Lord Hedo & Felicia Ametheart
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╫ C O R E ╫


        *NAME ▬ Felicia Ametheart
        *AGE ▬ 17
        *FACTION ▬ Crimson Fang
        *ROLE ▬ Villain - Crimson Fang
        *SEX ▬ Female
        *SPECIES ▬ Faunus (Melanistic panther)

        *CURRENT TEAM
        *PARTNER(S)
        NICKNAME(S) ▬ Fantasia
        OCCUPATION ▬ Acquisitions Specialist



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 5'7
        WEIGHT ▬136
        HAIR ▬ Amethyst
        CLOTHING ▬ Risque cloth and leather outfit which provides some defense to vital areas while not constructing her movements.
        ACCESSORIESInsignia from Sacred Rose Orphanage
        EYES ▬ Cognac brown
        BUILD ▬ Slim and curvy
        TATTOOS ▬ None
        SCARS ▬ Very few on body. One on her inner thigh and thin cuts on her wrists are self inflicted
        MARKINGS/FAUNUS FEATURES ▬ Feline tail and ears, also claw like nails.


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Extreme dexterity - Felicia is very good with reflexes, dodging and aiming.
        Faunus Trait/Bonus Talent ▬ Panthera athleticism - Felicia is amazingly acrobatic with a vigorous body and can see in the dark just like a panther.
        Other Talents ▬ Insight - Felicia is able to notice someone's true feelings or intent by picking up on body cues and other clues, like the rise of eyebrows when someone is actually happy or a subtle change scent when someone is lying.
        Other Talents Perception - Felicia is able to spot, hear, or otherwise detect peculiarities in the environment. This could mean hearing the distant footsteps of an approaching enemy or seeing a distinct change of the dirt which happens to be hiding a dangerous trap.
        LEARNT ABILITIES
        Strongest Skill ▬ Close quarters combat - While Felicia is able to hold her own in mid-range engagements it's when the combat get close and personal that her thrill for battle really shines through.
        Weakest Skill ▬ Area effecting attacks - Such attacks like explosions, cones of ice or semblances which affect the combat environment are more tricky and difficult for Felicia to dodge.
        Other Skills ▬ Speechcraft - Felicia has been trained to speak like a dignified noblewoman during her enslavement but has since then used the skill of speech to lure in others with a silken voice or demand respect by the authoritative threats in her sentence.
        Other Skills ▬ Sneaky Paws - Felicia's sneaky hands are able to quietly steal objects, slyly pickpocket wallets and, with the use of her claws, is able to picklock with ease.
        Other Skills ▬ Hacking - Using her newly learned intelligence and tools Felicia is able to hack into most anything, from computer systems and cctv's to special tools and large machines.

        LIKES
        ▬ Traveling/Exploring
        ▬ Kind natures
        ▬ Meat
        ▬ Shiny/Expensive things
        ▬ Games and excitement
        DISLIKES
        ▬ Humans
        ▬ Sour/spicy foods
        ▬ Bad smells
        ▬ Spiders
        ▬ Cages/Imprisonment
        PERSONALITY TRAITS
        Nature ▬ Felicia is quite the complicated rogue. While she can seem happy and calm at most moments her emotions are able to do a complete 180° at the drop of a dime. Felicia doesn't particularly show anger all the times she's provoked but can be sadistic when dealing with others and takes joy in that. She plays "the flirt" very well and uses this to her advantage, both in her missions and when she wants to mess with people's head or emotions. Even though Felicia seems unstable she shows she is in calculative control of her actions, able to act like an elegant noblewoman, giving true concern for her fellow faunus and having a maternal streak for those who are younger than her or in pain; Emotional or otherwise. Felicia is quite helpful, kind and fierce which can make her a great ally or a problematic enemy.
        VernacularKurumi from Date A Live
        Positive Traits ▬ Charming, Intelligent, Bold
        Negative Traits ▬ Manipulative, Dangerous, Unpredictable

╫ H I S T O R Y ╫

        BACKGROUND ▬ Like most children from Sacred Rose Orphanage, Felicia never knew her mother or father for she was just a baby when he was left at the doorsteps of the orphanage. The only peculiar thing was that she was give a tribal necklace with a small wooden pendent which had her name carved into it. Felicia grew up alongside humans and faunus children at Sacred Rose Orphanage, with the small work town being comprised mostly of Faunus. There in that monastery of a home Felicia was taught manners, cooking and a love for arts. Being a faunus in a mainly faunus town, a well-off work town at that, Felicia never dealt with the demoralization of racism but seeing how the faunus kids bullied a raven haired human boy with sad gray eyes she had her first glance at what such ignorance brought to life. This was the day she became friends with boy named Zachariah and had easier days at Sacred Rose.

        Days go by where a few tales could be told, some interesting and some not so much, but in these times her eager eyes looked up to the owner of Saint Rose Orphanage, Sister Claire. While most the children would go out to play, Felicia would help sister Claire with chores around the orphanage. She wasn't the only one helping around the place but she surely was the most involved. So much so that she was trusted enough to help with important paperwork, and watch te others when asked. She cared about her job, and took it so seriously that she spied on her friend one time sneak away from the orphanage. She never expected to find what she had seen but finding her best friend watch the guards and practice violence, something that sister Claire very much disliked, it left the faunus in a dilemma. Her solution? Become his accomplice! While Sister Claire may have been opposed to violence Felicia felt like it was something necessary in order to protect the others; Something like an instinctual desire to be strong for the others.

        Time flys as she, Zachariah, and a few others, continue training in secret while also continuing their lives at the orphanage. While Felicia would miss going off with the others, her duties keeping her from escaping as often as they could, she was always happy to see them safely return; Ever grateful for her best friend's help in protecting the kids and giving her combat lessons in private. Eventually, however, all good things must come to an end. One night Felicia overhead voices arguing in the main living area. Peaking from the crack of a hallway door she'd seen the Sister enraged at a hooded human man, demanding he leave and never return again. In the morning Felicia asked the sister, alone, about what she'd seen but Claire only told her it was a bad man who wouldn't be coming back so as to not worry Felicia. This only caused a worry that wouldn't easily shake away, yet time with the others eased her mind; Especially when her sixteenth birthday arrived. Felicia knew about how the orphanage would commission a jeweler to make a special rose for the occasion, since she's done some paperwork before for an order, so it was no surprise when she had received her Guilded Rose but what made this so special was that she'd get to share this moment with her best friend; Who shared the same birthday!

        Such a joyous day, something so much like a dream, until an explosion rang out and the building she loved, her only home, began crumbling as fire burned around and Sister Claire suffer as she did he best to teleport them away with her semblance. That wasn't enough though as the poor woman parish from not having enough aura for everyone, let alone save her from the mass of concrete which fell upon them all. Felicia recalls saying a prayer, a shout-out to be saved, before seeing her best friend save her with some warm and bright light before everything went dark and she passed out. When she had come to she was in an ambulance being asked a bunch of questions by human doctors like if she was hurt anywhere or suffering anything wrong with her head, to which she had answered no. The human doctors muttered amongst themselves before having the driver go faster, having Felicia ask where they were taking her. She found out when she was taken to a large estate in the secluded outskirts of the city, acreage upon acreage of a luxurious home surrounded by massively high reaching walls.

        It was here she was enslaved by a royal by the name of Charles Navarre and it was at his estate she'd suffer through much hell he'd put her through; It starting immediately when she arrived as she was slapped to test her defensive semblance then slapped harder for failing to show any. She was made to be a maid and only be seen when company was not around, being forcibly locked away in jail cells with the other fanuns women slaves where they were punished when they disobey; The horrible screams and her own memory a constant reminder. Her skills from helping around the orphanage made Felicia a fantastic domestic asset, but this only gained her the attention of Charles himself. He'd make her his personal maid, waiting on him or fetching whatever her wanted around the house and keeping him company whenever he so wished, but this also came with him grooming her to be a so called "noblewoman". She absolutely hated being taught to dance, play music, paint and to speak with etiquette because one slip up with her teachers and the overseeing noble would lock her away in darkness as punishment.

        Felicia was growing more desperate with each passing day and began hoping something would change as dark thoughts passed through her mind. The only real light in her world was the hope that by some miracle maybe her friend would save her from this place, but that's not how things went down. One night there was an explosion, much like the one at the orphanage, and a deadly assault consumed the mansion home with violence above them as she and the other slaves cowered in their locked cells. Eventually hooded figures came down to free everyone, they bearing a crust of their organization upon them, and quickly Felicia was rushed up to the open grounds of the front of the mansion. The leader of the assault against Charles Navarre asked if she was his personal maid and if she had helped the royal with his schemes in any sort of way. She replied yes to being a maid and no the aiding the human, to which they wanted her to prove her innocence somehow. In that moment, as Felicia gaze down at the man who had done so much to her look so weak while pathetically tied up and forced onto his knees... something snapped within her. Out of nowhere, to the surprise of everybody, Felicia had extended out her crudely kept claws and sliced the royal's throat, effectively killing him on the very spot as her show of proof she wanted nothing to do with this disgusting human. The poor girl had finally reached her tipping point, and as Charles slowly choke to death on his blood Felicia laughed and laughed and laughed; Tears streaming down the trembling girl's face as she was finally glad to be free from her human torture while obtaining the freedom she wished for.

        This was the day Felicia Ametheart had chosen to join her saviours, The Crimson Fang, and she's been faithful to the cause of destroying humans ever since.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        Kingslayer (prototype)
        ▬ Kingslayer is a prototype weapon stolen from a weapons facility in Vale. This dual pair of shotgun gauntlets is fully automatic, stores a sword to be used as an extending katar or as an extra weapon separate. Kingslayer uses physical ammo as well as having a dust compartment to utilize dust.
        Melee Form ▬ The gauntlet themselves are thick to protect the user as if they're wearing a small personal shield covering her hands and forearms.
        Ranged Form ▬ Kingslayer can seamlessly switch it's safety off and let out a barrage of shotgun blasts with it's triple barrel system, yet it's more of a close to mid ranged weapon.
        Other Form(s) ▬ There is a katar function to Kingslayer which extends the blade of the hidden sword out, which is about a foot and a half in length, to give extra reach. The swords used for this form can be ejected as deadly projectiles to enemies or softly released to be held by the user as a sword that is two feet in total length.
        Ammo Type ▬ Physical
        ▬ Has a bullet capacity of nine for each gauntlet.
        ▬ Gauntlets may only equip one form of dust at a time.
        ▬ Slugs are the main bullet type used for the shotgun form unless specifically stated otherwise in post. (no spread)

        OTHER WEAPONS
        ▬ Canister gun
        ▬ Silenced pistol
        ▬ Tranquilizer pistol
        ITEMS
        ▬ Cuffs
        ▬ Sticky trackers
        ▬ Grappling gun


╫ S E M B L A N C E ╫

        *NAME ▬ Mirage of Phantasy
        *AURA COLOR ▬ A mixture of plum and lilac
        *DESCRIPTION ▬ An area of effect semblance which allows the user to create illusions.
        *LEVEL 0 ▬ Felicia is able to cast 7 illusions of people or objects within 20 yards from her. This is done in ways like projecting a fake wall where one does not exist, creating cover for an object by making it look like something other than what it truly is, or disguising a person to appear as a completely different person.
        *LEVEL 1▬ Felicia is able to affect an area of 35 yards around her and create a dome shaped illusionary world. Inside the dome area Felicia is able to create fictitious scenery and more illusions to disorientate foes.
        *LEVEL 2▬ Felicia gains a better control of her power and the area of control is extended to 50 yards. She is also able to probe her opponent's psyche to cast illusionary objects or people from their memory.
        *LEVEL 3 ▬ Felicia has mastered her gift and is able to affect an area of 70 yards. Felicia can be up to 30 yards away from her illusionary world. The illusions are so convincing that they may trick the opponent's mind into think they've been gravely injured or cause them psychological trauma.
        *DRAWBACKS ▬ Everyone sees the illusions as they are projected, meaning if a a fake fountain was projected somewhere everyone sees the same fountain where it is projected.

        Illusions can be dispelled either by giving it a few strikes, disrupting the environment of the illusion or by the use of a semblance.

        The illusions projected must be larger than the object it's covering or it won't work.
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