

▰▰▰ PERSONAL DATA
Full Name: Ai Lávyū
Nickname: Executioner [Project Designation] | Judge [Rebel Code Name] | Glitch [Personal Name] | Alpha 2
Age: 48 - Looks 19
Birthdate: 3/13
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: White
Eye Color: Blue
Bloodline: Loyalty
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "I'm a prisoner of Death. I fight for an end of the Past"
Personality: Stoic, Quiet and Reclusive. Ai is a woman of few words and is often antisocial if not awkward in certain situations. Ai struggles with herself on a daily basis, fringing on psychotic episodes and relapses often. She is driven to a common goal of ridding the world of those that warped her in both mind and body.
Village: Sunagakure | Wanderer
Title: ----
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Otogakure, Ai Lávyū, born forty eight years ago in the heart of uhv territory as an only daughter to peasant mother and a officer of the forces that occupied the village. A faithful daughter of her parents, raised on the notion that all ninjutsu was an abhorrent to the world. War left Ai an orphan and alone as she was taken in under another's care with others her age, she suffered from an antisocial personality disorder and had special help from her parents. The loss of her mother and father worn down hard on Ai, becoming more inward with herself and emotionally distant. Drafted into the forces of the UHV, Ai was a foot soldier for a time with basic education. Yet, she was exceptionally gifted with a blade and the control over chakra, her mental disorders were taken note of and she was put to a special training course. Ai was conditioned to hunt traitors and had experimentation done to control her in a way that acted in favor of her superiors. She had made officer in a few short years and maintained a great deal of her own free will, the name Executioner became what the people known her for as she became head of a special force of performing assassinations and enforcing the law. Stuck in her own mind for many years from mental manipulation, experiments and conditioning Ai had became a sociopath from a combined source of influences from military and childhood. In spite of her militaristic life, Ai was a gardener and always found time to tend to her flowers, her mother's favorite hobby. Ai had undergone more invasive experiments in the later half of her teens, a new team only known as Faux was put together to create a human with the capabilities of a puppet. Three were chosen for the project and by age twenty seven Ai was the second Alpha project of team Faux after three years of tests and experiments. She had gone through a complete change and was the paragon of the research and tests. With white hair, blue eyes and albino skin, she was the inverse of her formal appearance and nearly completely made of synthetic materials. For another fifteen years she had been the Executioner of the UHV but slowly the mental conditioning she had went through slowly begun to wore off and she slowly became self aware of the truth. It was until the faction had finally met an end to its reign when a Hatake nearly killed her with a Raikiri to the chest that brought Ai to her senses. It had been the closest she felt to being alive in decades as she fell into the gulf of fire country. For a year or two she was in Wind Country, slowly going through her old repressed memories and fought an internal war with her self of emotion and fears. Ai began the hunt for her former superiors, began to hunt a new prey of those who oppressed the weak. For the first time, she saw herself the monster she was made to be. Ai wanted to eliminate the doctors, scientists and the other Alpha projects that were still alive.
▰▰▰ CLASSES AND STATS
First Class: Puppeteer
▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Specialized
▱▰▱ Melee Marionette → You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].
▱▰▱ Specialization: → If this class is chosen as the first and second class, you may choose [2] disciplines. The user begins with [4] additional Puppet Points and gains an additional [2] puppet points per body rank. Puppet techniques, mechanisms, & puppetry formless cost 5 chakra less per rank of the technique. Puppeteers are immediately considered [Apprentice] in mechanism crafting when they reach body rank D. Also, you have access to +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms. Excess kugutsu slots can be converted to ninjutsu and genjutsu slots at a 1 to 1 ratio.
Chakra Pool: 400
Stamina Pool: 200
Chakra Element: Lightning, Fire
Chakra Color: Blue
Chakra Materialization: Static Lightning
Stats:
• Strength ► 0/6
→→
• Speed ► 0/6
→→ N/A
• Agility ► 0/6
→→ N/A
• Endurance ► 0/6
→→ N/A
Strengths:
• Various advantages with Puppet Body
• Excels in multi-opponent combat.
Weaknesses:
• Various disadvantages with Puppet Body
• Genjutsu
Fears:
• Humanoid Puppets
• Storms
Modifiers:
• +8 Mechanisms [D Rank]
• +3 Puppet Points | +2 [Discipline] | +4 [Specialist]
• Each puppet has [3] unique mechanisms.
• [1] Taijutsu or Bukijutsu style every other rank (D, B, and S)
• Use any Taijutsu and Bukijutsu through Puppets, Puppets carry puppeteer stats for attacks.
Personal Attributes:
• Armament 1 | +1 Buki Style
• Armament 2 | +1 Buki Style
• Armament 3 | +1 Buki Style
• Armament 4 | +1 Buki Style
▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 0
Passive XP: 0
Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 20
• Kugutsu | 00 / 20
• Genjutsu | 00 / 10
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 05
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1}
•
{Replace this with Element 2}
•
Bloodline
• {Remove if none}
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Full Name: Ai Lávyū
Nickname: Executioner [Project Designation] | Judge [Rebel Code Name] | Glitch [Personal Name] | Alpha 2
Age: 48 - Looks 19
Birthdate: 3/13
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: White
Eye Color: Blue
Bloodline: Loyalty
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "I'm a prisoner of Death. I fight for an end of the Past"
Personality: Stoic, Quiet and Reclusive. Ai is a woman of few words and is often antisocial if not awkward in certain situations. Ai struggles with herself on a daily basis, fringing on psychotic episodes and relapses often. She is driven to a common goal of ridding the world of those that warped her in both mind and body.
Village: Sunagakure | Wanderer
Title: ----
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Otogakure, Ai Lávyū, born forty eight years ago in the heart of uhv territory as an only daughter to peasant mother and a officer of the forces that occupied the village. A faithful daughter of her parents, raised on the notion that all ninjutsu was an abhorrent to the world. War left Ai an orphan and alone as she was taken in under another's care with others her age, she suffered from an antisocial personality disorder and had special help from her parents. The loss of her mother and father worn down hard on Ai, becoming more inward with herself and emotionally distant. Drafted into the forces of the UHV, Ai was a foot soldier for a time with basic education. Yet, she was exceptionally gifted with a blade and the control over chakra, her mental disorders were taken note of and she was put to a special training course. Ai was conditioned to hunt traitors and had experimentation done to control her in a way that acted in favor of her superiors. She had made officer in a few short years and maintained a great deal of her own free will, the name Executioner became what the people known her for as she became head of a special force of performing assassinations and enforcing the law. Stuck in her own mind for many years from mental manipulation, experiments and conditioning Ai had became a sociopath from a combined source of influences from military and childhood. In spite of her militaristic life, Ai was a gardener and always found time to tend to her flowers, her mother's favorite hobby. Ai had undergone more invasive experiments in the later half of her teens, a new team only known as Faux was put together to create a human with the capabilities of a puppet. Three were chosen for the project and by age twenty seven Ai was the second Alpha project of team Faux after three years of tests and experiments. She had gone through a complete change and was the paragon of the research and tests. With white hair, blue eyes and albino skin, she was the inverse of her formal appearance and nearly completely made of synthetic materials. For another fifteen years she had been the Executioner of the UHV but slowly the mental conditioning she had went through slowly begun to wore off and she slowly became self aware of the truth. It was until the faction had finally met an end to its reign when a Hatake nearly killed her with a Raikiri to the chest that brought Ai to her senses. It had been the closest she felt to being alive in decades as she fell into the gulf of fire country. For a year or two she was in Wind Country, slowly going through her old repressed memories and fought an internal war with her self of emotion and fears. Ai began the hunt for her former superiors, began to hunt a new prey of those who oppressed the weak. For the first time, she saw herself the monster she was made to be. Ai wanted to eliminate the doctors, scientists and the other Alpha projects that were still alive.
▰▰▰ CLASSES AND STATS
First Class: Puppeteer
▱▰▱ Master Mechanist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs.
Second Class: Specialized
▱▰▱ Melee Marionette → You are the puppeteer who takes the head-on approach with your creations fighting alongside you. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical or weapon attacks. Your puppet looks and moves like a "real boy" so you are able to use any Taijutsu and Bukijutsu through them. Any techniques used by the puppet carry the stats of the user. In addition, you gain [1] additional Taijutsu or Bukijutsu style every other rank for a total of [3], (D, B, and S). Your stats cap also increases to [6] rather than [4].
▱▰▱ Specialization: → If this class is chosen as the first and second class, you may choose [2] disciplines. The user begins with [4] additional Puppet Points and gains an additional [2] puppet points per body rank. Puppet techniques, mechanisms, & puppetry formless cost 5 chakra less per rank of the technique. Puppeteers are immediately considered [Apprentice] in mechanism crafting when they reach body rank D. Also, you have access to +1 higher cap for mechanism tiers so [5] advanced mechanisms, [3] special mechanisms, and [2] legendary mechanisms. Excess kugutsu slots can be converted to ninjutsu and genjutsu slots at a 1 to 1 ratio.
Chakra Pool: 400
Stamina Pool: 200
Chakra Element: Lightning, Fire
Chakra Color: Blue
Chakra Materialization: Static Lightning
Stats:
• Strength ► 0/6
→→
• Speed ► 0/6
→→ N/A
• Agility ► 0/6
→→ N/A
• Endurance ► 0/6
→→ N/A
Strengths:
• Various advantages with Puppet Body
• Excels in multi-opponent combat.
Weaknesses:
• Various disadvantages with Puppet Body
• Genjutsu
Fears:
• Humanoid Puppets
• Storms
Modifiers:
• +8 Mechanisms [D Rank]
• +3 Puppet Points | +2 [Discipline] | +4 [Specialist]
• Each puppet has [3] unique mechanisms.
• [1] Taijutsu or Bukijutsu style every other rank (D, B, and S)
• Use any Taijutsu and Bukijutsu through Puppets, Puppets carry puppeteer stats for attacks.
Personal Attributes:
• Armament 1 | +1 Buki Style
• Armament 2 | +1 Buki Style
• Armament 3 | +1 Buki Style
• Armament 4 | +1 Buki Style
▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 0
Passive XP: 0
Shinobi Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete:
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
•
•
•
•
•
•
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 20
• Kugutsu | 00 / 20
• Genjutsu | 00 / 10
• Taijutsu Styles | 00 / 02
• Bukijutsu Styles | 00 / 05
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
{Replace this with Element 1}
•
{Replace this with Element 2}
•
Bloodline
• {Remove if none}
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}