While passing by the guild building to check on available jobs, you notice a new paper pinned to the board. Curious, you approach the paper and read it to yourself.
Investigation:
You take a moment to consider signing your name to participate or just keep walking by...
Posted: Tue Aug 25, 2020 12:56 pm
Information
This post contains the item information for this game.
Map
Participants
Aruna Sunil Tibarn Alex Rajin Ziaram Kit Iris
Items → Item Pickup Event
1. Herb [ Uses: 5 | Worth: 150 | Heals 5 health ] 2. Vulnerary [ Uses: 3 | Worth: 300 | Heals 10 health ] 3. Concoction [ Uses: 3 | Worth: 1000 | Heals 15 health ] 4. Elixir [ Uses: 3 | Worth: 3000 | Heals 20 health ] 5. Pure Water [ Uses: 3 | Worth: 600 | Temporarily increases Resistance by 5 (effect decreases by 1 each Turn) ] 6. Panacea [ Uses: 3 | Worth: 1500| Removes all status effects ] 7. Olivi Grass [ Uses: 3 | Worth: 1500 | +1 to all stats of transformed laguz units for 5 turns ] 8. Chest Key [ Uses: 1 | Worth: 300 | Opens a chest ] 9. Light Rune [ Uses: 1 | Worth: 800 | Makes an adjacent space on the map unable to be traversed for one turn; If enemies currently reside on said space, they are trapped and unable to move ] 10. HP Tonic [ Uses: 1 | Worth: 500 | Max HP +5 until end of current game ] 11. Strength Tonic [ Uses: 1 | Worth: 500 | Strength +2 until end of current game ] 12. Magic Tonic [ Uses: 1 | Worth: 500 | Magic +2 until end of current game ] 13. Speed Tonic [ Uses: 1 | Worth: 500 | Speed +2 until end of current game ] 14. Luck Tonic [ Uses: 1 | Worth: 500 | Luck +2 until end of current game ] 15. Defense Tonic [ Uses: 1 | Worth: 500 | Defense +2 until end of current game ] 16. Resistance Tonic [ Uses: 1 | Worth: 500 | Resistance +2 until end of current game ] 17. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 18. Bullion (S) (Sells for 500g) 19. Seed of Trust [ Uses: 1 | Worth: 2500 | +10 support growth with characters on the same space ] 20. Spectre Card [ Uses: 10 | Worth: 3000 | Deal 3 damage + magic stat to enemies 1-2 spaces away; magic users cannot use ]
Items → Visit / Chest / Other
1. Leather Shield [ Uses: Acc | Worth: 1000 | DEF +1 ] 2. Iron Shield [ Uses: Acc | Worth: 2000 | DEF +2 ] 3. Steel Shield [ Uses: Acc | Worth: 3000 | DEF +3 ] 4. Silver Shield [ Uses: Acc | Worth: 4000 | DEF/RES +2 ] 5. Dragon Scale [ Uses: Acc | Worth: 4000 | MAG/RES +2 ] 6. Speedwing [ Uses: 1 | Worth: 8000 | Permanently raises Speed by 2 ] 7. Goddess Icon [ Uses: 1 | Worth: 8000 | Permanently increases Luck by 2 ] 8. Arms Scroll [ Uses: 1 | Worth: 2500 | Awards 30 WEXP for one usable weapon type ] 9. Second seal [ Uses: 1 | Worth: 2500 | Change classes into one of the two options you submitted ] 10. Bullion (S) (Sells for 500g) 11. Bullion (M) (Sells for 2000g) 12. Bullion (L) (Sells for 5000g) 13. Drag Back Scroll 14. Hit and Run Skill 15. Knock Back Scroll 16. Obstruct Skill Scroll 17. Swap Skill Scroll 18. Escape Route Skill Scroll 19. Flier Formation Skill Scroll 20. Disarm Skill Scroll
21. Heal [ E | Rng: 1 | Uses: 30 | Worth: 600 | Restores (Mag +5) HP to an ally ] 22. Mend [ D | Rng: 1 | Uses: 20 | Worth: 1000 | Restores (Mag +10) HP to an ally ] 23. Physic [ C | Rng: 1-6 | Uses: 15 | Worth: 3750 | Restores (Mag +5) HP to an ally ] 24. Unlock [ D | Rng: 1-6| Uses: 10 | Worth: 1500 | Opens a door or chest ] 25. Ward [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's RES by 1d6. Effect decreases each turn ] 26. Shield [ C | Rng: 1 | Uses: 15 | Worth: 2250 | Increases an ally's DEF by 1d6. Effect decreases each turn ] 27. Restore [ C | Rng: 1-6 | Uses: 10 | Worth: 2000 | Cures an ally's status condition ] 28. Enfeeble [ C | Rng: 1-6 | Uses: 5 | Worth: 3000 | If LCK is higher than enemies', reduce all of an enemy's stats by 1d6 result until next turn ] 29. Rescue [ B | Rng: 1-6 | Uses: 3 | Worth: 1800 | Brings friendly unit of choice to your space ] 30. Warp [ A | Rng: 1-6 | Uses: 5 | Worth: 7500 | Teleports an adjacent ally to a traversable space ]
Gríðarvölr [ Prf | Rng: 1 | Uses: 30 | Increases an ally's DEF and RES by 1d6. Effect decreases each turn. Lord Zeon only. ]
Faceless Soldiers Crew
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Faceless Soldiers Crew
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Posted: Tue Aug 25, 2020 12:57 pm
Epilogue Amidst the clashing of weapons, the mysterious phantoms disappear just as suddenly as they had appeared, fading away into nothing before your very eyes. An uneasy feeling looms over the area, instincts warning of something that cannot be seen. Concern gives rise to bewilderment as the area begins to light up, a whiteness permeating all around. The pirates look around in distress, a look of fear finding its way even to Makari. Lord Zeon's eyes widen, with a glint of dreadful understanding. "Quickly! Everybody get a-" A sense of pulling and twisting: a sense of one's existence fading, the very soul being ripped away. The white light fades... and then nothing. No life remains: no people, nor creatures of the sea or sky. All that remains is the sound of the water pouring down to fill in where the ships once sailed, until the ocean settles and is still, as if nobody had ever been there at all.
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Game Finished! Thank you guys who participated and to those who watched the streams. I was going to link the videos here but I'm not seeing them show up on Tibarn's twitch, only the most recent stream, so... maybe we won't be able to archive this one. sweatdrop I'll see if that can get straightened out for the next one.
The next game is going to be a direct continuation of this game, with the same players if they are available, and I believe one extra person who didn't get to join this one, putting us at the maximum number of participants that tabletop sim allows. So, stay tuned for that and feel free to watch the streams when we play if you're able to. We do pretty much all communication through discord now instead of the gaia forums, so if you're a member and are interested in the boardgame, I recommend joining our discord to stay in touch. >Link to the topic with our discord info
I do still use these forums actively through to archive info and for people to use the shops and guild office and stuff. Plus, I won't say that I'll never do a game on the forums again.
Posted: Sat Oct 10, 2020 9:44 pm
Results
BEXP:
(*All BEXP That Adele acquires goes to Iris*) First Blood - +5exp - Iris First kill - +10exp - Adele Defeated - -10exp - Rajin, Ziaram (docked from bexp only) Chitchatters - +5exp - Sunil, Rajin, Kit, Ziaram, Iris, Tibarn Conversationalist - +10exp - Sunil (talked to everybody on the team) Best Convo - +5exp - Sunil+Kit, Sunil+Alex Drink Up Me Hearties Yo Ho! - +5exp - Iris, Ziaram, Kit (Drinking stat potions) Trap Dodger - +5exp - Sunil, Ziaram, Tibarn You haven't even seen my final form! - +5exp - Kit (Class change in battle) One Clean Motion. No Hesitation - +5exp - Sunil, Alex, Kit, Rajin (OHKO an opponent) Survived the Red Zone - +5exp - Rajin, Tibarn, Iris (Survive with 5 or less HP until healed or the game ends) Strategic Placement - +5exp - Sunil, Kit, Ziaram (Block enemy reinforcements from appearing on their spawn points) Tanking Like a Boss- +5exp - Kit, Alex Meat Shield - +5exp - Rajin, Adele, Ziaram (Taking all the aggro and soaking up lots of damage for others) Healing Angel - +5exp - Aruna Utilized Ballista Well - +5exp - Alex Ballista Battle - +5exp - Alex (Exchanging ballista shots with the enemy) Provocative - +5exp - Kit (Good Use of Provoke) Masterful Lunge - +5exp - Ziaram (Good Use of Lunge) NPC Utilization - +5exp - Everyone NPC Direction - +5exp - Everyone NPCs Survived - +20exp - Everyone (+5exp per surviving NPCs) Talked to Lord Zeon - +5exp - Iris Attempted to Parley with Makari - +5exp - Tibarn Hands Off Me Booty! - +20exp - Everyone (5exp per chest contents secured by end of game) Defeated the boss - +10exp - Tibarn Engaged the Boss - +5exp - Tibarn Most Attacks - +5exp - Alex, Iris Most Kills - +5exp - Alex, Kit Most Support Points Gained - +5exp - Sunil Highest Support Growth - +5exp - Sunil+Tibarn
Attacks - Kills - Heals - Defeats
(*This is to the best of my knowledge, actual numbers could be slightly off*) Attacks --- Alex - 15 --- Iris - 11 + Adele - 4 --- Tibarn - 9 --- Kit - 9 --- Ziaram - 6 --- Sunil - 6 --- Rajin - 4 --- Aruna - 2
Slippery Deck - d8, take d4 damage on fail, one time Walk the Plank - d4 flying, d8 others, fall overboard on fail, d6 climb attempt or rescue within 2 turns or else d6 damage and bleed from shark bite, shark bite continues every other turn until out of water or defeat, persistent Rope Entanglement - d10, next turn movement -2 on fail, persistent Rotten Wood - d6, trapped in place and d4 str and def debuff for one turn on fail, one time Shrapnel - d8, d4 damage stun and bleed on fail, one time (Trap only appears on the board if the Chaotic Aura field effect activates) Berserk Mist - d8, become berserked on fail, persistent
Field Effects
1. Powerful [ All allies receive +1 STR for 5 turns ] 2. Enchanting [ All allies receive +1 MAG for 5 turns ] 3. Hasty [ All allies receive +1 SPD for 5 turns ] 4. Fortunate [ All allies receive +1 LCK for 5 turns ] 5. Adamant [ All allies receive +1 DEF for 5 turns ] 6. Guardian [ All allies receive +1 RES for 5 turns ] 7. Whetstone [ Weapons lose no durability for 3 turns ] 8. Choppy Waves (Don't Rock The Boat) [ All units are moved as far to the left as possible ] 9. Recover [ All allies heal 5HP ] 10. Regeneration [ All allies heal 2HP for 5 turns ] 11. Clear Skies [ Clears all currently active field effects ] 12. Demoralize [ All enemies receive -1 to all stats for 3 turns ] 13. Great Experience [ All units receive double exp for 3 turns ] 14. Ammunition Restock [ All ballista are fully restocked ] 15. Slippery Deck [ All units make a LCK roll, those who fail take 1d4 damage ] 16. Powerful Foes [ All enemies receive +1 STR for 5 turns ] 17. Enchanting Foes [ All enemies receive +1 MAG for 5 turns ] 18. Hasty Foes [ All enemies receive +1 SPD for 5 turns ] 19. Fortunate Foes [ All enemies receive +1 LCK for 5 turns ] 20. Adamant Foes [ All enemies receive +1 DEF for 5 turns ] 21. Guardian Foes [ All enemies receive +1 RES for 5 turns ] 22. Avast, Me Hearties! [ All skills on cooldown are ready to use ] 23. Low Morale [ All allies receive -1 to all stats for 3 turns ] 24. Ammunition Restock [ All ballista are fully restocked ] 25. Shiver Me Timbers! [ Traps appear on 10 random spaces and stay until triggered ] 26. Stormy Seas [ All units must subtract 1 to their movement roll for 3 turns ] 27. Choppy Waves (Don't Tip the Boat Over) [ All units are moved as far to the right as possible ] 28. Chaotic Aura [ Field Effects appear on 10 random spaces and stay until triggered ] 29. Slippery Deck [ All units make a LCK roll, those who fail take 1d4 damage ] 30. Stormy Seas [ All units must subtract 1 to their movement roll for 3 turns ]
Thank you guys for playing, and thank you Jisen for making a google doc synopsis of the game for me, it was immensely helpful, you are a hero.
Feel free to update your guild office if your card in tabletop was not updated when we finished going over BEXP. However, due to the nature of how we left things... You have not returned to Eyris. I ask that you refrain from utilizing anything other than updating your character stats, WEXP and support points. Please do not change your inventory around, repair or buy anything, or exchange with the guild office inventory. Your mission isn't over yet.. wink