At the start of a quest an elder will choose an option that might leave them more prepare or incline toward a specific path. This might be useful for people that have an rp plot that might require people with a specific inclination or item, or wish to develop off what happened in the elder quest with the elder for more development.

Elder and Choices:


  • Andy: Divine Gift
    Item: Mask with Gaia symbols. Power: Unknown
    Person: Haven modified group.
  • Deskri: Inner Strength: in search of inner peace (not finished)
  • Kylar: Friendship/Ally
    Person: Tendren
  • Moira: Symbols of radiance: Power to protect.
    Person: Spirit friend.
  • Ree: Leadership
    Item: Amber Colored Necklace: Power to see spirits.
    Person: Ashral.
  • Syth:speak to the divine being known as Anarwen: Grant a Wish (not finished)
  • Tri: Divine gift from Gaia: Ability to ask her questions about his family when needed.
    "Item":marked by Gaia.
  • Zaku:Love and Family.
    Person: Sun
  • Zeph: Gave up elder to bring back Hexxis.
    Person: Hexxis.
    Item(?): Picture of dream world Hexxis's family.



Person: Refers to pc/npc that befriends and returns with them.
Item: Refers to an item they picked up and leave with, usually has some kind of odd ability.