Nickname: Ren
Gender/Pronoun: He/Him
Age: 27
Birthday: December 7th
Occupation: CEO of his own tech company that does research on consumer preferences (he collects and sells all your personal information).
Hobbies:
Traveling - There is nothing quite like going to Paris for the weekend, or spending the evening in Barcelona. He just doesn’t understand why more people don’t bother to experience everything that the world has to offer. There are so many exotic and exciting places to see and amazing foods to eat. He highly recommends traveling and truly enjoying life at least once a week.
Partying - Ren, who has never had to worry about anything in his life, just wants to have a good time and enjoy himself. If there is a party somewhere, he will be there. He prefers to be in the company of others of his class and caliber, so will often be found on yachts and in clubhouses, but will grace the plebs with his presence from time to time. As long as he has fun, what’s the harm?
Collecting - If something might have value, or assumed value, Ren will collect it. Expensive cars that he will probably never drive? He wants them. Art that he doesn’t particularly like or know the artist? Doesn’t matter, put it in storage. Cryptocurrency that may or may not be a flop? That’s the game of investments, so buy it up. Gold? Yeah, that stuff will always be valuable, so pile it in a vault somewhere. Fire arms? Absolutely. The world will probably go to hell before they know it.
Virtues:
Confident - Ren is nothing if not sure of himself. Some people might call him arrogant, but if his sense of importance and abilities aren’t being exaggerated, is he really? He will admit when something is out of his realm of experience and does not need to brag about his accomplishments, which speak for themselves. He knows what he’s about, son.
Decisive - Like in chess, Ren is continuously preparing himself for several steps ahead of his current move. He knows what he wants and has the drive to do what needs to be done to accomplish his goals. He can see the big picture and if one path of choices fails, he would have already prepared to jump to another path. Right or wrong, Ren is resilient and doesn’t blame others for the choices he makes if they don’t turn out how he wanted them to, because one way or another he will get what he wants even if there are some bumps along the way.
Generous - There is nothing quite like making someone’s day by giving a large tip at a restaurant, or buying one’s partner a shiny new car. The sparkle in their eyes is enough reward for Ren. That’s not saying he wouldn’t appreciate something in return for larger gifts, or that he wouldn’t stop being so generous if said generosity is clearly taken for granted or not reciprocated. But for the most part, Ren has no problem throwing his money around. He can write his charitable contributions off on his taxes anyway.
Intuitive - Ren lives in the future and is always thinking of new possibilities. He can read between the lines to gather knowledge and has an appreciation for deep ideas and concepts. And while it may sound ridiculous to others, there is also that inner voice or gut feeling that he often has about things, giving him insight on how to further his goals.
Flaws:
Entitled - One might be inclined to tell Ren to ”check your privilege” and he would not blame them for it. While he knows he has been privileged, he often forgets that most others will never have the same opportunities he’s had. He just isn’t used to what people call ”the real world”. He would be the guy to suggest “let them eat cake” because it slipped his mind that cake and bread are made of the same thing.
Intense - Sometimes it is good to remind Ren to slow down or to even breathe. Not because he’s overly talkative, but because he gets so focused on what he wants, or on his theories and new ideas that he forgets normal things, like his coffee going cold. He is easily excited and when he finds something new to collect or learn about, it may be difficult to get him to jump to a new topic until he is ready. When he plays his hand of cards, he goes all in.
Unforgiving - Maybe not right away, maybe not even that year, but if someone wronged Ren he would eventually get them back for it. He has more important things to care about than plotting someone else’s demise day in and day out, but he doesn’t forget and he doesn’t forgive. They may have forgotten about him by the time he utterly crushes them, but he would still come out on top in the end.
Narcissistic - Ren has never had any issues with self-esteem. Money might have helped with that, but even if he didn’t have a close relationship with his parents growing up, he learned at a young age that he really only needed to take care of himself. He took self-defense classes as a child, and was self-confident enough to ignore any negativity aimed towards him, knowing others were simply jealous of his abilities and intelligence. Even when his hair started changing color, he took advantage of the uniqueness and now enjoys the color being considered fashionable.
PHYSICAL DESCRIPTION
Sketch
Eyes: Chestnut brown
Hair: Premature gray/white. Used to be brown similar to his eye color but his hair started going gray in his teen years.
Face: No obvious markings or blemishes. Looks well rested, well hydrated, and worry free.
Skin Tone: Olive undertone caucasian.
Body Type: 6’1” Fit, but not athletic. He works out and stays in shape, but does not have a body type for any particular sport.
Clothes: Mostly dark colors and expensive fabrics, usually imported from Italy.
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Senshi: Sailor Taenite
Challenge: Let’s see how flammable you are.
Fuku Colour: Black for Corrupt
Main Color: Red
Secondary Color: Gold
Fuku:

Attacks:
Sailor Scout Attack: Fire Whirl
Similar to a dust devil, a thin pillar of flames is drawn up from the ground. It is about seven feet high and two feet wide. It can be controlled to move quickly across flat surfaces, but cannot go through obstacles, such as a car. While it is possible to dodge out of the way if quick enough, the heat can still be felt when close as one would feel real flames. While the fire does not leave permanent damage to humans or animals, clothing and objects can be left charred, and the anyone caught in the flames will feel the sensation of burns (up to second degree) until the flames disappear. Players may choose to take lasting damage at their discretion. The magic lasts for thirty seconds and can be cast twice.
Super Sailor Scout Attack: Flame Vortex
A large vortex of flames is drawn up from the ground, this time fourteen feet high and three feet wide. It can be controlled to move quickly across flat surfaces, and has difficulty going through objects, such as a car, but can . While it is possible to dodge out of the way if quick enough, the heat can still be felt when close as one would feel real flames. While the fire does not leave permanent damage to humans or animals, clothing and objects can be left charred, and anyone caught in the flames will feel the sensation of burns (up to second degree) until the flames disappear. Players may choose to take lasting damage at their discretion. The magic lasts for thirty seconds and can be cast twice.
Eternal Sailor Attack: Pillars of Hell-Fire
Three large pillars of fire, similar to his super attack, are drawn up from the ground around Taenite’s target, which then move to merge together with the goal of trapping his opponent inside the vortex; however, it is possible for his opponent to move between the pillars or even through the flames if they wish to escape. The pillars are not easily stopped by obstacles since they are constantly moving around each other, and will reform if temporarily blocked. While the pain is real for the duration of his magic, players may choose to take on lasting damage. The physical wounds and pain associated with burns will fade over time, up to player discretion, and quicker than real burns would take to heal. The fire will char and burn clothing and objects, but the flames will disappear after thirty seconds. Can be cast once.