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Posted: Thu Aug 20, 2020 4:54 pm
All below shall be used in future for the great Ghost Empire.
Unassigned posts as of 10/10/2020: 225
Unassigned posts as of 2/28/2021 345. Spent 50 on chases hound. now at 295.
Unassigned posts as of 9/1/2021 429 Allocated 50 to Gallows now at 379
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Posted: Thu Aug 20, 2020 4:59 pm
Gallow's armor (future) Random outfit Older pyrrhus Werewolf feralis Silverash from arknights for future feralis
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Posted: Sat Sep 05, 2020 2:50 pm
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Posted: Wed Sep 01, 2021 6:24 pm
9/1/21 (noted in above unassigned post tracker) █ Total Unallocated Posts ▬ 429 █ Number of posts you are applying to have reallocated ▬ 50 █ Remaining posts Unallocated posts ▬ 379 █ Name of RPC you are adding posts onto ▬ Gallus Atlas █ Previous total post count for that RPC receiving posts ▬ 8 █ New total post count for that RPC receiving posts ▬ 58
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Posted: Sat Oct 09, 2021 6:04 am
Children of the Swamp Bio: To the west of Mistral lies a vast swampland that covers a large part of the western continent. The great swamp is home to many tribes of varying cultures and beliefs, with varying levels of technological advancement. While many of the tribes tend to stay far apart and trade with one another occasionally, three tribes were much closer linked. They formed their own group of sorts and were all established close to one another. The tribes were known as the Balam, Amaru, and the Baishan; their alliance was known as the Cochise (oak). Worshipping a serpent god, all members of the tribe were expected to follow a strict set of laws and were punished severely for failure to adhere to it. The worst of the punishments, as seen by its members, was banishment to deep in the center of the swamp. This was typically reserved for only the “most heinous” of crimes or heresy; murder, worship of false gods, stealing, etc. To be sent into the deep swamp was viewed as a death sentence.
However, the unexpected occurred during the many years the tribes coexisted; the banished survived. And not only did they survive, but they also banded together. United by like-minded anger at their tribes and as a necessity to survive, they created their own home in the deep recesses of the swamp. While it was chaos at first, since many were criminals more so than nonbelievers in the serpent god, order was established by a woman named Iara Balam. Coming in the night to the gathering group as an outcast, she quickly and ruthlessly killed her way to the top. Rather than have them fight and be lawless amongst themselves, she redirected their anger and tendencies to those who abandoned them. Any who challenged her met a swift end, and those who couldn’t abide by the new rules went missing soon after. The struggles of food, disease, and infighting were coming to an end.
With their new leadership, the tribe would grow in number, resources, and strength. With that, they grew bolder. Rather than hide in the swamp and stay hidden, they began to conduct raids on the tribes that had cast them out. Stealing resources, attacking their hunting parties, burning buildings. It was going well with their hit and run tactics; while smaller in number, they had the advantage of being able to retreat deep into the swamp where none dared. However, their overconfidence became their undoing. During a raid that had meant to raze much of the alliance of the Oak, the tides had been turned as the alliance was ready for them. The raid ended in disastrous defeat with almost all survivors being captured, Iara included. Their sentencing this time was to be burned alive. As the fires were set and people began to burn, with the alliance watching and preaching all the while, Iara and a few others prayed for vengeance at any cost. Even as she began to burn. Their prayers would be answered by a monstrous roar and screams. A Grimm horde had been attracted by all the negativity gathered in one spot, and savagely tore into the alliance. Many of them were cut down and killed, even as they fought back, with only a few being able to flee with their lives. During the chaos, Iara’s tribe had their bars broken and they were freed. Badly burned, she ignored her wounds and fought the alliance; driven by vengeance and bloodlust. When the smoke cleared, all that remained were a few Grimm and her group. The Grimm would briefly look to her and her ilk, before moving off in the direction of the fleeing alliance tribe members. Iara knew her prayers had been answered.
Iara dubbed the survivors of her group the Children of the Swamp; it had served as their home and protection when they were outcast and would continue to do so for their future. No longer were they outcasts of a bygone tribe, they were members of their own group. One who knew which god was the strongest, and who listened to their followers. Shortly after their formation, the remaining members of the Alliance of Cochise were hunted down and killed; their assets absorbed by the Children of the Swamp. Warning markers of human skulls were placed across the swamp to deter any other tribes who wanted to move in. Any who did would be met with a simple warning, and if unheeded, would soon dwindle and disappear. This was how they became known as the boogeymen of the swamp, coming from seemingly nowhere and vanishing without a trace. The stories of them would spread from tribe to tribe, and perhaps further as well, as any traveler knew not to go straight through the swamp or disturb a marker. While not many were sent as outcasts to the inner swamp, for fear of them coming back for vengeance or joining the group, the tribe had advanced beyond needing an outside source; the tribe would begin to have offspring of their own. There were strict rules in place to help dissuade any issues; among them being that only a woman could choose who she had as a mate, a mother would get priority of resources, anyone who attempted to force themselves on another, and a few more. Any who failed to follow such rules were made as sacrifices to the Grimm…along with any people they captured on their raids.
Requirements of members:
➳Xx Indigenous american first names (last name determined by tribe leader to show severing of ties from “parent” tribe) ➳Xx Must be faunus of the following species: Aligator, Crocodile, Frog, Hippo, Jaguar, Panther, Snakes, Toads, Turtle. ➳Xx Faction must be villain or villain student, with Grimm ally as part of organization “Children of the Swamp” ➳Xx As part of the group, you worship Grimm as servants of your deity. You see a jaguar as your deity, with Grimm along with the animals of the swamp as its servants. ➳Xx Required Other talent: Animal aura- Your aura signature can appear as that of the animal you are tied to species-wise. This allows you to mask your faunus aura from Grimm or people. ➳Xx Required "tattoo"; You have been branded, once of age (15) and having passed the adulthood trial, with the mark of a Jaguar on your body. The brand can be near anywhere on your body. General Information:
➳Xx The tribe is close to a cult with their Grimm worship and loyalty to the tribe/their leader; especially those who were born into it. ➳Xx While their origins are from a tribe, they are not primitive. They have weaponry from raids that border towards advanced, though not too many. Weaponry up to firearm level exist here. ➳Xx The Fall of the Cochise Alliance occurred 35 years ago; 4 years before the fall of Mistral. ➳Xx Whether any members of this group escaped the fall of Mistral is unknown. Being almost a boogeyman tale in Mistral, only those from there would be familiar with the legend and possible existence. ➳Xx The adulthood trial is where the young are left deep in the swamp and have to survive/find their way back. All their senses are "disabled" and they are left unconscious so when they are dropped off and awaken it is entirely on them to navigate their way back. Returning to the tribe alive is a sign of strength and worthiness; those lost are seen as sacrifices. Current Tribe Leader(s):
Tribe Members:
➳Xx Moacir Scaleheart ➳Xx ➳Xx ➳Xx Affiliations:
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