
GENERAL DETAILS
Name: Irelia
Nickname: N/A - You are free to give her one, there is no guarantee she'll respond though!
Gender/Pronoun: She/Her
Age: 37 Years Old
Birthday: 7th October 1983
Sign: Libra
Gemstone: Opal
Blood Type: B-
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Fav. Food:
N/A - At this stage in her life, she may be a fussy eater but it's not for the reasons others may think.
Hated Food:
She still, miraculously, manages to hate anything vegetable related!
School/Occupation:
With no known occupation and a lack of interest in trying to maintain her civilian glamour, she has deemed it entirely unnecessary to have an occupation and is otherwise considered unemployed.
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HOBBIES
Collector/Treasure Hunter:
- Irelia is a collector of 'shiny things', regarding anything that piques her interest as a treasure worth hoarding. In many respects, this means that whether it's alive or dead, it may end up in one of her 'nests'. More often than not she prefers things that don't talk back in that respect and is likely to dispose of anything particularly high maintenance after a while, but it isn't uncommon to find her treasure troves strewn around the areas of Destiny City that she has chosen to prowl.
Riddles, Puzzles & Brainteasers:
- A natural fan of inconvenience, Irelia finds herself fascinated by the various puzzles that appear within Destiny City and often spends some of her spare time attempting to solve them. There are those that she has a knack for, finding the solution with considerable ease, where others may require a little more attention and may even have to brought back with her to the rift to ponder over further.
As an aside, she has a rather large collection of unsolved Rubiks cubes that may end up being more useful as weapons at this stage.
Drive-in Movies:
- An accidental discovery while on the prowl, Irelia has found herself attracted to the bright lights and otherwise questionable storylines that occur in movies. With her options limited on how to view these, one can only imagine her delight when she stumbled upon the existence of drive-tin theatres, and by extension, the ability to watch these rather odd stories from afar... That does, however, mean that she has had to be creative about hearing some of them, resorting to the theft of earphones and radios that are now likely to be found in her hoards.
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PERSONALITY TRAITS
Virtues:
- Diplomatic:
Irelia can be bargained with for the right price, while she will often look after herself and her appetite first, it is certainly possible to present her with something that will give her pause. If you can entertain her interest, she can be negotiated with. If you can hold her interest, then she may become a useful ally for the duration.
This means that while she might seem self serving she certainly isn't uncontrollable. If you have something she wants, regardless of who you might be, she will afford you the opportunity to speak.
Shrewd:
Irelia is not easily tricked, while she's inclined to be bargained with, she'll weigh up whether she deems the other individual to be reliable to begin with. If her instincts indicate that they shouldn't be trusted, or she already has evidence to prove this, she is likely to act upon this.
Given her need to read others to ensure a successful hunt, it isn't uncommon for her to accurately read another's demeanour or body language as well, providing an early warning either to herself or someone who might have her favour. If someone is about to move, it isn't entirely unreasonable to expect that she's prepared for it.
Flaws:
- Narcissistic
Irelia firmly believes that she is superior in all things, to put this simply, even in the face of the young Negaverse agents, she still considers herself to be the more pure and valuable. After all, it is she who can't die, isn't it? It's this belief that results in this particular Youma exhibiting contrary and arrogant behaviours that her human counterparts may consider tedious.
However, questioning her superiority can result in a loss of focus (as is often common among those with this disposition) and may result in the youma becoming otherwise exposed.
Mercurial
As a creature with the capacity to bargain and negotiate, it isn't unheard of for her to swap sides when least expected. While this isn't a hugely common occurrence when White Moon opposes Negaverse, it does have a tendency to rear its ugly head if there are any internal disputes.
In regards to any particular battles between factions, there may always be a slight risk that the Youma will simply ignore an order, or stop mid-assault if she has reached an agreement with the other side. This may afford them a chance to run and live another day, but nothing is a guarantee.
She's less likely to exhibit this trait when hungry.
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PHYSICAL DESCRIPTION
Please see image for the details regarding Irelia's appearance. Given she's a Naga she prefers not to restrict the movement below her torso with intricate beading or jewels. Instead, she favours a more ornate and extravagant top half...though this still has a degree of flexibility.
The glow of her eyes and the otherwise distinct, red nails, remain permanent features on this particular Youma.
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YOUMA ABILITIES
Irelia's abilities are comprised of slowing her target down, before slicing them open. She, physically, possesses no superior speed and utilises her abilities and experience as a huntress to ensure success.
- Miasma:
Irelia possesses the ability to spit an unusual substance on to the ground - upon impact with a solid surface it secretes a smell that places her opponent in a weakened state. While attempting to walk through this miasma they will move much more slowly.
Once they have managed to get out of the immediate radius of the smell, they will begin to recover, but a player may choose to have these effects last for longer if they would like.
Upon impact the miasma will usually be about two foot in diameter, but the smell can secrete to up to six ft before it becomes less, or completely, ineffective.
Poison Claws:
Irelia's nails are coated in a poison that prevents blood from clotting. If she manages to strike a target, their wounds will heal much more slowly, or may negate some of the effects of the healing magic placed upon them.
Provided her target can move quickly and the scratches remain light, this will prove painful but is completely survivable!
The poison within one cut will only remain active for 20 seconds a time and then the blood will begin to clot properly. She is capable of striking multiple times and the poison may be reapplied each time. It's important to move away from her strikes to avoid reopening old wounds.
Should a player wish to take increased damage (or scarring) or have these effects last for longer they are welcome to do so, but as a general rule of thumb her target will make a full recovery, without scars, once they have escaped her grasp.