has an awareness/perception/reading people talent that is equal to (then it's determined by them) or higher, they can notice if they want to.


Added "usually" within

Quote:
Background:
○ I know it's not in your skills/talents, so I'm guessing this was not done well: "...learning how to con people...using Khari's cute smile to sway any who had a heart." just keep that in mind as I will not allow it as an extra skill/talent (nor do you have a Charisma talent/skill).


This is the wrong assumption. I don't want it to be a power/talent which is why I added in "who had a heart" and " brainless saps" to indicate how it was easier to con people who were bleeding hearts or brainless. Simply backstory purposes.


Quote:
Primary Weapon:
○ █ CYBERNETIC PIECE ▬ More curious for clarification: Do the legs need to charge to move are they more motion-, steam-, or solar-powered, etc.?


Added "by utilizing some of the solar powered energy the legs are powered by in bursts."


*Reminder*


Quote:
•Remember to update this once you decide on the Augments and/or weapon you want for: █ █ ╫ C Y B E R N E T I C S╫█ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)


Slightly confused because I was told that moving faster, even if for a short period of time, was considered the augment/weapon. Could you explain this to me?
PostPosted: Thu Jan 21, 2021 6:57 pm


Echo Galen
[EchoGalen & Khari Selassie]
User Image - Blocked by "Display Image" Settings. Click to show.



╫ C O R E ╫


        *NAME ▬ Khari Selassie
        *AGE ▬ 17
        *FACTION ▬ Vącùo
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ TBD
        *PARTNER(S) ▬ TBD
        NICKNAME(S) ▬ Ri-Ri
        OCCUPATION ▬ Magician for hire



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 4'8
        WEIGHT ▬ 92lbs

        HAIR ▬ Cut short in messy white strands
        CLOTHING ▬ Khari dressed in black, gold, and reds. He wears a black vest with gold trimming, and a white shirt underneath to cover his chest. A red half turban always adorns his head, and a silk red sash is tied around his waist. His belt doesn't seem to be keeping up his parachute pants, but perhaps only there for style. His pants are fluffed and black on the top, with jagged red fire markings on the back of them, and they taper at the ankles. He adorns himself in golden jewelry, and on his right arm below a snake band is a vitiligo patch. All of these patches on his skin have been made into intricate, beautiful filigree on either arms, and on his lower stomach to enhance the pigmented patches.
        ACCESSORIES ▬ A gold snake band on his right arm, golden bangles on his right wrist, a necklace, small hoop earrings, and hand jewelry on his right hand
        EYES ▬ Crimson red
        BUILD ▬ Khari doesn't seem to have his growth spurt yet, making him appear rather young and small. That, or he'll always be the small stature he sports. He has lightly sculpted muscles on his arms, and stomach, and while it's not impressive for his size, he's not huffing out breaths after running up some stairs
        TATTOOS ▬ Swirling white filigree tattoos on his arms, legs, and lower stomach
        SCARS ▬ A small scar at the top side of his temple that he hides with pieces of hair and turban. His messy appearance could be interpreted to be hiding it. The same could be said of his throat gash that spreads across his entire neck. Small peaks of it can be seen from the necklace
        MARKINGS/FAUNUS FEATURES ▬ N.A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Mobility: Khari's small frame and decent muscle mass amounts to something! He's extremely mobile, being able to contort and move his body around attacks as if he were dancing. This also works with getting through an opponent's defenses, slipping under a big claw, or rolling over someone's back after moving out of the way of an attack.
        Bonus Talent ▬ Simon Says: Khari is well adapted at copying others by using his lithe body to perform different feats. This has turned into a form of adoptive muscle memory, where he can see someone doing a move or action with their body and copy it with his own. This has no bearing on his durability or the power behind moves, and if he tried to bull run into a fight, he's still prone to what his body could naturally achieve. This also means while he can copy any move that he sees, it cannot be a move derived from a semblance.
        Other Talents ▬ Listen and Smell: Because Khari has no use of his voice, he has learned to instead use hearing and smell to his advantage when he cannot talk or communicate with allies. It is a smidgen better than the average human. While it doesn't really do much in the way of combat, he can tell an allies position, or if something is coming up behind him, by the smell of their perfume/natural smell, and the gait in which they walk.
        ▬ Aerobatics: Due to his cybernetic legs, natural mobility, and adoptive muscle memory, Khari is practically a gymnast on wheels. He can curl his body while in the air to do somersaults, parkour up two walls, or contort his body within the air to save himself from a ranged attack. He has a fine tunement over his body, and it helps him when performing harder moves that he sees.
        LEARNT ABILITIES
        Strongest Skill ▬ Quick as the Flash, er, Sorta: Khari is extremely fast on his feet, for a human. His feet flit across the ground when he's in the zone, seeming to barely touch it as he dances or bolts towards the opponent. This strengthens his ability to contort and move out of the way of attacks, and helps him perform quick jabs and punches towards an area, or his semblance to do its work. He literally dances across the battlefield, his agility even allowing him to run up walls and have enough torque and power to push off and sail through the air.
        Weakest Skill ▬ Durability: Or lack thereof. Khari has little to no aura durability when it comes to being hit or nicked by attacks. His aura goes quickly, far quicker than most, and because of it he takes more damage in a smaller window of time. (Khari is weak to bombardment attacks, where that will destroy his aura far quicker, but being hit every so often doesn't affect him and it appears as if he has a normal aura.)
        Other Skills ▬ Adaptability: Growing up on the streets, Khari has learned to use anything and everything around as a weapon. He can make his own, albeit rudimentary, weapons on the flash like a small slingshot or a weighted attack system from things he's found laying around the battlefield, and he's a very scrappy fighter. He may not be as fast as his faunus counterparts, but what he lacks for in supernatural speed, he makes up for in ingenuity.
        ▬ Sleight of Hand: Khari has always had exceptional ability to pick something up, hide it under his sleeve, and act like nothing happened. He uses his mobility to his advantage, rapidly moving his fingers and jangling his bangles as a distraction, and some have equated it to a magic trick. He can usually pickpocket someone without them noticing, and is rather adept in making someone see something one moment, before taking it the next.
        ▬ Cook the World: Khari is exceptionally good at cooking, and enjoys making meals for friends and those who cannot feed themselves. He loves cooking spicy dishes, and it was his responsibility to do so to bring his big brother and the other children under the same flag.
        User Image - Blocked by "Display Image" Settings. Click to show.
        LIKES
        ▬ Cooking
        ▬ Everyone deserves some love
        ▬ Spicy foods are his absolute favorite, but all are divine
        ▬ Bangles or things that make a lot of noise
        ▬ Big predators intrigue him
        DISLIKES
        ▬ Those who don't try to learn a way to communicate with him
        ▬ All foods are good foods!
        ▬ Things that move silently, they creep him out
        ▬ Very small animals that have no right to have life, like vermin
        ▬ He fears his depression brother will swallow him up
        PERSONALITY TRAITS
        Nature ▬ Khari always has a smile on his face and a beat in his step. He takes rudeness with a grain of salt, and he's always the first to point out whatever good quality is around him and friends.
        Vernacular ▬ Khari cannot speak at all and communicates with his jewelry to alert those to his presence, and communicates solely with sign language- or writing with shortcuts on his scroll that will then place a female voice onto his words for audible communication
        Positive Traits ▬ If anyone ever needed a friend, he'll learn every single fact about your life and act like you had known him for years. // Very easy going with others, switching up his chipperness to levels that are more tolerable for different people.
        Negative Traits ▬ Toxic positivity- It takes a lot to get Khari to see the true danger, or aggression, that is before him, and his attitude of always being happy wears at him mentally when he cannot sleep at night. // He has Major Depression and Borderline Personality Disorder- While he is aggressively, psychotically chipper to all those around him, Khari suffers from both major depression and BPD. It is increasingly difficult for him to keep the smiles on forever, and can sometimes be seen running away from a conversation that has lasted for far too long, or had too many insults thrown at him, so he doesn't blow up on whoever is around, or crumble into tears.

╫ H I S T O R Y ╫
        User Image - Blocked by "Display Image" Settings. Click to show.
        BACKGROUND ▬ Khari lived with his older brother Saleem in a lofty, beautiful palace within Vacuo before the fall. At least, that's the story Saleem would tell him of where they were from. Khari wasn't old enough to remember Vacuo, or any of their family. What he does remember is growing up on the outskirts of Vale, learning how to con people and survive. They were a pair, tag teaming brainless saps for cash or food, using Khari's cute smile to sway any who had a heart. It worked for a long time, their marks getting bigger and badder as Khari grew. Saleem would dissuade his fears well enough, making it sound like it was their right to steal from those more fortunate. If they truly cared about them, all they had to do was take them home, Saleem would say. And the little brother followed.

        Khari doesn't talk about how he acquired his cybernetic legs. What is known is that his elder brother had chosen a bandit group known as SXS, one of many on the Outskirts, and used Khari to swindle them out of their blood money. Saleem's hand was removed from his body for being the one that stole the purses, while Khari's legs were removed for trying to run away. The boy's wails filled the night as the tourniquet bled through and when he awoke again, many days later, his body felt light. His joints popped as he raised, confused by the heaviness in his chest, before his mind snapped after looking at the things he was supposed to call his legs now. Saleem had made a deal, his silver tongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall. Rehabilitation took a very long time. Weeks turned to months, and months to years. Saleem never saw Khari's smile again, the hollow shell of his brother going through the motions of everyday living.

        After 3 long years, Khari was able to use both limbs to their fullest. He could walk by himself, before having to sit and wait until Saleem was back from his day of serving in a bar in the Outskirts, and his mood began to slowly improve. Saleem got Khari a job working at the bar, before Khari's semblance finally activated at the ripe age of 15. Saleem, the past he had placed his younger brother into forever hanging over his head, finally did something for Khari and sent him off to Beacon Academy to become a hunter. Khari continued to help his brother for two more years before earning clearance into Beacon, and he hopes to do something good for the rest of his life.

╫ I N V E N T O R Y ╫

        ╫ C Y B E R N E T I C S╫ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)
        CYBERNETIC PIECE ▬ Khari's cybernetics are both of his legs that are attached to his upper thighs. They are painted in a way to imitate his skin tone, but is mostly hidden by the same white filigree as the rest of his body. He seems to be well adapted to them by now, making it appear he's either a fast learner, or he's had them for a very long time.
        WEAPONIZATION ▬ Khari has not had the time, or care, to try to finagle a weapon into his legs. Instead, he utilizes the steal and aluminum alloys it is made from, and these particular legs were built to move at incredible speeds. They are lighter in weight than flesh and bone, and they can be removed at any given time if Khari so wishes. For 5 posts Khari can move as quickly as a primary talent by utilizing some of the solar powered energy the legs are powered by in bursts.
        ACQUISITION ▬ Khari's older brother had made a deal, his silver tongue darting into others' ears, and gotten him top grade cybernetics from Atlas before its fall. A physician on the Outskirts attached them and taught Khari how to do general maintenance on them.
        AUGMENTS
        ▬ TBD
        ▬ TBD
        ▬ TBD


      OTHER WEAPONS
      ▬ A stone knife in a sheath (5 inch)
      ▬ A regular looking glock that fires small paintballs for range. (Damage is none. Distraction utilization up to 10ft.)

      ITEMS
      ▬ Scroll
      ▬ A bag Khari carries everywhere. It has normal things like cards, dice, snacks, and general gaming equipment



╫ S E M B L A N C E ╫

        *NAME ▬ Cellshock
        *AURA COLOR ▬ Light blue
        *DESCRIPTION
        ▬ Khari is able to cause egregious wounds by mere touch, forcing mitosis- the division and replication of cells- on other living cells within a target. By slowing the mitosis within an enemy, Khari can effectively make wounds bleed longer, or halt healing on the wounded area. This causes wounds that are considered small into moderate, and moderate into major, speeding up a fight and being both a utility teammate and a defensive one. Likewise, he can use this ability on himself in the form of healing by speeding up the natural mitosis in the body in the same tiers as above. Either effect has a 2 post cooldown.
        *LEVEL 0 ▬ Khari's tear and heal works like normal, reducing down a tier after the opposite is performed. Tiers of damage- minor, moderate, major- cannot be jumped, and a natural progression must still be established. The wounded spot must be targeted for this semblance to work. (0-99 posts)
        *LEVEL 1▬ Khari's tear and heal is getting there. They still must move up the tiers naturally, but now Khari has the energy to keep both tear and heal at the same tier when performing the opposite. (Ex: Now after switching from a tear of a moderate wound to a major wound, when performing heal, Khari is still able to stitch together major wounds now to moderate instead of being locked at only effecting moderate wounds.) The wounded spot must be targeted for this semblance to work. (100-199 posts)
        *LEVEL 2▬ Khari's almost there. His tear and heal does not reduce in tier when the opposite is used. Now, Khari can choose one time in 10 posts in which the tear or heal does not need to move naturally through the tiers. (Ex: Khari heals a major wound and it instantly goes to a minor wound. Or: Khari tears a minor wound to create a major wound. Can only be performed once every 10 posts.) The wounded spot must be targeted for this semblance to work. (200-299 posts)
        *LEVEL 3 ▬ Khari's made it! His tear and heal does not reduce in tier when the opposite is used. He can now jump tiers every 5 posts, meaning a tear can go from a minor wound to a major wound, or a heal can go from a major wound to a minor wound. Can only be performed once every 5 posts. The wounded spot must be targeted for this semblance to work. (300-399 posts)
        *DRAWBACKS ▬ Khari cannot heal and tear at will. Example: If he heals himself to cause his body to stitch a major wound down into a moderate wound, then if he uses the Tearing effect on an enemy, their wound will only be affected if it is a minor/small to moderate tear. The semblance will no longer be effective on moderate wounds. This goes both ways where if he used Tearing on a moderate wound of a target to make it a major wound, he can only heal wounds on himself that are moderate to minor, but cannot heal major wounds down to moderate as that energy has already been spent.
        ▬ Khari cannot jump tiers (making a minor wound to a major wound) at beginning levels, nor can this effect work on unmarred skin/hide.
        ▬ For this ability to work, there must be a wound present on the opponent's body, and he needs to touch it.



Hello again Echo. ^^

*Optional edits/Curiosities*

• Add "▬" to Each Weakness in █ Weakest Skill(s) and █ LIKES so it's easier to see which is which.


*Must Edits/Clarifications*

• As it's been brought to my attention: Sign Language needs to be either a Skill or a Talent
Primary Weapon
○ Please add/move Speed Boost under █ AUGMENTS.
○ Legs need a cool down as well of posts equal to the number of posts used.
Semblance:
○ Please add in Drawbacks: "does not effect when aura is up", or "Must have other roleplayer's permission".
○ Though could also go with perhaps, if someone has their aura up, Tear drains their aura in equivalence to the energy needed to either heal a wound or defend against it? Essentially, negating aura healing for a bit.
○ Does Khari have to Actively think/focus on the desired effect he wishes/desires to happen? *like a concentration check of some sort*? Or does the effect just happen and how?


*Reminder*

• Only ever put TBD (to be determined) If you plan on adding something later. Otherwise, put N/A (Not Applicable) next to █ AUGMENTS.

Aeval_Silvertongue

Timid Hunter


Echo Galen

PostPosted: Thu Jan 21, 2021 7:43 pm


Aeval_Silvertongue



*Must Edits/Clarifications*

Quote:
• As it's been brought to my attention: Sign Language needs to be either a Skill or a Talent


Took out Cooking as a skill and replaced with Sign Language: "Sign Language: Due to not being able to speak, Khari is exceptional in the usage of Sign Language. His fingers dash like a pianist when signing, and can get full thoughts across with, almost, the same time it would take to say it. He is versed in sign language prominent to Vale."

Quote:
Primary Weapon
○ Please add/move Speed Boost under █ AUGMENTS.
○ Legs need a cool down as well of posts equal to the number of posts used.


Moved Speed boost under Augments and added "(Duration 5 posts, Cooldown 5 posts.)"

Also added more to the TBD sections, as I would like to upgrade him after reaching- I think it's- 150 post mark.

█ ▬ TBD for when upgrading profile for 150 mark
█ ▬ TBD for when upgrading profile for 150 mark



Quote:
Semblance:
○ Though could also go with perhaps, if someone has their aura up, Tear drains their aura in equivalence to the energy needed to either heal a wound or defend against it? Essentially, negating aura healing for a bit.


Loved this option and went with it! I have added, "Against Aura, this semblance is still useful. When using Tear on Aura, Khari slows regeneration/healing of said Aura. This allows Khari's teammates to attack aura-based enemies, and stay useful within any battle. If attacking with a Minor Tear, it will weaken the enemies' Aura by 1 post, moderate by 2 posts, and Major by 3 posts. (These do not stack nor can Heal be used on ally aura.)"

If that last bit about healing ally aura is nerfing the ability too much, please let me know! Since the semblance is already forcing me to play either super healy, or super aggressive, for maximum output it's a toss up of how effective he could truly be until I test him out.

Quote:
○ Does Khari have to Actively think/focus on the desired effect he wishes/desires to happen? *like a concentration check of some sort*? Or does the effect just happen and how?


Have added, "Khari must already know which he wants to utilize for at least a full post before using either Tear or Heal. If he acts within one post, he must roll a d20 higher than 12 to be able to accomplish either one, or his concentration fails and he will not Heal or Tear. This could lead to massive blood loss because he cannot heal himself immediately, or leave himself open to attack by getting close with Tear that does not proc."

I placed this in the overall description, but can move to weaknesses if it's better there.
PostPosted: Thu Jan 21, 2021 8:14 pm


Echo Galen
[EchoGalen & Khari Selassie]
User Image - Blocked by "Display Image" Settings. Click to show.



╫ C O R E ╫


        *NAME ▬ Khari Selassie
        *AGE ▬ 17
        *FACTION ▬ Vącùo
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ TBD
        *PARTNER(S) ▬ TBD
        NICKNAME(S) ▬ Ri-Ri
        OCCUPATION ▬ Magician for hire



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 4'8
        WEIGHT ▬ 92lbs

        HAIR ▬ Cut short in messy white strands
        CLOTHING ▬ Khari dressed in black, gold, and reds. He wears a black vest with gold trimming, and a white shirt underneath to cover his chest. A red half turban always adorns his head, and a silk red sash is tied around his waist. His belt doesn't seem to be keeping up his parachute pants, but perhaps only there for style. His pants are fluffed and black on the top, with jagged red fire markings on the back of them, and they taper at the ankles. He adorns himself in golden jewelry, and on his right arm below a snake band is a vitiligo patch. All of these patches on his skin have been made into intricate, beautiful filigree on either arms, and on his lower stomach to enhance the pigmented patches.
        ACCESSORIES ▬ A gold snake band on his right arm, golden bangles on his right wrist, a necklace, small hoop earrings, and hand jewelry on his right hand
        EYES ▬ Crimson red
        BUILD ▬ Khari doesn't seem to have his growth spurt yet, making him appear rather young and small. That, or he'll always be the small stature he sports. He has lightly sculpted muscles on his arms, and stomach, and while it's not impressive for his size, he's not huffing out breaths after running up some stairs
        TATTOOS ▬ Swirling white filigree tattoos on his arms, legs, and lower stomach
        SCARS ▬ A small scar at the top side of his temple that he hides with pieces of hair and turban. His messy appearance could be interpreted to be hiding it. The same could be said of his throat gash that spreads across his entire neck. Small peaks of it can be seen from the necklace
        MARKINGS/FAUNUS FEATURES ▬ N.A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Mobility: Khari's small frame and decent muscle mass amounts to something! He's extremely mobile, being able to contort and move his body around attacks as if he were dancing. This also works with getting through an opponent's defenses, slipping under a big claw, or rolling over someone's back after moving out of the way of an attack.
        Bonus Talent ▬ Simon Says: Khari is well adapted at copying others by using his lithe body to perform different feats. This has turned into a form of adoptive muscle memory, where he can see someone doing a move or action with their body and copy it with his own. This has no bearing on his durability or the power behind moves, and if he tried to bull run into a fight, he's still prone to what his body could naturally achieve. This also means while he can copy any move that he sees, it cannot be a move derived from a semblance.
        Other Talents ▬ Listen and Smell: Because Khari has no use of his voice, he has learned to instead use hearing and smell to his advantage when he cannot talk or communicate with allies. It is a smidgen better than the average human. While it doesn't really do much in the way of combat, he can tell an allies position, or if something is coming up behind him, by the smell of their perfume/natural smell, and the gait in which they walk.
        ▬ Aerobatics: Due to his cybernetic legs, natural mobility, and adoptive muscle memory, Khari is practically a gymnast on wheels. He can curl his body while in the air to do somersaults, parkour up two walls, or contort his body within the air to save himself from a ranged attack. He has a fine tunement over his body, and it helps him when performing harder moves that he sees.
        LEARNT ABILITIES
        Strongest Skill ▬ Quick as the Flash, er, Sorta: Khari is extremely fast on his feet, for a human. His feet flit across the ground when he's in the zone, seeming to barely touch it as he dances or bolts towards the opponent. This strengthens his ability to contort and move out of the way of attacks, and helps him perform quick jabs and punches towards an area, or his semblance to do its work. He literally dances across the battlefield, his agility even allowing him to run up walls and have enough torque and power to push off and sail through the air.
        Weakest Skill ▬ Durability: Or lack thereof. Khari has little to no aura durability when it comes to being hit or nicked by attacks. His aura goes quickly, far quicker than most, and because of it he takes more damage in a smaller window of time. (Khari is weak to bombardment attacks, where that will destroy his aura far quicker, but being hit every so often doesn't affect him and it appears as if he has a normal aura.)
        Other Skills ▬ Adaptability: Growing up on the streets, Khari has learned to use anything and everything around as a weapon. He can make his own, albeit rudimentary, weapons on the flash like a small slingshot or a weighted attack system from things he's found laying around the battlefield, and he's a very scrappy fighter. He may not be as fast as his faunus counterparts, but what he lacks for in supernatural speed, he makes up for in ingenuity.
        ▬ Sleight of Hand: Khari has always had exceptional ability to pick something up, hide it under his sleeve, and act like nothing happened. He uses his mobility to his advantage, rapidly moving his fingers and jangling his bangles as a distraction, and some have equated it to a magic trick. He can usually pickpocket someone without them noticing, and is rather adept in making someone see something one moment, before taking it the next.
        ▬ Sign Language: Due to not being able to speak, Khari is exceptional in the usage of Sign Language. His fingers dash like a pianist when signing, and can get full thoughts across with, almost, the same time it would take to say it. He is versed in sign language prominent to Vale.
        User Image - Blocked by "Display Image" Settings. Click to show.
        LIKES
        ▬ Cooking
        ▬ Everyone deserves some love
        ▬ Spicy foods are his absolute favorite, but all are divine
        ▬ Bangles or things that make a lot of noise
        ▬ Big predators intrigue him
        DISLIKES
        ▬ Those who don't try to learn a way to communicate with him
        ▬ All foods are good foods!
        ▬ Things that move silently, they creep him out
        ▬ Very small animals that have no right to have life, like vermin
        ▬ He fears his depression brother will swallow him up
        PERSONALITY TRAITS
        Nature ▬ Khari always has a smile on his face and a beat in his step. He takes rudeness with a grain of salt, and he's always the first to point out whatever good quality is around him and friends.
        Vernacular ▬ Khari cannot speak at all and communicates with his jewelry to alert those to his presence, and communicates solely with sign language- or writing with shortcuts on his scroll that will then place a female voice onto his words for audible communication
        Positive Traits ▬ If anyone ever needed a friend, he'll learn every single fact about your life and act like you had known him for years. // Very easy going with others, switching up his chipperness to levels that are more tolerable for different people.
        Negative Traits ▬ Toxic positivity- It takes a lot to get Khari to see the true danger, or aggression, that is before him, and his attitude of always being happy wears at him mentally when he cannot sleep at night. // He has Major Depression and Borderline Personality Disorder- While he is aggressively, psychotically chipper to all those around him, Khari suffers from both major depression and BPD. It is increasingly difficult for him to keep the smiles on forever, and can sometimes be seen running away from a conversation that has lasted for far too long, or had too many insults thrown at him, so he doesn't blow up on whoever is around, or crumble into tears.

╫ H I S T O R Y ╫
        User Image - Blocked by "Display Image" Settings. Click to show.
        BACKGROUND ▬ Khari lived with his older brother Saleem in a lofty, beautiful palace within Vacuo before the fall. At least, that's the story Saleem would tell him of where they were from. Khari wasn't old enough to remember Vacuo, or any of their family. What he does remember is growing up on the outskirts of Vale, learning how to con people and survive. They were a pair, tag teaming brainless saps for cash or food, using Khari's cute smile to sway any who had a heart. It worked for a long time, their marks getting bigger and badder as Khari grew. Saleem would dissuade his fears well enough, making it sound like it was their right to steal from those more fortunate. If they truly cared about them, all they had to do was take them home, Saleem would say. And the little brother followed.

        Khari doesn't talk about how he acquired his cybernetic legs. What is known is that his elder brother had chosen a bandit group known as SXS, one of many on the Outskirts, and used Khari to swindle them out of their blood money. Saleem's hand was removed from his body for being the one that stole the purses, while Khari's legs were removed for trying to run away. The boy's wails filled the night as the tourniquet bled through and when he awoke again, many days later, his body felt light. His joints popped as he raised, confused by the heaviness in his chest, before his mind snapped after looking at the things he was supposed to call his legs now. Saleem had made a deal, his silver tongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall. Rehabilitation took a very long time. Weeks turned to months, and months to years. Saleem never saw Khari's smile again, the hollow shell of his brother going through the motions of everyday living.

        After 3 long years, Khari was able to use both limbs to their fullest. He could walk by himself, before having to sit and wait until Saleem was back from his day of serving in a bar in the Outskirts, and his mood began to slowly improve. Saleem got Khari a job working at the bar, before Khari's semblance finally activated at the ripe age of 15. Saleem, the past he had placed his younger brother into forever hanging over his head, finally did something for Khari and sent him off to Beacon Academy to become a hunter. Khari continued to help his brother for two more years before earning clearance into Beacon, and he hopes to do something good for the rest of his life.

╫ I N V E N T O R Y ╫

        ╫ C Y B E R N E T I C S╫ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)
        CYBERNETIC PIECE ▬ Khari's cybernetics are both of his legs that are attached to his upper thighs. They are painted in a way to imitate his skin tone, but is mostly hidden by the same white filigree as the rest of his body. He seems to be well adapted to them by now, making it appear he's either a fast learner, or he's had them for a very long time.
        WEAPONIZATION ▬ Khari has not had the time, or care, to try to finagle a weapon into his legs. Instead, he utilizes the steal and aluminum alloys it is made from, and these particular legs were built to move at incredible speeds. They are lighter in weight than flesh and bone, and they can be removed at any given time if Khari so wishes.
        ACQUISITION ▬ Khari's older brother had made a deal, his silver tongue darting into others' ears, and gotten him top grade cybernetics from Atlas before its fall. A physician on the Outskirts attached them and taught Khari how to do general maintenance on them.
        AUGMENTS
        ▬ For 5 posts Khari can move as quickly as a primary talent by utilizing some of the solar powered energy the legs are powered by in bursts. (Duration 5 posts, Cooldown 5 posts.)
        ▬ TBD for when upgrading profile for 150 mark
        ▬ TBD for when upgrading profile for 150 mark


      OTHER WEAPONS
      ▬ A stone knife in a sheath (5 inch)
      ▬ A regular looking glock that fires small paintballs for range. (Damage is none. Distraction utilization up to 10ft.)

      ITEMS
      ▬ Scroll
      ▬ A bag Khari carries everywhere. It has normal things like cards, dice, snacks, and general gaming equipment



╫ S E M B L A N C E ╫

        *NAME ▬ Cellshock
        *AURA COLOR ▬ Light blue
        *DESCRIPTION
        ▬ Khari is able to cause egregious wounds by mere touch, forcing mitosis- the division and replication of cells- on other living cells within a target. By slowing the mitosis within an enemy, Khari can effectively make wounds bleed longer, or halt healing on the wounded area. This causes wounds that are considered small into moderate, and moderate into major, speeding up a fight and being both a utility teammate and a defensive one. Likewise, he can use this ability on himself in the form of healing by speeding up the natural mitosis in the body in the same tiers as above.

        Against Aura, this semblance is still useful. When using Tear on Aura, Khari slows regeneration/healing of said Aura. This allows Khari's teammates to attack aura-based enemies, and stay useful within any battle. If attacking with a Minor Tear, it will weaken the enemies' Aura by 1 post, moderate by 2 posts, and Major by 3 posts. (These do not stack nor can Heal be used on ally aura.)

        Khari must already know which he wants to utilize for at least a full post before using either Tear or Heal. If he acts within one post, he must roll a d20 higher than 12 to be able to accomplish either one, or his concentration fails and he will not Heal or Tear. This could lead to massive blood loss because he cannot heal himself immediately, or leave himself open to attack by getting close with Tear that does not proc.

        Either effect has a 2 post cooldown.

        *LEVEL 0 ▬ Khari's tear and heal works like normal, reducing down a tier after the opposite is performed. Tiers of damage- minor, moderate, major- cannot be jumped, and a natural progression must still be established. The wounded spot must be targeted for this semblance to work. (0-99 posts)
        *LEVEL 1▬ Khari's tear and heal is getting there. They still must move up the tiers naturally, but now Khari has the energy to keep both tear and heal at the same tier when performing the opposite. (Ex: Now after switching from a tear of a moderate wound to a major wound, when performing heal, Khari is still able to stitch together major wounds now to moderate instead of being locked at only effecting moderate wounds.) The wounded spot must be targeted for this semblance to work. (100-199 posts)
        *LEVEL 2▬ Khari's almost there. His tear and heal does not reduce in tier when the opposite is used. Now, Khari can choose one time in 10 posts in which the tear or heal does not need to move naturally through the tiers. (Ex: Khari heals a major wound and it instantly goes to a minor wound. Or: Khari tears a minor wound to create a major wound. Can only be performed once every 10 posts.) The wounded spot must be targeted for this semblance to work. (200-299 posts)
        *LEVEL 3 ▬ Khari's made it! His tear and heal does not reduce in tier when the opposite is used. He can now jump tiers every 5 posts, meaning a tear can go from a minor wound to a major wound, or a heal can go from a major wound to a minor wound. Can only be performed once every 5 posts. The wounded spot must be targeted for this semblance to work. (300-399 posts)
        *DRAWBACKS ▬ Khari cannot heal and tear at will. Example: If he heals himself to cause his body to stitch a major wound down into a moderate wound, then if he uses the Tearing effect on an enemy, their wound will only be affected if it is a minor/small to moderate tear. The semblance will no longer be effective on moderate wounds. This goes both ways where if he used Tearing on a moderate wound of a target to make it a major wound, he can only heal wounds on himself that are moderate to minor, but cannot heal major wounds down to moderate as that energy has already been spent.
        ▬ Khari cannot jump tiers (making a minor wound to a major wound) at beginning levels, nor can this effect work on unmarred skin/hide.
        ▬ For this ability to work, there must be a wound present on the opponent's body, and he needs to touch it.


Hello again, just one last thing then I think we should be good. ^^

*Optional edits/Curiosities*

• N/A

*Must Edits/Clarifications*

Primary Weapon
○ N/A
Semblance:
○ As with all Healing in Semblances, it is a rule that when healing himself, it takes 2 posts, so please add this somewhere (preferably drawbacks).


*Reminder*

• N/A

Aeval_Silvertongue

Timid Hunter


Echo Galen

PostPosted: Thu Jan 21, 2021 8:20 pm


Aeval_Silvertongue



*Must Edits/Clarifications*


Quote:
Semblance:
○ As with all Healing in Semblances, it is a rule that when healing himself, it takes 2 posts, so please add this somewhere (preferably drawbacks).


Added in "▬ When Healing, even Minor wounds, it will take a total of 2 posts to heal completely. The wound will begin to stitch itself together, blood loss lessening greatly, and bruising will begin to heal within the first post. By the second post, the wound will be completely healed, allowing for proper operation of the area."

I can change if it meant full healing happened completely after two posts, so the third post would be a full heal. Lemme know!
PostPosted: Thu Jan 21, 2021 8:29 pm


Echo Galen
[EchoGalen & Khari Selassie]
User Image - Blocked by "Display Image" Settings. Click to show.



╫ C O R E ╫


        *NAME ▬ Khari Selassie
        *AGE ▬ 17
        *FACTION ▬ Vącùo
        *ROLE ▬ Student
        *SEX ▬ Male
        *SPECIES ▬ Human

        *CURRENT TEAM ▬ TBD
        *PARTNER(S) ▬ TBD
        NICKNAME(S) ▬ Ri-Ri
        OCCUPATION ▬ Magician for hire



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 4'8
        WEIGHT ▬ 92lbs

        HAIR ▬ Cut short in messy white strands
        CLOTHING ▬ Khari dressed in black, gold, and reds. He wears a black vest with gold trimming, and a white shirt underneath to cover his chest. A red half turban always adorns his head, and a silk red sash is tied around his waist. His belt doesn't seem to be keeping up his parachute pants, but perhaps only there for style. His pants are fluffed and black on the top, with jagged red fire markings on the back of them, and they taper at the ankles. He adorns himself in golden jewelry, and on his right arm below a snake band is a vitiligo patch. All of these patches on his skin have been made into intricate, beautiful filigree on either arms, and on his lower stomach to enhance the pigmented patches.
        ACCESSORIES ▬ A gold snake band on his right arm, golden bangles on his right wrist, a necklace, small hoop earrings, and hand jewelry on his right hand
        EYES ▬ Crimson red
        BUILD ▬ Khari doesn't seem to have his growth spurt yet, making him appear rather young and small. That, or he'll always be the small stature he sports. He has lightly sculpted muscles on his arms, and stomach, and while it's not impressive for his size, he's not huffing out breaths after running up some stairs
        TATTOOS ▬ Swirling white filigree tattoos on his arms, legs, and lower stomach
        SCARS ▬ A small scar at the top side of his temple that he hides with pieces of hair and turban. His messy appearance could be interpreted to be hiding it. The same could be said of his throat gash that spreads across his entire neck. Small peaks of it can be seen from the necklace
        MARKINGS/FAUNUS FEATURES ▬ N.A


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Mobility: Khari's small frame and decent muscle mass amounts to something! He's extremely mobile, being able to contort and move his body around attacks as if he were dancing. This also works with getting through an opponent's defenses, slipping under a big claw, or rolling over someone's back after moving out of the way of an attack.
        Bonus Talent ▬ Simon Says: Khari is well adapted at copying others by using his lithe body to perform different feats. This has turned into a form of adoptive muscle memory, where he can see someone doing a move or action with their body and copy it with his own. This has no bearing on his durability or the power behind moves, and if he tried to bull run into a fight, he's still prone to what his body could naturally achieve. This also means while he can copy any move that he sees, it cannot be a move derived from a semblance.
        Other Talents ▬ Listen and Smell: Because Khari has no use of his voice, he has learned to instead use hearing and smell to his advantage when he cannot talk or communicate with allies. It is a smidgen better than the average human. While it doesn't really do much in the way of combat, he can tell an allies position, or if something is coming up behind him, by the smell of their perfume/natural smell, and the gait in which they walk.
        ▬ Aerobatics: Due to his cybernetic legs, natural mobility, and adoptive muscle memory, Khari is practically a gymnast on wheels. He can curl his body while in the air to do somersaults, parkour up two walls, or contort his body within the air to save himself from a ranged attack. He has a fine tunement over his body, and it helps him when performing harder moves that he sees.
        LEARNT ABILITIES
        Strongest Skill ▬ Quick as the Flash, er, Sorta: Khari is extremely fast on his feet, for a human. His feet flit across the ground when he's in the zone, seeming to barely touch it as he dances or bolts towards the opponent. This strengthens his ability to contort and move out of the way of attacks, and helps him perform quick jabs and punches towards an area, or his semblance to do its work. He literally dances across the battlefield, his agility even allowing him to run up walls and have enough torque and power to push off and sail through the air.
        Weakest Skill ▬ Durability: Or lack thereof. Khari has little to no aura durability when it comes to being hit or nicked by attacks. His aura goes quickly, far quicker than most, and because of it he takes more damage in a smaller window of time. (Khari is weak to bombardment attacks, where that will destroy his aura far quicker, but being hit every so often doesn't affect him and it appears as if he has a normal aura.)
        Other Skills ▬ Adaptability: Growing up on the streets, Khari has learned to use anything and everything around as a weapon. He can make his own, albeit rudimentary, weapons on the flash like a small slingshot or a weighted attack system from things he's found laying around the battlefield, and he's a very scrappy fighter. He may not be as fast as his faunus counterparts, but what he lacks for in supernatural speed, he makes up for in ingenuity.
        ▬ Sleight of Hand: Khari has always had exceptional ability to pick something up, hide it under his sleeve, and act like nothing happened. He uses his mobility to his advantage, rapidly moving his fingers and jangling his bangles as a distraction, and some have equated it to a magic trick. He can usually pickpocket someone without them noticing, and is rather adept in making someone see something one moment, before taking it the next.
        ▬ Sign Language: Due to not being able to speak, Khari is exceptional in the usage of Sign Language. His fingers dash like a pianist when signing, and can get full thoughts across with, almost, the same time it would take to say it. He is versed in sign language prominent to Vale.
        User Image - Blocked by "Display Image" Settings. Click to show.
        LIKES
        ▬ Cooking
        ▬ Everyone deserves some love
        ▬ Spicy foods are his absolute favorite, but all are divine
        ▬ Bangles or things that make a lot of noise
        ▬ Big predators intrigue him
        DISLIKES
        ▬ Those who don't try to learn a way to communicate with him
        ▬ All foods are good foods!
        ▬ Things that move silently, they creep him out
        ▬ Very small animals that have no right to have life, like vermin
        ▬ He fears his depression brother will swallow him up
        PERSONALITY TRAITS
        Nature ▬ Khari always has a smile on his face and a beat in his step. He takes rudeness with a grain of salt, and he's always the first to point out whatever good quality is around him and friends.
        Vernacular ▬ Khari cannot speak at all and communicates with his jewelry to alert those to his presence, and communicates solely with sign language- or writing with shortcuts on his scroll that will then place a female voice onto his words for audible communication
        Positive Traits ▬ If anyone ever needed a friend, he'll learn every single fact about your life and act like you had known him for years. // Very easy going with others, switching up his chipperness to levels that are more tolerable for different people.
        Negative Traits ▬ Toxic positivity- It takes a lot to get Khari to see the true danger, or aggression, that is before him, and his attitude of always being happy wears at him mentally when he cannot sleep at night. // He has Major Depression and Borderline Personality Disorder- While he is aggressively, psychotically chipper to all those around him, Khari suffers from both major depression and BPD. It is increasingly difficult for him to keep the smiles on forever, and can sometimes be seen running away from a conversation that has lasted for far too long, or had too many insults thrown at him, so he doesn't blow up on whoever is around, or crumble into tears.

╫ H I S T O R Y ╫
        User Image - Blocked by "Display Image" Settings. Click to show.
        BACKGROUND ▬ Khari lived with his older brother Saleem in a lofty, beautiful palace within Vacuo before the fall. At least, that's the story Saleem would tell him of where they were from. Khari wasn't old enough to remember Vacuo, or any of their family. What he does remember is growing up on the outskirts of Vale, learning how to con people and survive. They were a pair, tag teaming brainless saps for cash or food, using Khari's cute smile to sway any who had a heart. It worked for a long time, their marks getting bigger and badder as Khari grew. Saleem would dissuade his fears well enough, making it sound like it was their right to steal from those more fortunate. If they truly cared about them, all they had to do was take them home, Saleem would say. And the little brother followed.

        Khari doesn't talk about how he acquired his cybernetic legs. What is known is that his elder brother had chosen a bandit group known as SXS, one of many on the Outskirts, and used Khari to swindle them out of their blood money. Saleem's hand was removed from his body for being the one that stole the purses, while Khari's legs were removed for trying to run away. The boy's wails filled the night as the tourniquet bled through and when he awoke again, many days later, his body felt light. His joints popped as he raised, confused by the heaviness in his chest, before his mind snapped after looking at the things he was supposed to call his legs now. Saleem had made a deal, his silver tongue darting into others' ears, and gotten his brother top grade cybernetics from Atlas before its fall. Rehabilitation took a very long time. Weeks turned to months, and months to years. Saleem never saw Khari's smile again, the hollow shell of his brother going through the motions of everyday living.

        After 3 long years, Khari was able to use both limbs to their fullest. He could walk by himself, before having to sit and wait until Saleem was back from his day of serving in a bar in the Outskirts, and his mood began to slowly improve. Saleem got Khari a job working at the bar, before Khari's semblance finally activated at the ripe age of 15. Saleem, the past he had placed his younger brother into forever hanging over his head, finally did something for Khari and sent him off to Beacon Academy to become a hunter. Khari continued to help his brother for two more years before earning clearance into Beacon, and he hopes to do something good for the rest of his life.

╫ I N V E N T O R Y ╫

        ╫ C Y B E R N E T I C S╫ NAME ▬ ध्वनि का परावर्तित होना (The Echoing of Sounds)
        CYBERNETIC PIECE ▬ Khari's cybernetics are both of his legs that are attached to his upper thighs. They are painted in a way to imitate his skin tone, but is mostly hidden by the same white filigree as the rest of his body. He seems to be well adapted to them by now, making it appear he's either a fast learner, or he's had them for a very long time.
        WEAPONIZATION ▬ Khari has not had the time, or care, to try to finagle a weapon into his legs. Instead, he utilizes the steal and aluminum alloys it is made from, and these particular legs were built to move at incredible speeds. They are lighter in weight than flesh and bone, and they can be removed at any given time if Khari so wishes.
        ACQUISITION ▬ Khari's older brother had made a deal, his silver tongue darting into others' ears, and gotten him top grade cybernetics from Atlas before its fall. A physician on the Outskirts attached them and taught Khari how to do general maintenance on them.
        AUGMENTS
        ▬ For 5 posts Khari can move as quickly as a primary talent by utilizing some of the solar powered energy the legs are powered by in bursts. (Duration 5 posts, Cooldown 5 posts.)
        ▬ TBD for when upgrading profile for 150 mark
        ▬ TBD for when upgrading profile for 150 mark


      OTHER WEAPONS
      ▬ A stone knife in a sheath (5 inch)
      ▬ A regular looking glock that fires small paintballs for range. (Damage is none. Distraction utilization up to 10ft.)

      ITEMS
      ▬ Scroll
      ▬ A bag Khari carries everywhere. It has normal things like cards, dice, snacks, and general gaming equipment



╫ S E M B L A N C E ╫

        *NAME ▬ Cellshock
        *AURA COLOR ▬ Light blue
        *DESCRIPTION
        ▬ Khari is able to cause egregious wounds by mere touch, forcing mitosis- the division and replication of cells- on other living cells within a target. By slowing the mitosis within an enemy, Khari can effectively make wounds bleed longer, or halt healing on the wounded area. This causes wounds that are considered small into moderate, and moderate into major, speeding up a fight and being both a utility teammate and a defensive one. Likewise, he can use this ability on himself in the form of healing by speeding up the natural mitosis in the body in the same tiers as above.

        Against Aura, this semblance is still useful. When using Tear on Aura, Khari slows regeneration/healing of said Aura. This allows Khari's teammates to attack aura-based enemies, and stay useful within any battle. If attacking with a Minor Tear, it will weaken the enemies' Aura by 1 post, moderate by 2 posts, and Major by 3 posts. (These do not stack nor can Heal be used on ally aura.)

        Khari must already know which he wants to utilize for at least a full post before using either Tear or Heal. If he acts within one post, he must roll a d20 higher than 12 to be able to accomplish either one, or his concentration fails and he will not Heal or Tear. This could lead to massive blood loss because he cannot heal himself immediately, or leave himself open to attack by getting close with Tear that does not proc.

        Either effect has a 2 post cooldown.

        *LEVEL 0 ▬ Khari's tear and heal works like normal, reducing down a tier after the opposite is performed. Tiers of damage- minor, moderate, major- cannot be jumped, and a natural progression must still be established. The wounded spot must be targeted for this semblance to work. (0-99 posts)
        *LEVEL 1▬ Khari's tear and heal is getting there. They still must move up the tiers naturally, but now Khari has the energy to keep both tear and heal at the same tier when performing the opposite. (Ex: Now after switching from a tear of a moderate wound to a major wound, when performing heal, Khari is still able to stitch together major wounds now to moderate instead of being locked at only effecting moderate wounds.) The wounded spot must be targeted for this semblance to work. (100-199 posts)
        *LEVEL 2▬ Khari's almost there. His tear and heal does not reduce in tier when the opposite is used. Now, Khari can choose one time in 10 posts in which the tear or heal does not need to move naturally through the tiers. (Ex: Khari heals a major wound and it instantly goes to a minor wound. Or: Khari tears a minor wound to create a major wound. Can only be performed once every 10 posts.) The wounded spot must be targeted for this semblance to work. (200-299 posts)
        *LEVEL 3 ▬ Khari's made it! His tear and heal does not reduce in tier when the opposite is used. He can now jump tiers every 5 posts, meaning a tear can go from a minor wound to a major wound, or a heal can go from a major wound to a minor wound. Can only be performed once every 5 posts. The wounded spot must be targeted for this semblance to work. (300-399 posts)
        *DRAWBACKS ▬ Khari cannot heal and tear at will. Example: If he heals himself to cause his body to stitch a major wound down into a moderate wound, then if he uses the Tearing effect on an enemy, their wound will only be affected if it is a minor/small to moderate tear. The semblance will no longer be effective on moderate wounds. This goes both ways where if he used Tearing on a moderate wound of a target to make it a major wound, he can only heal wounds on himself that are moderate to minor, but cannot heal major wounds down to moderate as that energy has already been spent.
        ▬ Khari cannot jump tiers (making a minor wound to a major wound) at beginning levels, nor can this effect work on unmarred skin/hide.
        ▬ For this ability to work, there must be a wound present on the opponent's body, and he needs to touch it.
        ▬ When Healing, even Minor wounds, it will take a total of 2 posts to heal completely. The wound will begin to stitch itself together, blood loss lessening greatly, and bruising will begin to heal within the first post. By the second post, the wound will be completely healed, allowing for proper operation of the area.


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Aeval_Silvertongue

Timid Hunter

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Mini-Games
Play with GCash
Play with Platinum