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Posted: Wed Jul 08, 2020 5:18 pm
Name: Cara Langley
Nickname: N/A
Gender/Pronouns: Cis female, she/her
Age: 16
Birthday: March 13
Sign: Pisces
Gemstone: Aquamarine
School/Occupation: St. Magdalena's Seminary
Hobbies:
Flower Arrangement || Cara picked this up from a class her mother encouraged her to take. She discovered she enjoyed playing with color and type of flowers, and arranging them to her liking. Her room is filled with arrangements of dried and silk flowers, and she likes giving them to friends as gifts. She's also very into floriography and flower meanings, and loves putting together bouquets that have a message hidden in them!
The Sims || Cara loves Sims. She loves manipulating the lives of her adorable little digital creations, watching them fall in love, and eventually even die. She has collected every game and every expansion pack for the PC, though she hasn't branched out to other systems or the "spinoffs." Fee maintains online story blogs for her Sims gameplay challenges, and she loves doing legacy challenges of many stripes and kinds, following families as they develop and grow over time.
Virtues:
Compassionate || Cara cares. A lot. About other people. More than she cares about herself, sometimes. She always tries to be caring and careful, and to understand and help with other's troubles and pain. She prefers to be a positive force in the world, and she feels that compassion is one of the best ways to do that.
Kind || Cara really does do her best to Just Be Frickin' Nice. She'd prefer to meet someone's anger with a smile and a kind word, to deescalate conflicts, and generally to do things to brighten people's days. A kind word, a small gift, an anonymously-left flower...all of those are things that can make someone feel a little better, and Cara wants to make people feel good.
Flaws:
Spicy || Cara really is a genuinely good, nice person....but she also has a sharp-tongued streak. Sometimes, you get tired of being nice, and when Cara gets tired of being nice, she can get very nasty. Usually, this is in defense of other people or standing against what she sees as cruelty, but it's still absolutely vicious, and having the cute girl with the sunshine smile unleash an absolutely devastating series of burns really does make the burns hurt more.
Clingy || Cara is. Clingy. She's had very little in her life that's stable, and so she gets very, very attached to people and things that provide her any kind of sense of stability. She gets very attached to her friends, and very panicky if she feels like someone is going to abandon her, and this can be...frustrating, to say the least. No, Cara does not understand why you left her on read. No, she does not get why you had to cancel plans. She tries her best not to be Like This, because she knows it just drives people away, but she really, really cannot help being Like This.
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Posted: Thu Jul 09, 2020 2:52 pm
Knight Title: Joyeuse Garde, Page of Cosmos
Challenge:
Uniform: See right!
Weapon & Magic
Page Weapon: A white cloth with a cosmos star on it xxxxxMagic: N/A
Squire Weapon: A small cloth "flag" on a staff, plain except for a Cosmos star xxxxxMagic: Joyeuse taps the end of her staff against the ground, and the "flag" extends, whipping out and dusting an area around her (at about a 6-foot radius) with stardust. Allies within the radius find that their wounds begin to heal--providing full healing for mild wounds and partial healing for moderate or serious wounds (with serious being broken bones on up to life-threatening injuries) at this stage, if she uses her full channelling time. Otherwise, the injuries will only partially heal. However, Joyeuse cannot move while channeling her magic. She can channel for 25 seconds at this stage.
Knight Weapon: An elegant flag on a staff, featuring a Cosmos star with gold embellishments xxxxxMagic: Joyeuse taps the end of her staff against the ground, and the "flag" extends, whipping out and dusting an area around her (at about a 7-foot radius) with stardust. Allies within the radius find that their wounds begin to heal--providing full healing for mild and moderate wounds and partial healing for serious wounds (with serious being broken bones on up to life-threatening injuries) at this stage, if she uses her full channeling time. If she uses less, only partial healing will be applied. Additionally, for as long as Joyeuse is channeling and they are within her radius, allies are immune to additional injury. However, Joyeuse cannot move while channeling her magic. She can channel for 35 seconds at this stage.
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Posted: Wed Jul 29, 2020 9:46 am
Heylo, it's me!
Civilian wise I think she's great, no changes that I can see in that respect...And she has a low-key awesome hobby (Flower arranging yo)!
For her knight though I just need to run a couple of things passed you so that I'm on the same page as you:
At Squire stage I don't think she'll be able to heal and mitigate damage. She can either mitigate or heal, I assume based on the upgrade to this that the mitigation would be the secondary upgrade and the healing is intended to be the original? Can you go over your definition of 'serious' for me? I know this sounds silly but it's just to make sure I know what kind of damage we're talking about here as I know there's some wounds we're not allowed to heal! (Dory would cure the world if she could haha) At the moment I believe her 'mitigates damage' can stay for her knight stage so that's just another "What do you mean by serious?" queries for me! I'm assuming if they leave the dust they lose the effects of her magic or does it linger while she's channelling etc?
Since she's balanced around the duration of her ability and being immobile, these are my only lil follow-ups for her at the moment. <3
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Posted: Wed Jul 29, 2020 2:20 pm
Fixed up! <3 Think I covered everything you asked about!
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Posted: Thu Jul 30, 2020 12:16 pm
Thank you! The definition of serious looks fine to me, provided she's only buying time for them and isn't able to fix broken bones like she's in Hogwarts I think we're good. xD
Here's your Trial Stamp! <3
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Posted: Sat Aug 01, 2020 10:55 am
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