Knight Title: Voyager, Page of Pluto
Challenge: Rum time. / Time is... complicated.
Uniform: See ref
Top -- ref
Bottoms -- ref
Gloves -- ref
Belt -- ref
Shoes -- ref
Shoulders -- ref
Accessories -- ref
Weapon & MagicPage Weapon: Pocketwatch
Squire Weapon: An item modeled after an
Alethiometer but with different symbols representing time periods and only 3 needles. Still attached to a chain and a bit bigger than the pocketwatch. Has a lid that he can open and close like on the pocketwatch. It is circular.
Magic -- When he opens the weapon and concentrates, the face of his weapon appears on the ground with a Pluto symbol in the middle that spans 8 feet with him in the middle. Any enemies within the area (a half-sphere if you will) suddenly feel as though they are suddenly stuck in wet sand and can only slowly move. Lasts for 35 seconds or until he closes weapon, can be moved out of the area to stop feeling the effect. They can also jump, but they will move slowly until they are out of it, but afterwards can move away. Someone else can also hit him causing him to drop it/close it/etc.
Knight Weapon: An even more ornate
Alethiometer-like weapon with a chain, this time with what appears to be colored dust surrounding it/falling out of it. Opening the weapon and channeling his magic, Voyager creates a half-sphere around him, with the face of his weapon on the ground with a Pluto symbol in the middle, where his opponent(s) feel as though they are moving through/stuck in wet sand and they are significantly slowed down. The magic is enhanced at this stage. The same feeling occurs, but this time it is an area of 12 feet and lasts for up to 50 seconds. The area also glows the same color as the symbol on his weapon (the area that they can be slowed down in). The same ways to get out of it/stop it are still present as well.