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Noble Negative J3T

9,975 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Sep 13, 2020 10:23 pm


[Noble Negative J3T and Artecius Apollo Crimson

User Image - Blocked by "Display Image" Settings. Click to show.





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ Lemur (Ring Tailed)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'1

        WEIGHT ▬ 180


        HAIR ▬ Brown hair

        CLOTHING ▬ T shirt and jacket usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 6 pck.

        TATTOOS ▬ N/A

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend to be aesthetically pleasing.The scars resemble an animal attack from something most likely a tiger and a weapon attack from some type of blade. Animal scars seem more dominant.

        MARKINGS/FAUNUS FEATURES ▬ 1 and half foot tail that is furry like a lemur. The color of the furr is light brown to match his hair color and has black stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Hop With his faunus talent, he is able to do quick bursts of movement through hops. This means he can jump 15 feet vertically, 25 feet horizontally, 25 feet diagonally. He can jump such distances up to 4 times in a day before muscle fatigue sets in, reducing his jumping distance to 10/10/10.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Control – Naturally talented at controlling his aura allowing for more efficient use of Aura with ease when it comes to defensive aura use and his semblance use.

              Weakest Skill ▬ Weaponry combat. Outside of "these hands" he sucks with weaponry. Swords, guns, blades, etc are pretty much useless in his hands.
              Other SkillsEntering the Zone:It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person. Apollo is able to enter the Zone which is a high focus state to which he ignores everyone and focuses on a specific thing and using all his resources to complete that task without caring about conservation of energy or strategy. For Apollo, this only can be triggered when he is fighting. If triggered and gone on for too long he can end up exhausted and passing out. After 5 posts being triggered, he will pass out. Do Note entering the zone does not increase or boost Apollo. If anything he just fighting at his full potential without thinking of hindering things like consequences and safety of others.
              ,▬ Hand to hand combat
              parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non-battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of the conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible.

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tends to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he considers friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              ▬Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced.

        After serving around 3 to 4 years in Juvie he would be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer. Autrox knows of his record but finds the trouble type to be appealing. So long as he is not actively hurting and harming other students, Autrox had no issue pushing his application through.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        These Hands

        ▬ These are hands and feet attachments that are able to not only channel dust but manipulate a person's aura into attacks. While the shape of the attack and the power of the attack depends upon how much aura is given by the user, it can be broken down into 3 different types; A blast, a slice, or a wave. For example, he can put his hands together and release a wave of aura in the shape of a violent vortex or release a crescent shape wave of aura that can cut into the opponent like a blade. Or send out a grenade type of blast. It's entirely up to the user. The gauntlets have been heavily modified to get the best efficiency for less. There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well.

        Melee Form ▬ The gauntlets when fully form have sharp metallic tips on the end that resemble bird talons or claws. Whichever you prefer. These are strong in which they can not only block blade strikes but can also cause blade-like damage if it strikes against something and has great piercing ability when mixed with Apollo's strength.They are 2 inches long.

        Ranged Form ▬ These hands have special capabilities where it can send out waves of aura that cut like a blade and concentrated beams that's like a laser. The lasers come from the hand portion of the weapon while the aura crescent wave would come from the feet. There is also a small blast option that is able to be sent out from any part. While the small blast have no cool down as it similar to that of yang's shot gun he can only shoot out 2 blasts per post. As for the lasers, it has a 2 post cooldown after each use per laser. He can shoot up to 2 lasers at a time. The crescent aura slash has a 1 post cool down from each use.

        Other Form(s)

        Ammo Type ▬Aura and Dust

        ▬ It uses aura to have any range capabilities. Once aura is out, it´s like boxing gloves in a sense. Still dangerous but the range capabilities is gone. While the gauntlets and feet attachments can deflect blades and spears and such as if clashing with another blade, blunt objects bypass this due to the force. Deflecting a blade slice is fine but deflecting a hammer strike or a blunt object is inefficient.


        OTHER WEAPONS







        ITEMS

        ▬ Scroll

        ▬ hand cuffs- key included

        ▬ first aid kit




╫ S E M B L A N C E ╫


        *NAME ▬ Storm's Embrace!

        *AURA COLOR ▬ Red

        *DESCRIPTION

        ▬ Storm Embrace allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 35x35x 35 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight; 3 post cooldown after each use. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.
        While the projections when launched has no definite range, once launch he has no control over them so it similar to that of firing a gun. However, for roleplay sake aura can be 100M away from Apollo before fizzling into nothingness.





narxfang


xLulie


Deadly_Tiger


Ghost254


1234boo75


Eddy_Soul5


Aeval_Silvertongue


PostPosted: Sun Sep 27, 2020 10:29 am


Noble Negative J3T
[Noble Negative J3T and Artecius Apollo Crimson

User Image - Blocked by "Display Image" Settings. Click to show.





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ collugos (flying lemur)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'1

        WEIGHT ▬ 180


        HAIR ▬ Brown hair

        CLOTHING ▬ T shirt and jacket usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 6 pck.

        TATTOOS ▬ N/A

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend be aesthetically pleasing.

        MARKINGS/FAUNUS FEATURES ▬ Medium sized tail that is furry like a lemur. The color of the furr is light brown to match his hair color and has black stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Gliding- With his faunus talent, he does not fully fly but glides through the air. With this he sends out short busts that pushes him through the air which can be down to propel himself forward or to correct himself in the air to bring back his balance and center of gravity. With his glides, each glide allows him an air time of 30 seconds if uninterrupted. Unlike flight, once the 30 seconds are over he is going down. As a person with flight could protect themselves from a fall naturally, Apollo has to pick his glides carefully. Has a 1 post cool down between each glide.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Manipulation – Naturally talented at Aura Manipulation allowing for professional levels of use of Aura with ease for bother defensive and offensive capabilities.

              Weakest Skill ▬ Weaponry. He is good with his hands and feet and a gun is kind of average. When comes to swords and polearms and such he can easily be outclassed.

              Other Skills ▬ Aura Projection, Hand to hand combat, and parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible_

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tend to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he consider friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced. However, in order to have any type of weaponry he had to become a licensed huntsman.

        After serving arond 3 to 4 years in Juvie he wuld be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        These Hands

        ▬ These are hands and feet attachments that are able to not only channel dust but manipulate a person's aura into attacks. While the shape of the attack and the power of the attack depends upon how much aura is given by the user, it can be broken down into 3 different types; A blast, a slice, or a wave. For example, he can put his hands together and release a wave of aura in the shape of a violent vortex or release a crescent shape wave of aura that can cut into the opponent like a blade. Or send out a grenade type of blast. It's entirely up to the user. The gauntlets have been heavily modified to get the best efficiency for less. There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well.

        Melee Form ▬ The gauntlets when fully form have sharp metallic tips on the end that resemble bird talons or claws. Whichever you prefer. These are strong in which they can not only block blade strikes but can also cause blade-like damage if it strikes against something and has great piercing ability when mixed with Apollo's strength.

        Ranged Form ▬ These hands have special capabilities where it can send out waves of aura that cut like a blade and concentrated beams that's like a laser. The lasers come from the hand portion of the weapon while the aura crescent wave would come from the feet. There is also a small blast option that is able to be sent out from any part. While the small blast have no cool down as it similar to that of yang's shot gun he can only shoot out 4 blasts per post. As for the lasers, it has a 2 post cooldown after each use. The crescent aura slash has a 1 post cool down from each use.

        Other Form(s) ▬ Inactive form: When the weapon is depowered

        Ammo Type ▬Aura

        ▬ It uses aura to have any range capabilities. Once aura is out, its like boxing gloves in a sense. Still dangerous but the range capabilities is gone. While the gauntlets and feet attachments can deflect blades and spears and such as if clashing with another blade, blunt objects bypass this due to the force. Deflecting a blade slice is fien but deflecting a hammer strike or a blunt object is ineffecient.


        OTHER WEAPONS

        ▬ Bladed Chains

        ▬ Dagger



        ITEMS

        ▬ Scroll

        ▬ hand cuffs






╫ S E M B L A N C E ╫


        *NAME ▬ Storm's Embrace!

        *AURA COLOR ▬ Red

        *DESCRIPTION

        ▬ Storm Embrace allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 50x50x 50 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.






narxfang


xLulie


Deadly_Tiger


Ghost254


1234boo75


Aeval_Silvertongue




Hello Hades. I will be your judge today. So, let's get started. ^^

*Optional edits/Curiosities*

• More curious than anything else, what do these scars resemble? What kind of attack (animal, blade, etc)?
• Weakest Skill: Just need to say Melee Combat.
• Words with "non" please either keep as one word or hyphenate them. (i.e. nonjudgemental or non-judgemental) *I will address other errors if asked*
• Please mark your second Negative Trait with "▬" so it's not just floating there.
• As for handcuffs: Does he have the keys?


*Must Edits/Clarifications*

• Faunus Features: Must have the skin that flying lemurs use to glide with in order to keep your Faunus Trait.
• Faunus Features: Flying lemurs also do not have long fluffy tails, they are much like a bat's tail.
• Faunus Trait: If you wish to make it with a numbered system, you could do it an easier way. (For example: When 10 ft above the ground he can glide for 1 post before he reaches the ground. So, every 10 feet higher adds 1 more post of glide time. Assuming there's no interruptions and/or other factors at least.)
• Faunus Trait: Please explain what are these bursts and how do they work? *as the animal itself just uses the height it's at, if I understand correctly*
• Other Talents: Aura Projection - Please clarify/explain what this is.
• Strongest Skill: Though you say that it's for offensive and defensive, you don't say exactly what Aura Manipulation is or what it entails so, please clarify/explain.
• Maybe rename it: "Aura control" based on his description it sounds like he's going for more mastery of his own aura, vs manipulation sounds like you are manipulating other people's aura
• Background: "However, in order to have any type of weaponry he had to become a licensed huntsman." Due to how this is worded, this means he cannot have PW or Other Weapons. I politely suggest altering it to "huntsman-in-training or licensed huntsman".

Primary Weapon
○ Melee Form: Due to Weakest Skill he would not be able to use the claws/talons well, just keep that in mind.
○ Melee Form: How long are these talons/claws?
○ Ranged Form: Since blasts have no cooldown, I will say 2 small blasts/post, not 4.
○ Ranged Form: "As for the lasers, it has a 2 post cooldown after each use." Please clarify how many lasers are fired when it is used.
○ Ranged Form: "The crescent aura slash has a 1 post cool down from each use." Please correct me if I am wrong in how it works: Example being he slashes once in first post, rests in second post, then slashes next post?

Semblance:
○ What's the furthest these manifestations can be from his person?
○ Level 3: Change maximum to 35x35x35.
○ Please help me to understand these manifestations: If a person were to jump on, say, the nose of a manifested shark, would they fall through? Would they still be shredded?
○ Drawback: After discussing with other crew members, we have come to the agreement that he should have a 3 post cooldown after each use (so he can get up to 5 uses per fight).
• Other Weapons: Bladed Chains - Please clarify how long it is, is there more than one (as you put plural) and how thick the chains are.
• Other Weapons: How long is the Dagger's blade?


*Reminder*

• Background: I will say, as crew, we do need to know more. So I suggest a more detailed backstory with anything that is relevant to background connections if there are any. *Involving Atlas especially.*
• Background: I'm fine with the juvenile record, but I would imagine this would come with a certain set of rules with Autrux and the law, besides the weapons thing, might wanna talk to Narx about this.

Aeval_Silvertongue

Timid Hunter


Noble Negative J3T

9,975 Points
  • Member 100
  • Gaian 50
PostPosted: Sun Sep 27, 2020 12:51 pm


Aeval_Silvertongue
Noble Negative J3T
[Noble Negative J3T and Artecius Apollo Crimson

User Image - Blocked by "Display Image" Settings. Click to show.





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ collugos (flying lemur)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'1

        WEIGHT ▬ 180


        HAIR ▬ Brown hair

        CLOTHING ▬ T shirt and jacket usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 6 pck.

        TATTOOS ▬ N/A

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend be aesthetically pleasing.

        MARKINGS/FAUNUS FEATURES ▬ Medium sized tail that is furry like a lemur. The color of the furr is light brown to match his hair color and has black stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Gliding- With his faunus talent, he does not fully fly but glides through the air. With this he sends out short busts that pushes him through the air which can be down to propel himself forward or to correct himself in the air to bring back his balance and center of gravity. With his glides, each glide allows him an air time of 30 seconds if uninterrupted. Unlike flight, once the 30 seconds are over he is going down. As a person with flight could protect themselves from a fall naturally, Apollo has to pick his glides carefully. Has a 1 post cool down between each glide.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Manipulation – Naturally talented at Aura Manipulation allowing for professional levels of use of Aura with ease for bother defensive and offensive capabilities.

              Weakest Skill ▬ Weaponry. He is good with his hands and feet and a gun is kind of average. When comes to swords and polearms and such he can easily be outclassed.

              Other Skills ▬ Aura Projection, Hand to hand combat, and parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible_

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tend to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he consider friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced. However, in order to have any type of weaponry he had to become a licensed huntsman.

        After serving arond 3 to 4 years in Juvie he wuld be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        These Hands

        ▬ These are hands and feet attachments that are able to not only channel dust but manipulate a person's aura into attacks. While the shape of the attack and the power of the attack depends upon how much aura is given by the user, it can be broken down into 3 different types; A blast, a slice, or a wave. For example, he can put his hands together and release a wave of aura in the shape of a violent vortex or release a crescent shape wave of aura that can cut into the opponent like a blade. Or send out a grenade type of blast. It's entirely up to the user. The gauntlets have been heavily modified to get the best efficiency for less. There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well.

        Melee Form ▬ The gauntlets when fully form have sharp metallic tips on the end that resemble bird talons or claws. Whichever you prefer. These are strong in which they can not only block blade strikes but can also cause blade-like damage if it strikes against something and has great piercing ability when mixed with Apollo's strength.

        Ranged Form ▬ These hands have special capabilities where it can send out waves of aura that cut like a blade and concentrated beams that's like a laser. The lasers come from the hand portion of the weapon while the aura crescent wave would come from the feet. There is also a small blast option that is able to be sent out from any part. While the small blast have no cool down as it similar to that of yang's shot gun he can only shoot out 4 blasts per post. As for the lasers, it has a 2 post cooldown after each use. The crescent aura slash has a 1 post cool down from each use.

        Other Form(s) ▬ Inactive form: When the weapon is depowered

        Ammo Type ▬Aura

        ▬ It uses aura to have any range capabilities. Once aura is out, its like boxing gloves in a sense. Still dangerous but the range capabilities is gone. While the gauntlets and feet attachments can deflect blades and spears and such as if clashing with another blade, blunt objects bypass this due to the force. Deflecting a blade slice is fien but deflecting a hammer strike or a blunt object is ineffecient.


        OTHER WEAPONS

        ▬ Bladed Chains

        ▬ Dagger



        ITEMS

        ▬ Scroll

        ▬ hand cuffs






╫ S E M B L A N C E ╫


        *NAME ▬ Storm's Embrace!

        *AURA COLOR ▬ Red

        *DESCRIPTION

        ▬ Storm Embrace allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 50x50x 50 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.






narxfang


xLulie


Deadly_Tiger


Ghost254


1234boo75


Aeval_Silvertongue




Hello Hades. I will be your judge today. So, let's get started. ^^

*Optional edits/Curiosities*

• More curious than anything else, what do these scars resemble? What kind of attack (animal, blade, etc)?
• Weakest Skill: Just need to say Melee Combat.
• Words with "non" please either keep as one word or hyphenate them. (i.e. nonjudgemental or non-judgemental) *I will address other errors if asked*
• Please mark your second Negative Trait with "▬" so it's not just floating there.
• As for handcuffs: Does he have the keys?


*Must Edits/Clarifications*

• Faunus Features: Must have the skin that flying lemurs use to glide with in order to keep your Faunus Trait.
• Faunus Features: Flying lemurs also do not have long fluffy tails, they are much like a bat's tail.
• Faunus Trait: If you wish to make it with a numbered system, you could do it an easier way. (For example: When 10 ft above the ground he can glide for 1 post before he reaches the ground. So, every 10 feet higher adds 1 more post of glide time. Assuming there's no interruptions and/or other factors at least.)
• Faunus Trait: Please explain what are these bursts and how do they work? *as the animal itself just uses the height it's at, if I understand correctly*
• Other Talents: Aura Projection - Please clarify/explain what this is.
• Strongest Skill: Though you say that it's for offensive and defensive, you don't say exactly what Aura Manipulation is or what it entails so, please clarify/explain.
• Maybe rename it: "Aura control" based on his description it sounds like he's going for more mastery of his own aura, vs manipulation sounds like you are manipulating other people's aura
• Background: "However, in order to have any type of weaponry he had to become a licensed huntsman." Due to how this is worded, this means he cannot have PW or Other Weapons. I politely suggest altering it to "huntsman-in-training or licensed huntsman".

Primary Weapon
○ Melee Form: Due to Weakest Skill he would not be able to use the claws/talons well, just keep that in mind.
○ Melee Form: How long are these talons/claws?
○ Ranged Form: Since blasts have no cooldown, I will say 2 small blasts/post, not 4.
○ Ranged Form: "As for the lasers, it has a 2 post cooldown after each use." Please clarify how many lasers are fired when it is used.
○ Ranged Form: "The crescent aura slash has a 1 post cool down from each use." Please correct me if I am wrong in how it works: Example being he slashes once in first post, rests in second post, then slashes next post?

Semblance:
○ What's the furthest these manifestations can be from his person?
○ Level 3: Change maximum to 35x35x35.
○ Please help me to understand these manifestations: If a person were to jump on, say, the nose of a manifested shark, would they fall through? Would they still be shredded?
○ Drawback: After discussing with other crew members, we have come to the agreement that he should have a 3 post cooldown after each use (so he can get up to 5 uses per fight).
• Other Weapons: Bladed Chains - Please clarify how long it is, is there more than one (as you put plural) and how thick the chains are.
• Other Weapons: How long is the Dagger's blade?


*Reminder*

• Background: I will say, as crew, we do need to know more. So I suggest a more detailed backstory with anything that is relevant to background connections if there are any. *Involving Atlas especially.*
• Background: I'm fine with the juvenile record, but I would imagine this would come with a certain set of rules with Autrux and the law, besides the weapons thing, might wanna talk to Narx about this.


Edits been made:
Important Notes: Changed the faunus talent and faunus type. i misjudged the lemur.

For the Aura Slash: you re correct on the cooldown but added a gif so can be visualized.

Backgrnd: Still working on but wanted get the others things relooked into.

weapons: removed the weapons that were there in addition.

Semblance: It just basically Aura so if someone tried stand on nose of the shark they will fall through.
PostPosted: Mon Oct 05, 2020 4:50 pm


Noble Negative J3T
[Noble Negative J3T and Artecius Apollo Crimson

User Image - Blocked by "Display Image" Settings. Click to show.





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ Lemur (Ring Tailed)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'1

        WEIGHT ▬ 180


        HAIR ▬ Brown hair

        CLOTHING ▬ T shirt and jacket usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 6 pck.

        TATTOOS ▬ N/A

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend to be aesthetically pleasing.The scars resemble an animal attack from something most likely a tiger and a weapon attack from some type of blade. Animal scars seem more dominant.

        MARKINGS/FAUNUS FEATURES ▬ Medium sized tail that is furry like a lemur. The color of the furr is light brown to match his hair color and has black stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Hop With his faunus talent, he is able to do quick bursts of movement through hops. With each jump, or hop he can launch himself forward 25ft.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Control – Naturally talented at controlling his aura allowing for professional levels of use of Aura with ease when it comes to defensive aura use and his semblance use.

              Weakest Skill ▬ Weaponry combat. Outside of "these hands" he sucks with weaponry. Swords, guns, blades, etc are pretty much useless in his hands.
              Other SkillsEntering the Zone:It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person. Apollo is able to enter the Zone which is a high focus state to which he ignores everyone and focuses on a specific thing and using all his resources to complete that task without caring about conservation of energy or strategy. For Apollo, this only can be triggered when he is fighting. If triggered and gone on for too long he can end up exhausted and passing out. After 5 posts being triggered, he will pass out. Do Note entering the zone does not increase or boost Apollo. If anything he just fighting at his full potential without thinking of hindering things like consequences and safety of others.
              , Hand to hand combat,
              and parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non-battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of the conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible_

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tends to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he considers friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              ▬Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced. However, in order to have any type of weaponry he had to become a licensed huntsman.

        After serving arond 3 to 4 years in Juvie he wuld be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        These Hands

        ▬ These are hands and feet attachments that are able to not only channel dust but manipulate a person's aura into attacks. While the shape of the attack and the power of the attack depends upon how much aura is given by the user, it can be broken down into 3 different types; A blast, a slice, or a wave. For example, he can put his hands together and release a wave of aura in the shape of a violent vortex or release a crescent shape wave of aura that can cut into the opponent like a blade. Or send out a grenade type of blast. It's entirely up to the user. The gauntlets have been heavily modified to get the best efficiency for less. There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well.

        Melee Form ▬ The gauntlets when fully form have sharp metallic tips on the end that resemble bird talons or claws. Whichever you prefer. These are strong in which they can not only block blade strikes but can also cause blade-like damage if it strikes against something and has great piercing ability when mixed with Apollo's strength.They are 2 inches long.

        Ranged Form ▬ These hands have special capabilities where it can send out waves of aura that cut like a blade and concentrated beams that's like a laser. The lasers come from the hand portion of the weapon while the aura crescent wave would come from the feet. There is also a small blast option that is able to be sent out from any part. While the small blast have no cool down as it similar to that of yang's shot gun he can only shoot out 2 blasts per post. As for the lasers, it has a 2 post cooldown after each use per laser. He can shoot up to 2 lasers at a time. The crescent aura slash has a 1 post cool down from each use.

        Other Form(s) ▬ Inactive form: When the weapon is depowered

        Ammo Type ▬Aura

        ▬ It uses aura to have any range capabilities. Once aura is out, its like boxing gloves in a sense. Still dangerous but the range capabilities is gone. While the gauntlets and feet attachments can deflect blades and spears and such as if clashing with another blade, blunt objects bypass this due to the force. Deflecting a blade slice is fien but deflecting a hammer strike or a blunt object is inefficient.


        OTHER WEAPONS







        ITEMS

        ▬ Scroll

        ▬ hand cuffs- key included

        ▬ first aid kit




╫ S E M B L A N C E ╫


        *NAME ▬ Storm's Embrace!

        *AURA COLOR ▬ Red

        *DESCRIPTION

        ▬ Storm Embrace allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 35x35x 35 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight.3 post cooldown after each use. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.
        While the projections when launched has no definite range, once launch he has no control over them so it similar to that of firing a gun. However, for roleplay sake aura can be 200M away from Apollo before fizzling into nothingness.


Okay, just a few more things that need fixing. ^^

*Optional edits/Curiosities*


• Even going so far as to injure them if possible_ (needs to be a period)
• Medium sized tail (more curious how long it is?)
• Other Skills: should have "▬" before it.


*Must Edits/Clarifications*


• Background: As I see it has not been fixed "However, in order to have any type of weaponry he had to become a licensed huntsman." If you wish to keep it this way, I interpret it as Apollo cannot have ANY Weapon (this includes Primary Weapon).
• Faunus Trait/Bonus Talent ▬ (Please look to Rena's trait for Hop example)
• Strongest Skill: Aura Control - Please explain to me what you mean by "professional levels". Because, if you are talking about being able use it more efficiently, then please state as such so it's clearer.
Primary Weapon
○ Understand that the Melee form in particular of the weapon will not be efficient in use.
○ Description: "There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well." Please add Dust to Ammo Type.
○ Other Forms: Inactive Form - Please describe this form.
○ Correction: in Drawbacks: "...its like boxing gloves in a sense..." should be "...it's like boxing gloves in a sense..."
○ Correction in Drawbacks: "...slice is fien but..." should be "...slice is fine but..."
Semblance:
○ Drawbacks: "However, for roleplay sake aura can be 200M away from Apollo before fizzling into nothingness". I believe 200 meters is a bit too far and should shorten it to 100 meters (M)
○ Drawbacks: "Meaning can only use it 3 times per fight.3 post cooldown after each use." should be "Meaning can only use it 3 times per fight; 3 post cooldown after each use.


*Reminder*


• Background: I will say, as crew, we do need to know more. So I suggest a more detailed backstory with anything that is relevant to background connections if there are any. *Involving Atlas especially.*
• Background: I'm fine with the juvenile record, but I would imagine this would come with a certain set of rules with Autrux and the law, besides the weapons thing, might wanna talk to Narx about this.

Aeval_Silvertongue

Timid Hunter


Noble Negative J3T

9,975 Points
  • Member 100
  • Gaian 50
PostPosted: Mon Oct 05, 2020 5:18 pm


Aeval_Silvertongue
Noble Negative J3T
[Noble Negative J3T and Artecius Apollo Crimson

User Image - Blocked by "Display Image" Settings. Click to show.





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ Lemur (Ring Tailed)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'1

        WEIGHT ▬ 180


        HAIR ▬ Brown hair

        CLOTHING ▬ T shirt and jacket usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 6 pck.

        TATTOOS ▬ N/A

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend to be aesthetically pleasing.The scars resemble an animal attack from something most likely a tiger and a weapon attack from some type of blade. Animal scars seem more dominant.

        MARKINGS/FAUNUS FEATURES ▬ Medium sized tail that is furry like a lemur. The color of the furr is light brown to match his hair color and has black stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Hop With his faunus talent, he is able to do quick bursts of movement through hops. With each jump, or hop he can launch himself forward 25ft.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Control – Naturally talented at controlling his aura allowing for professional levels of use of Aura with ease when it comes to defensive aura use and his semblance use.

              Weakest Skill ▬ Weaponry combat. Outside of "these hands" he sucks with weaponry. Swords, guns, blades, etc are pretty much useless in his hands.
              Other SkillsEntering the Zone:It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person. Apollo is able to enter the Zone which is a high focus state to which he ignores everyone and focuses on a specific thing and using all his resources to complete that task without caring about conservation of energy or strategy. For Apollo, this only can be triggered when he is fighting. If triggered and gone on for too long he can end up exhausted and passing out. After 5 posts being triggered, he will pass out. Do Note entering the zone does not increase or boost Apollo. If anything he just fighting at his full potential without thinking of hindering things like consequences and safety of others.
              , Hand to hand combat,
              and parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non-battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of the conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible_

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tends to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he considers friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              ▬Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced. However, in order to have any type of weaponry he had to become a licensed huntsman.

        After serving arond 3 to 4 years in Juvie he wuld be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        These Hands

        ▬ These are hands and feet attachments that are able to not only channel dust but manipulate a person's aura into attacks. While the shape of the attack and the power of the attack depends upon how much aura is given by the user, it can be broken down into 3 different types; A blast, a slice, or a wave. For example, he can put his hands together and release a wave of aura in the shape of a violent vortex or release a crescent shape wave of aura that can cut into the opponent like a blade. Or send out a grenade type of blast. It's entirely up to the user. The gauntlets have been heavily modified to get the best efficiency for less. There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well.

        Melee Form ▬ The gauntlets when fully form have sharp metallic tips on the end that resemble bird talons or claws. Whichever you prefer. These are strong in which they can not only block blade strikes but can also cause blade-like damage if it strikes against something and has great piercing ability when mixed with Apollo's strength.They are 2 inches long.

        Ranged Form ▬ These hands have special capabilities where it can send out waves of aura that cut like a blade and concentrated beams that's like a laser. The lasers come from the hand portion of the weapon while the aura crescent wave would come from the feet. There is also a small blast option that is able to be sent out from any part. While the small blast have no cool down as it similar to that of yang's shot gun he can only shoot out 2 blasts per post. As for the lasers, it has a 2 post cooldown after each use per laser. He can shoot up to 2 lasers at a time. The crescent aura slash has a 1 post cool down from each use.

        Other Form(s) ▬ Inactive form: When the weapon is depowered

        Ammo Type ▬Aura

        ▬ It uses aura to have any range capabilities. Once aura is out, its like boxing gloves in a sense. Still dangerous but the range capabilities is gone. While the gauntlets and feet attachments can deflect blades and spears and such as if clashing with another blade, blunt objects bypass this due to the force. Deflecting a blade slice is fien but deflecting a hammer strike or a blunt object is inefficient.


        OTHER WEAPONS







        ITEMS

        ▬ Scroll

        ▬ hand cuffs- key included

        ▬ first aid kit




╫ S E M B L A N C E ╫


        *NAME ▬ Storm's Embrace!

        *AURA COLOR ▬ Red

        *DESCRIPTION

        ▬ Storm Embrace allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 35x35x 35 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight.3 post cooldown after each use. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.
        While the projections when launched has no definite range, once launch he has no control over them so it similar to that of firing a gun. However, for roleplay sake aura can be 200M away from Apollo before fizzling into nothingness.


Okay, just a few more things that need fixing. ^^

*Optional edits/Curiosities*


• Even going so far as to injure them if possible_ (needs to be a period)
• Medium sized tail (more curious how long it is?)
• Other Skills: should have "▬" before it.


*Must Edits/Clarifications*


• Background: As I see it has not been fixed "However, in order to have any type of weaponry he had to become a licensed huntsman." If you wish to keep it this way, I interpret it as Apollo cannot have ANY Weapon (this includes Primary Weapon).
• Faunus Trait/Bonus Talent ▬ (Please look to Rena's trait for Hop example)
• Strongest Skill: Aura Control - Please explain to me what you mean by "professional levels". Because, if you are talking about being able use it more efficiently, then please state as such so it's clearer.
Primary Weapon
○ Understand that the Melee form in particular of the weapon will not be efficient in use.
○ Description: "There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well." Please add Dust to Ammo Type.
○ Other Forms: Inactive Form - Please describe this form.
○ Correction: in Drawbacks: "...its like boxing gloves in a sense..." should be "...it's like boxing gloves in a sense..."
○ Correction in Drawbacks: "...slice is fien but..." should be "...slice is fine but..."
Semblance:
○ Drawbacks: "However, for roleplay sake aura can be 200M away from Apollo before fizzling into nothingness". I believe 200 meters is a bit too far and should shorten it to 100 meters (M)
○ Drawbacks: "Meaning can only use it 3 times per fight.3 post cooldown after each use." should be "Meaning can only use it 3 times per fight; 3 post cooldown after each use.


*Reminder*


• Background: I will say, as crew, we do need to know more. So I suggest a more detailed backstory with anything that is relevant to background connections if there are any. *Involving Atlas especially.*
• Background: I'm fine with the juvenile record, but I would imagine this would come with a certain set of rules with Autrux and the law, besides the weapons thing, might wanna talk to Narx about this.

optional edits: done
Background: Fixed
faunus trait: fixed
strongest skill : fixed
primary weapon: fixed
semblance: fixed

Concern: I only have one concern You stated melee combat with the weapon would not be efficient but i do not understand how that would be especially when he has hand to hand combat skill and his weakness is only for weaponry that is not his weapon ¨These hands¨ so he should be able to use it efficiently from my understanding. Unless i misinterpreting what you are meaning.
PostPosted: Tue Oct 06, 2020 10:05 pm


Noble Negative J3T
[Noble Negative J3T and Artecius Apollo Crimson

User Image - Blocked by "Display Image" Settings. Click to show.





╫ C O R E ╫



        *NAME ▬ Artecius "Apollo" Crimson

        *AGE ▬ 17

        *FACTION ▬ Atlas

        *ROLE ▬ Student

        *SEX ▬ Male

        *SPECIES ▬ Lemur (Ring Tailed)


        *CURRENT TEAM

        *PARTNER(S) ▬ Nejina

        NICKNAME(S) ▬Apollo

        OCCUPATION ▬Student






╫ A F F E C T A T I O N ╫


        HEIGHT ▬ 6'1

        WEIGHT ▬ 180


        HAIR ▬ Brown hair

        CLOTHING ▬ T shirt and jacket usually. Does not tend wear anything truly flashy

        ACCESSORIES ▬ Necklace always on.

        EYES ▬ Red

        BUILD ▬ Athletic build. Toned and muscular. High cut with a 6 pck.

        TATTOOS ▬ N/A

        SCARS ▬ Has a few scars on his body around his back and chest. Not nothing too major but tend to be aesthetically pleasing.The scars resemble an animal attack from something most likely a tiger and a weapon attack from some type of blade. Animal scars seem more dominant.

        MARKINGS/FAUNUS FEATURES ▬ 1 and half foot tail that is furry like a lemur. The color of the furr is light brown to match his hair color and has black stripes on it. The tail cannot grab things and is not strong enough hold him up. It just simply aesthetics.


        ╫ A R C H E T Y P E ╫


              NATURAL ABILITIES

              Primary Talent ▬ Stamina

              Faunus Trait/Bonus Talent ▬ Hop With his faunus talent, he is able to do quick bursts of movement through hops. This means he can jump 15 feet vertically, 25 feet horizontally, 25 feet diagonally. He can jump such distances up to 4 times in a day before muscle fatigue sets in, reducing his jumping distance to 10/10/10.

              Other Talents ▬ Endurance and Strength

              LEARNT ABILITIES

              Strongest Skill ▬ Aura Control – Naturally talented at controlling his aura allowing for more efficient use of Aura with ease when it comes to defensive aura use and his semblance use.

              Weakest Skill ▬ Weaponry combat. Outside of "these hands" he sucks with weaponry. Swords, guns, blades, etc are pretty much useless in his hands.
              Other SkillsEntering the Zone:It is a superlative of regular concentration and focus. The conditions to enter this state vary from each person. Apollo is able to enter the Zone which is a high focus state to which he ignores everyone and focuses on a specific thing and using all his resources to complete that task without caring about conservation of energy or strategy. For Apollo, this only can be triggered when he is fighting. If triggered and gone on for too long he can end up exhausted and passing out. After 5 posts being triggered, he will pass out. Do Note entering the zone does not increase or boost Apollo. If anything he just fighting at his full potential without thinking of hindering things like consequences and safety of others.
              ,▬ Hand to hand combat
              parkour


              LIKES

              ▬ fighting

              ▬ non judgemental

              ▬ meat

              ▬ Weapons

              ▬ shark

              DISLIKES

              ▬ Loud Mouths

              ▬ Most Greens

              ▬ handcuffs

              ▬ Butterflies and Moths

              ▬ Being defenseless to protect himself.

              PERSONALITY TRAITS

              Nature ▬ _Artecius has two sides to him. His non-battle and his battle side. When he is not in battle, he tends to act opposite of his father, not one to want to get into conflict. He tends to to try stay out of the conflict but trouble finds him. In battle, the switch flips and he has total blood lust, looking to go out and destroy his opponent and humiliate them. Even going so far as to injure them if possible.

              Vernacular ▬ He is not one to mix words. He does not have the deepest of voices but his voice tends to carry a dark mystique to it. As if his words have a double meaning. He tends to be direct and straight to the point. He is not the one for long monologues or large expressions of one's self.

              Positive Traits ▬ Knight Syndrome: He acts like a knight when it comes to people he considers friends and family. Putting his life on the line, he do anything to protect them. Unfortunately, do to his bi-polarness, he does have habit of going too far.

              Negative Traits ▬ Hot Headed: For someone who tends be to themselves, he will not allow himself to be disrespected which causes him to get himself into trouble easily. He isn't afraid to raise the stakes or even start to throw the first punch if necessary. It even got him expelled from school.


              ▬Hopeless Romantic: He is good when comes to showing affection to his family but when it comes to others he has a harder time. It kind of like trying to move a big boulder.




╫ H I S T O R Y ╫


        BACKGROUND ▬ Along with being unplanned, not only did the parents have Artemis but Apollo was a surprise too. He could of taken his father's name but he ended up taking his mother's after getting expelled out of a school district when he was 10. Often times, he would end up being at different schools than Artemis due to his mean streak that he had. He wasn't out looking for trouble, but it was always when trouble found him he liked to make sure that it doesn't happen again. He actually spent 2 years in Juvie thanks to a fight that occurred in middle school. He would not stay in Juvie long do to Atlas needing to evacuate. Once in Vale, his record was reviewed but he was release from juvie due to clarifications on some of his charges. Due to vaste majority of the charges being against villians (besides the obvious ones like assault to an officer) his sentence was reduced.

        After serving around 3 to 4 years in Juvie he would be released and sent towards Beacon Academy. He would of gotten out sooner but...some fights occurred in Juvie that made his sentence longer. Autrox knows of his record but finds the trouble type to be appealing. So long as he is not actively hurting and harming other students, Autrox had no issue pushing his application through.


        Everything else in his life is not really talked about. Want to know about it. Find him. Maybe he will talk about it. Just don't get into a fight with him.


        Apollo's Juvie record: Public Knowledge
        Result of Previous Action: Plea Deal Taken.
        Sentence: Juvenile Detention.



        ~Act of Vigilantism.

        ~Assault and battery with deadly weapon

        ~ Improper use of weaponry

        ~resisting arrest

        ~Assault and battery against officer

        ~ bodily injury to a minor ~Sealed due to relation to villain. Self Defense.

        ~Attempted Homicide~ Sealed Acquitted due to Villain as victim.




╫ I N V E N T O R Y ╫


        PRIMARY WEAPON

        These Hands

        ▬ These are hands and feet attachments that are able to not only channel dust but manipulate a person's aura into attacks. While the shape of the attack and the power of the attack depends upon how much aura is given by the user, it can be broken down into 3 different types; A blast, a slice, or a wave. For example, he can put his hands together and release a wave of aura in the shape of a violent vortex or release a crescent shape wave of aura that can cut into the opponent like a blade. Or send out a grenade type of blast. It's entirely up to the user. The gauntlets have been heavily modified to get the best efficiency for less. There are chambers on the gauntlets to hold dust. When activated the effects are sync between the whole weapon. Meaning activating fire dust with his gauntlet, the effects be on his other gauntlet and his feet portions as well.

        Melee Form ▬ The gauntlets when fully form have sharp metallic tips on the end that resemble bird talons or claws. Whichever you prefer. These are strong in which they can not only block blade strikes but can also cause blade-like damage if it strikes against something and has great piercing ability when mixed with Apollo's strength.They are 2 inches long.

        Ranged Form ▬ These hands have special capabilities where it can send out waves of aura that cut like a blade and concentrated beams that's like a laser. The lasers come from the hand portion of the weapon while the aura crescent wave would come from the feet. There is also a small blast option that is able to be sent out from any part. While the small blast have no cool down as it similar to that of yang's shot gun he can only shoot out 2 blasts per post. As for the lasers, it has a 2 post cooldown after each use per laser. He can shoot up to 2 lasers at a time. The crescent aura slash has a 1 post cool down from each use.

        Other Form(s)

        Ammo Type ▬Aura and Dust

        ▬ It uses aura to have any range capabilities. Once aura is out, it´s like boxing gloves in a sense. Still dangerous but the range capabilities is gone. While the gauntlets and feet attachments can deflect blades and spears and such as if clashing with another blade, blunt objects bypass this due to the force. Deflecting a blade slice is fine but deflecting a hammer strike or a blunt object is inefficient.


        OTHER WEAPONS







        ITEMS

        ▬ Scroll

        ▬ hand cuffs- key included

        ▬ first aid kit




╫ S E M B L A N C E ╫


        *NAME ▬ Storm's Embrace!

        *AURA COLOR ▬ Red

        *DESCRIPTION

        ▬ Storm Embrace allows for Apollo to create a semi-physical manifestation out of his aura beyond those of regular means such as shields and slashes. These manifestations take on the anatomy and properties of whatever concept he chooses. However, no matter what the concept is, it will still have similar effect which is shredding. If he creates a fire, being hit with the fire will spread like fire but instead of burning it is shredding into the body (if no aura of course). While the size is capped, the imagination is not as he can send out anything from a bird that launches and slices into his opponent all the way to launching a shark manifestation that can engulf the target and fill them with cuts and slashes. As the semblance grows, the larger the manipulation becomes. The semblance can be used in conjuction with his weapon and with dust. The manifestation does not have to be just 1 item. For example at level 0 he could send out 1 10x10x10 shark manifestation or he can send out 10 1x1x1 shark manifestations.

        *LEVEL 0 ▬ At this level the size in which the manifestation can be is a maximum of 10x10x10 feet.

        *LEVEL 1▬ At this level the size in which the manifestation can be is a maximum of 15x15x15 feet.

        *LEVEL 2▬ At this level the size in which the manifestation can be is a maximum of 25x25x25 feet.

        *LEVEL 3 ▬ At level 3, the manifestations can become a maximum size/ range of 35x35x 35 ft.

        *DRAWBACKS ▬ The semblance takes a huge reserve of aura to use. Meaning can only use it 3 times per fight; 3 post cooldown after each use. At 150 for advance profile this is bumped up to 5 times per fight. Once launched, he had no control of the attack, meaning if not careful it can self harm his team. He is not immune to his semblance. If he creates a gust and him and enemy is trapped in it then both are taking damage. The construct has to be based off an actual real item. He cannot make it based off of a creation of his own like a whipe made of hammers. His range is always shown by a circle made of aura that always covers where he is aiming and the area of effect. It is the color red. His semblance is unaffected by gravity, so he cannot make a trick shot of shooting it in the air and having it come down. If it shot into the air it will continue until it dissipates. Whether it lands or miss, the manifestation dissipates on Apollo's next turn.
        While the projections when launched has no definite range, once launch he has no control over them so it similar to that of firing a gun. However, for roleplay sake aura can be 100M away from Apollo before fizzling into nothingness.


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Aeval_Silvertongue

Timid Hunter

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