█*NAME ▬ "Nachthaut" ("Night Skin", on account of his body) █*AGE ▬ 25 █*FACTION ▬ Independent █*ROLE ▬ Loner █*SEX ▬ Male █*SPECIES ▬ Human
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ Grimm Walker, Revenant, "The Daemon"(Auburn) █OCCUPATION ▬ N/A
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 6 ft 6 in █WEIGHT ▬ 320 Lbs
█HAIR ▬ Scalped, unable to regrow █CLOTHING ▬ The only thing he wears is a ragged dirty skirt that reaches just above his feet. █ACCESSORIES ▬ A dingy dirty shroud hangs down over his head, fused to his raw scalp and blocking his vision. █EYES ▬ Crimson █BUILD ▬ Toned and fit with obvious muscle █TATTOOS ▬ N/A █SCARS ▬ Multiple lacerations and impalement wounds have left his torso a roughly scarred mess, and his head is heavily scarred with claw marks and stab wounds as well as evidence of scalping. █MARKINGS/FAUNUS FEATURES ▬ His body has been permanently turned an inky jet black, causing most to mistake him for some kind of Grimm at first look. The only part not blackened is his head, which has dulled to a pallid sickly grey from having no sunlight reach it under the thick cloth covering his head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength of Survival: Having lived most of his life as a pit fighter, Nachthaut was forced to build up his muscle mass to its current point. Currently, he can lift up to 1000 lbs, though it leaves him open as he needs both hands. █Faunus Trait/Bonus Talent ▬ Toughness Born of Suffering: Having survived many encounters and tortures and gained many scars, his nerve endings are all but dead and his skin is thick and tough like hardened leather. He is able to take far more punishment because he barely registers pain, and can follow through with actions while receiving serious wounds. █Other Talents ▬ Athletic Prowess: He didn't live this long without being nimble enough to avoid vital strikes. With honed precision, Nachthaut can twist his body to redirect incoming blows or weave between multiple foes' attacks. Tireless Fighter: Fighting every day without much time to recover, you learn to take what rest you can and use as little as possible in a fight. Nachthaut has abundant stamina, being winded less easily in the heat of combat, and recovers faster when resting. █LEARNT ABILITIES █Strongest Skill ▬ Unarmed Combat: Having had most of his life dedicated to fighting without a weapon, Nachthaut knows how to deal comparable damage with his fists and feet, and using enemies' weight and momentum to his advantage. █Weakest Skills ▬ Unrelenting Savage: Nachthaut will doggedly, blindly pursue whatever opponent has his ire, making him easy to corner and trap with vast numbers. Any wounded targets will be at the top of his list to attack, the smell of blood sending him into a frenzy.
Blindness: Unable to see, Nachthaut relies on his other senses, namely hearing and smell, to locate his enemies when he isn't in the thick of combat retaliating to their attacks. A stealthy, nimble opponent can easily avoid him and get around to his flanks or just escape him altogether, while a stronger opponent could throw him off balance or disorient him in some other way.
Illiteracy: He was never taught to read or write, not that he could see through the shroud covering his head anyway. █Other Skills ▬ Heightened senses, Heightened speed, Blind fighter
█LIKES █ ▬ The Outdoors █ ▬ Food, any food but namely meat █ ▬ Rain, despite not being able to feel it █DISLIKES █ ▬ Soap, just smelling it puts him on edge █ ▬ Faunus, attributing all of them to be like Panthera and Crimson Fang due to his long history under them █ ▬ Grimm █ ▬ Fears captivity and torture, and regularly has nightmares and day-mares about what he's gone through █PERSONALITY TRAITS █Nature ▬ Primal, animalistic survival drives his every action. He shows very little fear, and assumes every new encounter is a life or death situation, often times coming off as aggressive and ruthless in dealing with the civilized world. █Vernacular ▬ It's unknown if Nachthaut even has a grasp of the common language! He understands some words but that's about it... █Positive Traits ▬ Ruthless and destructive when provoked, Protective of things he deems fitting(though very rarely), Brave(or maybe just reckless and stupid) █Negative Traits ▬ Unresponsive unless provoked, Stubborn and overly aggressive making him hard to calm down, Distrusting and often has trouble discerning friend from foe
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born into poverty, his parents had tried to relocate somewhere safer to raise a family, but their caravan was attacked by Grimm and stranded until it could be fixed. Some Huntsmen and Huntresses, both Human and Faunus, had fought to protect them while repairs went underway. Unfortunately, the efforts of their rescuers went in vain, the Grimm were too many and too organized, but a slight glimmer of hope came...only for it to shatter. Panthera had joined the fight, rushing in to enslave the families and kill any that tried to fight back. He was among those taken, fated to live a life of slavery without so much as knowing his own name, or the name of his parents, or anything about what was happening as he was no more than four years of age.
Enduring captivity, Nachthaut was chained down so he could barely fight back and used for the young Faunus to hack and stab at him with training weapons, his Semblance being used for their benefit after they had learned of it through numerous other beatings. It made him tough, and nurtured the growing malice inside him. They had cut deep into his scalp and nearly strangled him with a thick cloth, covering his face and head to make it easier for the young ones to not see the human as a person. A sap-like resin made it fuse to his head as the wounds sealed over, cutting off his sight so he couldn't fight back. It was effective for a while, but he was learning to make due as he weathered the abuse and the agony, only living so far because some had struggled to kill another person.
The first time Nachthaut, about 14 at the time, had managed to boil over with bloody hatred and forced his hand to break in several places in order to get an arm free, he had killed his first two Faunus children about his age. Sparing no mercy for the wicked beings, he managed to strangle one with his chained arm and fatally wound the other with the dull blade before collapsing from his wounds. From there, he was heavily restrained and displayed as he recovered and was sold off to the Crimson Fang, forced to endure death-matches in a pit, made to fight day after day, clawing himself out of the jaws of death with ever-building tenacity, refusing to die in that waking nightmare with a life he had been robbed of.
For several years, he fought against other human slaves and uncooperative faunus recruits, not wishing to endure the vile tortures they had used when he refused. With every fight, every corpse he made, more of his humanity was stripped away until he became more of a monster than a man, and rumors spread about him being a demon walking in man's skin spread among the other slaves. There were some times the guards could barely keep a hold of him without drugging him as he often went into a frenzy at their scent, the only clean-smelling things in that place. Hearing of the rumors, the officers decided to make him a monster, stripping him and trying to drown him in boiling tar, putting him in a vicious frenzy as he clawed his body from the wicked substance. He suffered with horrible burns for almost two months as his semblance slowly worked to repair what damage it could, leaving his body a pitch black and tough like hardened leather and thus was born the name the other prisoners called him in the time to follow.
As time passed, he proved too much of a threat to put back into the arena, but they had heard gossiping and fear more and more as word about him spread through prisoners and officers alike. He had nearly broken an officer's arm as they escorted him to experiment with his usefulness as an intimidation tool, drugging him and carting him away to be chained to a far wall, a sturdy iron door keeping him in a separate adjoined room with enough glass to allow them to see Nachthaut straining the chains as he roared and thrashed about, threatening to lock them in there with "The Daemon". Most of them broke at the simple threat of it, others broke after a few minutes locked in with him, but there were some resilient few that had observed him while they were there. He didn't seem to care about about them much at all, he was just trying to break out. Auburn was one of those locked in with him, though with the smell of blood seeped into her he seemed to more of less ignore her despite the cramped room not offering much in the way of significant personal space. Once the officers had learned that word had spread among those being detained for interrogation, they were getting less and less results from it and elected to chain him in the air to be used as a dummy to test new weapons on, which lasted for about a year until he managed to break an arm free and wrench a weapon from a careless officer's grip, flailing it about in an attempt to break more of his restraints and kill anyone that got close, seriously injuring two officers before they sedated him and dragged him back to a cage to be carted on display in front of the other prisoners. This had gone on long enough, they were going to make an example out of him.
Whoever was in charge of him had been careless, using a cage with a defective hinge and old bolts. One of the high-ranking officers was in the middle of a speech when news of Auburn's escape roared through the ranks of guards, giving him just enough of a distraction to make his own escape as he came to, groggy and still mostly sedated. Pushing and kicking at the cage, it gave a groan as one of the bolts snapped and the door flew open, knocking one of the officers within arm's reach of some prisoners who seized the chance to kill him and grab the keys off of him to escape. With their attention divided between a prisoner escaping at the walls and the current chaos unfolding in the prisoner cells, the Crimson Fang officers did all they could to get things under control again. Smelling blood in the air as the prisoners rioted and both sides were killing each other, Nachthaut fell into a frenzy as he moved to slaughter every man woman and child he got his hands on whether they were against him or not. And slaughter he did, tearing armor and natural weapons from their bodies, leaving a trail of carnage behind him as other slaves seemed to latch to him as if he were some beacon radiating hope and freedom. He radiated something, but it was malice, it was hate, it was death. He paid no attention to the slaves clinging to his warpath, and thanked them not even once for saving him several times in the long arduous fight to freedom.
Emerging bloodied and fatigued, they all pressed on into the wilderness, running as hard and as fast as they could to get as far away from the hell that had been their home for so long. For the rest of the time up until the present, they stuck together, making no permanent camp as they were always moving, fighting off Grimm and any people that even got close, be they faunus or human. Over the months, they had been discovered by Beacon Huntsmen and Huntresses, who kept their distance and remained out of sight, leading to rumors filtering into the city about some strange Grimm-like creature living alongside a band of humans. Eventually, an ambush of Grimm fell upon them, and they all fought til their last breath. Only Nachthaut and one other woman made it out of the ambush, and she was gravely injured as it was. There was nothing he could do for her as he carried her hemorrhaging body over his shoulder as he limped away to find somewhere safe for the two to rest and recover for as much as they could.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bestial Wrath █ ▬ Having no weapon, Nachthaut uses his raw strength to rip and tear his enemies apart, using broken horns and armor plates as impromptu weapons, and even tossing smaller Grim around in the heat of battle. █Melee Form ▬ N/A █Ranged Form ▬ N/A █Other Form(s) ▬ N/A █Ammo Type ▬ N/A █ ▬ His body being his weapon means that, naturally, he is at a disadvantage when fighting a ranged battle, even more so against large Grimm without any parts to break off.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Ichorous Revenancy █*AURA COLOR ▬ Crimson with black streaks █*DESCRIPTION █ ▬ Drawing upon his Aura's natural healing ability, Nachthaut is constantly repairing damage to his body. How long he can last in a fight is generally measured in how fast and severe a wound he can heal without needing to take the time to bandage himself and rest. The worse his injuries are, the more intense his Aura flares in an effort to close critical wounds first. It has a max healing count of 20 points(in posts) across all levels. When resting to recover normally, it has a recharge rate of 1 point of healing per 1 post out of combat. Unlike most, his Aura will additionally recover upon contact with the blood of Humans and Faunus, gaining back 1 healing point per kill. █*LEVEL 0 ▬ At base level, Ichorous Revenancy can heal up to 8 minor wounds(cuts, cramped and bruised muscles) and 2 major wounds(gashes/stab wounds, fractured bones, arrow wounds to non-vital areas) over 2 posts. █*LEVEL 1▬ At the second level, Ichorous Revenancy can heal up to 5 minor wounds, 3 major wounds, and 2 grievous wounds(impalement with exit wound, bones broken into muscle, internal hemorrhaging, bullet wounds to non-vital areas) over 2 posts. █*LEVEL 2▬ At the third level, Ichorous Revenancy can heal up to 5 minor wounds, 2 major wounds, 2 grievous wounds and 1 fatal wound(anything except injuries that wound instantly kill him such as beheading, skull and/or organ destruction, or being torn completely in half)over 2 posts. May also regrow up to 3 lost appendages(fingers, toes) over 6 posts. █*LEVEL 3 ▬ At the final level, Ichorous Revenancy can heal up to 5 major wounds, 3 grievous wounds, and 2 fatal wounds over 2 posts. It also gains the ability to constantly heal any minor wounds at negligible cost, in addition to healing other wounds. May also regrow a single lost limb over 10 posts, or reattach a limb over 6 posts. █*DRAWBACKS ▬ The more intense his Aura is, the more likely he is to be targeted by Grimm and the faster it drains his reserves. Only one level of wound(minor,major,grievous,fatal) can be healed at a time(except Level 3, where minor wounds are passively healed in addition to actively healing another wound). Any kind of healing (minor, major, grievous, or fatal) takes 2 posts to do; the first post heals it halfway, and the second post the rest of the way. The larger and worse the wound, the higher priority it becomes for his body to repair after the currently healing wounds have finished. Ichorous Revenancy cannot be used to seal a wound such as an impalement so it leaves an open hole in his body. When all healing uses are exhausted, Nachthaut will be fatigued, but may still fight at great risk as his movements will be noticeably sluggish and his senses dulled, and after 5 posts he will collapse where he stands unless he recovers enough Aura to have a full 2 points of healing. Being always active, he has no innate offensive or defensive Aura, seeming to be largely internalized as it only shows through any open wounds.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
Posted: Fri Dec 11, 2020 3:59 pm
LS95
LS95 & "Nachthaut"
█ █ ╫ C O R E ╫
█*NAME ▬ "Nauchthaut" ("Night Skin", on account of his painted body) █*AGE ▬ 25 █*FACTION ▬ Independent █*ROLE ▬ Loner █*SEX ▬ Male █*SPECIES ▬ Human
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ Grimm Walker, Revenant █OCCUPATION ▬ N/A
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 6 ft 6 in █WEIGHT ▬ 300 Lbs
█HAIR ▬ Scalped, unable to regrow █CLOTHING ▬ The only thing he wears is a ragged torn skirt that reaches just above his feet. █ACCESSORIES ▬ An ornate white cloth covers his head, fitted with a silver band over the eyes and nose, the back draping low and braided into a short knotted tail at the end. It appears to be almost otherworldly in its ability to resist stains, as it has remained the purest white over its lifetime. █EYES ▬ Crimson █BUILD ▬ Toned and fit with obvious muscle █TATTOOS ▬ N/A █SCARS ▬ Multiple lacerations and impalement wounds have left his torso a jagged mess, and his head is heavily scarred with claw marks and stab wounds as well as evidence of scalping. █MARKINGS/FAUNUS FEATURES ▬ Paints his entire body jet black to the point that it's stained his skin a pallid gray from not getting any sunlight, causing most to mistake him for some kind of Grimm at first look.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength of Survival: Having lived most of his life weaponless, he had to turn his body into a weapon if he wanted to survive against Grimm and people both civilized and not. Currently, he can lift up to 1000 lbs, though it leaves him open as he needs both hands. █Faunus Trait/Bonus Talent ▬ Revenant's Toughness: Having survived many encounters and gained many scars, his nerve endings are all but dead and his skin is thick like a beast's hide. He is able to take far more punishment, and can follow through with actions while suffering serious wounds. █Other Talents ▬ Athletic Prowess: He didn't live this long without being nimble enough to avoid vital strikes. With graceful precision, Nauchthaut can twist his body to redirect incoming blows or weave between multiple foes' attacks. Tireless Fighter: Fighting every day for your life in the unforgiving world, you learn to take what rest you can and use as little as possible in a fight. Nauchthaut has abundant stamina, being winded less easily in the heat of combat, and recovers faster when camping. █LEARNT ABILITIES █Strongest Skill ▬ Blood Hunter: Nauchthaut excels at tracking targets, be it markings or sounds or scent. In particular, he has a keen smell for blood, and can track bleeding targets up to a half-mile with pinpoint accuracy, up to a mile in a general area. █Weakest Skill ▬ Unrelenting Savage: Nauchthaut will doggedly, blindly pursue whatever opponent has his ire, making him easy to corner and trap with vast numbers. Any wounded targets will be at the top of his list to attack, the smell of blood sending him into a frenzy. █Other Skills ▬ Heightened senses, Heightened speed, Blind fighter
█LIKES █ ▬ The Outdoors █ ▬ Food, any food but namely meat █ ▬ Rain, despite not being able to feel it █DISLIKES █ ▬ Blood Sport █ ▬ Faunus, namely the Crimson Fang █ ▬ Grimm █ ▬ Fears captivity and torture, and regularly has nightmares about his past █PERSONALITY TRAITS █Nature ▬ Primal, animalistic survival drives his every action. He shows very little fear, and assumes every new encounter is a life or death situation, often times coming off as aggressive and ruthless in dealing with the civilized world. █Vernacular ▬ It's unknown if Nauchthaut even has a grasp of the common language! He understands some words but that's about it... █Positive Traits ▬ Pragmatic, Determined, Cautious █Negative Traits ▬ Temperamental, Stubborn, Distrusting
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born into poverty, his parents had tried to relocate somewhere safer to raise a family, but their caravan was attacked by Grimm and stranded until it could be fixed. Some Huntsmen and Huntresses, both Human and Faunus, had fought to protect them while repairs went underway. Unfortunately, the efforts of their rescuers went in vain, the Grimm were too many and too organized, but a slight glimmer of hope came...only for it to shatter. Crimson Fang had joined the fight, rushing in to enslave the families' young and kill any that tried to fight back. He was among those taken, fated to live a life of slavery without so much as knowing his own name, or the name of his parents, or anything about what was happening as he was no more than four years of age.
Enduring captivity, Nauchthaut was a work horse growing up into a young teenager, often times receiving merciless "discipline" at the hands of the slavers for the slightest transgression. One particular repeated incident burns in his memory: being impaled on a cruel man-catcher through the ribs and planted a foot off the ground for the young Faunus to hack and stab at him with training weapons, his Semblance being used for their benefit after they had learned of it. It made him tough, and nurtured the growing malice inside him that would eventually bring him and his fellow slaves freedom, for a single small flame can ignite the mightiest inferno.
The first time Nauchthaut, about 14 at the time, had managed to boil over with bloody hatred and force himself up off the pole, he had killed his first three Faunus children about his age, sparing no mercy for the wicked beings before being beaten nearly to death and relocated. From there, he was put into a deep arena dug into the ground and lined with iron spikes facing inward, made to fight day after day, but even when he was on the verge of death those cruel Crimson Fang healers brought him back, and each death of the Crimson Fang gladiators before him extinguished more of the light from his very being, slowly turning him into the monsters he had feared in stories. It wasn't long before they started chaining him to a post, only for him to break it and strangle and bludgeon his opponents, after which they covered his face and head to blind him. It was only another obstacle for him to break down, and as he gained more of a reputation among his fellow slaves, he began to paint himself as black as those Grimm that destroyed his family and countless others what felt like forever ago.
After several years of hardship and ill treatment, the slaves, now mostly adults and some new young children that had been captured only a year ago, worked to form a plan: there was talk of Grimm gathering nearby, a large enough gathering of negative emotion should draw them to attack the settlement from what some of the older ones had learned. It was a suicidal plan at best, but it was their only plan, there were too many injured and weak to win a fight even with ambushes. They all seemed to look toward the steel lattice covered pit where Nauchthaut was being kept, if anyone could stand a chance against the veteran warriors of the camp and produce enough pure seething malice to draw the Grimm it was him.
Setting a rescue plan in motion, some of the older slaves staged infighting and drew a bit of blood to draw some of the guards into their holding area, priming them to be ambushed and the cell keys stolen by the young ones who ran to free as many as they could under the cover of night. Creeping into the barracks and armory, the stronger ones stole as much as they could carry with their lives as pack mules pushing loaded carts and hauling debris, supplying their rebellion with weapons and armor to cause a large enough distraction for the rest of their plan. Seeking to divide the camp's attention into multiple areas, the inexperienced slaves stood little chance against many of the guard, making time a dire resource they didn't have. Sending off a pair of the fastest runners they had, the two made their way clear across the camp amid the chaos carrying guns to clear the death pit where Nauchthaut was being held as they approached. The four lone guards barely had the time to react in the darkness before they were full of holes due to the slaves' wild abandon with spraying ammo in their general direction, and nobody came to help as they were all too busy fighting off the uprising elsewhere.
Working quickly to undo the latches to the heavy steel grate that covered the pit, they struggled to open it even with the sturdy winches. Time was running short as they scrambled to find something to throw down to get him out of the deep pit, the only thing nearby was a hanging ladder, and it only reached about half way down as a precaution to keep him from getting out. Calling out to him, they were out of options, he'd need to scale the wall as high as he could and reach for the grate at ground level. Growling out at the voices of unfamiliar people, he relented to help them, after all they didn't smell like Faunus. Abandoning safety, Nauchthaut rammed his hands and lower legs onto the thick spikes lining the circular wall all around the pit and began to climb, his Semblance unable to keep up with the injuries he was giving himself as his chest dragged deep against the spikes. Scrabbling his weight up the side of the wall, he barely got a grip on the steel grating with one hand. Following their voices, he swung his way toward the ladder, his heavy form causing the thin metal to shudder and groan as he landed on the rungs and hastily made his way up to the surface.
Justifiably terrified of him up close, the two slaves kept talking to him, trying to assure him that they were friends and telling him what was happening. Almost ignoring them and trudging his was toward the closest conflict in the camp, he roared loud and clear for all to hear. He was going to kill. Every. Last. One. Every single man, woman, and child in that Crimson Fang camp who was going to stand in his way after so many years under their torture, and the deaths of those that risked themselves to get him out of that death pit would not go to waste. What seemed to be half the camp could feel his Aura flaring with such an intensity they'd not witnessed before, not even on the verge of death in that pit as he forced himself to stand back up and fight for his life. Surely the Grimm had noticed such a surge as he burned like a beacon of malice, drawing them like moths to a flame.
Plowing headlong into the fray, Nauchthaut displayed a cruelty far exceeding what the Crimson Fang had shown him, tearing off horns and armor with his bare hands to gut and rip and tear and crush every guard that dared to strike him and the family he had grown up with here in this hell. He'd even taken some near fatal wounds only to be healed by some of the slaves' own healing Semblances as he tore through the ranks of the camp. By the time he was making a dent in his overwhelming fury, the mass of Grimm were already barging down the gates. That was their signal to gather the wounded and escape in the chaos, they couldn't waste any more time, they had to leave now. All the begging in the world couldn't make him contain his hate, not when he was finally getting his revenge, but they knew he could handle himself. He had to. As his Aura weakened from his Semblance being used to its limit, he broke off from the chaotic fighting between the Crimson Fang and the horde of Grimm, managing to catch a Boarbatusk in mid-charge and hurl it away as his bones broke through the skin from the strain and impact. Pushing himself to his very limits, he barely escaped well behind the others, some of the less injured hanging back to help pick him up as he stumbled and fell so they could all keep running far far away. They ran until their lungs were burning and their legs weak. Those that still had some Aura and could heal used to to deal with the most serious injuries of the group, while some of the older ones attempted to tend wounds with stolen medical supplies. Nauchthaut ended up being propped against a large tree as he blacked out.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bestial Wrath █ ▬ Having no weapon, Nauchthaut uses his raw strength to rip and tear his enemies apart, using broken horns and armor plates as impromptu weapons, and even tossing smaller Grim around in the heat of battle. █Melee Form ▬ N/A █Ranged Form ▬ N/A █Other Form(s) ▬ N/A █Ammo Type ▬ N/A █ ▬ His body being his weapon means that, naturally, he is at a disadvantage when fighting a ranged battle, even more so against large Grimm without any parts to break off.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Blood-born Vitality █*AURA COLOR ▬ Crimson with black streaks █*DESCRIPTION █ ▬ Drawing upon his Aura's natural healing ability, Nauchthaut is constantly repairing damage to his body. How long he can last in a fight is generally measured in how fast and severe a wound he can heal without needing to take the time to bandage himself and rest. The worse his injuries are, the more intense his Aura flares in an effort to close critical wounds first. It has a max healing count of 20 points(in posts) across all levels. When resting to recover normally, it has a recharge rate of 1 point of healing per 1 post out of combat. Unlike most, his Aura will additionally recover upon absorbing the essence of dead Grimm, restoring a healing amount equal to their power level, or the blood of Humans and Faunus, gaining back 1 healing point per kill. █*LEVEL 0 ▬ At base level, Blood-born Vitality can heal up to 4 minor wounds(cuts, cramped and bruised muscles) or 2 major wounds(gashes/stab wounds, fractured bones, arrow wounds to non-vital areas) over 2 posts. █*LEVEL 1▬ At the second level, Blood-born Vitality can heal up to 8 minor wounds, 4 major wounds, or 1 grievous wound(impalement with exit wound, bones broken into muscle, internal hemorrhaging, bullet wounds to non-vital areas) over 2 posts. █*LEVEL 2▬ At the third level, Blood-born Vitality can heal up to 16 minor wounds, 8 major wounds, or 2 grievous wounds over 2 posts. May also regrow up to 3 lost appendages(fingers, toes) over 6 posts. █*LEVEL 3 ▬ At the final level, Blood-born Vitality can heal up to 24 minor wounds, 12 major wounds, 3 grievous wounds, or 1 fatal wound(anything except injuries that wound instantly kill him such as beheading, skull and/or organ destruction, or being torn completely in half) over 2 posts. May also regrow a single lost limb over 10 posts, or reattach a limb over 6 posts. █*DRAWBACKS ▬ The more intense his Aura is, the more likely he is to be targeted by Grimm and the faster it drains his reserves. The larger and worse the wound, the more Aura it takes to heal completely, and these wounds take priority no matter what. Blood-born Vitality cannot be used to seal a wound such as an impalement so it leaves an open hole in his body. When all healing uses are exhausted, Nauchthaut will be fatigued, but may still fight at great risk as his movements will be noticeably sluggish and his senses dulled, and after 5 posts he will collapse where he stands unless he recovers enough Aura to have a full 2 points of healing. Being always active, he has no innate offensive or defensive Aura despite it being visible around him.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Archetype:
1) Other talent, Atheletic prowess: Just be careful when using it, as it is dodging but doesn't mean you will always be able to.
2) Blood hunter: Smelling blood like that is more a faunus ability than a human. General tracking is fine, but not being able to smell blood that far (has to be within human limit, aka immediate vicinity).
3) Other skill( Heightened senses, heightened speed): Just so you know, having it here means it's only slightly better than the average person.
4) Just as a tip, I would try to have unarmed combat within your talent or skills. As that would directly affect how good you hand to hand combat is versus enemies.
Affectation:
1) How does the white cloth cover stay unstained? Its a minor thing but just wondering how it works in RWBY world and all.
Semblance:
1) Add in drawbacks that you can only heal one kind of wound (fatal, minor, grievous, etc) at a time.
2) You cannot absorb essence of grimm or have semblances involving grimm; you can still gain the benefit from human or faunus though.
3) So just gonna help with the numbers here for the semblance since you have a max of 20 post duration here. Going standardize the healing costs and everything so it makes sense with the 2 post healing durations. Also, at level 3 you can have the minor healing as a passive heal (until the 20 posts are up) that goes on throughout (even when healing other levels of wounds) so it no longer goes against your max use. Level 0: 8 minor heals, 2 major Level 1: 5 minor heals, 3 major, 2 grievous Level 2: 5 minor, 2 major, 2 grievous, 1 fatal. Level 3: 5 major, 3 grievous, 2 fatal.
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
█*NAME ▬ "Nachthaut" ("Night Skin", on account of his body) █*AGE ▬ 25 █*FACTION ▬ Independent █*ROLE ▬ Loner █*SEX ▬ Male █*SPECIES ▬ Human
█*CURRENT TEAM ▬ (Leave blank if you do not have a team yet) █*PARTNER(S) ▬ (Teammates, if you have any) █NICKNAME(S) ▬ Grimm Walker, Revenant, "The Daemon"(Auburn) █OCCUPATION ▬ N/A
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 6 ft 6 in █WEIGHT ▬ 320 Lbs
█HAIR ▬ Scalped, unable to regrow █CLOTHING ▬ The only thing he wears is a ragged dirty skirt that reaches just above his feet. █ACCESSORIES ▬ A dingy dirty shroud hangs down over his head, fused to his raw scalp and blocking his vision. █EYES ▬ Crimson █BUILD ▬ Toned and fit with obvious muscle █TATTOOS ▬ N/A █SCARS ▬ Multiple lacerations and impalement wounds have left his torso a roughly scarred mess, and his head is heavily scarred with claw marks and stab wounds as well as evidence of scalping. █MARKINGS/FAUNUS FEATURES ▬ His body has been permanently turned an inky jet black, causing most to mistake him for some kind of Grimm at first look. The only part not blackened is his head, which has dulled to a pallid sickly grey from having no sunlight reach it under the thick cloth covering his head.
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength of Survival: Having lived most of his life as a pit fighter, Nachthaut was forced to build up his muscle mass to its current point. Currently, he can lift up to 1000 lbs, though it leaves him open as he needs both hands. █Faunus Trait/Bonus Talent ▬ Toughness Born of Suffering: Having survived many encounters and tortures and gained many scars, his nerve endings are all but dead and his skin is thick and tough like hardened leather. He is able to take far more punishment because he barely registers pain, and can follow through with actions while receiving serious wounds. █Other Talents ▬ Athletic Prowess: He didn't live this long without being nimble enough to avoid vital strikes. With honed precision, Nachthaut can twist his body to redirect incoming blows or weave between multiple foes' attacks. Tireless Fighter: Fighting every day without much time to recover, you learn to take what rest you can and use as little as possible in a fight. Nachthaut has abundant stamina, being winded less easily in the heat of combat, and recovers faster when resting. █LEARNT ABILITIES █Strongest Skill ▬ Unarmed Combat: Having had most of his life dedicated to fighting without a weapon, Nachthaut knows how to deal comparable damage with his fists and feet, and using enemies' weight and momentum to his advantage. █Weakest Skills ▬ Unrelenting Savage: Nachthaut will doggedly, blindly pursue whatever opponent has his ire, making him easy to corner and trap with vast numbers. Any wounded targets will be at the top of his list to attack, the smell of blood sending him into a frenzy.
Blindness: Unable to see, Nachthaut relies on his other senses, namely hearing and smell, to locate his enemies when he isn't in the thick of combat retaliating to their attacks. A stealthy, nimble opponent can easily avoid him and get around to his flanks or just escape him altogether, while a stronger opponent could throw him off balance or disorient him in some other way.
Illiteracy: He was never taught to read or write, not that he could see through the shroud covering his head anyway. █Other Skills ▬ Heightened senses, Heightened speed, Blind fighter
█LIKES █ ▬ The Outdoors █ ▬ Food, any food but namely meat █ ▬ Rain, despite not being able to feel it █DISLIKES █ ▬ Soap, just smelling it puts him on edge █ ▬ Faunus, attributing all of them to be like Panthera and Crimson Fang due to his long history under them █ ▬ Grimm █ ▬ Fears captivity and torture, and regularly has nightmares and day-mares about what he's gone through █PERSONALITY TRAITS █Nature ▬ Primal, animalistic survival drives his every action. He shows very little fear, and assumes every new encounter is a life or death situation, often times coming off as aggressive and ruthless in dealing with the civilized world. █Vernacular ▬ It's unknown if Nachthaut even has a grasp of the common language! He understands some words but that's about it... █Positive Traits ▬ Ruthless and destructive when provoked, Protective of things he deems fitting(though very rarely), Brave(or maybe just reckless and stupid) █Negative Traits ▬ Unresponsive unless provoked, Stubborn and overly aggressive making him hard to calm down, Distrusting and often has trouble discerning friend from foe
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Born into poverty, his parents had tried to relocate somewhere safer to raise a family, but their caravan was attacked by Grimm and stranded until it could be fixed. Some Huntsmen and Huntresses, both Human and Faunus, had fought to protect them while repairs went underway. Unfortunately, the efforts of their rescuers went in vain, the Grimm were too many and too organized, but a slight glimmer of hope came...only for it to shatter. Panthera had joined the fight, rushing in to enslave the families and kill any that tried to fight back. He was among those taken, fated to live a life of slavery without so much as knowing his own name, or the name of his parents, or anything about what was happening as he was no more than four years of age.
Enduring captivity, Nachthaut was chained down so he could barely fight back and used for the young Faunus to hack and stab at him with training weapons, his Semblance being used for their benefit after they had learned of it through numerous other beatings. It made him tough, and nurtured the growing malice inside him. They had cut deep into his scalp and nearly strangled him with a thick cloth, covering his face and head to make it easier for the young ones to not see the human as a person. A sap-like resin made it fuse to his head as the wounds sealed over, cutting off his sight so he couldn't fight back. It was effective for a while, but he was learning to make due as he weathered the abuse and the agony, only living so far because some had struggled to kill another person.
The first time Nachthaut, about 14 at the time, had managed to boil over with bloody hatred and forced his hand to break in several places in order to get an arm free, he had killed his first two Faunus children about his age. Sparing no mercy for the wicked beings, he managed to strangle one with his chained arm and fatally wound the other with the dull blade before collapsing from his wounds. From there, he was heavily restrained and displayed as he recovered and was sold off to the Crimson Fang, forced to endure death-matches in a pit, made to fight day after day, clawing himself out of the jaws of death with ever-building tenacity, refusing to die in that waking nightmare with a life he had been robbed of.
For several years, he fought against other human slaves and uncooperative faunus recruits, not wishing to endure the vile tortures they had used when he refused. With every fight, every corpse he made, more of his humanity was stripped away until he became more of a monster than a man, and rumors spread about him being a demon walking in man's skin spread among the other slaves. There were some times the guards could barely keep a hold of him without drugging him as he often went into a frenzy at their scent, the only clean-smelling things in that place. Hearing of the rumors, the officers decided to make him a monster, stripping him and trying to drown him in boiling tar, putting him in a vicious frenzy as he clawed his body from the wicked substance. He suffered with horrible burns for almost two months as his semblance slowly worked to repair what damage it could, leaving his body a pitch black and tough like hardened leather and thus was born the name the other prisoners called him in the time to follow.
As time passed, he proved too much of a threat to put back into the arena, but they had heard gossiping and fear more and more as word about him spread through prisoners and officers alike. He had nearly broken an officer's arm as they escorted him to experiment with his usefulness as an intimidation tool, drugging him and carting him away to be chained to a far wall, a sturdy iron door keeping him in a separate adjoined room with enough glass to allow them to see Nachthaut straining the chains as he roared and thrashed about, threatening to lock them in there with "The Daemon". Most of them broke at the simple threat of it, others broke after a few minutes locked in with him, but there were some resilient few that had observed him while they were there. He didn't seem to care about about them much at all, he was just trying to break out. Auburn was one of those locked in with him, though with the smell of blood seeped into her he seemed to more of less ignore her despite the cramped room not offering much in the way of significant personal space. Once the officers had learned that word had spread among those being detained for interrogation, they were getting less and less results from it and elected to chain him in the air to be used as a dummy to test new weapons on, which lasted for about a year until he managed to break an arm free and wrench a weapon from a careless officer's grip, flailing it about in an attempt to break more of his restraints and kill anyone that got close, seriously injuring two officers before they sedated him and dragged him back to a cage to be carted on display in front of the other prisoners. This had gone on long enough, they were going to make an example out of him.
Whoever was in charge of him had been careless, using a cage with a defective hinge and old bolts. One of the high-ranking officers was in the middle of a speech when news of Auburn's escape roared through the ranks of guards, giving him just enough of a distraction to make his own escape as he came to, groggy and still mostly sedated. Pushing and kicking at the cage, it gave a groan as one of the bolts snapped and the door flew open, knocking one of the officers within arm's reach of some prisoners who seized the chance to kill him and grab the keys off of him to escape. With their attention divided between a prisoner escaping at the walls and the current chaos unfolding in the prisoner cells, the Crimson Fang officers did all they could to get things under control again. Smelling blood in the air as the prisoners rioted and both sides were killing each other, Nachthaut fell into a frenzy as he moved to slaughter every man woman and child he got his hands on whether they were against him or not. And slaughter he did, tearing armor and natural weapons from their bodies, leaving a trail of carnage behind him as other slaves seemed to latch to him as if he were some beacon radiating hope and freedom. He radiated something, but it was malice, it was hate, it was death. He paid no attention to the slaves clinging to his warpath, and thanked them not even once for saving him several times in the long arduous fight to freedom.
Emerging bloodied and fatigued, they all pressed on into the wilderness, running as hard and as fast as they could to get as far away from the hell that had been their home for so long. For the rest of the time up until the present, they stuck together, making no permanent camp as they were always moving, fighting off Grimm and any people that even got close, be they faunus or human. Over the months, they had been discovered by Beacon Huntsmen and Huntresses, who kept their distance and remained out of sight, leading to rumors filtering into the city about some strange Grimm-like creature living alongside a band of humans. Eventually, an ambush of Grimm fell upon them, and they all fought til their last breath. Only Nachthaut and one other woman made it out of the ambush, and she was gravely injured as it was. There was nothing he could do for her as he carried her hemorrhaging body over his shoulder as he limped away to find somewhere safe for the two to rest and recover for as much as they could.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ Bestial Wrath █ ▬ Having no weapon, Nachthaut uses his raw strength to rip and tear his enemies apart, using broken horns and armor plates as impromptu weapons, and even tossing smaller Grim around in the heat of battle. █Melee Form ▬ N/A █Ranged Form ▬ N/A █Other Form(s) ▬ N/A █Ammo Type ▬ N/A █ ▬ His body being his weapon means that, naturally, he is at a disadvantage when fighting a ranged battle, even more so against large Grimm without any parts to break off.
█OTHER WEAPONS █ ▬ █ ▬ █ ▬ █ITEMS █ ▬ █ ▬ █ ▬
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Ichorous Revenancy █*AURA COLOR ▬ Crimson with black streaks █*DESCRIPTION █ ▬ Drawing upon his Aura's natural healing ability, Nachthaut is constantly repairing damage to his body. How long he can last in a fight is generally measured in how fast and severe a wound he can heal without needing to take the time to bandage himself and rest. The worse his injuries are, the more intense his Aura flares in an effort to close critical wounds first. It has a max healing count of 20 points(in posts) across all levels. When resting to recover normally, it has a recharge rate of 1 point of healing per 1 post out of combat. Unlike most, his Aura will additionally recover upon contact with the blood of Humans and Faunus, gaining back 1 healing point per kill. █*LEVEL 0 ▬ At base level, Ichorous Revenancy can heal up to 8 minor wounds(cuts, cramped and bruised muscles) and 2 major wounds(gashes/stab wounds, fractured bones, arrow wounds to non-vital areas) over 2 posts. █*LEVEL 1▬ At the second level, Ichorous Revenancy can heal up to 5 minor wounds, 3 major wounds, and 2 grievous wounds(impalement with exit wound, bones broken into muscle, internal hemorrhaging, bullet wounds to non-vital areas) over 2 posts. █*LEVEL 2▬ At the third level, Ichorous Revenancy can heal up to 5 minor wounds, 2 major wounds, 2 grievous wounds and 1 fatal wound(anything except injuries that wound instantly kill him such as beheading, skull and/or organ destruction, or being torn completely in half)over 2 posts. May also regrow up to 3 lost appendages(fingers, toes) over 6 posts. █*LEVEL 3 ▬ At the final level, Ichorous Revenancy can heal up to 5 major wounds, 3 grievous wounds, and 2 fatal wounds over 2 posts. It also gains the ability to constantly heal any minor wounds at negligible cost, in addition to healing other wounds. May also regrow a single lost limb over 10 posts, or reattach a limb over 6 posts. █*DRAWBACKS ▬ The more intense his Aura is, the more likely he is to be targeted by Grimm and the faster it drains his reserves. Only one level of wound(minor,major,grievous,fatal) can be healed at a time(except Level 3, where minor wounds are passively healed in addition to actively healing another wound). Any kind of healing (minor, major, grievous, or fatal) takes 2 posts to do; the first post heals it halfway, and the second post the rest of the way. The larger and worse the wound, the higher priority it becomes for his body to repair after the currently healing wounds have finished. Ichorous Revenancy cannot be used to seal a wound such as an impalement so it leaves an open hole in his body. When all healing uses are exhausted, Nachthaut will be fatigued, but may still fight at great risk as his movements will be noticeably sluggish and his senses dulled, and after 5 posts he will collapse where he stands unless he recovers enough Aura to have a full 2 points of healing. Being always active, he has no innate offensive or defensive Aura, seeming to be largely internalized as it only shows through any open wounds.